void HandlePacket_LOOKING_FOR_WORKERS( bf_read &buf, const CIPAddr &ipFrom ) { // If we're downloading files for a job request, don't process any more "looking for workers" packets. if ( g_Waiting_hProcess ) return; // This will be a nonzero-length string if patching. char versionString[512]; buf.ReadString( versionString, sizeof( versionString ) ); int iPort = buf.ReadShort(); int iPriority = buf.ReadShort(); // Make sure we don't run the same job more than once. if ( !CheckJobID( buf, g_CurJobID ) ) return; CUtlVector<char*> newArgv; GetArgsFromBuffer( buf, newArgv, &g_Waiting_bShowAppWindow ); bool bForcePatch = false; if ( buf.GetNumBytesLeft() >= 1 ) bForcePatch = (buf.ReadByte() != 0); int iDownloaderPort = iPort; if ( buf.GetNumBytesLeft() >= 2 ) iDownloaderPort = buf.ReadShort(); // Add these arguments after the executable filename to tell the program // that it's an MPI worker and who to connect to. char strDownloaderIP[128], strMainIP[128]; V_snprintf( strDownloaderIP, sizeof( strDownloaderIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iDownloaderPort ); V_snprintf( strMainIP, sizeof( strMainIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iPort ); // (-mpi is already on the command line of whoever ran the app). // AppendArg( commandLine, sizeof( commandLine ), "-mpi" ); newArgv.InsertAfter( 0, CopyString( "-mpi_worker" ) ); newArgv.InsertAfter( 1, CopyString( strDownloaderIP ) ); // If the version string is set, then this is a patch. bool bPatching = false; if ( versionString[0] != 0 ) { bPatching = true; // Check that we haven't applied this patch version yet. This case usually happens right after we've applied a patch // and we're restarting. The vmpi_transfer master is still pinging us telling us to patch, but we don't want to // reapply this patch. if ( atof( versionString ) <= atof( g_VersionString ) && !bForcePatch ) { newArgv.PurgeAndDeleteElements(); return; } // Ok, it's a new version. Get rid of whatever was running before. KillRunningProcess( "Starting a patch..", true ); } // If there's already a job running, only interrupt it if this new one has a higher priority. if ( WaitForProcessToExit() ) { if ( iPriority > g_CurJobPriority ) { KillRunningProcess( "Interrupted by a higher priority process", true ); } else { // This means we're already running a job with equal to or greater priority than // the one that has been requested. We're going to ignore this request. newArgv.PurgeAndDeleteElements(); return; } } // Responses go here. g_CurRespondAddr = ipFrom; // Also look for -mpi_ShowAppWindow in the args to the service. if ( !g_Waiting_bShowAppWindow && FindArg( __argc, __argv, "-mpi_ShowAppWindow" ) ) g_Waiting_bShowAppWindow = true; // Copy all the files from the master and put them in our cache dir to run with. char cacheDir[MAX_PATH]; if ( StartDownloadingAppFiles( newArgv, cacheDir, sizeof( cacheDir ), g_Waiting_bShowAppWindow, &g_Waiting_hProcess, bPatching ) ) { // After it's downloaded, we want it to switch to the main connection port. if ( newArgv.Count() >= 3 && V_stricmp( newArgv[2], strDownloaderIP ) == 0 ) { delete newArgv[2]; newArgv[2] = CopyString( strMainIP ); } g_Waiting_StartTime = Plat_FloatTime(); g_Waiting_Argv.PurgeAndDeleteElements(); g_Waiting_Argv = newArgv; g_Waiting_Priority = iPriority; g_Waiting_bPatching = bPatching; newArgv.Purge(); } else { newArgv.PurgeAndDeleteElements(); } // Remember that we tried to run this job so we don't try to run it again. AddJobMemory( g_CurJobID ); SendStateToServicesBrowsers(); }
//----------------------------------------------------------------------------- // Purpose: Called when we get a stat update for the local player //----------------------------------------------------------------------------- void CTFStatPanel::MsgFunc_PlayerStatsUpdate( bf_read &msg ) { // get the fixed-size information int iClass = msg.ReadByte(); int iMsgType = msg.ReadByte(); int iSendBits = msg.ReadLong(); bool bAlive = true; bool bSpawned = false; switch ( iMsgType ) { case STATMSG_RESET: m_RoundStatsCurrentGame.Reset(); m_RoundStatsLifeStart.Reset(); return; case STATMSG_PLAYERSPAWN: case STATMSG_PLAYERRESPAWN: bSpawned = true; break; case STATMSG_PLAYERDEATH: bAlive = false; break; case STATMSG_UPDATE: break; default: Assert( false ); } Assert( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS ); if ( iClass < TF_FIRST_NORMAL_CLASS || iClass > TF_LAST_NORMAL_CLASS ) return; m_iClassCurrentLife = iClass; C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer ) { m_iTeamCurrentLife = pPlayer->GetTeamNumber(); } // Msg( "Stat update: (msg %d) ", iMsgType ); // the bitfield indicates which stats are contained in the message. Set the stats appropriately. int iStat = TFSTAT_FIRST; while ( iSendBits > 0 ) { if ( iSendBits & 1 ) { int iVal = msg.ReadLong(); // Msg( "#%d=%d ", iStat, iVal ); m_RoundStatsCurrentGame.m_iStat[iStat] = iVal; } iSendBits >>= 1; iStat++; } // Msg( "\n" ); // Calculate stat values for current life. Take current game stats and subtract what the values were at the start of this life for ( iStat = TFSTAT_FIRST; iStat < TFSTAT_MAX; iStat++ ) { if ( iStat == TFSTAT_MAXSENTRYKILLS ) { // max sentry kills is special, it is a max value. Always use absolute value, do not use delta from earlier value. m_RoundStatsCurrentLife.m_iStat[TFSTAT_MAXSENTRYKILLS] = m_RoundStatsCurrentGame.m_iStat[TFSTAT_MAXSENTRYKILLS]; continue; } int iDelta = m_RoundStatsCurrentGame.m_iStat[iStat] - m_RoundStatsLifeStart.m_iStat[iStat]; Assert( iDelta >= 0 ); m_RoundStatsCurrentLife.m_iStat[iStat] = iDelta; } if ( iMsgType == STATMSG_PLAYERDEATH || iMsgType == STATMSG_PLAYERRESPAWN ) { m_RoundStatsCurrentLife.m_iStat[TFSTAT_PLAYTIME] = gpGlobals->curtime - m_flTimeCurrentLifeStart; } if ( bSpawned ) { // if the player just spawned, use current stats as baseline to calculate stats for next life m_RoundStatsLifeStart = m_RoundStatsCurrentGame; m_flTimeCurrentLifeStart = gpGlobals->curtime; } // sanity check: the message should contain exactly the # of bytes we expect based on the bit field Assert( !msg.IsOverflowed() ); Assert( 0 == msg.GetNumBytesLeft() ); // if byte count isn't correct, bail out and don't use this data, rather than risk polluting player stats with garbage if ( msg.IsOverflowed() || ( 0 != msg.GetNumBytesLeft() ) ) return; UpdateStats( iMsgType ); }
bool HandleMessage(bf_read &msg, int type) { if (type == 0) // nop { // printf("NOP\n"); return true; } if (type == 1) // disconnect { char dcreason[1024]; msg.ReadString(dcreason, sizeof(dcreason)); printf("Disconnected: %s\n", dcreason); printf("Reconnecting in 5000 ms ..."); _sleep(5000); NET_Reconnect(); return true; } if (type == 2)//net_File { long transferid = msg.ReadUBitLong(32); char filename[255]; msg.ReadString(filename, sizeof(filename)); bool requested = (bool)(msg.ReadOneBit()==1); if (requested) printf("net_File: Server requested file: %s::%i\n", filename, transferid); else printf("net_File: Server is not sending file: %s::%i\n", filename, transferid); return true; } if (type == 3)//net_Tick { net_tick = msg.ReadLong(); net_hostframetime = msg.ReadUBitLong(16); net_hostframedeviation = msg.ReadUBitLong(16); //printf("Tick: %i - hostframetime: %i ( deviation: %i )\n", net_tick, net_hostframedeviation, net_hostframedeviation); return true; } if (type == 4)//net_StringCmd { char cmd[1024]; msg.ReadString(cmd, sizeof(cmd)); printf("net_StringCmd: %s\n", cmd); return true; } if (type == 5)//net_SetConVar { int count = msg.ReadByte(); char cmdname[255]; char cmdval[255]; printf("net_SetConVar: %i\n", count); for (int i = 0; i < count; i++) { msg.ReadString(cmdname, sizeof(cmdname)); msg.ReadString(cmdval, sizeof(cmdval)); printf("%s to: %s\n", cmdname, cmdval); } printf("net_SetConVar_end, left: %i\n", msg.GetNumBytesLeft()); return true; } if (type == 6)// net_SignonState { int state = msg.ReadByte(); long aservercount = msg.ReadLong(); printf("Received net_SignOnState: %i, count: %i\n", state, bconnectstep); if (netchan->m_iSignOnState == state) { printf("Ignored signonstate!\n"); return true; } netchan->m_iServerCount = aservercount; netchan->m_iSignOnState = state; printf("KK __ %i\n", state); if (state == 3) { senddata.WriteUBitLong(8, 6); senddata.WriteLong(netchan->m_iServerCount); senddata.WriteLong(518790445);//clc_ClientInfo crc senddata.WriteOneBit(1);//ishltv senddata.WriteLong(1337); static int shit = 20; shit++; printf("LOL: %i\n", shit); senddata.WriteUBitLong(0, shit); NET_SendDatagram(0); senddata.WriteUBitLong(0, 6); senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); NET_SendDatagram(0); return true; } if (bconnectstep) { if (state == 4 && false) { senddata.WriteUBitLong(12, 6); for (int i = 0; i < 32; i++) { senddata.WriteUBitLong(1, 32); } } senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); NET_SendDatagram(false); return true; } senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); return true; } if (type == 7) // svc_Print { char print[2048]; msg.ReadString(print, sizeof(print)); // printf("svc_Print: %s", print); printf("%s", print); return true; } if (type == 8)//svc_ServerInfo { unsigned short protoversion = msg.ReadShort(); long servercount = msg.ReadLong(); bool srctv = (bool)(msg.ReadOneBit() == 1); bool dedicated = (bool)(msg.ReadOneBit() == 1); long crc = msg.ReadLong(); short maxclasses = msg.ReadWord(); char mapmd5[16]; msg.ReadBytes(mapmd5, 16); char players = msg.ReadByte(); char maxplayers = msg.ReadByte(); float tickinterval = msg.ReadFloat(); char platform = msg.ReadChar(); char gamedir[255]; char levelname[255]; char skyname[255]; char hostname[255]; char loadingurl[255]; char gamemode[255]; msg.ReadString(gamedir, sizeof(gamedir)); msg.ReadString(levelname, sizeof(levelname)); msg.ReadString(skyname, sizeof(skyname)); msg.ReadString(hostname, sizeof(hostname)); msg.ReadString(loadingurl, sizeof(loadingurl)); msg.ReadString(gamemode, sizeof(gamemode)); printf("ServerInfo, players: %lu/%lu | map: %s | name: %s | gm: %s | count: %i | left: %i | step: %i\n", players, maxplayers, levelname, hostname, gamemode, servercount, msg.GetNumBitsLeft(), bconnectstep); netchan->m_iServerCount = servercount; bconnectstep = 4; return true; } if (type == 10)//svc_ClassInfo { int classes = msg.ReadShort(); int useclientclasses = msg.ReadOneBit(); unsigned int size = (int)(log2(classes) + 1); if (useclientclasses == 0) { printf("Received svc_ClassInfo | classes: %i: \n", classes); for (int i = 0; i < classes; i++) { int classid = msg.ReadUBitLong(size); char classname[255]; char dtname[255]; msg.ReadString(classname, sizeof(classname)); msg.ReadString(dtname, sizeof(dtname)); printf("Classname: %s | DTname: %s | ClassID: %i\n", classname, dtname, classid); } printf("svc_ClassInfo end\n"); } else { printf("Received svc_ClassInfo, classes: %i\n", classes); } return true; } if (type == 11)//svc_SetPause { int state = msg.ReadOneBit(); printf("Received svc_SetPause, state: %i\n", state); return true; } if (type == 12)//svc_CreateStringTable { char name[500]; msg.ReadString(name, sizeof(name)); short maxentries = msg.ReadWord(); unsigned int size = (int)(log2(maxentries) + 1); int entries = msg.ReadUBitLong(size); int bits = msg.ReadVarInt32(); int userdata = msg.ReadOneBit(); //if (m_bUserDataFixedSize) //{ // buffer.WriteUBitLong(m_nUserDataSize, 12); // buffer.WriteUBitLong(m_nUserDataSizeBits, 4); //} if (userdata == 1) { int userdatasize = msg.ReadUBitLong(12); int userdatabits = msg.ReadUBitLong(4); } int compressed = msg.ReadOneBit(); if (bits < 1) return true; unsigned int sz = (bits / 8) + 2; unsigned char* data = new unsigned char[sz*8]; //TODO: why is 8x the space required. (heap corruption otherwise) msg.ReadBits(data, bits); bool really_compressed = false; unsigned int actual_size; CLZSS s; printf("\n"); { unsigned int remaining = sz; unsigned char* ptr = data; ptr += + 8; // unknown data remaining -= 8; really_compressed = s.IsCompressed(ptr); actual_size = really_compressed?s.GetActualSize(ptr):0; if (really_compressed) { unsigned char* data_dec = new unsigned char[actual_size]; s.Uncompress(ptr, data_dec); // probably reuses the substring system used by old stringtable implementation. Shift the data by a bit or two to see the first entry of modelprecache for example. hexdump(data_dec, actual_size); delete[] data_dec; printf("\n"); } } hexdump(data, bits / 8); delete[] data; printf("Received svc_CreateStringTable, name: %s | maxentries: %i | size: %d | entries: %i | compressed: %i,%s,%i | " "bits: %i (%i bytes)\n", name, maxentries, size, entries, compressed, really_compressed?"y":"n", actual_size, bits,bits/8); return true; } if (type == 13)//svc_UpdateStringTable { int tableid = msg.ReadUBitLong((int)MAX_TABLES_BITS); int changed = 1; if (msg.ReadOneBit() != 0) { changed = msg.ReadWord(); } int bits = msg.ReadUBitLong(20); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_UpdateStringTable, id: %i | changed: %i | bits: %i\n", tableid, changed, bits); return true; } if (type == 14)//svc_VoiceInit { char codec[255]; msg.ReadString(codec, sizeof(codec)); int quality = msg.ReadByte(); printf("Received svc_VoiceInit, codec: %s | quality: %i\n", codec, quality); return true; } if (type == 15)//svc_VoiceData { //FIX ME PLEASE int client = msg.ReadByte(); int proximity = msg.ReadByte(); int bits = msg.ReadWord(); if (msg.GetNumBitsLeft() < bits) bits = msg.GetNumBitsLeft(); //if (!bits)//its just us talking // return true; printf("Received svc_VoiceData, client: %i | proximity: %i | bits: %i\n", client, proximity, bits); char* voicedata = new char[(bits+8)/8]; msg.ReadBits(voicedata, bits); if(voicetoggle) { char*uncompressed = new char[0xFFFF]; unsigned int uncompressed_size = 0; EVoiceResult worked = clientaudio->DecompressVoice(voicedata, bits / 8, uncompressed, 0xFFFF, &uncompressed_size, clientaudio->GetVoiceOptimalSampleRate()); if (worked == k_EVoiceResultOK) { HWAVEOUT hWaveOut = 0; WAVEHDR header = { uncompressed, uncompressed_size, 0, 0, 0, 0, 0, 0 }; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, clientaudio->GetVoiceOptimalSampleRate(), clientaudio->GetVoiceOptimalSampleRate()*2, 2, 16, sizeof(WAVEFORMATEX) }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); }else{ printf("RIP AUDIO: %i\n", worked); delete[] uncompressed; } delete[] voicedata; } if (voicemimic) { senddata.WriteUBitLong(10, 6); senddata.WriteWord(bits); senddata.WriteBits(voicedata, bits); } delete[] voicedata; return true; } if (type == 17)//svc_Sounds { int reliable = msg.ReadOneBit(); int num = 1; int bits = 0; if (reliable == 0) { num = msg.ReadUBitLong(8); bits = msg.ReadUBitLong(16); } else { bits = msg.ReadUBitLong(8); } if (bits < 1) return true; char*data = new char[bits]; msg.ReadBits(data, bits); delete[] data; //printf("Received svc_Sounds, reliable: %i, bits: %i, num: %i\n", reliable, bits, num); return true; } if (type == 18)//svc_SetView { int ent = msg.ReadUBitLong(MAX_EDICT_BITS); printf("Received svc_SetView, ent: %i\n", ent); return true; } if (type == 19)//svc_FixAngle { int relative = msg.ReadOneBit(); float x = msg.ReadBitAngle(16); float y = msg.ReadBitAngle(16); float z = msg.ReadBitAngle(16); printf("Received svc_FixAngle, x:%f y: %f z: %f | relative: %i\n", x, y, z, relative); return true; } if (type == 20)//svc_CrosshairAngle { int p = msg.ReadUBitLong(16); int y = msg.ReadUBitLong(16); int r = msg.ReadUBitLong(16); printf("Received svc_CrosshairAngle p: %d y: %d r: %d\n", p, y, r); } if (type == 21)//svc_BSPDecal { Vector vec; msg.ReadBitVec3Coord(vec); int texture = msg.ReadUBitLong(9); int useentity = msg.ReadOneBit(); int ent = 0; int modulation = 0; if (useentity == 1) { ent = msg.ReadUBitLong(MAX_EDICT_BITS); modulation = msg.ReadUBitLong(12);//fix me } int lowpriority = msg.ReadOneBit(); printf("Received svc_BSPDecal: pos: %f:%f:%f | tex: %i | useent: %i\n", vec.x, vec.y, vec.z, texture, useentity); return true; } if (type == 23)//svc_UserMessage { int msgtype = msg.ReadByte(); int bits = msg.ReadUBitLong(MAX_USERMESSAGE_BITS); if (bits < 1) return true; char* data = new char[bits]; msg.ReadBits(data, bits); bf_read userMsg(data, bits); if (msgtype == 3) { int client = userMsg.ReadByte(); //int bWantsChat = userMsg.ReadByte(); char readstr[MAX_USER_MSG_DATA]; userMsg.ReadString(readstr, sizeof(readstr)); int something3 = userMsg.ReadByte(); //idk, sometimes 1, might be bchat int something4 = userMsg.ReadByte(); //seems to be 1 when teamchatting int something5 = userMsg.ReadByte(); //idk, sometimes 1 printf("Chat message: %i:%s __ %i\n", client, readstr, userMsg.GetNumBytesLeft()); delete[] data; return true; } if (msgtype == 5) { userMsg.ReadByte(); char readstr[MAX_USER_MSG_DATA]; userMsg.ReadString(readstr, sizeof(readstr)); printf("umsg print: %s\n", readstr); } if (msgtype == 44)//nwvar { int c**k = userMsg.ReadUBitLong(32); int cock2 = userMsg.ReadByte(); char str[255]; userMsg.ReadString(str, sizeof(str)); char str2[255]; userMsg.ReadString(str2, sizeof(str2)); //printf("cock1:%i cock2: %i name: %s str2: %s | left: %i\n", c**k, cock2, str, str2, userMsg.GetNumBytesLeft()); delete[] data; return true; } delete[] data; printf("Received svc_UserMessage, type: %i | bits: %i\n", msgtype, bits); return true; } if (type == 24)//svc_EntityMessage { int ent = msg.ReadUBitLong(MAX_EDICT_BITS); int entclass = msg.ReadUBitLong(MAX_SERVER_CLASS_BITS); int bits = msg.ReadUBitLong(MAX_ENTITYMESSAGE_BITS); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_EntityMessage, ent: %i | class: %i | bits: %i\n", ent, entclass, bits); return true; } if (type == 25)//svc_GameEvent { int bits = msg.ReadUBitLong(11); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_GameEvent, bits: %i\n", bits); return true; } if (type == 26)//svc_PacketEntities { int max = msg.ReadUBitLong(MAX_EDICT_BITS); int isdelta = msg.ReadOneBit(); int delta = -1; if (isdelta) { delta = msg.ReadLong(); } int baseline = msg.ReadUBitLong(1); int changed = msg.ReadUBitLong(MAX_EDICT_BITS); int bits = msg.ReadUBitLong(20); int updatebaseline = msg.ReadOneBit(); int bytes = bits / 8; if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; //printf("Received svc_PacketEntities, max: %i | isdelta: %i | line: %i | changed: %i | bits: %i | update: %i\n", max, isdelta, baseline, changed, bits, updatebaseline); return true; } if (type == 27)//svc_TempEntities { int num = msg.ReadUBitLong(8); int bits = msg.ReadVarInt32(); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_TempEntities, num: %i | bits: %i\n", num, bits); if (bconnectstep) { /* leynet_tcp tcp; printf("TCP TIME2\n"); tcp.OpenConnection(serverip, serverport);//is that really the tcp port printf("CONNECTED: %s __ %i\n", serverip, serverport); senddata.Reset(); memset(netsendbuffer, 0xFF, NETBUFFER_SIZE); tcp.Send("\x09", 1); Sleep(100); senddata.WriteUBitLong(10, 6); senddata.WriteWord(0xFFFF); for (int i = 0; i < 1000; i++) { senddata.WriteOneBit(i%2==0); } tcp.Send((const char*)senddata.GetData(), senddata.GetNumBytesWritten()); */ senddata.WriteUBitLong(6, 6); senddata.WriteByte(6); senddata.WriteLong(netchan->m_iServerCount); senddata.WriteUBitLong(11, 6); senddata.WriteLong(net_tick); senddata.WriteUBitLong(1, 1); Sleep(2000); bconnectstep = 0; } return true; } if (type == 28)//svc_Prefetch { int index = msg.ReadUBitLong(4); printf("Received svc_Prefetch, index: %i\n", index); return true; } if (type == 30)//svc_GameEventList { int num = msg.ReadUBitLong(9); int bits = msg.ReadUBitLong(20); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); printf("Received svc_GameEventList, num: %i | bits: %i\n", num, bits); delete[] data; return true; } if (type == 31)//svc_GetCvarValue { int cookie = msg.ReadUBitLong(32); char cvarname[255]; msg.ReadString(cvarname, sizeof(cvarname)); printf("Received svc_GetCvarValue, cookie: %i | name: %s\n", cookie, cvarname); return true; } if (type == 33)//svc_GMod_ServerToClient { int bits = msg.ReadUBitLong(20); int type = msg.ReadByte(); // 4= probably server telling about files if (bits < 1) return true; if (bits < 0) { printf("Received svc_Gmod_ServerToClient || Invalid!\n"); return true; } if (type == 4) { char* data = new char[bits]; int id = msg.ReadWord(); int toread = bits - 8 - 16; if (toread > 0) { msg.ReadBits(data, toread); } printf("Received svc_GMod_ServerToClient, type: %i | bits: %i | id: %i \n", type, bits, id); delete[] data; return true; } if(type==3) { printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } if (type == 0) { int id = msg.ReadWord(); char* data = new char[bits]; int toread = bits - 8 - 16; if (toread > 0) { msg.ReadBits(data, toread); } delete[] data; printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } return false; }