// Update the global position of a passenger void TransportBase::UpdateGlobalPositionOf(ObjectGuid const& passengerGuid, Position const& pos) const { WorldObject* passenger = GetOwner()->GetMap()->GetWorldObject(passengerGuid); if (!passenger) return; Position g = CalculateGlobalPositionOf(pos); switch(passenger->GetTypeId()) { case TYPEID_GAMEOBJECT: case TYPEID_DYNAMICOBJECT: m_owner->GetMap()->Relocation((GameObject*)passenger, g); break; case TYPEID_UNIT: m_owner->GetMap()->Relocation((Creature*)passenger, g); // If passenger is vehicle if (((Unit*)passenger)->IsVehicle()) ((Unit*)passenger)->GetVehicleKit()->UpdateGlobalPositions(); break; case TYPEID_PLAYER: m_owner->GetMap()->Relocation((Player*)passenger, g); // If passenger is vehicle if (((Unit*)passenger)->IsVehicle()) ((Unit*)passenger)->GetVehicleKit()->UpdateGlobalPositions(); break; case TYPEID_CORPSE: // TODO - add corpse relocation default: break; } }
void Transport::UpdatePassengerPositions(PassengerSet& passengers) { for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr) { WorldObject* passenger = *itr; // transport teleported but passenger not yet (can happen for players) if (passenger->GetMap() != GetMap()) continue; // if passenger is on vehicle we have to assume the vehicle is also on transport // and its the vehicle that will be updating its passengers if (Unit* unit = passenger->ToUnit()) if (unit->GetVehicle()) continue; // Do not use Unit::UpdatePosition here, we don't want to remove auras // as if regular movement occurred float x, y, z, o; passenger->m_movementInfo.transport.pos.GetPosition(x, y, z, o); CalculatePassengerPosition(x, y, z, &o); switch (passenger->GetTypeId()) { case TYPEID_UNIT: { Creature* creature = passenger->ToCreature(); GetMap()->CreatureRelocation(creature, x, y, z, o, false); creature->GetTransportHomePosition(x, y, z, o); CalculatePassengerPosition(x, y, z, &o); creature->SetHomePosition(x, y, z, o); break; } case TYPEID_PLAYER: //relocate only passengers in world and skip any player that might be still logging in/teleporting if (passenger->IsInWorld()) GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o); break; case TYPEID_GAMEOBJECT: GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false); passenger->ToGameObject()->RelocateStationaryPosition(x, y, z, o); break; case TYPEID_DYNAMICOBJECT: GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o); break; case TYPEID_AREATRIGGER: GetMap()->AreaTriggerRelocation(passenger->ToAreaTrigger(), x, y, z, o); break; default: break; } if (Unit* unit = passenger->ToUnit()) if (Vehicle* vehicle = unit->GetVehicleKit()) vehicle->RelocatePassengers(); } }
void Transport::DelayedTeleportTransport() { if (!_delayedTeleport) return; _delayedTeleport = false; Map* newMap = sMapMgr->CreateBaseMap(_nextFrame->Node->ContinentID); GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); float x = _nextFrame->Node->Loc.X, y = _nextFrame->Node->Loc.Y, z = _nextFrame->Node->Loc.Z, o =_nextFrame->InitialOrientation; for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();) { WorldObject* obj = (*_passengerTeleportItr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o); switch (obj->GetTypeId()) { case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(_nextFrame->Node->ContinentID, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) RemovePassenger(obj); break; case TYPEID_DYNAMICOBJECT: case TYPEID_AREATRIGGER: obj->AddObjectToRemoveList(); break; default: RemovePassenger(obj); break; } } Relocate(x, y, z, o); GetMap()->AddToMap<Transport>(this); }
bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = getSelectedUnit(); if(!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; } CellPair cell_val = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell = RedZone::GetZone(cell_val); PSendSysMultilineMessage(LANG_MAP_POSITION, obj->GetMapId(), obj->GetZoneId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY()); sLog.outDebug("Player %s GPS call %s %u " LANG_MAP_POSITION, m_session->GetPlayer()->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetGUIDLow(), obj->GetMapId(), obj->GetZoneId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY()); return true; }
/// Process queued scripts void Map::ScriptsProcess() { if (m_scriptSchedule.empty()) return; ///- Process overdue queued scripts ScriptScheduleMap::iterator iter = m_scriptSchedule.begin(); // ok as multimap is a *sorted* associative container while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime())) { ScriptAction const& step = iter->second; Object* source = NULL; if (!step.sourceGUID.IsEmpty()) { switch (step.sourceGUID.GetHigh()) { case HighGuid::Item: // as well as HIGHGUID_CONTAINER if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID)) source = player->GetItemByGuid(step.sourceGUID); break; case HighGuid::Creature: case HighGuid::Vehicle: source = GetCreature(step.sourceGUID); break; case HighGuid::Pet: source = GetPet(step.sourceGUID); break; case HighGuid::Player: source = HashMapHolder<Player>::Find(step.sourceGUID); break; case HighGuid::GameObject: case HighGuid::Transport: source = GetGameObject(step.sourceGUID); break; case HighGuid::Corpse: source = GetCorpse(step.sourceGUID); break; default: TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.", step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str()); break; } } WorldObject* target = NULL; if (!step.targetGUID.IsEmpty()) { switch (step.targetGUID.GetHigh()) { case HighGuid::Creature: case HighGuid::Vehicle: target = GetCreature(step.targetGUID); break; case HighGuid::Pet: target = GetPet(step.targetGUID); break; case HighGuid::Player: target = HashMapHolder<Player>::Find(step.targetGUID); break; case HighGuid::GameObject: case HighGuid::Transport: target = GetGameObject(step.targetGUID); break; case HighGuid::Corpse: target = GetCorpse(step.targetGUID); break; default: TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.", step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str()); break; } } switch (step.script->command) { case SCRIPT_COMMAND_TALK: { if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER) { TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType); break; } if (step.script->Talk.Flags & SF_TALK_USE_PLAYER) source = _GetScriptPlayerSourceOrTarget(source, target, step.script); else source = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (source) { Unit* sourceUnit = source->ToUnit(); if (!sourceUnit) { TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str()); break; } switch (step.script->Talk.ChatType) { case CHAT_TYPE_SAY: sourceUnit->Say(step.script->Talk.TextID, target); break; case CHAT_TYPE_YELL: sourceUnit->Yell(step.script->Talk.TextID, target); break; case CHAT_TYPE_TEXT_EMOTE: case CHAT_TYPE_BOSS_EMOTE: sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE); break; case CHAT_TYPE_WHISPER: case CHAT_TYPE_BOSS_WHISPER: { Player* receiver = target ? target->ToPlayer() : nullptr; if (!receiver) TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); else sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER); break; } default: break; // must be already checked at load } } break; } case SCRIPT_COMMAND_EMOTE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); else cSource->HandleEmoteCommand(step.script->Emote.EmoteID); } break; case SCRIPT_COMMAND_FIELD_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount()) TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str()); else cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue); } break; case SCRIPT_COMMAND_MOVE_TO: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { Unit* unit = (Unit*)cSource; if (step.script->MoveTo.TravelTime != 0) { float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f); unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed); } else unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation()); } break; case SCRIPT_COMMAND_FLAG_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) { TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); } else cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_FLAG_REMOVE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) { TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); } else cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_TELEPORT_TO: if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE) { // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } else { // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } break; case SCRIPT_COMMAND_QUEST_EXPLORED: { if (!source) { TC_LOG_ERROR("scripts", "%s source object is NULL.", step.script->GetDebugInfo().c_str()); break; } if (!target) { TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str()); break; } // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; Player* player = target->ToPlayer(); if (player) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.", step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str()); break; } worldObject = dynamic_cast<WorldObject*>(source); } else { player = source->ToPlayer(); if (player) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.", step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str()); break; } worldObject = dynamic_cast<WorldObject*>(target); } else { TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.", step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(), target->GetEntry(), target->GetGUID().ToString().c_str()); break; } } // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) && (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else player->FailQuest(step.script->QuestExplored.QuestID); break; } case SCRIPT_COMMAND_KILL_CREDIT: // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP) player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player); else player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry); } break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: if (!step.script->RespawnGameobject.GOGuid) { TC_LOG_ERROR("scripts", "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str()); break; } // Source or target must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid); if (!pGO) { TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid); break; } if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP) { TC_LOG_ERROR("scripts", "%s can not be used with gameobject of type %u (guid: %u).", step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid); break; } // Check that GO is not spawned if (!pGO->isSpawned()) { int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay)); pGO->SetLootState(GO_READY); pGO->SetRespawnTime(nTimeToDespawn); pGO->GetMap()->AddToMap(pGO); } } break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { // Source must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { if (!step.script->TempSummonCreature.CreatureEntry) TC_LOG_ERROR("scripts", "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str()); else { float x = step.script->TempSummonCreature.PosX; float y = step.script->TempSummonCreature.PosY; float z = step.script->TempSummonCreature.PosZ; float o = step.script->TempSummonCreature.Orientation; if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay)) TC_LOG_ERROR("scripts", "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry); } } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: _ScriptProcessDoor(source, target, step.script); break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { // Target must be GameObject. if (!target) { TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str()); break; } if (target->GetTypeId() != TYPEID_GAMEOBJECT) { TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.", step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str()); break; } if (GameObject* pGO = target->ToGameObject()) pGO->Use(unit); } break; case SCRIPT_COMMAND_REMOVE_AURA: { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } case SCRIPT_COMMAND_CAST_SPELL: { /// @todo Allow gameobjects to be targets and casters if (!source && !target) { TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str()); break; } Unit* uSource = NULL; Unit* uTarget = NULL; // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s switch (step.script->CastSpell.Flags) { case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target uSource = source ? source->ToUnit() : NULL; uTarget = target ? target->ToUnit() : NULL; break; case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source uSource = source ? source->ToUnit() : NULL; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target uSource = target ? target->ToUnit() : NULL; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source uSource = target ? target->ToUnit() : NULL; uTarget = source ? source->ToUnit() : NULL; break; case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry uSource = source ? source->ToUnit() : NULL; uTarget = uSource ? uSource->FindNearestCreature(abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL; break; } if (!uSource || !uSource->isType(TYPEMASK_UNIT)) { TC_LOG_ERROR("scripts", "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); break; } if (!uTarget || !uTarget->isType(TYPEMASK_UNIT)) { TC_LOG_ERROR("scripts", "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); break; } bool triggered = (step.script->CastSpell.Flags != 4) ? step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED : step.script->CastSpell.CreatureEntry < 0; uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered); break; } case SCRIPT_COMMAND_PLAY_SOUND: // Source must be WorldObject. if (WorldObject* object = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target Player* player = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. player = _GetScriptPlayer(target, false, step.script); if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) object->PlayDistanceSound(step.script->PlaySound.SoundID, player); else object->PlayDirectSound(step.script->PlaySound.SoundID, player); } break; case SCRIPT_COMMAND_CREATE_ITEM: // Target or source must be Player. if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { ItemPosCountVec dest; InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); if (msg == EQUIP_ERR_OK) { if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true); } else pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry); } break; case SCRIPT_COMMAND_DESPAWN_SELF: // Target or source must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); break; case SCRIPT_COMMAND_LOAD_PATH: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID); else unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0); } break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: { if (!step.script->CallScript.CreatureEntry) { TC_LOG_ERROR("scripts", "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str()); break; } if (!step.script->CallScript.ScriptID) { TC_LOG_ERROR("scripts", "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str()); break; } Creature* cTarget = NULL; auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry); if (creatureBounds.first != creatureBounds.second) { // Prefer alive (last respawned) creature auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair) { return pair.second->IsAlive(); }); cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second; } if (!cTarget) { TC_LOG_ERROR("scripts", "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry); break; } //Lets choose our ScriptMap map ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType)); //if no scriptmap present... if (!datamap) { TC_LOG_ERROR("scripts", "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType); break; } // Insert script into schedule but do not start it ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL); break; } case SCRIPT_COMMAND_KILL: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (cSource->isDead()) { TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)", step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); } else { cSource->setDeathState(JUST_DIED); if (step.script->Kill.RemoveCorpse == 1) cSource->RemoveCorpse(); } } break; case SCRIPT_COMMAND_ORIENTATION: // Source must be Unit. if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script)) { if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. Unit* targetUnit = _GetScriptUnit(target, false, step.script); if (!targetUnit) break; sourceUnit->SetFacingToObject(targetUnit); } else sourceUnit->SetFacingTo(step.script->Orientation.Orientation); } break; case SCRIPT_COMMAND_EQUIP: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->LoadEquipment(step.script->Equip.EquipmentID); break; case SCRIPT_COMMAND_MODEL: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->SetDisplayId(step.script->Model.ModelID); break; case SCRIPT_COMMAND_CLOSE_GOSSIP: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->PlayerTalkClass->SendCloseGossip(); break; case SCRIPT_COMMAND_PLAYMOVIE: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->SendMovieStart(step.script->PlayMovie.MovieID); break; case SCRIPT_COMMAND_MOVEMENT: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) { if (!cSource->IsAlive()) return; cSource->GetMotionMaster()->MovementExpired(); cSource->GetMotionMaster()->MoveIdle(); switch (step.script->Movement.MovementType) { case RANDOM_MOTION_TYPE: cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance); break; case WAYPOINT_MOTION_TYPE: cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false); break; } } break; case SCRIPT_COMMAND_PLAY_ANIMKIT: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->PlayOneShotAnimKitId(step.script->PlayAnimKit.AnimKitID); break; default: TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str()); break; } m_scriptSchedule.erase(iter); iter = m_scriptSchedule.begin(); sMapMgr->DecreaseScheduledScriptCount(); } }
/// Process queued scripts void Map::ScriptsProcess() { if (m_scriptSchedule.empty()) return; ///- Process overdue queued scripts ScriptScheduleMap::iterator iter = m_scriptSchedule.begin(); // ok as multimap is a *sorted* associative container while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime())) { ScriptAction const& step = iter->second; Object* source = NULL; if (step.sourceGUID) { switch (GUID_HIPART(step.sourceGUID)) { case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID)) source = player->GetItemByGuid(step.sourceGUID); break; case HIGHGUID_UNIT: case HIGHGUID_VEHICLE: source = HashMapHolder<Creature>::Find(step.sourceGUID); break; case HIGHGUID_PET: source = HashMapHolder<Pet>::Find(step.sourceGUID); break; case HIGHGUID_PLAYER: source = HashMapHolder<Player>::Find(step.sourceGUID); break; case HIGHGUID_GAMEOBJECT: source = HashMapHolder<GameObject>::Find(step.sourceGUID); break; case HIGHGUID_CORPSE: source = HashMapHolder<Corpse>::Find(step.sourceGUID); break; case HIGHGUID_MO_TRANSPORT: for (MapManager::TransportSet::iterator itr2 = sMapMgr->m_Transports.begin(); itr2 != sMapMgr->m_Transports.end(); ++itr2) { if ((*itr2)->GetGUID() == step.sourceGUID) { source = *itr2; break; } } break; default: sLog->outError(LOG_FILTER_TSCR, "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).", step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID)); break; } } Object* target = NULL; if (step.targetGUID) { switch (GUID_HIPART(step.targetGUID)) { case HIGHGUID_UNIT: case HIGHGUID_VEHICLE: target = HashMapHolder<Creature>::Find(step.targetGUID); break; case HIGHGUID_PET: target = HashMapHolder<Pet>::Find(step.targetGUID); break; case HIGHGUID_PLAYER: // empty GUID case also target = HashMapHolder<Player>::Find(step.targetGUID); break; case HIGHGUID_GAMEOBJECT: target = HashMapHolder<GameObject>::Find(step.targetGUID); break; case HIGHGUID_CORPSE: target = HashMapHolder<Corpse>::Find(step.targetGUID); break; default: sLog->outError(LOG_FILTER_TSCR, "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).", step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID)); break; } } switch (step.script->command) { case SCRIPT_COMMAND_TALK: if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { sLog->outError(LOG_FILTER_TSCR, "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType); break; } if (step.script->Talk.Flags & SF_TALK_USE_PLAYER) { if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx)); switch (step.script->Talk.ChatType) { case CHAT_TYPE_SAY: player->Say(text, LANG_UNIVERSAL); break; case CHAT_TYPE_YELL: player->Yell(text, LANG_UNIVERSAL); break; case CHAT_TYPE_TEXT_EMOTE: case CHAT_TYPE_BOSS_EMOTE: player->TextEmote(text); break; case CHAT_TYPE_WHISPER: case CHAT_MSG_RAID_BOSS_WHISPER: { uint64 targetGUID = target ? target->GetGUID() : 0; if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); else player->Whisper(text, LANG_UNIVERSAL, targetGUID); break; } default: break; // must be already checked at load } } } else { // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { uint64 targetGUID = target ? target->GetGUID() : 0; switch (step.script->Talk.ChatType) { case CHAT_TYPE_SAY: cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID); break; case CHAT_TYPE_YELL: cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID); break; case CHAT_TYPE_TEXT_EMOTE: cSource->TextEmote(step.script->Talk.TextID, targetGUID); break; case CHAT_TYPE_BOSS_EMOTE: cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true); break; case CHAT_TYPE_WHISPER: if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); else cSource->Whisper(step.script->Talk.TextID, targetGUID); break; case CHAT_MSG_RAID_BOSS_WHISPER: if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) sLog->outError(LOG_FILTER_TSCR, "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); else cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true); break; default: break; // must be already checked at load } } } break; case SCRIPT_COMMAND_EMOTE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); else cSource->HandleEmoteCommand(step.script->Emote.EmoteID); } break; case SCRIPT_COMMAND_FIELD_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount()) sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow()); else cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue); } break; case SCRIPT_COMMAND_MOVE_TO: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { Unit * unit = (Unit*)cSource; if (step.script->MoveTo.TravelTime != 0) { float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f); unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed); } else unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation()); } break; case SCRIPT_COMMAND_FLAG_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); else cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_FLAG_REMOVE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); else cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_TELEPORT_TO: if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE) { // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } else { // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } break; case SCRIPT_COMMAND_QUEST_EXPLORED: { if (!source) { sLog->outError(LOG_FILTER_TSCR, "%s source object is NULL.", step.script->GetDebugInfo().c_str()); break; } if (!target) { sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str()); break; } // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; Player* player = target->ToPlayer(); if (player) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { sLog->outError(LOG_FILTER_TSCR, "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.", step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); break; } worldObject = dynamic_cast<WorldObject*>(source); } else { player = source->ToPlayer(); if (player) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { sLog->outError(LOG_FILTER_TSCR, "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.", step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow()); break; } worldObject = dynamic_cast<WorldObject*>(target); } else { sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow()); break; } } // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else player->FailQuest(step.script->QuestExplored.QuestID); break; } case SCRIPT_COMMAND_KILL_CREDIT: // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP) player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player); else player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0); } break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: if (!step.script->RespawnGameobject.GOGuid) { sLog->outError(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str()); break; } // Source or target must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid); if (!pGO) { sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid); break; } if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP) { sLog->outError(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).", step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid); break; } // Check that GO is not spawned if (!pGO->isSpawned()) { int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay)); pGO->SetLootState(GO_READY); pGO->SetRespawnTime(nTimeToDespawn); pGO->GetMap()->AddToMap(pGO); } } break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { // Source must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { if (!step.script->TempSummonCreature.CreatureEntry) sLog->outError(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str()); else { float x = step.script->TempSummonCreature.PosX; float y = step.script->TempSummonCreature.PosY; float z = step.script->TempSummonCreature.PosZ; float o = step.script->TempSummonCreature.Orientation; if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay)) sLog->outError(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry); } } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: _ScriptProcessDoor(source, target, step.script); break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { // Target must be GameObject. if (!target) { sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str()); break; } if (target->GetTypeId() != TYPEID_GAMEOBJECT) { sLog->outError(LOG_FILTER_TSCR, "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.", step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow()); break; } if (GameObject* pGO = target->ToGameObject()) pGO->Use(unit); } break; case SCRIPT_COMMAND_REMOVE_AURA: { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } case SCRIPT_COMMAND_CAST_SPELL: { // TODO: Allow gameobjects to be targets and casters if (!source && !target) { sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str()); break; } Unit* uSource = NULL; Unit* uTarget = NULL; // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s switch (step.script->CastSpell.Flags) { case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target uSource = source ? source->ToUnit() : NULL; uTarget = target ? target->ToUnit() : NULL; break; case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source uSource = source ? source->ToUnit() : NULL; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target uSource = target ? target->ToUnit() : NULL; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source uSource = target ? target->ToUnit() : NULL; uTarget = source ? source->ToUnit() : NULL; break; case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry uSource = source ? source->ToUnit() : NULL; uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL; break; } if (!uSource || !uSource->isType(TYPEMASK_UNIT)) { sLog->outError(LOG_FILTER_TSCR, "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); break; } if (!uTarget || !uTarget->isType(TYPEMASK_UNIT)) { sLog->outError(LOG_FILTER_TSCR, "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); break; } bool triggered = (step.script->CastSpell.Flags != 4) ? step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED : step.script->CastSpell.CreatureEntry < 0; uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered); break; } case SCRIPT_COMMAND_PLAY_SOUND: // Source must be WorldObject. if (WorldObject* object = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target Player* player = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. player = _GetScriptPlayer(target, false, step.script); if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) object->PlayDistanceSound(step.script->PlaySound.SoundID, player); else object->PlayDirectSound(step.script->PlaySound.SoundID, player); } break; case SCRIPT_COMMAND_CREATE_ITEM: // Target or source must be Player. if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { ItemPosCountVec dest; InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); if (msg == EQUIP_ERR_OK) { if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true); } else pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry); } break; case SCRIPT_COMMAND_DESPAWN_SELF: // Target or source must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); break; case SCRIPT_COMMAND_LOAD_PATH: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) sLog->outError(LOG_FILTER_TSCR, "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID); else unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable); } break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: { if (!step.script->CallScript.CreatureEntry) { sLog->outError(LOG_FILTER_TSCR, "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str()); break; } if (!step.script->CallScript.ScriptID) { sLog->outError(LOG_FILTER_TSCR, "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str()); break; } Creature* cTarget = NULL; if (source) //using grid searcher { WorldObject* wSource = dynamic_cast <WorldObject*> (source); CellCoord p(MistCore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY())); Cell cell(p); MistCore::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry); MistCore::CreatureSearcher<MistCore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check); TypeContainerVisitor<MistCore::CreatureSearcher <MistCore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange()); } else //check hashmap holders { if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry)) cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget); } if (!cTarget) { sLog->outError(LOG_FILTER_TSCR, "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry); break; } //Lets choose our ScriptMap map ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType)); //if no scriptmap present... if (!datamap) { sLog->outError(LOG_FILTER_TSCR, "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType); break; } // Insert script into schedule but do not start it ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL); break; } case SCRIPT_COMMAND_KILL: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (cSource->isDead()) sLog->outError(LOG_FILTER_TSCR, "%s creature is already dead (Entry: %u, GUID: %u)", step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow()); else { cSource->setDeathState(JUST_DIED); if (step.script->Kill.RemoveCorpse == 1) cSource->RemoveCorpse(); } } break; case SCRIPT_COMMAND_ORIENTATION: // Source must be Unit. if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script)) { if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. Unit* targetUnit = _GetScriptUnit(target, false, step.script); if (!targetUnit) break; sourceUnit->SetInFront(targetUnit); } else sourceUnit->SetOrientation(step.script->Orientation.Orientation); sourceUnit->SendMovementFlagUpdate(); } break; case SCRIPT_COMMAND_EQUIP: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->LoadEquipment(step.script->Equip.EquipmentID); break; case SCRIPT_COMMAND_MODEL: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->SetDisplayId(step.script->Model.ModelID); break; case SCRIPT_COMMAND_CLOSE_GOSSIP: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->PlayerTalkClass->SendCloseGossip(); break; case SCRIPT_COMMAND_PLAYMOVIE: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->SendMovieStart(step.script->PlayMovie.MovieID); break; default: sLog->outError(LOG_FILTER_TSCR, "Unknown script command %s.", step.script->GetDebugInfo().c_str()); break; } m_scriptSchedule.erase(iter); iter = m_scriptSchedule.begin(); sScriptMgr->DecreaseScheduledScriptCount(); } }
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) { Map const* oldMap = GetMap(); if (oldMap->GetId() != newMapid) { Map* newMap = sMapMgr->CreateBaseMap(newMapid); Map::PlayerList const& oldPlayers = GetMap()->GetPlayers(); if (!oldPlayers.isEmpty()) { UpdateData data(GetMapId()); BuildOutOfRangeUpdateBlock(&data); WorldPacket packet; data.BuildPacket(&packet); for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr) if (itr->GetSource()->GetTransport() != this) itr->GetSource()->SendDirectMessage(&packet); } UnloadStaticPassengers(); GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); Map::PlayerList const& newPlayers = GetMap()->GetPlayers(); if (!newPlayers.isEmpty()) { for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr) { if (itr->GetSource()->GetTransport() != this) { UpdateData data(newMapid); BuildCreateUpdateBlockForPlayer(&data, itr->GetSource()); WorldPacket packet; data.BuildPacket(&packet); itr->GetSource()->SendDirectMessage(&packet); } } } for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();) { WorldObject* obj = (*itr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation()); switch (obj->GetTypeId()) { case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) _passengers.erase(obj); break; default: RemovePassenger(obj); break; } } Relocate(x, y, z, GetOrientation()); GetMap()->AddToMap<Transport>(this); return true; } else { UpdatePosition(x, y, z, GetOrientation()); return false; } }
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) { Map const* oldMap = GetMap(); if (oldMap->GetId() != newMapid) { Map* newMap = sMapMgr->CreateBaseMap(newMapid); Map::PlayerList const& oldPlayers = GetMap()->GetPlayers(); if (!oldPlayers.isEmpty()) { UpdateData data; BuildOutOfRangeUpdateBlock(&data); WorldPacket packet; data.BuildPacket(&packet); for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr) if (itr->GetSource()->GetTransport() != this) itr->GetSource()->SendDirectMessage(&packet); } UnloadStaticPassengers(); GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); Map::PlayerList const& newPlayers = GetMap()->GetPlayers(); if (!newPlayers.isEmpty()) { for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr) { if (itr->GetSource()->GetTransport() != this) { UpdateData data; BuildCreateUpdateBlockForPlayer(&data, itr->GetSource()); WorldPacket packet; data.BuildPacket(&packet); itr->GetSource()->SendDirectMessage(&packet); } } } for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();) { WorldObject* obj = (*itr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation()); switch (obj->GetTypeId()) { case TYPEID_UNIT: if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID())) // pets should be teleported with player obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO); break; case TYPEID_GAMEOBJECT: { GameObject* go = obj->ToGameObject(); go->GetMap()->RemoveFromMap(go, false); go->Relocate(destX, destY, destZ, destO); go->SetMap(newMap); newMap->AddToMap(go); break; } case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) _passengers.erase(obj); break; default: break; } } Relocate(x, y, z, GetOrientation()); GetMap()->AddToMap<Transport>(this); return true; } else { // Teleport players, they need to know it for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr) { if ((*itr)->GetTypeId() == TYPEID_PLAYER) { float destX, destY, destZ, destO; (*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation()); (*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO); } } UpdatePosition(x, y, z, GetOrientation()); return false; } }
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, float o) { Map const* oldMap = GetMap(); if (oldMap->GetId() != newMapid) { Map* newMap = sMapMgr->CreateBaseMap(newMapid); UnloadStaticPassengers(); GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();) { WorldObject* obj = (*itr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o); switch (obj->GetTypeId()) { case TYPEID_UNIT: if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID())) // pets should be teleported with player obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO); break; case TYPEID_GAMEOBJECT: { GameObject* go = obj->ToGameObject(); go->GetMap()->RemoveFromMap(go, false); go->Relocate(destX, destY, destZ, destO); go->SetMap(newMap); newMap->AddToMap(go); break; } case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) _passengers.erase(obj); break; case TYPEID_DYNAMICOBJECT: obj->AddObjectToRemoveList(); break; default: break; } } Relocate(x, y, z, o); UpdateModelPosition(); GetMap()->AddToMap<Transport>(this); return true; } else { // Teleport players, they need to know it for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr) { if ((*itr)->GetTypeId() == TYPEID_PLAYER) { float destX, destY, destZ, destO; (*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o); (*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO); } } UpdatePosition(x, y, z, o); return false; } }
bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = NULL; if (*args) { uint64 guid = extractGuidFromLink((char*)args); if (guid) obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!obj) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } } else { obj = getSelectedUnit(); if (!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } } CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); uint32 zone_id, area_id; obj->GetZoneAndAreaId(zone_id,area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); float zone_x = obj->GetPositionX(); float zone_y = obj->GetPositionY(); Map2ZoneCoordinates(zone_x,zone_y,zone_id); Map const *map = obj->GetMap(); float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT); float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()); GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY()); // 63? WHY? int gx = 63 - p.x_coord; int gy = 63 - p.y_coord; uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0; if(have_vmap) { if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) PSendSysMessage("You are outdoors"); else PSendSysMessage("You are indoors"); } else PSendSysMessage("no VMAP available for area info"); PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):", m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry())); sLog->outDebug(GetTrinityString(LANG_MAP_POSITION), obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); LiquidData liquid_status; ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); if (res) { PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); } return true; }