//----------------------------------------------------------------// bool MOAILuaState::Decode ( int idx, ZLStreamReader& reader ) { if ( !this->IsType ( idx, LUA_TSTRING )) return false; size_t len; void* buffer = ( void* )lua_tolstring ( this->mState, idx, &len ); if ( !len ) return false; ZLByteStream cryptStream; cryptStream.SetBuffer ( buffer, len ); cryptStream.SetLength ( len ); ZLMemStream plainStream; reader.Open ( cryptStream ); plainStream.WriteStream ( reader ); reader.Close (); len = plainStream.GetLength (); buffer = malloc ( len ); plainStream.Seek ( 0, SEEK_SET ); plainStream.ReadBytes ( buffer, len ); lua_pushlstring ( this->mState, ( cc8* )buffer, len ); free ( buffer ); return true; }
//----------------------------------------------------------------// bool MOAIDataBuffer::Decode ( ZLStreamReader& reader ) { this->mMutex.Lock (); ZLByteStream cryptStream; cryptStream.SetBuffer ( this->mBytes, this->mBytes.Size ()); cryptStream.SetLength ( this->mBytes.Size ()); ZLMemStream plainStream; reader.Open ( cryptStream ); plainStream.WriteStream ( reader ); reader.Close (); size_t len = plainStream.GetLength (); this->mBytes.Init ( len ); plainStream.Seek ( 0, SEEK_SET ); plainStream.ReadBytes ( this->mBytes, len ); this->mMutex.Unlock (); return true; }