示例#1
0
func FxShadowWalkStop(object target, proplist effect, int reason, bool temporary)
{
	if(temporary || !target)
		return;
	
	target.Visibility = VIS_All;
	target->SetClrModulation(RGBa(255, 255, 255, 255));
	target->Sound("reappear", false, 50);
	//target->CreateParticle("Smoke", PV_Random(-5,5), PV_Random(-10,10), PV_Random(-5,5), 0, 30, Particles_Smoke(), 20);
}
示例#2
0
func Launch(object clonk, int x, int y)
{
	CreateParticle("Smoke", PV_Random(-5,5), PV_Random(-10,10), PV_Random(-5,5), 0, 30, Particles_Smoke(), 20);
	clonk.Visibility = VIS_Owner;
	clonk->SetClrModulation(RGBa(255,255,255,50));
	clonk->Sound("vanish", false, 50);
	
	var fx = AddEffect("ShadowWalk", clonk, 20, 1, nil, GetID());
	fx.dur = Dur;
	RemoveObject();
}
示例#3
0
func Launch(object clonk, int x, int y)
{
	if(clonk.TimeTravelMark == nil)
	{
		clonk.TimeTravelMark = [clonk->GetX(), clonk->GetY()];
		clonk.timeposfx = AddEffect("TravelPos", clonk, 1, 1, nil, GetID(), Size);
		clonk.timeposfx.size = Size;
		clonk.timeposfx.dur = Dur;
		clonk->Sound("travel_pos", false, 30, clonk->GetOwner());
		RemoveObject();
		return 1;
	}
示例#4
0
func JumpEffect(object clonk, dir)
{
	var from;
	var to;

	if (dir == "Up")
	{
		from = 50; 
		to = 130;
	}
	if (dir == "Left")
	{
		from = -30; 
		to = 50;
	}
	if (dir == "Right")
	{
		from = 130; 
		to = 210;
	}
	if (dir == "Down")
	{
		from = 230; 
		to = 310;
	}

	clonk->Sound("time_hit", false, 30);

	for(var i = from; i < to; i+=5)
	{
		var r = 10;
		var x = clonk->GetX() + Cos(i, r);
		var y = clonk->GetY() + Sin(i, r);
		
		var angle = Angle(0,0,Cos(i, r),Sin(i, r));
		
		var trailparticles =
		{
			Prototype = Particles_ElectroSpark2(),
			Size = PV_Linear(10,0),
			Rotation = angle,
			R = 255,
			G = 165,
			B = 50,
			OnCollision = PC_Bounce(),
		};
	
		CreateParticle("Lightning", x, y, Cos(i, r), Sin(i, r), 10, trailparticles);
	}
}
示例#5
0
func JumpEffect(object clonk, dir)
{
	var from, to;

	if (dir == "Up")
	{
		from = 50; 
		to = 130;
	}
	if (dir == "Left")
	{
		from = -30; 
		to = 50;
	}
	if (dir == "Right")
	{
		from = 130; 
		to = 210;
	}
	if (dir == "Down")
	{
		from = 230; 
		to = 310;
	}

	clonk->Sound("Fire::Inflame", false, 30, nil, nil, nil, -100);
	
	var trailparticles =
	{
		Size = PV_Linear(0, 20),
		Alpha = PV_Linear(255, 0),
		OnCollision = PC_Die(),
		CollisionVertex = 0,
		DampingX = 900, DampingY = 900,
		BlitMode = GFX_BLIT_Additive
	};
	trailparticles = Particles_Colored(trailparticles, GetPlayerColor(clonk->GetOwner()));
	for(var i = from; i < to; i+=5)
	{
		var r = 10;
		var x = Cos(i, r);
		var y = Sin(i, r);
		clonk->CreateParticle("Shockwave", x, y, Cos(i, r), Sin(i, r), 60, trailparticles, 2);
	}
}
示例#6
0
func ControlUseStart(object clonk, int x, int y)
{
	clonk->Sound("Objects::WallKit::Click");
	SetPreview(clonk,x,y);
	return true;
}