int mame_execute(emu_options &options, osd_interface &osd) { bool firstgame = true; bool firstrun = true; // extract the verbose printing option if (options.verbose()) print_verbose = true; // loop across multiple hard resets bool exit_pending = false; int error = MAMERR_NONE; while (error == MAMERR_NONE && !exit_pending) { // if no driver, use the internal empty driver const game_driver *system = options.system(); if (system == NULL) { system = &GAME_NAME(___empty); if (firstgame) started_empty = true; } // otherwise, perform validity checks before anything else else validate_drivers(options, system); firstgame = false; // parse any INI files as the first thing if (options.read_config()) { options.revert(OPTION_PRIORITY_INI); astring errors; options.parse_standard_inis(errors); } // create the machine configuration machine_config config(*system, options); // create the machine structure and driver running_machine machine(config, osd, started_empty); // looooong term: remove this global_machine = &machine; // run the machine error = machine.run(firstrun); firstrun = false; // check the state of the machine if (machine.new_driver_pending()) { options.set_system_name(machine.new_driver_name()); firstrun = true; } if (machine.exit_pending()) exit_pending = true; // machine will go away when we exit scope global_machine = NULL; } // return an error return error; }
int mame_execute(emu_options &options, osd_interface &osd) { bool firstgame = true; bool firstrun = true; // extract the verbose printing option if (options.verbose()) print_verbose = true; // loop across multiple hard resets bool exit_pending = false; int error = MAMERR_NONE; // We need to preprocess the config files once to determine the web server's configuration if (options.read_config()) { options.revert(OPTION_PRIORITY_INI); astring errors; options.parse_standard_inis(errors); } web_engine web(options); while (error == MAMERR_NONE && !exit_pending) { // if no driver, use the internal empty driver const game_driver *system = options.system(); if (system == NULL) { system = &GAME_NAME(___empty); if (firstgame) started_empty = true; } firstgame = false; // parse any INI files as the first thing if (options.read_config()) { options.revert(OPTION_PRIORITY_INI); astring errors; options.parse_standard_inis(errors); } // otherwise, perform validity checks before anything else if (system != NULL) { validity_checker valid(options); valid.check_shared_source(*system); } // create the machine configuration machine_config config(*system, options); // create the machine structure and driver running_machine machine(config, osd, started_empty); ui_show_mouse(machine.system().flags & GAME_CLICKABLE_ARTWORK); // looooong term: remove this global_machine = &machine; web.set_machine(machine); web.push_message("update_machine"); // run the machine error = machine.run(firstrun); firstrun = false; // check the state of the machine if (machine.new_driver_pending()) { options.set_system_name(machine.new_driver_name()); firstrun = true; } if (machine.exit_pending()) exit_pending = true; // machine will go away when we exit scope global_machine = NULL; } // return an error return error; }