示例#1
0
nsColumnSetFrame::ReflowConfig
nsColumnSetFrame::ChooseColumnStrategy(const nsHTMLReflowState& aReflowState,
                                       bool aForceAuto = false,
                                       nscoord aFeasibleHeight = NS_INTRINSICSIZE,
                                       nscoord aInfeasibleHeight = 0)

{
  nscoord knownFeasibleHeight = aFeasibleHeight;
  nscoord knownInfeasibleHeight = aInfeasibleHeight;

  const nsStyleColumn* colStyle = StyleColumn();
  nscoord availContentWidth = GetAvailableContentWidth(aReflowState);
  if (aReflowState.ComputedWidth() != NS_INTRINSICSIZE) {
    availContentWidth = aReflowState.ComputedWidth();
  }

  nscoord consumedBSize = GetConsumedBSize();

  // The effective computed height is the height of the current continuation
  // of the column set frame. This should be the same as the computed height
  // if we have an unconstrained available height.
  nscoord computedBSize = GetEffectiveComputedBSize(aReflowState,
                                                    consumedBSize);
  nscoord colHeight = GetAvailableContentHeight(aReflowState);

  if (aReflowState.ComputedHeight() != NS_INTRINSICSIZE) {
    colHeight = aReflowState.ComputedHeight();
  } else if (aReflowState.ComputedMaxHeight() != NS_INTRINSICSIZE) {
    colHeight = std::min(colHeight, aReflowState.ComputedMaxHeight());
  }

  nscoord colGap = GetColumnGap(this, colStyle);
  int32_t numColumns = colStyle->mColumnCount;

  // If column-fill is set to 'balance', then we want to balance the columns.
  const bool isBalancing = colStyle->mColumnFill == NS_STYLE_COLUMN_FILL_BALANCE
                           && !aForceAuto;
  if (isBalancing) {
    const uint32_t MAX_NESTED_COLUMN_BALANCING = 2;
    uint32_t cnt = 0;
    for (const nsHTMLReflowState* rs = aReflowState.parentReflowState;
         rs && cnt < MAX_NESTED_COLUMN_BALANCING; rs = rs->parentReflowState) {
      if (rs->mFlags.mIsColumnBalancing) {
        ++cnt;
      }
    }
    if (cnt == MAX_NESTED_COLUMN_BALANCING) {
      numColumns = 1;
    }
  }

  nscoord colWidth;
  if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
    colWidth = colStyle->mColumnWidth.GetCoordValue();
    NS_ASSERTION(colWidth >= 0, "negative column width");
    // Reduce column count if necessary to make columns fit in the
    // available width. Compute max number of columns that fit in
    // availContentWidth, satisfying colGap*(maxColumns - 1) +
    // colWidth*maxColumns <= availContentWidth
    if (availContentWidth != NS_INTRINSICSIZE && colGap + colWidth > 0
        && numColumns > 0) {
      // This expression uses truncated rounding, which is what we
      // want
      int32_t maxColumns =
        std::min(nscoord(nsStyleColumn::kMaxColumnCount),
                 (availContentWidth + colGap)/(colGap + colWidth));
      numColumns = std::max(1, std::min(numColumns, maxColumns));
    }
  } else if (numColumns > 0 && availContentWidth != NS_INTRINSICSIZE) {
    nscoord widthMinusGaps = availContentWidth - colGap*(numColumns - 1);
    colWidth = widthMinusGaps/numColumns;
  } else {
    colWidth = NS_INTRINSICSIZE;
  }
  // Take care of the situation where there's only one column but it's
  // still too wide
  colWidth = std::max(1, std::min(colWidth, availContentWidth));

  nscoord expectedWidthLeftOver = 0;

  if (colWidth != NS_INTRINSICSIZE && availContentWidth != NS_INTRINSICSIZE) {
    // distribute leftover space

    // First, determine how many columns will be showing if the column
    // count is auto
    if (numColumns <= 0) {
      // choose so that colGap*(nominalColumnCount - 1) +
      // colWidth*nominalColumnCount is nearly availContentWidth
      // make sure to round down
      if (colGap + colWidth > 0) {
        numColumns = (availContentWidth + colGap)/(colGap + colWidth);
        // The number of columns should never exceed kMaxColumnCount.
        numColumns = std::min(nscoord(nsStyleColumn::kMaxColumnCount),
                              numColumns);
      }
      if (numColumns <= 0) {
        numColumns = 1;
      }
    }

    // Compute extra space and divide it among the columns
    nscoord extraSpace =
      std::max(0, availContentWidth - (colWidth*numColumns + colGap*(numColumns - 1)));
    nscoord extraToColumns = extraSpace/numColumns;
    colWidth += extraToColumns;
    expectedWidthLeftOver = extraSpace - (extraToColumns*numColumns);
  }

  if (isBalancing) {
    if (numColumns <= 0) {
      // Hmm, auto column count, column width or available width is unknown,
      // and balancing is required. Let's just use one column then.
      numColumns = 1;
    }
    colHeight = std::min(mLastBalanceHeight, colHeight);
  } else {
    // This is the case when the column-fill property is set to 'auto'.
    // No balancing, so don't limit the column count
    numColumns = INT32_MAX;

    // XXX_jwir3: If a page's height is set to 0, we could continually
    //            create continuations, resulting in an infinite loop, since
    //            no progress is ever made. This is an issue with the spec
    //            (css3-multicol, css3-page, and css3-break) that is
    //            unresolved as of 27 Feb 2013. For the time being, we set this
    //            to have a minimum of 1 css px. Once a resolution is made
    //            on what minimum to have for a page height, we may need to
    //            change this value to match the appropriate spec(s).
    colHeight = std::max(colHeight, nsPresContext::CSSPixelsToAppUnits(1));
  }

#ifdef DEBUG_roc
  printf("*** nsColumnSetFrame::ChooseColumnStrategy: numColumns=%d, colWidth=%d, expectedWidthLeftOver=%d, colHeight=%d, colGap=%d\n",
         numColumns, colWidth, expectedWidthLeftOver, colHeight, colGap);
#endif
  ReflowConfig config = { numColumns, colWidth, expectedWidthLeftOver, colGap,
                          colHeight, isBalancing, knownFeasibleHeight,
                          knownInfeasibleHeight, computedBSize, consumedBSize };
  return config;
}
示例#2
0
void
nsLeafBoxFrame::Reflow(nsPresContext*   aPresContext,
                     nsHTMLReflowMetrics&     aDesiredSize,
                     const nsHTMLReflowState& aReflowState,
                     nsReflowStatus&          aStatus)
{
  // This is mostly a copy of nsBoxFrame::Reflow().
  // We aren't able to share an implementation because of the frame
  // class hierarchy.  If you make changes here, please keep
  // nsBoxFrame::Reflow in sync.

  DO_GLOBAL_REFLOW_COUNT("nsLeafBoxFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);

  NS_ASSERTION(aReflowState.ComputedWidth() >=0 &&
               aReflowState.ComputedHeight() >= 0, "Computed Size < 0");

#ifdef DO_NOISY_REFLOW
  printf("\n-------------Starting LeafBoxFrame Reflow ----------------------------\n");
  printf("%p ** nsLBF::Reflow %d R: ", this, myCounter++);
  switch (aReflowState.reason) {
    case eReflowReason_Initial:
      printf("Ini");break;
    case eReflowReason_Incremental:
      printf("Inc");break;
    case eReflowReason_Resize:
      printf("Rsz");break;
    case eReflowReason_StyleChange:
      printf("Sty");break;
    case eReflowReason_Dirty:
      printf("Drt ");
      break;
    default:printf("<unknown>%d", aReflowState.reason);break;
  }
  
  printSize("AW", aReflowState.AvailableWidth());
  printSize("AH", aReflowState.AvailableHeight());
  printSize("CW", aReflowState.ComputedWidth());
  printSize("CH", aReflowState.ComputedHeight());

  printf(" *\n");

#endif

  aStatus = NS_FRAME_COMPLETE;

  // create the layout state
  nsBoxLayoutState state(aPresContext, aReflowState.rendContext);

  nsSize computedSize(aReflowState.ComputedWidth(),aReflowState.ComputedHeight());

  nsMargin m;
  m = aReflowState.ComputedPhysicalBorderPadding();

  //GetBorderAndPadding(m);

  // this happens sometimes. So lets handle it gracefully.
  if (aReflowState.ComputedHeight() == 0) {
    nsSize minSize = GetMinSize(state);
    computedSize.height = minSize.height - m.top - m.bottom;
  }

  nsSize prefSize(0,0);

  // if we are told to layout intrinic then get our preferred size.
  if (computedSize.width == NS_INTRINSICSIZE || computedSize.height == NS_INTRINSICSIZE) {
     prefSize = GetPrefSize(state);
     nsSize minSize = GetMinSize(state);
     nsSize maxSize = GetMaxSize(state);
     prefSize = BoundsCheck(minSize, prefSize, maxSize);
  }

  // get our desiredSize
  if (aReflowState.ComputedWidth() == NS_INTRINSICSIZE) {
    computedSize.width = prefSize.width;
  } else {
    computedSize.width += m.left + m.right;
  }

  if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
    computedSize.height = prefSize.height;
  } else {
    computedSize.height += m.top + m.bottom;
  }

  // handle reflow state min and max sizes
  // XXXbz the width handling here seems to be wrong, since
  // mComputedMin/MaxWidth is a content-box size, whole
  // computedSize.width is a border-box size...
  if (computedSize.width > aReflowState.ComputedMaxWidth())
    computedSize.width = aReflowState.ComputedMaxWidth();

  if (computedSize.width < aReflowState.ComputedMinWidth())
    computedSize.width = aReflowState.ComputedMinWidth();

  // Now adjust computedSize.height for our min and max computed
  // height.  The only problem is that those are content-box sizes,
  // while computedSize.height is a border-box size.  So subtract off
  // m.TopBottom() before adjusting, then readd it.
  computedSize.height = std::max(0, computedSize.height - m.TopBottom());
  computedSize.height = NS_CSS_MINMAX(computedSize.height,
                                      aReflowState.ComputedMinHeight(),
                                      aReflowState.ComputedMaxHeight());
  computedSize.height += m.TopBottom();

  nsRect r(mRect.x, mRect.y, computedSize.width, computedSize.height);

  SetBounds(state, r);
 
  // layout our children
  Layout(state);
  
  // ok our child could have gotten bigger. So lets get its bounds
  aDesiredSize.Width() = mRect.width;
  aDesiredSize.Height() = mRect.height;
  aDesiredSize.SetTopAscent(GetBoxAscent(state));

  // the overflow rect is set in SetBounds() above
  aDesiredSize.mOverflowAreas = GetOverflowAreas();

#ifdef DO_NOISY_REFLOW
  {
    printf("%p ** nsLBF(done) W:%d H:%d  ", this, aDesiredSize.Width(), aDesiredSize.Height());

    if (maxElementWidth) {
      printf("MW:%d\n", *maxElementWidth); 
    } else {
      printf("MW:?\n"); 
    }

  }
#endif
}
示例#3
0
void
nsFieldSetFrame::Reflow(nsPresContext*           aPresContext,
                        nsHTMLReflowMetrics&     aDesiredSize,
                        const nsHTMLReflowState& aReflowState,
                        nsReflowStatus&          aStatus)
{
  DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);

  NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
                  "Should have a precomputed width!");      
  
  // Initialize OUT parameter
  aStatus = NS_FRAME_COMPLETE;

  nsOverflowAreas ocBounds;
  nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
  if (GetPrevInFlow()) {
    ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
                                    ocStatus);
  }

  //------------ Handle Incremental Reflow -----------------
  bool reflowInner;
  bool reflowLegend;
  nsIFrame* legend = GetLegend();
  nsIFrame* inner = GetInner();
  if (aReflowState.ShouldReflowAllKids()) {
    reflowInner = inner != nullptr;
    reflowLegend = legend != nullptr;
  } else {
    reflowInner = inner && NS_SUBTREE_DIRTY(inner);
    reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
  }

  // We don't allow fieldsets to break vertically. If we did, we'd
  // need logic here to push and pull overflow frames.
  // Since we're not applying our padding in this frame, we need to add it here
  // to compute the available width for our children.
  WritingMode innerWM = inner ? inner->GetWritingMode() : GetWritingMode();
  WritingMode legendWM = legend ? legend->GetWritingMode() : GetWritingMode();
  LogicalSize innerAvailSize = aReflowState.ComputedSizeWithPadding(innerWM);
  LogicalSize legendAvailSize = aReflowState.ComputedSizeWithPadding(legendWM);
  innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
    NS_UNCONSTRAINEDSIZE;
  NS_ASSERTION(!inner ||
      nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
                                           inner,
                                           nsLayoutUtils::MIN_ISIZE) <=
               innerAvailSize.ISize(innerWM),
               "Bogus availSize.ISize; should be bigger");
  NS_ASSERTION(!legend ||
      nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
                                           legend,
                                           nsLayoutUtils::MIN_ISIZE) <=
               legendAvailSize.ISize(legendWM),
               "Bogus availSize.ISize; should be bigger");

  // get our border and padding
  nsMargin border = aReflowState.ComputedPhysicalBorderPadding() - aReflowState.ComputedPhysicalPadding();

  // Figure out how big the legend is if there is one. 
  // get the legend's margin
  nsMargin legendMargin(0,0,0,0);
  // reflow the legend only if needed
  Maybe<nsHTMLReflowState> legendReflowState;
  if (legend) {
    legendReflowState.emplace(aPresContext, aReflowState, legend,
                                legendAvailSize);
  }
  if (reflowLegend) {
    nsHTMLReflowMetrics legendDesiredSize(aReflowState);

    ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowState,
                0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
    printf("  returned (%d, %d)\n",
           legendDesiredSize.Width(), legendDesiredSize.Height());
#endif
    // figure out the legend's rectangle
    legendMargin = legend->GetUsedMargin();
    mLegendRect.width  = legendDesiredSize.Width() + legendMargin.left + legendMargin.right;
    mLegendRect.height = legendDesiredSize.Height() + legendMargin.top + legendMargin.bottom;
    mLegendRect.x = 0;
    mLegendRect.y = 0;

    nscoord oldSpace = mLegendSpace;
    mLegendSpace = 0;
    if (mLegendRect.height > border.top) {
      // center the border on the legend
      mLegendSpace = mLegendRect.height - border.top;
    } else {
      mLegendRect.y = (border.top - mLegendRect.height)/2;
    }

    // if the legend space changes then we need to reflow the 
    // content area as well.
    if (mLegendSpace != oldSpace && inner) {
      reflowInner = true;
    }

    FinishReflowChild(legend, aPresContext, legendDesiredSize,
                      legendReflowState.ptr(), 0, 0, NS_FRAME_NO_MOVE_FRAME);    
  } else if (!legend) {
    mLegendRect.SetEmpty();
    mLegendSpace = 0;
  } else {
    // mLegendSpace and mLegendRect haven't changed, but we need
    // the used margin when placing the legend.
    legendMargin = legend->GetUsedMargin();
  }

  // reflow the content frame only if needed
  if (reflowInner) {
    nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
                                     innerAvailSize, -1, -1,
                                     nsHTMLReflowState::CALLER_WILL_INIT);
    // Override computed padding, in case it's percentage padding
    kidReflowState.Init(aPresContext, -1, -1, nullptr,
                        &aReflowState.ComputedPhysicalPadding());
    // Our child is "height:100%" but we actually want its height to be reduced
    // by the amount of content-height the legend is eating up, unless our
    // height is unconstrained (in which case the child's will be too).
    if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
      kidReflowState.SetComputedHeight(
         std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
    }

    if (aReflowState.ComputedMinHeight() > 0) {
      kidReflowState.ComputedMinHeight() =
        std::max(0, aReflowState.ComputedMinHeight() - mLegendSpace);
    }

    if (aReflowState.ComputedMaxHeight() != NS_UNCONSTRAINEDSIZE) {
      kidReflowState.ComputedMaxHeight() =
        std::max(0, aReflowState.ComputedMaxHeight() - mLegendSpace);
    }

    nsHTMLReflowMetrics kidDesiredSize(kidReflowState,
                                       aDesiredSize.mFlags);
    // Reflow the frame
    NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
                 "Margins on anonymous fieldset child not supported!");
    nsPoint pt(border.left, border.top + mLegendSpace);
    ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
                pt.x, pt.y, 0, aStatus);

    FinishReflowChild(inner, aPresContext, kidDesiredSize,
                      &kidReflowState, pt.x, pt.y, 0);
    NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
  }

  LogicalRect contentRect(innerWM);
  if (inner) {
    // We don't support margins on inner, so our content rect is just the
    // inner's border-box.
    contentRect = inner->GetLogicalRect(aReflowState.ComputedWidth());
  }

  // Our content rect must fill up the available width
  if (innerAvailSize.ISize(innerWM) > contentRect.ISize(innerWM)) {
    contentRect.ISize(innerWM) = innerAvailSize.ISize(innerWM);
  }

  //XXX temporary!
  nsRect physicalContentRect =
    contentRect.GetPhysicalRect(innerWM, aReflowState.ComputedWidth());
  if (legend) {
    // the legend is postioned horizontally within the inner's content rect
    // (so that padding on the fieldset affects the legend position).
    nsRect innerContentRect = physicalContentRect;
    innerContentRect.Deflate(aReflowState.ComputedPhysicalPadding());
    // if the inner content rect is larger than the legend, we can align the legend
    if (innerContentRect.width > mLegendRect.width) {
      int32_t align = static_cast<nsLegendFrame*>
        (legend->GetContentInsertionFrame())->GetAlign();

      switch (align) {
        case NS_STYLE_TEXT_ALIGN_RIGHT:
          mLegendRect.x = innerContentRect.XMost() - mLegendRect.width;
          break;
        case NS_STYLE_TEXT_ALIGN_CENTER:
          // Note: rounding removed; there doesn't seem to be any need
          mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x;
          break;
        default:
          mLegendRect.x = innerContentRect.x;
          break;
      }
    } else {
      // otherwise make place for the legend
      mLegendRect.x = innerContentRect.x;
      innerContentRect.width = mLegendRect.width;
      physicalContentRect.width = mLegendRect.width +
        aReflowState.ComputedPhysicalPadding().LeftRight();
    }

    // place the legend
    nsRect actualLegendRect(mLegendRect);
    actualLegendRect.Deflate(legendMargin);
    nsPoint actualLegendPos(actualLegendRect.TopLeft());
    legendReflowState->ApplyRelativePositioning(&actualLegendPos);
    legend->SetPosition(actualLegendPos);
    nsContainerFrame::PositionFrameView(legend);
    nsContainerFrame::PositionChildViews(legend);
  }

  // Return our size and our result.
  WritingMode wm = aReflowState.GetWritingMode();
  nsSize finalSize(physicalContentRect.width + border.LeftRight(),
                   mLegendSpace + border.TopBottom() +
                   (inner ? inner->GetRect().height : 0));
  aDesiredSize.SetSize(wm, LogicalSize(wm, finalSize));
  aDesiredSize.SetOverflowAreasToDesiredBounds();
  if (legend)
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
  if (inner)
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);

  // Merge overflow container bounds and status.
  aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
  NS_MergeReflowStatusInto(&aStatus, ocStatus);

  FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);

  InvalidateFrame();

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
}
void
nsHTMLButtonControlFrame::ReflowButtonContents(nsPresContext* aPresContext,
                                               nsHTMLReflowMetrics& aButtonDesiredSize,
                                               const nsHTMLReflowState& aButtonReflowState,
                                               nsIFrame* aFirstKid)
{
  // Buttons have some bonus renderer-determined border/padding,
  // which occupies part of the button's content-box area:
  const nsMargin focusPadding = mRenderer.GetAddedButtonBorderAndPadding();

  WritingMode wm = aFirstKid->GetWritingMode();
  LogicalSize availSize = aButtonReflowState.ComputedSize(GetWritingMode());
  availSize.BSize(wm) = NS_INTRINSICSIZE;

  // Indent the child inside us by the focus border. We must do this separate
  // from the regular border.
  availSize.ISize(wm) -= LogicalMargin(wm, focusPadding).IStartEnd(wm);

  // See whether out availSize's width is big enough.  If it's smaller than our
  // intrinsic min width, that means that the kid wouldn't really fit; for a
  // better look in such cases we adjust the available width and our left
  // offset to allow the kid to spill left into our padding.
  nscoord xoffset = focusPadding.left +
    aButtonReflowState.ComputedPhysicalBorderPadding().left;
  nscoord extrawidth = GetMinISize(aButtonReflowState.rendContext) -
    aButtonReflowState.ComputedWidth();
  if (extrawidth > 0) {
    nscoord extraleft = extrawidth / 2;
    nscoord extraright = extrawidth - extraleft;
    NS_ASSERTION(extraright >=0, "How'd that happen?");

    // Do not allow the extras to be bigger than the relevant padding
    extraleft = std::min(extraleft, aButtonReflowState.ComputedPhysicalPadding().left);
    extraright = std::min(extraright, aButtonReflowState.ComputedPhysicalPadding().right);
    xoffset -= extraleft;
    availSize.Width(wm) = availSize.Width(wm) + extraleft + extraright;
  }
  availSize.Width(wm) = std::max(availSize.Width(wm), 0);

  // Give child a clone of the button's reflow state, with height/width reduced
  // by focusPadding, so that descendants with height:100% don't protrude.
  nsHTMLReflowState adjustedButtonReflowState =
    CloneReflowStateWithReducedContentBox(aButtonReflowState, focusPadding);

  nsHTMLReflowState contentsReflowState(aPresContext,
                                        adjustedButtonReflowState,
                                        aFirstKid, availSize);

  nsReflowStatus contentsReflowStatus;
  nsHTMLReflowMetrics contentsDesiredSize(aButtonReflowState);
  ReflowChild(aFirstKid, aPresContext,
              contentsDesiredSize, contentsReflowState,
              xoffset,
              focusPadding.top + aButtonReflowState.ComputedPhysicalBorderPadding().top,
              0, contentsReflowStatus);
  MOZ_ASSERT(NS_FRAME_IS_COMPLETE(contentsReflowStatus),
             "We gave button-contents frame unconstrained available height, "
             "so it should be complete");

  // Compute the button's content-box height:
  nscoord buttonContentBoxHeight = 0;
  if (aButtonReflowState.ComputedHeight() != NS_INTRINSICSIZE) {
    // Button has a fixed height -- that's its content-box height.
    buttonContentBoxHeight = aButtonReflowState.ComputedHeight();
  } else {
    // Button is intrinsically sized -- it should shrinkwrap the
    // button-contents' height, plus any focus-padding space:
    buttonContentBoxHeight =
      contentsDesiredSize.Height() + focusPadding.TopBottom();

    // Make sure we obey min/max-height in the case when we're doing intrinsic
    // sizing (we get it for free when we have a non-intrinsic
    // aButtonReflowState.ComputedHeight()).  Note that we do this before
    // adjusting for borderpadding, since mComputedMaxHeight and
    // mComputedMinHeight are content heights.
    buttonContentBoxHeight =
      NS_CSS_MINMAX(buttonContentBoxHeight,
                    aButtonReflowState.ComputedMinHeight(),
                    aButtonReflowState.ComputedMaxHeight());
  }

  // Center child vertically in the button
  // (technically, inside of the button's focus-padding area)
  nscoord extraSpace =
    buttonContentBoxHeight - focusPadding.TopBottom() -
    contentsDesiredSize.Height();

  nscoord yoffset = std::max(0, extraSpace / 2);

  // Adjust yoffset to be in terms of the button's frame-rect, instead of
  // its focus-padding rect:
  yoffset += focusPadding.top + aButtonReflowState.ComputedPhysicalBorderPadding().top;

  // Place the child
  FinishReflowChild(aFirstKid, aPresContext,
                    contentsDesiredSize, &contentsReflowState,
                    xoffset, yoffset, 0);

  // Make sure we have a useful 'ascent' value for the child
  if (contentsDesiredSize.BlockStartAscent() ==
      nsHTMLReflowMetrics::ASK_FOR_BASELINE) {
    WritingMode wm = aButtonReflowState.GetWritingMode();
    contentsDesiredSize.SetBlockStartAscent(aFirstKid->GetLogicalBaseline(wm));
  }

  // OK, we're done with the child frame.
  // Use what we learned to populate the button frame's reflow metrics.
  //  * Button's height & width are content-box size + border-box contribution:
  aButtonDesiredSize.Width() = aButtonReflowState.ComputedWidth() +
    aButtonReflowState.ComputedPhysicalBorderPadding().LeftRight();

  aButtonDesiredSize.Height() = buttonContentBoxHeight +
    aButtonReflowState.ComputedPhysicalBorderPadding().TopBottom();

  //  * Button's ascent is its child's ascent, plus the child's y-offset
  // within our frame:
  aButtonDesiredSize.SetBlockStartAscent(contentsDesiredSize.BlockStartAscent() +
                                         yoffset);

  aButtonDesiredSize.SetOverflowAreasToDesiredBounds();
}
void
nsNumberControlFrame::Reflow(nsPresContext* aPresContext,
                             nsHTMLReflowMetrics& aDesiredSize,
                             const nsHTMLReflowState& aReflowState,
                             nsReflowStatus& aStatus)
{
  DO_GLOBAL_REFLOW_COUNT("nsNumberControlFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);

  NS_ASSERTION(mOuterWrapper, "Outer wrapper div must exist!");

  NS_ASSERTION(!GetPrevContinuation() && !GetNextContinuation(),
               "nsNumberControlFrame should not have continuations; if it does we "
               "need to call RegUnregAccessKey only for the first");

  NS_ASSERTION(!mFrames.FirstChild() ||
               !mFrames.FirstChild()->GetNextSibling(),
               "We expect at most one direct child frame");

  if (mState & NS_FRAME_FIRST_REFLOW) {
    nsFormControlFrame::RegUnRegAccessKey(this, true);
  }

  // The width of our content box, which is the available width
  // for our anonymous content:
  const nscoord contentBoxWidth = aReflowState.ComputedWidth();
  nscoord contentBoxHeight = aReflowState.ComputedHeight();

  nsIFrame* outerWrapperFrame = mOuterWrapper->GetPrimaryFrame();

  if (!outerWrapperFrame) { // display:none?
    if (contentBoxHeight == NS_INTRINSICSIZE) {
      contentBoxHeight = 0;
    }
  } else {
    NS_ASSERTION(outerWrapperFrame == mFrames.FirstChild(), "huh?");

    nsHTMLReflowMetrics wrappersDesiredSize(aReflowState);

    WritingMode wm = outerWrapperFrame->GetWritingMode();
    LogicalSize availSize = aReflowState.ComputedSize(wm);
    availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;

    nsHTMLReflowState wrapperReflowState(aPresContext, aReflowState,
                                         outerWrapperFrame, availSize);

    // offsets of wrapper frame
    nscoord xoffset = aReflowState.ComputedPhysicalBorderPadding().left +
                        wrapperReflowState.ComputedPhysicalMargin().left;
    nscoord yoffset = aReflowState.ComputedPhysicalBorderPadding().top +
                        wrapperReflowState.ComputedPhysicalMargin().top;

    nsReflowStatus childStatus;
    ReflowChild(outerWrapperFrame, aPresContext, wrappersDesiredSize,
                wrapperReflowState, xoffset, yoffset, 0, childStatus);
    MOZ_ASSERT(NS_FRAME_IS_FULLY_COMPLETE(childStatus),
               "We gave our child unconstrained height, so it should be complete");

    nscoord wrappersMarginBoxHeight = wrappersDesiredSize.Height() +
      wrapperReflowState.ComputedPhysicalMargin().TopBottom();

    if (contentBoxHeight == NS_INTRINSICSIZE) {
      // We are intrinsically sized -- we should shrinkwrap the outer wrapper's
      // height:
      contentBoxHeight = wrappersMarginBoxHeight;

      // Make sure we obey min/max-height in the case when we're doing intrinsic
      // sizing (we get it for free when we have a non-intrinsic
      // aReflowState.ComputedHeight()).  Note that we do this before
      // adjusting for borderpadding, since mComputedMaxHeight and
      // mComputedMinHeight are content heights.
      contentBoxHeight =
        NS_CSS_MINMAX(contentBoxHeight,
                      aReflowState.ComputedMinHeight(),
                      aReflowState.ComputedMaxHeight());
    }

    // Center child vertically
    nscoord extraSpace = contentBoxHeight - wrappersMarginBoxHeight;
    yoffset += std::max(0, extraSpace / 2);

    // Place the child
    FinishReflowChild(outerWrapperFrame, aPresContext, wrappersDesiredSize,
                      &wrapperReflowState, xoffset, yoffset, 0);

    aDesiredSize.SetBlockStartAscent(
       wrappersDesiredSize.BlockStartAscent() +
       outerWrapperFrame->BStart(aReflowState.GetWritingMode(),
                                 contentBoxWidth));
  }

  aDesiredSize.Width() = contentBoxWidth +
                         aReflowState.ComputedPhysicalBorderPadding().LeftRight();
  aDesiredSize.Height() = contentBoxHeight +
                          aReflowState.ComputedPhysicalBorderPadding().TopBottom();

  aDesiredSize.SetOverflowAreasToDesiredBounds();

  if (outerWrapperFrame) {
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, outerWrapperFrame);
  }

  FinishAndStoreOverflow(&aDesiredSize);

  aStatus = NS_FRAME_COMPLETE;

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
}