void WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset, const ArrayBufferView& data) { if (IsContextLost()) return; WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData"); if (!bufferSlot) { return; } if (byteOffset < 0) return ErrorInvalidValue("bufferSubData: negative offset"); WebGLBuffer* boundBuffer = bufferSlot->get(); if (!boundBuffer) return ErrorInvalidOperation("bufferSubData: no buffer bound!"); CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(byteOffset) + data.Length(); if (!checked_neededByteLength.isValid()) return ErrorInvalidValue("bufferSubData: integer overflow computing the needed byte length"); if (checked_neededByteLength.value() > boundBuffer->ByteLength()) return ErrorInvalidValue("bufferSubData: not enough data -- operation requires %d bytes, but buffer only has %d bytes", checked_neededByteLength.value(), boundBuffer->ByteLength()); boundBuffer->ElementArrayCacheBufferSubData(byteOffset, data.Data(), data.Length()); MakeContextCurrent(); gl->fBufferSubData(target, byteOffset, data.Length(), data.Data()); }
void WebGLContext::BufferData(GLenum target, const Nullable<ArrayBuffer> &maybeData, GLenum usage) { if (IsContextLost()) return; if (maybeData.IsNull()) { // see http://www.khronos.org/bugzilla/show_bug.cgi?id=386 return ErrorInvalidValue("bufferData: null object passed"); } WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferData"); if (!bufferSlot) { return; } const ArrayBuffer& data = maybeData.Value(); data.ComputeLengthAndData(); // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr // is like intptr_t. if (!CheckedInt<GLsizeiptr>(data.Length()).isValid()) return ErrorOutOfMemory("bufferData: bad size"); if (!ValidateBufferUsageEnum(usage, "bufferData: usage")) return; WebGLBuffer* boundBuffer = bufferSlot->get(); if (!boundBuffer) return ErrorInvalidOperation("bufferData: no buffer bound!"); MakeContextCurrent(); InvalidateBufferFetching(); GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage); if (error) { GenerateWarning("bufferData generated error %s", ErrorName(error)); return; } boundBuffer->SetByteLength(data.Length()); if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) { return ErrorOutOfMemory("bufferData: out of memory"); } }
void WebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage) { if (IsContextLost()) return; WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferData"); if (!bufferSlot) { return; } if (size < 0) return ErrorInvalidValue("bufferData: negative size"); if (!ValidateBufferUsageEnum(usage, "bufferData: usage")) return; // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t. if (!CheckedInt<GLsizeiptr>(size).isValid()) return ErrorOutOfMemory("bufferData: bad size"); WebGLBuffer* boundBuffer = bufferSlot->get(); if (!boundBuffer) return ErrorInvalidOperation("bufferData: no buffer bound!"); void* zeroBuffer = calloc(size, 1); if (!zeroBuffer) return ErrorOutOfMemory("bufferData: out of memory"); MakeContextCurrent(); InvalidateBufferFetching(); GLenum error = CheckedBufferData(target, size, zeroBuffer, usage); free(zeroBuffer); if (error) { GenerateWarning("bufferData generated error %s", ErrorName(error)); return; } boundBuffer->SetByteLength(size); if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) { return ErrorOutOfMemory("bufferData: out of memory"); } }
void WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset, const Nullable<ArrayBuffer> &maybeData) { if (IsContextLost()) return; if (maybeData.IsNull()) { // see http://www.khronos.org/bugzilla/show_bug.cgi?id=386 return; } WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData"); if (!bufferSlot) { return; } if (byteOffset < 0) return ErrorInvalidValue("bufferSubData: negative offset"); WebGLBuffer* boundBuffer = bufferSlot->get(); if (!boundBuffer) return ErrorInvalidOperation("bufferData: no buffer bound!"); const ArrayBuffer& data = maybeData.Value(); data.ComputeLengthAndData(); CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(byteOffset) + data.Length(); if (!checked_neededByteLength.isValid()) return ErrorInvalidValue("bufferSubData: integer overflow computing the needed byte length"); if (checked_neededByteLength.value() > boundBuffer->ByteLength()) return ErrorInvalidValue("bufferSubData: not enough data - operation requires %d bytes, but buffer only has %d bytes", checked_neededByteLength.value(), boundBuffer->ByteLength()); MakeContextCurrent(); boundBuffer->ElementArrayCacheBufferSubData(byteOffset, data.Data(), data.Length()); gl->fBufferSubData(target, byteOffset, data.Length(), data.Data()); }
void WebGLContext::BufferData(GLenum target, const ArrayBufferView& data, GLenum usage) { if (IsContextLost()) return; WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData"); if (!bufferSlot) { return; } if (!ValidateBufferUsageEnum(usage, "bufferData: usage")) return; WebGLBuffer* boundBuffer = bufferSlot->get(); if (!boundBuffer) return ErrorInvalidOperation("bufferData: no buffer bound!"); data.ComputeLengthAndData(); // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr // is like intptr_t. if (!CheckedInt<GLsizeiptr>(data.Length()).isValid()) return ErrorOutOfMemory("bufferData: bad size"); InvalidateBufferFetching(); MakeContextCurrent(); GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage); if (error) { GenerateWarning("bufferData generated error %s", ErrorName(error)); return; } boundBuffer->SetByteLength(data.Length()); if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) { return ErrorOutOfMemory("bufferData: out of memory"); } }