void inventory_selector::display(bool show_worn) const { const size_t ¤t_page_offset = in_inventory ? current_page_offset_i : current_page_offset_w; werase(w_inv); mvwprintw(w_inv, 0, 0, title.c_str()); if (multidrop) { mvwprintw(w_inv, 1, 0, _("To drop x items, type a number and then the item hotkey.")); } std::string msg_str; nc_color msg_color; if (inCategoryMode) { msg_str = _("Category selection; [TAB] switches mode, arrows select."); msg_color = c_white_red; } else { msg_str = _("Item selection; [TAB] switches mode, arrows select."); msg_color = h_white; } mvwprintz(w_inv, items_per_page + 4, FULL_SCREEN_WIDTH - utf8_width(msg_str), msg_color, msg_str.c_str()); print_left_column(); if(show_worn) { print_middle_column(); } print_right_column(); const size_t max_size = in_inventory ? items.size() : worn.size(); const size_t max_pages = (max_size + items_per_page - 1) / items_per_page; mvwprintw(w_inv, items_per_page + 4, 1, _("Page %d/%d"), current_page_offset / items_per_page + 1, max_pages); if (multidrop) { // Make copy, remove to be dropped items from that // copy and let the copy recalculate the volume capacity // (can be affected by various traits). player tmp = g->u; // first round: remove weapon & worn items, start with larges worn index for( const auto &elem : dropping ) { if( elem.first == -1 && elem.second == -1 ) { tmp.remove_weapon(); } else if( elem.first == -1 && elem.second != -1 ) { tmp.weapon.charges -= elem.second; } else if( elem.first < 0 ) { tmp.i_rem( elem.first ); } } remove_dropping_items(tmp); print_inv_weight_vol(tmp.weight_carried(), tmp.volume_carried(), tmp.volume_capacity()); } else { print_inv_weight_vol(g->u.weight_carried(), g->u.volume_carried(), g->u.volume_capacity()); } if (!multidrop && !compare) { mvwprintw(w_inv, 1, 61, _("Hotkeys: %d/%d "), g->u.allocated_invlets().size(), inv_chars.size()); } wrefresh(w_inv); }
void inventory_selector::select_item_by_position(const int &position) { if (position != INT_MIN) { int pos = position; if (pos == -1) { //weapon in_inventory = false; return; } else if (pos < -1) { //worn in_inventory = false; pos = abs(position) - ((g->u.weapon.is_null()) ? 2 : 1); } const itemstack_vector &items = in_inventory ? this->items : this->worn; size_t &selected = in_inventory ? selected_i : selected_w; size_t ¤t_page_offset = in_inventory ? current_page_offset_i : current_page_offset_w; //skip headers int iHeaderOffset = 0; for (size_t i = 0; i < items.size(); ++i) { if (items[i].it == NULL) { iHeaderOffset++; } else if (items[i].item_pos == pos) { break; } } selected = pos + iHeaderOffset; current_page_offset = selected - (selected % items_per_page); } }
int inventory_selector::get_selected_item_position() const { const itemstack_vector &items = in_inventory ? this->items : this->worn; const size_t &selected = in_inventory ? selected_i : selected_w; if (selected < items.size() && items[selected].it != NULL) { return items[selected].item_pos; } return INT_MIN; }
void inventory_selector::prepare_paging() { if (items.size() == 0) { in_inventory = false; } prepare_paging(items); prepare_paging(worn); }
void inventory_selector::set_selected_to_drop(int count) { const itemstack_vector &items = in_inventory ? this->items : this->worn; const size_t &selected = in_inventory ? selected_i: selected_w; if (selected >= items.size()) { return; } const itemstack_or_category &cur_entry = items[selected]; if (cur_entry.it != NULL && cur_entry.slice != NULL) { set_drop_count(cur_entry.item_pos, count, *cur_entry.slice); } else if (cur_entry.it != NULL) { set_drop_count(cur_entry.item_pos, count, *cur_entry.it); } }
void inventory_selector::print_column(const itemstack_vector &items, size_t y, size_t w, size_t selected, size_t current_page_offset) const { nc_color selected_line_color = inCategoryMode ? c_white_red : h_white; if ((&items == &this->items) != in_inventory) { selected_line_color = inCategoryMode ? c_ltgray_red : h_ltgray; } int cur_line = 2; for (size_t a = 0; a + current_page_offset < items.size() && a < items_per_page; a++, cur_line++) { const itemstack_or_category &cur_entry = items[a + current_page_offset]; if (cur_entry.category == NULL) { continue; } if (cur_entry.it == NULL) { const std::string name = trim_to(cur_entry.category->name, w); mvwprintz(w_inv, cur_line, y, c_magenta, "%s", name.c_str()); continue; } const item &it = *cur_entry.it; std::string item_name = it.display_name(); if (cur_entry.slice != NULL) { const size_t count = cur_entry.slice->size(); if (count > 1) { item_name = string_format("%d %s", count, it.display_name(count).c_str()); } } nc_color name_color = it.color_in_inventory(); nc_color invlet_color = c_white; if (g->u.assigned_invlet.count(it.invlet)) { invlet_color = c_yellow; } if (a + current_page_offset == selected) { name_color = selected_line_color; invlet_color = selected_line_color; } item_name = get_drop_icon(dropping.find(cur_entry.item_pos)) + item_name; if (it.invlet != 0) { mvwputch(w_inv, cur_line, y, invlet_color, it.invlet); } if (OPTIONS["ITEM_SYMBOLS"]) { item_name = string_format("%c %s", it.symbol(), item_name.c_str()); } trim_and_print(w_inv, cur_line, y + 2, w - 2, name_color, "%s", item_name.c_str()); } }
void inventory_selector::prepare_paging(itemstack_vector &items) { const item_category *prev_category = NULL; for (size_t a = 0; a < items.size(); a++) { const itemstack_or_category &cur_entry = items[a]; if (cur_entry.category != NULL) { prev_category = cur_entry.category; } if (cur_entry.it == NULL && a % items_per_page == items_per_page - 1) { // last entry on a page is a category, insert empty entry // to move category header to next page items.insert(items.begin() + a, itemstack_or_category()); continue; } if (cur_entry.it != NULL && a > 0 && a % items_per_page == 0) { // first entry on a page and is not a category, insert previous category items.insert(items.begin() + a, itemstack_or_category(prev_category)); continue; } } }
bool inventory_selector::handle_movement(const std::string &action) { const itemstack_vector &items = in_inventory ? this->items : this->worn; size_t &selected = in_inventory ? selected_i : selected_w; size_t ¤t_page_offset = in_inventory ? current_page_offset_i : current_page_offset_w; const item_category *cur_cat = (selected < items.size()) ? items[selected].category : NULL; if (action == "CATEGORY_SELECTION") { inCategoryMode = !inCategoryMode; } else if (action == "LEFT") { if (this->items.size() > 0) { in_inventory = !in_inventory; } } else if (action == "DOWN") { selected++; if (inCategoryMode) { while (selected < items.size() && items[selected].category == cur_cat) { selected++; } } // skip non-item entries, those can not be selected! while (selected < items.size() && items[selected].it == NULL) { selected++; } if (selected >= items.size()) { // wrap around selected = 1; // first is the category! } current_page_offset = selected - (selected % items_per_page); } else if (action == "UP") { selected--; if (inCategoryMode && selected == 0) { selected = items.size() - 1; } if (inCategoryMode) { while (selected < items.size() && items[selected].category == cur_cat) { selected--; } } // skip non-item entries, those can not be selected! while (selected < items.size() && items[selected].it == NULL) { selected--; } if (selected >= items.size()) { // wrap around, actually overflow selected = items.size() - 1; // the last is always an item entry } current_page_offset = selected - (selected % items_per_page); } else if (action == "NEXT_TAB") { selected += items_per_page; // skip non-item entries, those can not be selected! while (selected < items.size() && items[selected].it == NULL) { selected++; } if (selected >= items.size()) { // wrap around selected = 1; // first is the category! } current_page_offset = selected - (selected % items_per_page); } else if (action == "PREV_TAB") { selected -= items_per_page; // skip non-item entries, those can not be selected! while (selected < items.size() && items[selected].it == NULL) { selected--; } if (selected >= items.size()) { // wrap around, actually overflow selected = items.size() - 1; // the last is always an item entry } current_page_offset = selected - (selected % items_per_page); } else { return false; } return true; }