//============================================================================== static ANKI_USE_RESULT Error xmlU32( const XmlElement& el_, const CString& str, U32& out) { Error err = ErrorCode::NONE; XmlElement el; err = el_.getChildElementOptional(str, el); if(err || !el) { return err; } I64 tmp; err = el.getI64(tmp); if(!err) { out = static_cast<U32>(tmp); } return err; }
//============================================================================== Error Material::parseMaterialTag(const XmlElement& materialEl, ResourceInitializer& rinit) { Error err = ErrorCode::NONE; XmlElement el; // levelsOfDetail // XmlElement lodEl; ANKI_CHECK(materialEl.getChildElementOptional("levelsOfDetail", lodEl)); if(lodEl) { I64 tmp; ANKI_CHECK(lodEl.getI64(tmp)); m_lodsCount = (tmp < 1) ? 1 : tmp; } else { m_lodsCount = 1; } // shadow // XmlElement shadowEl; ANKI_CHECK(materialEl.getChildElementOptional("shadow", shadowEl)); if(shadowEl) { I64 tmp; ANKI_CHECK(shadowEl.getI64(tmp)); m_shadow = tmp; } // blendFunctions // XmlElement blendFunctionsEl; ANKI_CHECK( materialEl.getChildElementOptional("blendFunctions", blendFunctionsEl)); if(blendFunctionsEl) { CString cstr; // sFactor ANKI_CHECK(blendFunctionsEl.getChildElement("sFactor", el)); ANKI_CHECK(el.getText(cstr)); m_blendingSfactor = blendToEnum(cstr); if(m_blendingSfactor == 0) { return ErrorCode::USER_DATA; } // dFactor ANKI_CHECK(blendFunctionsEl.getChildElement("dFactor", el)); ANKI_CHECK(el.getText(cstr)); m_blendingDfactor = blendToEnum(cstr); if(m_blendingDfactor == 0) { return ErrorCode::USER_DATA; } } else { m_passesCount = 2; } // depthTesting // XmlElement depthTestingEl; ANKI_CHECK( materialEl.getChildElementOptional("depthTesting", depthTestingEl)); if(depthTestingEl) { I64 tmp; ANKI_CHECK(depthTestingEl.getI64(tmp)); m_depthTesting = tmp; } // wireframe // XmlElement wireframeEl; ANKI_CHECK(materialEl.getChildElementOptional("wireframe", wireframeEl)); if(wireframeEl) { I64 tmp; ANKI_CHECK(wireframeEl.getI64(tmp)); m_wireframe = tmp; } // shaderProgram // ANKI_CHECK(materialEl.getChildElement("programs", el)); MaterialProgramCreator loader(rinit.m_tempAlloc); ANKI_CHECK(loader.parseProgramsTag(el)); m_tessellation = loader.hasTessellation(); U tessCount = m_tessellation ? 2 : 1; // Alloc program vector ANKI_CHECK(m_progs.create(rinit.m_alloc, countShaders(ShaderType::VERTEX) + countShaders(ShaderType::TESSELLATION_CONTROL) + countShaders(ShaderType::TESSELLATION_EVALUATION) + countShaders(ShaderType::GEOMETRY) + countShaders(ShaderType::FRAGMENT))); // Aloc progam descriptors m_pplines.resize(m_passesCount * m_lodsCount * tessCount); m_hash = 0; for(ShaderType shader = ShaderType::VERTEX; shader <= ShaderType::FRAGMENT; ++shader) { Bool isTessellationShader = shader == ShaderType::TESSELLATION_CONTROL || shader == ShaderType::TESSELLATION_EVALUATION; if(!m_tessellation && isTessellationShader) { // Skip tessellation if not enabled continue; } if(shader == ShaderType::GEOMETRY) { // Skip geometry for now continue; } for(U level = 0; level < m_lodsCount; ++level) { if(level > 0 && isTessellationShader) { continue; } for(U pid = 0; pid < m_passesCount; ++pid) { for(U tess = 0; tess < tessCount; ++tess) { if(tess == 0 && isTessellationShader) { continue; } if(tess > 0 && shader == ShaderType::FRAGMENT) { continue; } TempResourceString src; TempResourceString::ScopeDestroyer srcd( &src, rinit.m_tempAlloc); ANKI_CHECK(src.sprintf( rinit.m_tempAlloc, "%s\n" "#define LOD %u\n" "#define PASS %u\n" "#define TESSELLATION %u\n" "%s\n", &rinit.m_resources._getShadersPrependedSource()[0], level, pid, tess, &loader.getProgramSource(shader)[0])); TempResourceString filename; TempResourceString::ScopeDestroyer filenamed( &filename, rinit.m_tempAlloc); ANKI_CHECK(createProgramSourceToCache(src, filename)); RenderingKey key((Pass)pid, level, tess); ProgramResourcePointer& progr = getProgram(key, shader); ANKI_CHECK( progr.load(filename.toCString(), &rinit.m_resources)); // Update the hash m_hash ^= computeHash(&src[0], src.getLength()); } } } } ANKI_CHECK(populateVariables(loader)); // Get uniform block size ANKI_ASSERT(m_progs.getSize() > 0); m_shaderBlockSize = loader.getUniformBlockSize(); return err; }
//============================================================================== Error Animation::load(const ResourceFilename& filename) { XmlElement el; I64 tmp; F64 ftmp; m_startTime = MAX_F32; F32 maxTime = MIN_F32; // Document XmlDocument doc; ANKI_CHECK(openFileParseXml(filename, doc)); XmlElement rootel; ANKI_CHECK(doc.getChildElement("animation", rootel)); // Count the number of identity keys. If all of the keys are identities // drop a vector U identPosCount = 0; U identRotCount = 0; U identScaleCount = 0; // <repeat> XmlElement repel; ANKI_CHECK(rootel.getChildElementOptional("repeat", repel)); if(repel) { ANKI_CHECK(repel.getI64(tmp)); m_repeat = tmp; } else { m_repeat = false; } // <channels> XmlElement channelsEl; ANKI_CHECK(rootel.getChildElement("channels", channelsEl)); XmlElement chEl; ANKI_CHECK(channelsEl.getChildElement("channel", chEl)); U32 channelCount = 0; ANKI_CHECK(chEl.getSiblingElementsCount(channelCount)); if(channelCount == 0) { ANKI_LOGE("Didn't found any channels"); return ErrorCode::USER_DATA; } m_channels.create(getAllocator(), channelCount); // For all channels channelCount = 0; do { AnimationChannel& ch = m_channels[channelCount]; // <name> ANKI_CHECK(chEl.getChildElement("name", el)); CString strtmp; ANKI_CHECK(el.getText(strtmp)); ch.m_name.create(getAllocator(), strtmp); XmlElement keysEl, keyEl; // <positionKeys> ANKI_CHECK(chEl.getChildElementOptional("positionKeys", keysEl)); if(keysEl) { ANKI_CHECK(keysEl.getChildElement("key", keyEl)); U32 count = 0; ANKI_CHECK(keyEl.getSiblingElementsCount(count)); ch.m_positions.create(getAllocator(), count); count = 0; do { Key<Vec3>& key = ch.m_positions[count++]; // <time> ANKI_CHECK(keyEl.getChildElement("time", el)); ANKI_CHECK(el.getF64(ftmp)); key.m_time = ftmp; m_startTime = std::min(m_startTime, key.m_time); maxTime = std::max(maxTime, key.m_time); // <value> ANKI_CHECK(keyEl.getChildElement("value", el)); ANKI_CHECK(el.getVec3(key.m_value)); // Check ident if(key.m_value == Vec3(0.0)) { ++identPosCount; } // Move to next ANKI_CHECK(keyEl.getNextSiblingElement("key", keyEl)); } while(keyEl); } // <rotationKeys> ANKI_CHECK(chEl.getChildElement("rotationKeys", keysEl)); if(keysEl) { ANKI_CHECK(keysEl.getChildElement("key", keyEl)); U32 count = 0; ANKI_CHECK(keysEl.getSiblingElementsCount(count)); ch.m_rotations.create(getAllocator(), count); count = 0; do { Key<Quat>& key = ch.m_rotations[count++]; // <time> ANKI_CHECK(keyEl.getChildElement("time", el)); ANKI_CHECK(el.getF64(ftmp)); key.m_time = ftmp; m_startTime = std::min(m_startTime, key.m_time); maxTime = std::max(maxTime, key.m_time); // <value> Vec4 tmp2; ANKI_CHECK(keyEl.getChildElement("value", el)); ANKI_CHECK(el.getVec4(tmp2)); key.m_value = Quat(tmp2); // Check ident if(key.m_value == Quat::getIdentity()) { ++identRotCount; } // Move to next ANKI_CHECK(keyEl.getNextSiblingElement("key", keyEl)); } while(keyEl); } // <scalingKeys> ANKI_CHECK(chEl.getChildElementOptional("scalingKeys", keysEl)); if(keysEl) { ANKI_CHECK(keysEl.getChildElement("key", keyEl)); U32 count = 0; ANKI_CHECK(keyEl.getSiblingElementsCount(count)); ch.m_scales.create(getAllocator(), count); count = 0; do { Key<F32>& key = ch.m_scales[count++]; // <time> ANKI_CHECK(keyEl.getChildElement("time", el)); ANKI_CHECK(el.getF64(ftmp)); key.m_time = ftmp; m_startTime = std::min(m_startTime, key.m_time); maxTime = std::max(maxTime, key.m_time); // <value> ANKI_CHECK(keyEl.getChildElement("value", el)); ANKI_CHECK(el.getF64(ftmp)); key.m_value = ftmp; // Check ident if(isZero(key.m_value - 1.0)) { ++identScaleCount; } // Move to next ANKI_CHECK(keyEl.getNextSiblingElement("key", keyEl)); } while(keyEl); } // Remove identity vectors if(identPosCount == ch.m_positions.getSize()) { ch.m_positions.destroy(getAllocator()); } if(identRotCount == ch.m_rotations.getSize()) { ch.m_rotations.destroy(getAllocator()); } if(identScaleCount == ch.m_scales.getSize()) { ch.m_scales.destroy(getAllocator()); } // Move to next channel ++channelCount; ANKI_CHECK(chEl.getNextSiblingElement("channel", chEl)); } while(chEl); m_duration = maxTime - m_startTime; return ErrorCode::NONE; }