s3eWwiseResult s3eWwiseSoundEnginePostTriggerNamed(const char* in_pszTrigger, s3eWwiseGameObjectID in_gameObjectID) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[26] func: s3eWwiseSoundEnginePostTriggerNamed")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEnginePostTriggerNamed(in_pszTrigger, in_gameObjectID); #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }
s3eWwiseResult s3eWwiseSoundEnginePostTriggerNamed(const char* in_pszTrigger, s3eWwiseGameObjectID in_gameObjectID) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[25] func: s3eWwiseSoundEnginePostTriggerNamed")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef __mips // For MIPs platform we do not have asm code for stack switching // implemented. So we make LoaderCallStart call manually to set GlobalLock s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEnginePostTriggerNamed(in_pszTrigger, in_gameObjectID); #ifdef __mips s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }