void
gfxPlatformFontList::GetFontList(nsIAtom *aLangGroup,
                                 const nsACString& aGenericFamily,
                                 nsTArray<nsString>& aListOfFonts)
{
    for (auto iter = mFontFamilies.Iter(); !iter.Done(); iter.Next()) {
        nsRefPtr<gfxFontFamily>& family = iter.Data();
        // use the first variation for now.  This data should be the same
        // for all the variations and should probably be moved up to
        // the Family
        gfxFontStyle style;
        style.language = aLangGroup;
        bool needsBold;
        nsRefPtr<gfxFontEntry> fontEntry = family->FindFontForStyle(style, needsBold);
        NS_ASSERTION(fontEntry, "couldn't find any font entry in family");
        if (!fontEntry) {
            continue;
        }

        /* skip symbol fonts */
        if (fontEntry->IsSymbolFont()) {
            continue;
        }

        if (fontEntry->SupportsLangGroup(aLangGroup) &&
            fontEntry->MatchesGenericFamily(aGenericFamily)) {
            nsAutoString localizedFamilyName;
            family->LocalizedName(localizedFamilyName);
            aListOfFonts.AppendElement(localizedFamilyName);
        }
    }

    aListOfFonts.Sort();
    aListOfFonts.Compact();
}
void
gfxPlatformFontList::GetFontList(nsIAtom *aLangGroup,
                                 const nsACString& aGenericFamily,
                                 nsTArray<nsString>& aListOfFonts)
{
    FontListData data(aLangGroup, aGenericFamily, aListOfFonts);

    mFontFamilies.Enumerate(gfxPlatformFontList::HashEnumFuncForFamilies, &data);

    aListOfFonts.Sort();
    aListOfFonts.Compact();
}
nsresult
gfxAndroidPlatform::GetFontList(nsIAtom *aLangGroup,
                                const nsACString& aGenericFamily,
                                nsTArray<nsString>& aListOfFonts)
{
    FontListData data(aLangGroup, aGenericFamily, aListOfFonts);

    mFonts.Enumerate(FontListHashEnumFunc, &data);

    aListOfFonts.Sort();
    aListOfFonts.Compact();

    return NS_OK;
}
nsresult
gfxFontconfigUtils::GetFontList(nsIAtom *aLangGroup,
                                const nsACString& aGenericFamily,
                                nsTArray<nsString>& aListOfFonts)
{
    aListOfFonts.Clear();

    nsTArray<nsCString> fonts;
    nsresult rv = GetFontListInternal(fonts, aLangGroup);
    if (NS_FAILED(rv))
        return rv;

    for (uint32_t i = 0; i < fonts.Length(); ++i) {
        aListOfFonts.AppendElement(NS_ConvertUTF8toUTF16(fonts[i]));
    }

    aListOfFonts.Sort();

    int32_t serif = 0, sansSerif = 0, monospace = 0;

    // Fontconfig supports 3 generic fonts, "serif", "sans-serif", and
    // "monospace", slightly different from CSS's 5.
    if (aGenericFamily.IsEmpty())
        serif = sansSerif = monospace = 1;
    else if (aGenericFamily.LowerCaseEqualsLiteral("serif"))
        serif = 1;
    else if (aGenericFamily.LowerCaseEqualsLiteral("sans-serif"))
        sansSerif = 1;
    else if (aGenericFamily.LowerCaseEqualsLiteral("monospace"))
        monospace = 1;
    else if (aGenericFamily.LowerCaseEqualsLiteral("cursive") ||
             aGenericFamily.LowerCaseEqualsLiteral("fantasy"))
        serif = sansSerif = 1;
    else
        NS_NOTREACHED("unexpected CSS generic font family");

    // The first in the list becomes the default in
    // FontBuilder.readFontSelection() if the preference-selected font is not
    // available, so put system configured defaults first.
    if (monospace)
        aListOfFonts.InsertElementAt(0, NS_LITERAL_STRING("monospace"));
    if (sansSerif)
        aListOfFonts.InsertElementAt(0, NS_LITERAL_STRING("sans-serif"));
    if (serif)
        aListOfFonts.InsertElementAt(0, NS_LITERAL_STRING("serif"));

    return NS_OK;
}
示例#5
0
void
nsPluginArray::GetMimeTypes(nsTArray<RefPtr<nsMimeType>>& aMimeTypes)
{
  aMimeTypes.Clear();

  if (!AllowPlugins()) {
    return;
  }

  EnsurePlugins();

  GetPluginMimeTypes(mPlugins, aMimeTypes);

  // Alphabetize the enumeration order of non-hidden MIME types to reduce
  // fingerprintable entropy based on plugins' installation file times.
  aMimeTypes.Sort();
}
示例#6
0
/* virtual */ void
FontFace::Entry::GetUserFontSets(nsTArray<gfxUserFontSet*>& aResult)
{
  aResult.Clear();

  for (FontFace* f : mFontFaces) {
    if (f->mInFontFaceSet) {
      aResult.AppendElement(f->mFontFaceSet->GetUserFontSet());
    }
    for (FontFaceSet* s : f->mOtherFontFaceSets) {
      aResult.AppendElement(s->GetUserFontSet());
    }
  }

  // Remove duplicates.
  aResult.Sort();
  auto it = std::unique(aResult.begin(), aResult.end());
  aResult.TruncateLength(it - aResult.begin());
}
示例#7
0
nsresult nsAutoSyncState::SortQueueBasedOnStrategy(nsTArray<nsMsgKey> &aQueue)
{
  nsresult rv;
  nsCOMPtr <nsIMsgFolder> folder = do_QueryReferent(mOwnerFolder, &rv);
  NS_ENSURE_SUCCESS(rv, rv);

  nsCOMPtr<nsIMsgDatabase> database;
  rv = folder->GetMsgDatabase(getter_AddRefs(database));
  if (!database)
    return NS_ERROR_FAILURE;

  nsCOMPtr<nsIAutoSyncManager> autoSyncMgr = do_GetService(NS_AUTOSYNCMANAGER_CONTRACTID, &rv);
  NS_ENSURE_SUCCESS(rv, rv);

  nsCOMPtr<nsIAutoSyncMsgStrategy> msgStrategy;
  rv = autoSyncMgr->GetMsgStrategy(getter_AddRefs(msgStrategy));
  NS_ENSURE_SUCCESS(rv, rv);

  MsgStrategyComparatorAdaptor strategyComp(msgStrategy, folder, database);
  aQueue.Sort(strategyComp);

  return rv;
}