示例#1
0
void WgMenubar::_onRender( WgGfxDevice * pDevice, const WgRect& _canvas, const WgRect& _window, const WgRect& _clip )
{
	WgWidget::_onRender(pDevice,_canvas,_window,_clip);

	// Take backgrounds content borders into account

	WgRect	window;
	WgRect	clip;

	if( m_pSkin )
	{
		window = m_pSkin->ContentRect( _canvas, m_state );
		clip.Intersection( window, _clip );
	}
	else
	{
		window = _canvas;
		clip = _clip;
	}

	// Go throught the MenuBarItems and print their text and render their rectangles.

	WgMenuBarItem * pI = m_items.First();
	Uint32 posX = window.x;

	WgPen pen;


	WgTextAttr	attr;
	WgTextTool::AddPropAttributes( attr, WgBase::GetDefaultTextprop(), WG_STATE_NORMAL);
	WgTextTool::AddPropAttributes( attr, m_pTextProp, WG_STATE_NORMAL);

	pen.SetAttributes( attr );
	pen.SetClipRect( clip );
	pen.SetDevice( pDevice );

	Uint32 printPosY = window.y + ( window.h - pen.GetLineHeight() )/2 + pen.GetBaseline();

	Uint32 itemNb = 1;
	while( pI )
	{
		if( pI->IsVisible() )
		{
			WgState	state = WG_STATE_DISABLED;
			if( m_state.IsEnabled() && pI->m_bEnabled )
			{
				state = WG_STATE_NORMAL;

				if( itemNb == m_selectedItem )
					state = WG_STATE_PRESSED;
				else if( itemNb == m_markedItem )
					state = WG_STATE_HOVERED;
			}

			WgBorder b = _getEntryBorder();

//			WgColorsetPtr pTextColors;
			
//			if( m_pSkin )
//				pTextColors = m_pSkin->TextColors();

			if( m_pEntrySkin )
			{
				WgRect	dest( posX, window.y, pI->m_width + b.Width(), window.h );
				m_pEntrySkin->Render( pDevice, dest, state, clip );

//				pTextColors = m_pEntrySkin->TextColors();
			}

			pen.SetPos( WgCoord(posX + b.left, printPosY) );

			WgTextAttr	attr;
			WgTextTool::AddPropAttributes( attr, WgBase::GetDefaultTextprop(), state );
//			WgTextTool::SetAttrColor( attr, pTextColors, mode );
			WgTextTool::AddPropAttributes( attr, m_pTextProp, state );
			pen.SetAttributes( attr );

			pDevice->PrintLine( pen, attr, pI->m_pText );

			posX += pI->m_width + b.Width();
		}
		itemNb++;
		pI = pI->Next();
	}
}
示例#2
0
//____ _onRender() _____________________________________________________________
void WgTablePanel::_onRender( WgGfxDevice * pDevice, const WgRect& _canvas, const WgRect& _window, const WgRect& _clip )
{
	WgRect	r = _canvas;
	WgRect	clipView = _clip;

	if( r.w < _window.w )
		r.w = _window.w;

	// Draw header (if any)

	if( m_bShowHeader && m_pHeaderGfx )
	{
		WgRect	headerArea( _canvas.x, _window.y, _canvas.w, m_pHeaderGfx->Height() );
		WgRect  r2 = headerArea;

		for( int i = 0 ; i < m_nColumns ; i++ )
		{
			if( !m_pColumns[i].m_bVisible )
				continue;

            // don't draw columns that are outside of the window
			if( r2.x >= _window.x + _window.w )
				break;

			r2.w = m_pColumns[i].m_realWidth;
			//if( i == m_nColumns-1 && r2.x + r2.w < _window.x + _window.w )
			if( i == m_nColumns-1 )
				r2.w = _window.x + _window.w - r2.x;		// Last column header stretches to end of tableview...

			WgMode mode = WG_MODE_NORMAL;

			if(&m_pColumns[i] == m_pMarkedHeader)
				mode = WG_MODE_MARKED;
			else if( i == m_lastSortColumn )
				mode = WG_MODE_SPECIAL;

			pDevice->ClipBlitBlock( _clip, m_pHeaderGfx->GetBlock(mode,r2), r2 );

			if( i == m_lastSortColumn && m_pAscendGfx && m_pDescendGfx )
			{
				WgBlock block;

				if( m_lastSortColumnAscendStatus )
					block = m_pAscendGfx->GetBlock(mode);
				else
					block = m_pDescendGfx->GetBlock(mode);

				WgRect dest = WgUtil::OrigoToRect( m_sortMarkerAlignment, r2.Size(), block.Size() );
				dest += m_sortMarkerOfs;
				
				pDevice->ClipBlitBlock( _clip, block, dest );
			}

			WgRect rText = r2;
			if( m_pHeaderGfx )
				rText.Shrink( m_pHeaderGfx->Padding() );

			m_pColumns[i]._getTextObj()->setProperties( m_pHeaderProps );
			pDevice->PrintText( _clip, m_pColumns[i]._getTextObj(), rText );

			r2.x += r2.w - 1;	// HACK: Overlap last pixel to avoid double separator graphics between two headers
		}

		r.y += m_pHeaderGfx->Height();

		// Modify clipping rectangle for view content (we don't want to draw over header)

		if(  _clip.y < _window.y + m_pHeaderGfx->Height())
		{
			int diff = _window.y + m_pHeaderGfx->Height() - _clip.y;
			clipView.y += diff;
			clipView.h -= diff;
			if( clipView.h < 1 )
				return;
		}
	}

	// Start drawing cell contents.

	WgTableRow * pRow = m_rows.First();
	int iRowColor = 0;

	// Skip rows that are above clipping area.
	r.y += m_cellPadding.top;
	while( pRow )
	{
		if( pRow->IsVisible() )
		{
			if( r.y + (int) pRow->Height() >= clipView.y )
				 break;
			r.y += pRow->Height() + m_cellPadding.Height();
			iRowColor++;
		}
		pRow = pRow->Next();
	}
	r.y -= m_cellPadding.top;


	// Draw cell contents for (at least partly) visible rows.
	while( pRow )
	{
		if( !pRow->IsVisible() )
		{
			pRow = pRow->Next();
			continue;
		}

		if( r.y >= clipView.y + clipView.h )
			break;

		r.h = pRow->Height() + m_cellPadding.Height();

		WgRect	u;
		if( u.Intersection( r, clipView ) )
		{
			if( pRow->IsSelected() )
			{
				if(HasSelectedRowBg() == true)
					pDevice->ClipBlitBlock(u, m_pSelectedRowGfx->GetBlock(WG_MODE_NORMAL,r), r );
				else
					pDevice->Fill( u, m_selectedRowColor );
			}
			else
			{
				if( m_nRowColors > 0 )
				{
					WgColor color = m_pRowColors[ iRowColor % m_nRowColors ];
					if( 0 != color.a )
						pDevice->Fill( u, color );
				}

				if( m_nRowBlocks > 0 )
				{
					WgBlocksetPtr p = m_pRowBlocks[ iRowColor % m_nRowBlocks ];
					if( p )
						pDevice->ClipBlitBlock(u, p->GetBlock(WG_MODE_NORMAL,r), r );
				}

			}
		}

		WgRect		rc = r;

		rc.y += m_cellPadding.top;
		rc.h = pRow->Height();
		for( int i = 0 ; i < m_nColumns ; i++ )
		{
			WgTableHook * pHook = 0;
			if( pRow->m_nCells > i && pRow->m_pCells[i].Widget() != 0 )
				pHook = &pRow->m_pCells[i];

//			if( pHook == 0 )									//TODO: Make it right!
//				pHook = m_pColumns[i].m_pDefaultWidgetHook;

			if( m_pColumns[i].m_bVisible && pHook->IsVisible() && pHook->Widget() != 0 )
			{
				// don't draw columns that are outside of the window
				if( rc.x >= _window.x + _window.w )
					break;

				rc.w = m_pColumns[i].m_realWidth;
				if( i == m_nColumns-1 && rc.x + rc.w < _window.x + _window.w )
					rc.w = _window.x + _window.w - rc.x;		// Last column stretches to end of tableview...

				rc.x += m_cellPadding.left;
				rc.w -= m_cellPadding.Width();

				WgRect clip2( rc, clipView );

				//

				pHook->Widget()->_onRender( pDevice, rc, rc, clip2 );
				rc.x += m_pColumns[i].m_realWidth - m_cellPadding.left;		// Left cellpadding already added...
			}
		}

		r.y += pRow->Height() + m_cellPadding.Height();
		pRow = (WgTableRow *) pRow->Next();
		iRowColor++;
	}

	// Possibly fill with empty rows

	if( m_emptyRowHeight != 0 && pRow == 0 )
	{
		while( r.y <= clipView.y + clipView.h )
		{
			r.h = m_emptyRowHeight;

			WgRect	u;
			if( u.Intersection( r, clipView ) )
			{
				if( m_nRowColors > 0 )
				{
					WgColor color = m_pRowColors[ iRowColor % m_nRowColors ];
					if( 0 != color.a )
						pDevice->Fill( u, color );
				}

				if( m_nRowBlocks > 0 )
				{
					WgBlocksetPtr p = m_pRowBlocks[ iRowColor % m_nRowBlocks ];
					if( p )
						pDevice->ClipBlitBlock(u, p->GetBlock(WG_MODE_NORMAL), r );
				}
			}

			r.y += r.h;
			iRowColor++;
		}
	}
}
示例#3
0
void WgGfxDevice::ClipTileBlit( const WgRect& _clip, const WgSurfacePtr& _pSrc, const WgRect& _src, const WgRect& _dest )
{
    if( !_pSrc )
        return;

    WgRect	myRect;

    WgRect	clip;
    if( !clip.Intersection( _dest, _clip ) )
        return;

    // Take care of start-offset change caused by clipping.

    int		xStart = (clip.x - _dest.x) % _src.w;
    if( xStart < 0 )
        xStart += _src.w;
    xStart += _src.x;

    int		yStart = (clip.y - _dest.y) % _src.h;
    if( yStart < 0 )
        yStart += _src.h;
    yStart += _src.y;


    int		destY = clip.y, destX;

    myRect.y = yStart;
    myRect.h =_src.y + _src.h - yStart;

    while( destY < clip.y + clip.h )
    {
        if( myRect.h > clip.y + clip.h - destY )
            myRect.h = clip.y + clip.h - destY;

        myRect.x = xStart;
        myRect.w = _src.x + _src.w - xStart;
        if( myRect.w > clip.w )
            myRect.w = clip.w;


        // Blit a row.

        destX = clip.x;
        Blit( _pSrc, myRect, destX, destY );
        destX += myRect.w;
        myRect.x = _src.x;
        myRect.w = _src.w;

        while( destX <= clip.x + clip.w - _src.w )
        {
            Blit( _pSrc, myRect, destX, destY );
            destX += myRect.w;
        }
        myRect.w = clip.x + clip.w - destX;
        if( myRect.w > 0 )
            Blit( _pSrc, myRect, destX, destY );

        destY += myRect.h;
        myRect.y = _src.y;
        myRect.h = _src.h;
    }
    return;
}