示例#1
0
VoxelTreeElement* VoxelTree::createNewElement(unsigned char * octalCode) const {
    VoxelSystem* voxelSystem = NULL;
    if (_rootNode) {
        voxelSystem = ((VoxelTreeElement*)_rootNode)->getVoxelSystem();
    }
    VoxelTreeElement* newElement = new VoxelTreeElement(octalCode); 
    newElement->setVoxelSystem(voxelSystem);
    return newElement;
}
示例#2
0
// This will be called primarily on addChildAt(), which means we're adding a child of our
// own type to our own tree. This means we should initialize that child with any tree and type
// specific settings that our children must have. One example is out VoxelSystem, which
// we know must match ours.
OctreeElement* VoxelTreeElement::createNewElement(unsigned char* octalCode) {
    VoxelTreeElement* newChild = new VoxelTreeElement(octalCode);
    newChild->setVoxelSystem(getVoxelSystem()); // our child is always part of our voxel system NULL ok
    return newChild;
}