virtual ~TinyRendererGUIHelper() { for (int i=0;i<m_swRenderObjects.size();i++) { TinyRenderObjectData** d = m_swRenderObjects[i]; if (d && *d) { delete *d; } } }
virtual int registerTexture(const unsigned char* texels, int width, int height) { //do we need to make a copy? int textureId = m_textures.size(); TinyRendererTexture t; t.m_texels = texels; t.m_width = width; t.m_height = height; this->m_textures.insert(textureId,t); return textureId; }
virtual ~SW_And_OpenGLGuiHelper() { for (int i = 0; i < m_swRenderObjects.size(); i++) { TinyRenderObjectData** d = m_swRenderObjects[i]; if (d && *d) { delete *d; } } }
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) { int shapeIndex = m_swRenderObjects.size(); TinyRenderObjectData* swObj = new TinyRenderObjectData(m_rgbColorBuffer,m_depthBuffer); float rgbaColor[4] = {1,1,1,1}; //if (textureId>=0) //{ // swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor); //} else { swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor); } //swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices); m_swRenderObjects.insert(shapeIndex,swObj); return shapeIndex; }