bool overmapbuffer::has_horde(int const x, int const y, int const z) { for (auto const &m : overmap_buffer.monsters_at(x, y, z)) { if (m->horde) { return true; } } return false; }
bool overmapbuffer::has_horde( const int x, const int y, const int z ) { for( const auto &m : overmap_buffer.monsters_at( x, y, z ) ) { if( m->horde ) { return true; } } return false; }
int overmapbuffer::get_horde_size( const int x, const int y, const int z ) { int horde_size = 0; for( const auto &m : overmap_buffer.monsters_at( x, y, z ) ) { if( m->horde ) { if( !m->monsters.empty() ) { horde_size += m->monsters.size(); } else { // We don't know how large this will actually be, because // population "1" can still result in a zombie pack. // So we double the population as an estimate to make // hordes more likely to be visible on the overmap. horde_size += m->population * 2; } } } return horde_size; }