inline void generate_mipmaps_1d ( texture_type & Texture, fetch_func Fetch, write_func Write, typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer, typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace, typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel, filter Min ) { typedef typename detail::interpolate<sampler_value_type>::type interpolate_type; typedef typename texture_type::texelcoord_type texelcoord_type; typedef typename texture_type::size_type size_type; typedef typename texelcoord_type::value_type component_type; typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, samplecoord_type, fetch_func, texel_type>::filterFunc filter_func; filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_1D, texture_type, interpolate_type, samplecoord_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false); GLI_ASSERT(Filter); for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer) for(size_type Face = BaseFace; Face <= MaxFace; ++Face) for(size_type Level = BaseLevel; Level < MaxLevel; ++Level) { texelcoord_type const& DimDst = Texture.dimensions(Level + 1); samplecoord_type const& Scale = samplecoord_type(1) / samplecoord_type(max(DimDst - texelcoord_type(1), texelcoord_type(1))); for(component_type i = 0; i < DimDst.x; ++i) { samplecoord_type const& SamplePosition(samplecoord_type(static_cast<typename samplecoord_type::value_type>(i)) * Scale); texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0)); Write(Texture, texelcoord_type(i), Layer, Face, Level + 1, Texel); } } }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { size_type const LevelIndex = static_cast<size_type>(Level); coord_type const & Coord = make_coord_linear(Texture.dimensions(LevelIndex), SampleCoordWrap); texel_type const & Texel000 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelFloor.t, Coord.TexelFloor.p), Layer, Face, LevelIndex); texel_type const & Texel100 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelFloor.t, Coord.TexelFloor.p), Layer, Face, LevelIndex); texel_type const & Texel110 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelCeil.t, Coord.TexelFloor.p), Layer, Face, LevelIndex); texel_type const & Texel010 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelCeil.t, Coord.TexelFloor.p), Layer, Face, LevelIndex); texel_type const & Texel001 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelFloor.t, Coord.TexelCeil.p), Layer, Face, LevelIndex); texel_type const & Texel101 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelFloor.t, Coord.TexelCeil.p), Layer, Face, LevelIndex); texel_type const & Texel111 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelCeil.t, Coord.TexelCeil.p), Layer, Face, LevelIndex); texel_type const & Texel011 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelCeil.t, Coord.TexelCeil.p), Layer, Face, LevelIndex); texel_type const ValueA(mix(Texel000, Texel100, Coord.Blend.s)); texel_type const ValueB(mix(Texel010, Texel110, Coord.Blend.s)); texel_type const ValueC(mix(Texel001, Texel101, Coord.Blend.s)); texel_type const ValueD(mix(Texel011, Texel111, Coord.Blend.s)); texel_type const ValueE(mix(ValueA, ValueB, Coord.Blend.t)); texel_type const ValueF(mix(ValueC, ValueD, Coord.Blend.t)); return mix(ValueE, ValueF, Coord.Blend.p); }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { size_type const LevelIndex = static_cast<typename texture_type::size_type>(Level); coord_type const & Coord = make_coord_linear_border(Texture.dimensions(LevelIndex), SampleCoordWrap); texel_type Texel00(BorderColor); if(Coord.UseTexelFloor.s && Coord.UseTexelFloor.t) Texel00 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelFloor.t), Layer, Face, LevelIndex); texel_type Texel10(BorderColor); if(Coord.UseTexelCeil.s && Coord.UseTexelFloor.t) Texel10 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelFloor.t), Layer, Face, LevelIndex); texel_type Texel11(BorderColor); if(Coord.UseTexelCeil.s && Coord.UseTexelCeil.t) Texel11 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s, Coord.TexelCeil.t), Layer, Face, LevelIndex); texel_type Texel01(BorderColor); if(Coord.UseTexelFloor.s && Coord.UseTexelCeil.t) Texel01 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s, Coord.TexelCeil.t), Layer, Face, LevelIndex); texel_type const ValueA(mix(Texel00, Texel10, Coord.Blend.s)); texel_type const ValueB(mix(Texel01, Texel11, Coord.Blend.s)); return mix(ValueA, ValueB, Coord.Blend.t); }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { size_type const LevelIndex = static_cast<size_type>(Level); samplecoord_type const TexelLast(samplecoord_type(Texture.dimensions(LevelIndex)) - samplecoord_type(1)); texelcoord_type const TexelCoord = texelcoord_type(round(SampleCoordWrap * TexelLast)); return Fetch(Texture, TexelCoord, Layer, Face, LevelIndex); }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { size_type const LevelIndex = static_cast<size_type>(Level); coord_type const & Coord = make_coord_linear(Texture.dimensions(LevelIndex), SampleCoordWrap); texel_type const Texel0 = Fetch(Texture, texelcoord_type(Coord.TexelFloor.s), Layer, Face, LevelIndex); texel_type const Texel1 = Fetch(Texture, texelcoord_type(Coord.TexelCeil.s), Layer, Face, LevelIndex); return mix(Texel0, Texel1, Coord.Blend.s); }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { size_type const LevelIndex = static_cast<size_type>(Level); texelcoord_type const TexelDim(Texture.dimensions(LevelIndex)); samplecoord_type const TexelLast(samplecoord_type(TexelDim) - samplecoord_type(1)); texelcoord_type const TexelCoord = texelcoord_type(round(SampleCoordWrap * TexelLast)); typename texelcoord_type::bool_type const UseTexelCoord = in_interval(TexelCoord, texelcoord_type(0), TexelDim - 1); texel_type Texel(BorderColor); if(all(UseTexelCoord)) Texel = Fetch(Texture, TexelCoord, Layer, Face, LevelIndex); return Texel; }