示例#1
0
void GameInterface::walkTo(const Common::Point &mouse) {
	Resources::Floor *floor = StarkGlobal->getCurrent()->getFloor();
	Resources::ModelItem *april = StarkGlobal->getCurrent()->getInteractive();
	if (!floor || !april) {
		return;
	}

	Math::Ray mouseRay = StarkScene->makeRayFromMouse(mouse);

	// First look for a direct intersection with the floor
	Math::Vector3d destinationPosition;
	int32 destinationFloorFaceIndex = floor->findFaceHitByRay(mouseRay, destinationPosition);

	// Otherwise fall back to the floor face center closest to the ray
	if (destinationFloorFaceIndex < 0) {
		destinationFloorFaceIndex = floor->findFaceClosestToRay(mouseRay, destinationPosition);
	}

	if (destinationFloorFaceIndex < 0) {
		// No destination was found
		return;
	}

	Walk *walk = new Walk(april);
	walk->setDestination(destinationPosition);
	walk->start();

	april->setMovement(walk);
}
示例#2
0
Command *Command::opItem3DSetWalkTarget(const ResourceReference &itemRef, const ResourceReference &targetRef) {
	FloorPositionedItem *item = itemRef.resolve<FloorPositionedItem>();
	Math::Vector3d targetPosition = getObjectPosition(targetRef);

	Walk *walk = dynamic_cast<Walk *>(item->getMovement());
	if (walk) {
		walk->changeDestination(targetPosition);
	} else {
		walk = new Walk(item);
		walk->setDestination(targetPosition);
		walk->start();

		item->setMovement(walk);
	}

	return nextCommand();
}
示例#3
0
Command *Command::opItem3DWalkTo(Script *script, const ResourceReference &itemRef, const ResourceReference &targetRef, bool suspend) {
	FloorPositionedItem *item = itemRef.resolve<FloorPositionedItem>();
	Math::Vector3d targetPosition = getObjectPosition(targetRef);

	Walk *walk = new Walk(item);
	walk->setDestination(targetPosition);
	walk->start();

	item->setMovement(walk);

	if (suspend) {
		script->suspend(item);
		item->setMovementSuspendedScript(script);
		return this; // Stay on the same command while suspended
	} else {
		return nextCommand();
	}
}
示例#4
0
Command *Command::opWalkTo(Script *script, const ResourceReference &objectRef, int32 suspend) {
	Resources::ModelItem *april = StarkGlobal->getCurrent()->getInteractive();

	Math::Vector3d destinationPosition = getObjectPosition(objectRef);
	Math::Vector3d currentPosition = april->getPosition3D();

	if (destinationPosition == currentPosition) {
		return nextCommand();
	}

	Walk *walk = new Walk(april);
	walk->setDestination(destinationPosition);
	walk->start();

	april->setMovement(walk);

	if (suspend) {
		script->suspend(april);
		april->setMovementSuspendedScript(script);
		return this; // Stay on the same command while suspended
	} else {
		return nextCommand();
	}
}