/* ======================== idSWF::DefineTextX ======================== */ void idSWF::DefineTextX( idSWFBitStream & bitstream, bool rgba ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_TEXT ); if ( entry == NULL ) { return; } idSWFText * text = entry->text; bitstream.ReadRect( text->bounds ); bitstream.ReadMatrix( text->matrix ); uint8 glyphBits = bitstream.ReadU8(); uint8 advanceBits = bitstream.ReadU8(); while ( true ) { uint8 flags = bitstream.ReadU8(); if ( flags == 0 ) { break; } idSWFTextRecord & textRecord = text->textRecords.Alloc(); if ( flags & BIT( 3 ) ) { textRecord.fontID = bitstream.ReadU16(); } if ( flags & BIT( 2 ) ) { if ( rgba ) { bitstream.ReadColorRGBA( textRecord.color ); } else { bitstream.ReadColorRGB( textRecord.color ); } } if ( flags & BIT( 0 ) ) { textRecord.xOffset = bitstream.ReadS16(); } if ( flags & BIT( 1 ) ) { textRecord.yOffset = bitstream.ReadS16(); } if ( flags & BIT( 3 ) ) { textRecord.textHeight = bitstream.ReadU16(); } textRecord.firstGlyph = text->glyphs.Num(); textRecord.numGlyphs = bitstream.ReadU8(); for ( int i = 0; i < textRecord.numGlyphs; i++ ) { swfGlyphEntry_t & glyph = text->glyphs.Alloc(); glyph.index = bitstream.ReadU( glyphBits ); glyph.advance = bitstream.ReadS( advanceBits ); } }; }
/* ======================== idSWFSpriteInstance::PlaceObject2 ======================== */ void idSWFSpriteInstance::PlaceObject2( idSWFBitStream & bitstream ) { c_PlaceObject2++; uint64 flags = bitstream.ReadU8(); int depth = bitstream.ReadU16(); int characterID = -1; if ( ( flags & PlaceFlagHasCharacter ) != 0 ) { characterID = bitstream.ReadU16(); } swfDisplayEntry_t * display = NULL; if ( ( flags & PlaceFlagMove ) != 0 ) { // modify an existing entry display = FindDisplayEntry( depth ); if ( display == NULL ) { idLib::Warning( "PlaceObject2: trying to modify entry %d, which doesn't exist", depth ); return; } if ( characterID >= 0 ) { // We are very picky about what kind of objects can change characters // Shapes can become other shapes, but sprites can never change if ( display->spriteInstance || display->textInstance ) { idLib::Warning( "PlaceObject2: Trying to change the character of a sprite after it's been created" ); return; } idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID ); if ( dictEntry != NULL ) { if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) { idLib::Warning( "PlaceObject2: Trying to change the character of a shape to a sprite" ); return; } } display->characterID = characterID; } } else { if ( characterID < 0 ) { idLib::Warning( "PlaceObject2: Trying to create a new object without a character" ); return; } // create a new entry display = AddDisplayEntry( depth, characterID ); if ( display == NULL ) { idLib::Warning( "PlaceObject2: trying to create a new entry at %d, but an item already exists there", depth ); return; } } if ( ( flags & PlaceFlagHasMatrix ) != 0 ) { bitstream.ReadMatrix( display->matrix ); } if ( ( flags & PlaceFlagHasColorTransform ) != 0 ) { bitstream.ReadColorXFormRGBA( display->cxf ); } if ( ( flags & PlaceFlagHasRatio ) != 0 ) { display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f ); } if ( ( flags & PlaceFlagHasName ) != 0 ) { idStr name = bitstream.ReadString(); if ( display->spriteInstance ) { display->spriteInstance->name = name; scriptObject->Set( name, display->spriteInstance->GetScriptObject() ); } else if ( display->textInstance ) { scriptObject->Set( name, display->textInstance->GetScriptObject() ); } } if ( ( flags & PlaceFlagHasClipDepth ) != 0 ) { display->clipDepth = bitstream.ReadU16(); } if ( ( flags & PlaceFlagHasClipActions ) != 0 ) { // FIXME: clip actions } }
/* ======================== idSWFSpriteInstance::PlaceObject3 ======================== */ void idSWFSpriteInstance::PlaceObject3( idSWFBitStream & bitstream ) { c_PlaceObject3++; uint64 flags1 = bitstream.ReadU8(); uint64 flags2 = bitstream.ReadU8(); uint16 depth = bitstream.ReadU16(); if ( ( flags2 & PlaceFlagHasClassName ) != 0 || ( ( ( flags2 & PlaceFlagHasImage ) != 0 ) && ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) ) ) { bitstream.ReadString(); // ignored } int characterID = -1; if ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) { characterID = bitstream.ReadU16(); } swfDisplayEntry_t * display = NULL; if ( ( flags1 & PlaceFlagMove ) != 0 ) { // modify an existing entry display = FindDisplayEntry( depth ); if ( display == NULL ) { idLib::Warning( "PlaceObject3: trying to modify entry %d, which doesn't exist", depth ); return; } if ( characterID >= 0 ) { // We are very picky about what kind of objects can change characters // Shapes can become other shapes, but sprites can never change if ( display->spriteInstance || display->textInstance ) { idLib::Warning( "PlaceObject3: Trying to change the character of a sprite after it's been created" ); return; } idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID ); if ( dictEntry != NULL ) { if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) { idLib::Warning( "PlaceObject3: Trying to change the character of a shape to a sprite" ); return; } } display->characterID = characterID; } } else { if ( characterID < 0 ) { idLib::Warning( "PlaceObject3: Trying to create a new object without a character" ); return; } // create a new entry display = AddDisplayEntry( depth, characterID ); if ( display == NULL ) { idLib::Warning( "PlaceObject3: trying to create a new entry at %d, but an item already exists there", depth ); return; } } if ( ( flags1 & PlaceFlagHasMatrix ) != 0 ) { bitstream.ReadMatrix( display->matrix ); } if ( ( flags1 & PlaceFlagHasColorTransform ) != 0 ) { bitstream.ReadColorXFormRGBA( display->cxf ); } if ( ( flags1 & PlaceFlagHasRatio ) != 0 ) { display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f ); } if ( ( flags1 & PlaceFlagHasName ) != 0 ) { idStr name = bitstream.ReadString(); if ( display->spriteInstance ) { display->spriteInstance->name = name; scriptObject->Set( name, display->spriteInstance->GetScriptObject() ); } else if ( display->textInstance ) { scriptObject->Set( name, display->textInstance->GetScriptObject() ); } } if ( ( flags1 & PlaceFlagHasClipDepth ) != 0 ) { display->clipDepth = bitstream.ReadU16(); } if ( ( flags2 & PlaceFlagHasFilterList ) != 0 ) { // we don't support filters and because the filter list is variable length we // can't support anything after the filter list either (blend modes and clip actions) idLib::Warning( "PlaceObject3: has filters" ); return; } if ( ( flags2 & PlaceFlagHasBlendMode ) != 0 ) { display->blendMode = bitstream.ReadU8(); } if ( ( flags1 & PlaceFlagHasClipActions ) != 0 ) { // FIXME: } }