void create_gui( WindowManager & winManager) { cout << " - creating the GUI" << endl ; DefaultWindow & rootWin = * static_cast<DefaultWindow*>( winManager.createWindow( "DefaultWindow", "Root")) ; System::getSingleton().setGUISheet( &rootWin) ; FrameWindow & myWin = * static_cast<FrameWindow*>( winManager.createWindow( "TaharezLook/FrameWindow", "Demo Window")) ; rootWin.addChildWindow( &myWin) ; myWin.setPosition( UVector2( cegui_reldim(0.25f), cegui_reldim(0.25f))) ; myWin.setSize( UVector2( cegui_reldim(0.5f), cegui_reldim(0.5f))) ; myWin.setMaxSize( UVector2( cegui_reldim(1.0f), cegui_reldim(1.0f))) ; myWin.setMinSize( UVector2( cegui_reldim(0.1f), cegui_reldim(0.1f))) ; myWin.setText( "Hello World! This is a minimal SDL+OpenGL+CEGUI test.") ; }
ExampleApplication::ExampleApplication(const std::string& caption, int argc, const char* argv[]) { std::string title = caption + " - Open Graphics Framework"; bool fullscreen = false; int width = 800; int height = 600; int samples = 0; for (int i = 1; i < argc; ++i) { if (std::strcmp(argv[i], "--fullscreen") == 0 || std::strcmp(argv[i], "-f") == 0) { fullscreen = true; continue; } if (std::sscanf(argv[i], "--width=%d", &width) == 1) continue; if (std::sscanf(argv[i], "-w=%d", &width) == 1) continue; if (std::sscanf(argv[i], "--height=%d", &height) == 1) continue; if (std::sscanf(argv[i], "-h=%d", &height) == 1) continue; if (std::sscanf(argv[i], "--samples=%d", &samples) == 1) continue; std::sscanf(argv[i], "-s=%d", &samples); } WindowManager* windowManager = getWindowManager(); windowManager->setWindowHint(WindowHint::RESIZABLE, 1); windowManager->setWindowHint(WindowHint::SAMPLES, samples); const Display* display = windowManager->getDisplay(0); window = windowManager->createWindow(title, width, height); window->setDisplayMode(display->getMode(0)); window->setSwapInterval(1); graphicsContext = window->getGraphicsContext(); resourceContext = new ResourceContext(graphicsContext); // Create renderer renderer = new Renderer(graphicsContext); // Setup screen recording screenRecorder.setGraphicsContext(graphicsContext); window->addObserver(this); getInputManager()->getKeyboard(0)->addObserver(this); }
/// Deserializes the given application state /// @param app a reference to the application /// @param map the map with serialized data void WorkspaceSerializer::deserializeWorkspace(Workspace* workspace, const QVariantMap& map) { WindowManager* winManager = edbeeApp()->windowManager(); QVariantList windows = map.value("windows").toList(); foreach( QVariant winVar, windows ) { QVariantMap winMap = winVar.toMap(); MainWindow* win = winManager->createWindow( workspace ); deserializeMainWindow( win, winMap ); win->show(); }
int main(int argc,char** argv) { WindowManager *pWinManager = KaMiWindowManager::Instance(argc,argv); WindowData winData("KaMiWindow",500,500,GLUT_SINGLE|GLUT_RGB |GLUT_DEPTH,GePoint2D(0.0,0.0)); winData.winName = "KamiWindow"; GeWindow *pWin = pWinManager->createWindow(winData); pWin->setRender(new KaMiRender); pWin->setBlankgroundColor(0.0,1.0,0.0); pWin->moveTo(GePoint2D(200,200)); glClearColor(0.0, 0.0, 0.0, 1.0); pWin->show(); }