void PaintBrush::mouseDown(const WMouseEvent& e) { Coordinates c = e.widget(); if (interactionCount_ % 2 == 0) { path_ = WPainterPath(WPointF(c.x, c.y)); Vertex v; v.id = interactionCount_; v.x = c.x; v.y = c.y; vertexList_.push_back(v); interactionCount_++; path_.addRect(c.x, c.y, 1, 1); update(PaintUpdate); } else { path_.lineTo(c.x, c.y); Vertex v; v.id = interactionCount_; v.x = c.x; v.y = c.y; vertexList_.push_back(v); Edge e; e.v1 = v.id - 1; e.v2 = v.id; e.speed = currentSpeed_; edgeList_.push_back(e); interactionCount_++; path_.addRect(c.x, c.y, 1, 1); actions_.push_back(path_); update(PaintUpdate); } }
void PaintBrush::mouseDrag(const WMouseEvent& e) { Coordinates c = e.widget(); path_.lineTo(c.x, c.y); update(PaintUpdate); }
void PaintedSlider::onSliderClick(const WMouseEvent& event) { int x = event.widget().x; int y = event.widget().y; if (WApplication::instance()->layoutDirection() == RightToLeft) x = (int)(w() - x); onSliderReleased(slider_->orientation() == Horizontal ? x : y); }
/*! \brief Show a popup for a folder item. */ void showPopup(const WModelIndex& item, const WMouseEvent& event) { if (event.button() == WMouseEvent::RightButton) { // Select the item, it was not yet selected. if (!folderView_->isSelected(item)) folderView_->select(item); if (!popup_) { popup_ = new WPopupMenu(); popup_->addItem("icons/folder_new.gif", "Create a New Folder"); popup_->addItem("Rename this Folder")->setCheckable(true); popup_->addItem("Delete this Folder"); popup_->addSeparator(); popup_->addItem("Folder Details"); popup_->addSeparator(); popup_->addItem("Application Inventory"); popup_->addItem("Hardware Inventory"); popup_->addSeparator(); WPopupMenu *subMenu = new WPopupMenu(); subMenu->addItem("Sub Item 1"); subMenu->addItem("Sub Item 2"); popup_->addMenu("File Deployments", subMenu); /* * This is one method of executing a popup, which does not block a * thread for a reentrant event loop, and thus scales. * * Alternatively you could call WPopupMenu::exec(), which returns * the result, but while waiting for it, blocks the thread. */ popup_->aboutToHide().connect(this, &TreeViewDragDrop::popupAction); } if (popup_->isHidden()) popup_->popup(event); else popup_->hide(); } }
void PaintBrush::mouseDown(const WMouseEvent& e) { Coordinates c = e.widget(); path_ = WPainterPath(WPointF(c.x, c.y)); }
void emit_clicked(MapImage::ClickSignal* signal, WMouseEvent& event) { signal->emit(event.widget()); }
bool ShapesWidget::correctlyClicked(const WMouseEvent& me) { return toSelect_->contains(WPointF(me.widget().x, me.widget().y)); }
void WPopupMenu::popup(const WMouseEvent& e) { popup(WPoint(e.document().x, e.document().y)); }