static  void
toStringWork    (pANTLR3_TREE_NODE_STREAM tns, pANTLR3_BASE_TREE p, pANTLR3_BASE_TREE stop, pANTLR3_STRING buf)
{

        ANTLR3_UINT32   n;
        ANTLR3_UINT32   c;

        if      (!p->isNilNode(p) )
        {
                pANTLR3_STRING  text;

                text    = p->toString(p);

                if  (text == NULL)
                {
                        text = tns->ctns->stringFactory->newRaw(tns->ctns->stringFactory);

                        text->addc      (text, ' ');
                        text->addi      (text, p->getType(p));
                }

                buf->appendS(buf, text);
        }

        if      (p == stop)
        {
                return;         /* Finished */
        }

        n = p->getChildCount(p);

        if      (n > 0 && ! p->isNilNode(p) )
        {
                buf->addc   (buf, ' ');
                buf->addi   (buf, ANTLR3_TOKEN_DOWN);
        }

        for     (c = 0; c<n ; c++)
        {
                pANTLR3_BASE_TREE   child;

                child = p->getChild(p, c);
                tns->toStringWork(tns, child, stop, buf);
        }

        if      (n > 0 && ! p->isNilNode(p) )
        {
                buf->addc   (buf, ' ');
                buf->addi   (buf, ANTLR3_TOKEN_UP);
        }
}
示例#2
0
pANTLR3_STRING emerson_printAST(pANTLR3_BASE_TREE tree, pANTLR3_UINT8* parserTokenNames)
{
  pANTLR3_STRING  string;
  ANTLR3_UINT32   i;
  ANTLR3_UINT32   n;
  pANTLR3_BASE_TREE   t;


  if(tree->children == NULL || tree->children->size(tree->children) == 0)
  {
      return	tree->toString(tree);
  }

  // THis is how you get a new string. The string is blank

  string = tree->strFactory->newRaw(tree->strFactory);

  if(tree->isNilNode(tree) == ANTLR3_FALSE)
  {
      string->append8	(string, "(");
      pANTLR3_COMMON_TOKEN token = tree->getToken(tree);
      ANTLR3_UINT32 type = token->type;

      string->append(string, (const char*)parserTokenNames[type]);
      string->append8(string, " ");
  }

  if(tree->children != NULL)
  {
      n = tree->children->size(tree->children);
      for	(i = 0; i < n; i++)
      {
          t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);

          if  (i > 0)
          {
              string->append8(string, " ");
          }
          string->appendS(string, emerson_printAST(t,parserTokenNames));
      }
  }

  if(tree->isNilNode(tree) == ANTLR3_FALSE)
  {
      string->append8(string,")");
  }

  return  string;
}
示例#3
0
/** Transform ^(nil x) to x 
 */
static	pANTLR3_BASE_TREE	
   rulePostProcessing	(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_TREE root)
{
    pANTLR3_BASE_TREE saveRoot;

    // Keep track of the root we are given. If it is a nilNode, then we
    // can reuse it rather than orphaning it!
    //
    saveRoot = root;

	if (root != NULL && root->isNilNode(root))
	{
		if	(root->getChildCount(root) == 0)
		{
			root = NULL;
		}
		else if	(root->getChildCount(root) == 1)
		{
			root = (pANTLR3_BASE_TREE)root->getChild(root, 0);
			root->setParent(root, NULL);
			root->setChildIndex(root, -1);

            // The root we were given was a nil node, wiht one child, which means it has
            // been abandoned and would be lost in the node factory. However
            // nodes can be flagged as resuable to prevent this terrible waste
            //
            saveRoot->reuse(saveRoot);
		}
	}

	return root;
}
static pANTLR3_STRING
toStringTree	(pANTLR3_BASE_TREE tree)
{
	pANTLR3_STRING  string;
	ANTLR3_UINT32   i;
	ANTLR3_UINT32   n;
	pANTLR3_BASE_TREE   t;

	if	(tree->children == NULL || tree->children->size(tree->children) == 0)
	{
		return	tree->toString(tree);
	}

	/* Need a new string with nothing at all in it.
	*/
	string	= tree->strFactory->newRaw(tree->strFactory);

	if	(tree->isNilNode(tree) == ANTLR3_FALSE)
	{
		string->append8	(string, "(");
		string->appendS	(string, tree->toString(tree));
		string->append8	(string, " ");
	}
	if	(tree->children != NULL)
	{
		n = tree->children->size(tree->children);

		for	(i = 0; i < n; i++)
		{   
			t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);

			if  (i > 0)
			{
				string->append8(string, " ");
			}
			string->appendS(string, t->toStringTree(t));
		}
	}
	if	(tree->isNilNode(tree) == ANTLR3_FALSE)
	{
		string->append8(string,")");
	}

	return  string;
}
示例#5
0
static pANTLR3_STRING	    toString			(pANTLR3_BASE_TREE tree)
{
	if  (tree->isNilNode(tree) == ANTLR3_TRUE)
	{
		pANTLR3_STRING  nilNode;

		nilNode	= tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3);

		return nilNode;
	}

	return	((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token);
}
/** If oldRoot is a nil root, just copy or move the children to newRoot.
 *  If not a nil root, make oldRoot a child of newRoot.
 *
 * \code
 *    old=^(nil a b c), new=r yields ^(r a b c)
 *    old=^(a b c), new=r yields ^(r ^(a b c))
 * \endcode
 *
 *  If newRoot is a nil-rooted single child tree, use the single
 *  child as the new root node.
 *
 * \code
 *    old=^(nil a b c), new=^(nil r) yields ^(r a b c)
 *    old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
 * \endcode
 *
 *  If oldRoot was null, it's ok, just return newRoot (even if isNilNode).
 *
 * \code
 *    old=null, new=r yields r
 *    old=null, new=^(nil r) yields ^(nil r)
 * \endcode
 *
 *  Return newRoot.  Throw an exception if newRoot is not a
 *  simple node or nil root with a single child node--it must be a root
 *  node.  If newRoot is <code>^(nil x)</endcode> return x as newRoot.
 *
 *  Be advised that it's ok for newRoot to point at oldRoot's
 *  children; i.e., you don't have to copy the list.  We are
 *  constructing these nodes so we should have this control for
 *  efficiency.
 */
static	pANTLR3_BASE_TREE	
becomeRoot	(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_TREE newRootTree, pANTLR3_BASE_TREE oldRootTree)
{
	/* Protect against tree rewrites if we are in some sort of error
	 * state, but have tried to recover. In C we can end up with a null pointer
	 * for a tree that was not produced.
	 */
	if	(newRootTree == NULL)
	{
		return	oldRootTree;
	}

	/* root is just the new tree as is if there is no
	 * current root tree.
	 */
	if	(oldRootTree == NULL)
	{
		return	newRootTree;
	}

	/* Produce ^(nil real-node)
	 */
	if	(newRootTree->isNilNode(newRootTree))
	{
		if	(newRootTree->getChildCount(newRootTree) > 1)
		{
			/* TODO: Handle tree exceptions 
			 */
			ANTLR3_FPRINTF(stderr, "More than one node as root! TODO: Create tree exception hndling\n");
			return newRootTree;
		}

		/* The new root is the first child
		 */
		newRootTree = newRootTree->getChild(newRootTree, 0);
	}

	/* Add old root into new root. addChild takes care of the case where oldRoot
	 * is a flat list (nill rooted tree). All children of oldroot are added to
	 * new root.
	 */
	newRootTree->addChild(newRootTree, oldRootTree);

	/* Always returns new root structure
	 */
	return	newRootTree;

}
/** Transform ^(nil x) to x 
 */
static	pANTLR3_BASE_TREE	
   rulePostProcessing	(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_TREE root)
{
	if (root != NULL && root->isNilNode(root))
	{
		if	(root->getChildCount(root) == 0)
		{
			root = NULL;
		}
		else if	(root->getChildCount(root) == 1)
		{
			root = root->getChild(root, 0);
			root->setParent(root, NULL);
			root->setChildIndex(root, -1);
		}
	}

	return root;
}
示例#8
0
static	ANTLR3_BOOLEAN
isNilNode					(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_TREE t)
{
	return t->isNilNode(t);
}
示例#9
0
/** If oldRoot is a nil root, just copy or move the children to newRoot.
 *  If not a nil root, make oldRoot a child of newRoot.
 *
 * \code
 *    old=^(nil a b c), new=r yields ^(r a b c)
 *    old=^(a b c), new=r yields ^(r ^(a b c))
 * \endcode
 *
 *  If newRoot is a nil-rooted single child tree, use the single
 *  child as the new root node.
 *
 * \code
 *    old=^(nil a b c), new=^(nil r) yields ^(r a b c)
 *    old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
 * \endcode
 *
 *  If oldRoot was null, it's ok, just return newRoot (even if isNilNode).
 *
 * \code
 *    old=null, new=r yields r
 *    old=null, new=^(nil r) yields ^(nil r)
 * \endcode
 *
 *  Return newRoot.  Throw an exception if newRoot is not a
 *  simple node or nil root with a single child node--it must be a root
 *  node.  If newRoot is <code>^(nil x)</endcode> return x as newRoot.
 *
 *  Be advised that it's ok for newRoot to point at oldRoot's
 *  children; i.e., you don't have to copy the list.  We are
 *  constructing these nodes so we should have this control for
 *  efficiency.
 */
static	pANTLR3_BASE_TREE	
becomeRoot	(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_TREE newRootTree, pANTLR3_BASE_TREE oldRootTree)
{
    pANTLR3_BASE_TREE saveRoot;

	/* Protect against tree rewrites if we are in some sort of error
	 * state, but have tried to recover. In C we can end up with a null pointer
	 * for a tree that was not produced.
	 */
	if	(newRootTree == NULL)
	{
		return	oldRootTree;
	}

	/* root is just the new tree as is if there is no
	 * current root tree.
	 */
	if	(oldRootTree == NULL)
	{
		return	newRootTree;
	}

	/* Produce ^(nil real-node)
	 */
	if	(newRootTree->isNilNode(newRootTree))
	{
		if	(newRootTree->getChildCount(newRootTree) > 1)
		{
			/* TODO: Handle tree exceptions 
			 */
			ANTLR3_FPRINTF(stderr, "More than one node as root! TODO: Create tree exception handling\n");
			return newRootTree;
		}

		/* The new root is the first child, keep track of the original newRoot
         * because if it was a Nil Node, then we can reuse it now.
		 */
        saveRoot    = newRootTree;
		newRootTree = (pANTLR3_BASE_TREE)newRootTree->getChild(newRootTree, 0);

        // Reclaim the old nilNode()
        //
        saveRoot->reuse(saveRoot);
	}

	/* Add old root into new root. addChild takes care of the case where oldRoot
	 * is a flat list (nill rooted tree). All children of oldroot are added to
	 * new root.
	 */
	newRootTree->addChild(newRootTree, oldRootTree);

    // If the oldroot tree was a nil node, then we know at this point
    // it has become orphaned by the rewrite logic, so we tell it to do
    // whatever it needs to do to be reused.
    //
    if  (oldRootTree->isNilNode(oldRootTree))
    {
        // We have taken an old Root Tree and appended all its children to the new
        // root. In addition though it was a nil node, which means the generated code
        // will not reuse it again, so we will reclaim it here. First we want to zero out
        // any pointers it was carrying around. We are just the baseTree handler so we
        // don't know necessarilly know how to do this for the real node, we just ask the tree itself
        // to do it.
        //
        oldRootTree->reuse(oldRootTree);
    }
	/* Always returns new root structure
	 */
	return	newRootTree;

}
示例#10
0
/// Delete children from start to stop and replace with t even if t is
/// a list (nil-root tree). Num of children can increase or decrease.
/// For huge child lists, inserting children can force walking rest of
/// children to set their child index; could be slow.
///
static void					
replaceChildren		(pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE newTree)
{
	ANTLR3_INT32	replacingHowMany;		// How many nodes will go away
	ANTLR3_INT32	replacingWithHowMany;	// How many nodes will replace them
	ANTLR3_INT32	numNewChildren;			// Tracking variable
	ANTLR3_INT32	delta;					// Difference in new vs existing count

	ANTLR3_INT32	i;
	ANTLR3_INT32	j;

	pANTLR3_VECTOR	newChildren;			// Iterator for whatever we are going to add in
	ANTLR3_BOOLEAN	freeNewChildren;		// Whether we created the iterator locally or reused it

	if	(parent->children == NULL)
	{
		ANTLR3_FPRINTF(stderr, "replaceChildren call: Indexes are invalid; no children in list for %s", parent->getText(parent)->chars);
		return;
	}

	// Either use the existing list of children in the supplied nil node, or build a vector of the
	// tree we were given if it is not a nil node, then we treat both situations exactly the same
	//
	if	(newTree->isNilNode(newTree))
	{
		newChildren = newTree->children;
		freeNewChildren = ANTLR3_FALSE;		// We must NO free this memory
	}
	else
	{
		newChildren = antlr3VectorNew(1);
		if	(newChildren == NULL)
		{
			ANTLR3_FPRINTF(stderr, "replaceChildren: out of memory!!");
			exit(1);
		}
		newChildren->add(newChildren, (void *)newTree, NULL);

		freeNewChildren = ANTLR3_TRUE;		// We must free this memory
	}

	// Initialize
	//
	replacingHowMany		= stopChildIndex - startChildIndex + 1;
	replacingWithHowMany	= newChildren->size(newChildren);
	delta					= replacingHowMany - replacingWithHowMany;
	numNewChildren			= newChildren->size(newChildren);

	// If it is the same number of nodes, then do a direct replacement
	//
	if	(delta == 0)
	{
		pANTLR3_BASE_TREE	child;

		// Same number of nodes
		//
		j	= 0;
		for	(i = startChildIndex; i <= stopChildIndex; i++)
		{
			child = (pANTLR3_BASE_TREE) newChildren->get(newChildren, j);
			parent->children->set(parent->children, i, child, NULL, ANTLR3_FALSE);
			child->setParent(child, parent);
			child->setChildIndex(child, i);
		}
	}
	else if (delta > 0)
	{
		ANTLR3_UINT32	indexToDelete;

		// Less nodes than there were before
		// reuse what we have then delete the rest
		//
		for	(j = 0; j < numNewChildren; j++)
		{
			parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
		}

		// We just delete the same index position until done
		//
		indexToDelete = startChildIndex + numNewChildren;

		for	(j = indexToDelete; j <= (ANTLR3_INT32)stopChildIndex; j++)
		{
			parent->children->remove(parent->children, indexToDelete);
		}

		parent->freshenPACIndexes(parent, startChildIndex);
	}
	else
	{
		ANTLR3_UINT32 numToInsert;

		// More nodes than there were before
		// Use what we can, then start adding
		//
		for	(j = 0; j < replacingHowMany; j++)
		{
			parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
		}

		numToInsert = replacingWithHowMany - replacingHowMany;

		for	(j = replacingHowMany; j < replacingWithHowMany; j++)
		{
			parent->children->add(parent->children, newChildren->get(newChildren, j), NULL);
		}

		parent->freshenPACIndexes(parent, startChildIndex);
	}

	if	(freeNewChildren == ANTLR3_TRUE)
	{
		ANTLR3_FREE(newChildren->elements);
		newChildren->elements = NULL;
		newChildren->size = 0;
		ANTLR3_FREE(newChildren);		// Will not free the nodes
	}
}
示例#11
0
void	    
addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child)
{
	ANTLR3_UINT32   n;
	ANTLR3_UINT32   i;

	if	(child == NULL)
	{
		return;
	}

	if	(child->isNilNode(child) == ANTLR3_TRUE)
	{
		if  (child->children != NULL && child->children == tree->children)
		{
			// TODO: Change to exception rather than ANTLR3_FPRINTF?
			//
			ANTLR3_FPRINTF(stderr, "ANTLR3: An attempt was made to add a child list to itself!\n");
			return;
		}

        // Add all of the children's children to this list
        //
        if (child->children != NULL)
        {
            if (tree->children == NULL)
            {
                // We are build ing the tree structure here, so we need not
                // worry about duplication of pointers as the tree node
                // factory will only clean up each node once. So we just
                // copy in the child's children pointer as the child is
                // a nil node (has not root itself).
                //
                tree->children = child->children;
                child->children = NULL;
                freshenPACIndexesAll(tree);
                
            }
            else
            {
                // Need to copy the children
                //
                n = child->children->size(child->children);

                for (i = 0; i < n; i++)
                {
                    pANTLR3_BASE_TREE entry;
                    entry = child->children->get(child->children, i);

                    // ANTLR3 lists can be sparse, unlike Array Lists
                    //
                    if (entry != NULL)
                    {
                        tree->children->add(tree->children, entry, (void (ANTLR3_CDECL *) (void *))child->free);
                    }
                }
            }
		}
	}
	else
	{
		// Tree we are adding is not a Nil and might have children to copy
		//
		if  (tree->children == NULL)
		{
			// No children in the tree we are adding to, so create a new list on
			// the fly to hold them.
			//
			tree->createChildrenList(tree);
		}

		tree->children->add(tree->children, child, (void (ANTLR3_CDECL *)(void *))child->free);
		
	}
}