ramPyramidPrimitive::ramPyramidPrimitive(const ofMatrix4x4& mat, float size) { size *= 0.5; mesh.addVertex(ofVec3f(1, 1, 1) * size); mesh.addVertex(ofVec3f(-1, 1, -1) * size); mesh.addVertex(ofVec3f(-1, -1, 1) * size); mesh.addVertex(ofVec3f(1, -1, -1) * size); mesh.addTriangle(0, 1, 2); mesh.addTriangle(0, 2, 3); mesh.addTriangle(0, 3, 1); mesh.addTriangle(3, 2, 1); body = getWorld().addMesh(mesh, mat.getTranslation(), mat.getRotate().getEuler()); }
void ofQuaternion::set(const ofMatrix4x4& matrix) { *this = matrix.getRotate(); }
ramBoxPrimitive::ramBoxPrimitive(const ofMatrix4x4& mat, const ofVec3f& size) { body = getWorld().addBox(size, mat.getTranslation(), mat.getRotate().getEuler()); }
ramCylinderPrimitive::ramCylinderPrimitive(const ofMatrix4x4& mat, float radius, float height) { body = getWorld().addCylinder(radius, height * 0.5, mat.getTranslation(), mat.getRotate().getEuler()); }