void pathFactory::roundedRect(ofPath &p, float x_dim, float y_dim, float t_size){ ofRectangle r; r.setFromCenter(0,0, x_dim * t_size, y_dim * t_size); p.rectRounded(r, t_size/10); }
void ShapeContentRect::push(ofPath& path) { vector<ofPath::Command>& command = path.getCommands(); int command_count_prev = command.size(); path.rectRounded(pos_-size_/2.f, size_.x, size_.y, roundness_); command_count_ = command.size() - command_count_prev; }