示例#1
0
文件: chance32.cpp 项目: Fulg/mame
UINT32 chance32_state::screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#2
0
UINT32 pkscram_state::screen_update_pkscramble(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(bitmap, cliprect, 0,0);
	m_md_tilemap->draw(bitmap, cliprect, 0,0);
	m_fg_tilemap->draw(bitmap, cliprect, 0,0);
	return 0;
}
示例#3
0
UINT32 fresh_state::screen_update_fresh(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_2_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#4
0
UINT32 cultures_state::screen_update_cultures(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int attr;

	// tilemaps attributes
	attr = (m_bg0_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg0_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg0_tilemap->set_flip(attr);

	attr = (m_bg1_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg1_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg1_tilemap->set_flip(attr);

	attr = (m_bg2_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg2_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg2_tilemap->set_flip(attr);

	// tilemaps scrolls
	m_bg0_tilemap->set_scrollx(0, (m_bg0_regs_x[2] << 8) + m_bg0_regs_x[0]);
	m_bg1_tilemap->set_scrollx(0, (m_bg1_regs_x[2] << 8) + m_bg1_regs_x[0]);
	m_bg2_tilemap->set_scrollx(0, (m_bg2_regs_x[2] << 8) + m_bg2_regs_x[0]);
	m_bg0_tilemap->set_scrolly(0, (m_bg0_regs_y[2] << 8) + m_bg0_regs_y[0]);
	m_bg1_tilemap->set_scrolly(0, (m_bg1_regs_y[2] << 8) + m_bg1_regs_y[0]);
	m_bg2_tilemap->set_scrolly(0, (m_bg2_regs_y[2] << 8) + m_bg2_regs_y[0]);

	m_bg2_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_bg0_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_bg1_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#5
0
UINT32 lbeach_state::screen_update_lbeach(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	// draw bg layer (road)
	m_bg_tilemap->set_scrolly(0, *m_scroll_y);
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	// check collision
	int sprite_code = *m_sprite_code & 0xf;
	int sprite_x = *m_sprite_x * 2 - 4;
	int sprite_y = 160;

	m_colmap_car.fill(0, cliprect);
	m_gfxdecode->gfx(2)->transpen(m_palette,m_colmap_car,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);
	bitmap_ind16 &fg_bitmap = m_fg_tilemap->pixmap();

	m_collision_bg_car = 0;
	m_collision_fg_car = 0;

	for (int y = sprite_y; y < (sprite_y + 16); y++)
	{
		for (int x = sprite_x; x < (sprite_x + 16) && cliprect.contains(x, y); x++)
		{
			m_collision_bg_car |= (bitmap.pix16(y, x) & m_colmap_car.pix16(y, x) & 1);
			m_collision_fg_car |= (fg_bitmap.pix16(y, x) & m_colmap_car.pix16(y, x) & 1);
		}
	}

	// draw fg layer (tiles)
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	// draw player car
	m_gfxdecode->gfx(2)->transpen(m_palette,bitmap,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);

	return 0;
}
示例#6
0
UINT32 dunhuang_state::screen_update_dunhuang(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int layers_ctrl = -1;

#if DUNHUANG_DEBUG
if (machine().input().code_pressed(KEYCODE_Z))
{
	int msk = 0;
	if (machine().input().code_pressed(KEYCODE_Q))  msk |= 1;
	if (machine().input().code_pressed(KEYCODE_W))  msk |= 2;
	if (msk != 0) layers_ctrl &= msk;
}
#endif

	bitmap.fill(m_palette->black_pen(), cliprect);

	switch (m_layers)
	{
		case 0x04:  // girl select: bg over fg
			if (layers_ctrl & 2)    m_tmap2->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
			if (layers_ctrl & 1)    m_tmap->draw(screen, bitmap, cliprect, 0, 0);
			break;
		case 0x05:  // dips: must hide fg
			if (layers_ctrl & 1)    m_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
			break;
		case 0x07:  // game,demo: fg over bg
		default:
			if (layers_ctrl & 1)    m_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
			if (layers_ctrl & 2)    m_tmap2->draw(screen, bitmap, cliprect, 0, 0);
			break;
	}

	return 0;
}
示例#7
0
UINT32 majorpkr_state::screen_update_majorpkr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0);

	return 0;
}
示例#8
0
文件: drtomy.cpp 项目: qwijibo/mame
uint32_t drtomy_state::screen_update_drtomy(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_tilemap_bg->draw(screen, bitmap, cliprect, 0, 0);
	m_tilemap_fg->draw(screen, bitmap, cliprect, 0, 0);
	draw_sprites(bitmap, cliprect);
	return 0;
}
示例#9
0
uint32_t quizpun2_state::screen_update_quizpun2(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int layers_ctrl = -1;

#ifdef MAME_DEBUG
	if (machine().input().code_pressed(KEYCODE_Z))
	{
		int msk = 0;
		if (machine().input().code_pressed(KEYCODE_Q))  msk |= 1;
		if (machine().input().code_pressed(KEYCODE_W))  msk |= 2;
		if (msk != 0) layers_ctrl &= msk;
	}
#endif

	int bg_scroll = (m_scroll & 0x3) >> 0;
	int fg_scroll = (m_scroll & 0xc) >> 2;

	m_bg_tmap->set_scrolly(0, bg_scroll * 0x100);
	m_fg_tmap->set_scrolly(0, fg_scroll * 0x100);

	if (layers_ctrl & 1)    m_bg_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	else                    bitmap.fill(m_palette->black_pen(), cliprect);

	if (layers_ctrl & 2)    m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0);

//  popmessage("BG: %x FG: %x", bg_scroll, fg_scroll);

	return 0;
}
示例#10
0
UINT32 skylncr_state::screen_update_skylncr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int i;

	bitmap.fill(0, cliprect);
	m_reel_1_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	// are these hardcoded, or registers?
	const rectangle visible1(0*8, (20+48)*8-1,  4*8,  (4+7)*8-1);
	const rectangle visible2(0*8, (20+48)*8-1, 12*8, (12+7)*8-1);
	const rectangle visible3(0*8, (20+48)*8-1, 20*8, (20+7)*8-1);

	for (i= 0;i < 64;i++)
	{
		m_reel_2_tilemap->set_scrolly(i, m_reelscroll2[i]);
		m_reel_3_tilemap->set_scrolly(i, m_reelscroll3[i]);
		m_reel_4_tilemap->set_scrolly(i, m_reelscroll4[i]);
	}

	m_reel_2_tilemap->draw(screen, bitmap, visible1, 0, 0);
	m_reel_3_tilemap->draw(screen, bitmap, visible2, 0, 0);
	m_reel_4_tilemap->draw(screen, bitmap, visible3, 0, 0);


	m_tmap->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
示例#11
0
文件: joystand.c 项目: j105rob/mame
UINT32 joystand_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
{
	int layers_ctrl = -1;

#ifdef MAME_DEBUG
	if (machine().input().code_pressed(KEYCODE_Z))
	{
		int msk = 0;
		if (machine().input().code_pressed(KEYCODE_Q))  msk |= 1;
		if (machine().input().code_pressed(KEYCODE_W))  msk |= 2;
		if (machine().input().code_pressed(KEYCODE_A))  msk |= 4;
		if (machine().input().code_pressed(KEYCODE_S))  msk |= 8;
		if (msk != 0) layers_ctrl &= msk;
	}
#endif

	m_bg1_tmap->set_scrollx(0, 0);
	m_bg1_tmap->set_scrolly(0, 0);

	m_bg2_tmap->set_scrollx(0, m_scroll[0] - 0xa);
	m_bg2_tmap->set_scrolly(0, m_scroll[1]);

	draw_bg15_tilemap();
		
	bitmap.fill(m_palette->black_pen(), cliprect);
	if (layers_ctrl & 4)	copybitmap_trans(bitmap, m_bg15_bitmap[0], 0, 0, 1, 0, cliprect, BG15_TRANSPARENT);
	if (layers_ctrl & 8)	copybitmap_trans(bitmap, m_bg15_bitmap[1], 0, 0, 0, 0, cliprect, BG15_TRANSPARENT);
	if (layers_ctrl & 1)	m_bg1_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 2)	m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);

	popmessage("S0: %04X S1: %04X EN: %04X OUT: %04X", m_scroll[0], m_scroll[1], m_enable[0], m_outputs[0]);
	return 0;
}
示例#12
0
文件: galaxi.cpp 项目: bradhugh/mame
UINT32 galaxi_state::screen_update_galaxi(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg3_tmap->set_scrollx(m_bg3_xscroll);
	m_bg3_tmap->set_scrolly(m_bg3_yscroll);

	int layers_ctrl = -1;

#ifdef MAME_DEBUG
	if (machine().input().code_pressed(KEYCODE_R))  // remapped due to inputs changes.
	{
		int msk = 0;
		if (machine().input().code_pressed(KEYCODE_T))  msk |= 1;
		if (machine().input().code_pressed(KEYCODE_Y))  msk |= 2;
		if (machine().input().code_pressed(KEYCODE_U))  msk |= 4;
		if (machine().input().code_pressed(KEYCODE_I))  msk |= 8;
		if (machine().input().code_pressed(KEYCODE_O))  msk |= 16;
		if (msk != 0) layers_ctrl &= msk;
	}
#endif


	if (layers_ctrl & 1)    m_bg1_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	else                bitmap.fill(m_palette->black_pen(), cliprect);
	if (layers_ctrl & 2)    m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 4)    m_bg3_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 8)    m_bg4_tmap->draw(screen, bitmap, cliprect, 0, 0);

	if (layers_ctrl & 16)   m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#13
0
文件: chanbara.c 项目: richard42/mame
UINT32 chanbara_state::screen_update_chanbara(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
    m_bg2_tilemap->set_scrolly(0, m_scroll | (m_scrollhi << 8));
    m_bg2_tilemap->draw(screen, bitmap, cliprect, 0, 0);
    draw_sprites(bitmap, cliprect);
    m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
    return 0;
}
示例#14
0
UINT32 mil4000_state::screen_update_mil4000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0);
	m_sc1_tilemap->draw(screen, bitmap, cliprect, 0,0);
	m_sc2_tilemap->draw(screen, bitmap, cliprect, 0,0);
	m_sc3_tilemap->draw(screen, bitmap, cliprect, 0,0);
	return 0;
}
示例#15
0
UINT32 pzletime_state::screen_update_pzletime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int count;
	int y, x;

	bitmap.fill(machine().pens[0], cliprect); //bg pen

	m_txt_tilemap->set_scrolly(0, m_tilemap_regs[0] - 3);
	m_txt_tilemap->set_scrollx(0, m_tilemap_regs[1]);

	m_mid_tilemap->set_scrolly(0, m_tilemap_regs[2] - 3);
	m_mid_tilemap->set_scrollx(0, m_tilemap_regs[3] - 7);

	if (m_video_regs[2] & 1)
	{
		count = 0;

		for (y = 255; y >= 0; y--)
		{
			for (x = 0; x < 512; x++)
			{
				if (m_bg_videoram[count] & 0x8000)
					bitmap.pix16((y - 18) & 0xff, (x - 32) & 0x1ff) = 0x300 + (m_bg_videoram[count] & 0x7fff);

				count++;
			}
		}
	}

	m_mid_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	{
		UINT16 *spriteram = m_spriteram;
		int offs, spr_offs, colour, sx, sy;

		for(offs = 0; offs < 0x2000 / 2; offs += 4)
		{
			if(spriteram[offs + 0] == 8)
				break;

			spr_offs = spriteram[offs + 3] & 0x0fff;
			sy = 0x200 - (spriteram[offs + 0] & 0x1ff) - 35;
			sx = (spriteram[offs + 1] & 0x1ff) - 30;
			colour = (spriteram[offs + 0] & 0xf000) >> 12;

			// is spriteram[offs + 0] & 0x200 flipy? it's always set

			drawgfx_transpen(bitmap, cliprect, machine().gfx[1], spr_offs, colour, 0, 1, sx, sy, 0);
		}
	}

	m_txt_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	if ((screen.frame_number() % 16) != 0)
		m_txt_tilemap->draw(screen, bitmap, cliprect, 1, 0);

	return 0;
}
示例#16
0
UINT32 cabaret_state::screen_update_cabaret(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(get_black_pen(machine()), cliprect);

	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#17
0
uint32_t cabaret_state::screen_update_cabaret(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(m_palette->black_pen(), cliprect);

	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
示例#18
0
UINT32 safarir_state::screen_update_safarir(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{

	m_bg_tilemap->set_scrollx(0, *m_bg_scroll);

	m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(bitmap, cliprect, 0, 0);

	return 0;
}
示例#19
0
文件: supduck.cpp 项目: qwijibo/mame
uint32_t supduck_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(m_palette->black_pen(), cliprect);

	m_back_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_fore_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	m_spritegen->draw_sprites(bitmap, cliprect, m_gfxdecode, 3, m_spriteram->buffer(), m_spriteram->bytes(), flip_screen(), 1 );

	m_text_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
示例#20
0
文件: witch.cpp 项目: Robbbert/store1
uint32_t witch_state::screen_update_witch(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_gfx1_tilemap->set_scrollx(0, m_scrollx-7 ); //offset to have it aligned with the sprites
	m_gfx1_tilemap->set_scrolly(0, m_scrolly+8 );



	m_gfx1_tilemap->draw(screen, bitmap, cliprect, 0,0);
	m_gfx0a_tilemap->draw(screen, bitmap, cliprect, 0,0);
	draw_sprites(bitmap, cliprect);
	m_gfx0b_tilemap->draw(screen, bitmap, cliprect, 0,0);
	return 0;
}
示例#21
0
uint32_t stuntair_state::screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->set_scrollx(0, m_bg_xscroll);

	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER0);

	draw_sprites(bitmap, cliprect);

	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER1|TILEMAP_DRAW_OPAQUE);

	return 0;
}
示例#22
0
文件: calorie.cpp 项目: MASHinfo/mame
uint32_t calorie_state::screen_update_calorie(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int x;

	if (m_bg_bank & 0x10)
	{
		m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
		m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	}
	else
	{
		m_fg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	}


	for (x = 0x400; x >= 0; x -= 4)
	{
		int xpos, ypos, tileno, color, flipx, flipy;

		tileno = m_sprites[x + 0];
		color = m_sprites[x + 1] & 0x0f;
		flipx = m_sprites[x + 1] & 0x40;
		flipy = 0;
		ypos = 0xff - m_sprites[x + 2];
		xpos = m_sprites[x + 3];

		if (flip_screen())
		{
			if (m_sprites[x + 1] & 0x10)
				ypos = 0xff - ypos + 32;
			else
				ypos = 0xff - ypos + 16;

			xpos = 0xff - xpos - 16;
			flipx = !flipx;
			flipy = !flipy;
		}

		if (m_sprites[x + 1] & 0x10)
		{
				/* 32x32 sprites */
			m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, tileno | 0x40, color, flipx, flipy, xpos, ypos - 31, 0);
		}
		else
		{
			/* 16x16 sprites */
			m_gfxdecode->gfx(2)->transpen(bitmap,cliprect, tileno, color, flipx, flipy, xpos, ypos - 15, 0);
		}
	}
	return 0;
}
示例#23
0
UINT32 chance32_state::screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{

	/* TODO: wtf? */
	m_bg_tilemap->set_scrollx(0, 352);
	m_bg_tilemap->set_scrolly(0, 160);
	m_fg_tilemap->set_scrollx(0, 352);
	m_fg_tilemap->set_scrolly(0, 160);

	m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(bitmap, cliprect, 0, 0);

	return 0;
}
示例#24
0
UINT32 bestleag_state::screen_update_bestleaw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->set_scrollx(0,m_vregs[0x08/2]);
	m_bg_tilemap->set_scrolly(0,m_vregs[0x0a/2]);
	m_tx_tilemap->set_scrollx(0,m_vregs[0x00/2]);
	m_tx_tilemap->set_scrolly(0,m_vregs[0x02/2]);
	m_fg_tilemap->set_scrollx(0,m_vregs[0x04/2]);
	m_fg_tilemap->set_scrolly(0,m_vregs[0x06/2]);

	m_bg_tilemap->draw(bitmap, cliprect, 0,0);
	m_fg_tilemap->draw(bitmap, cliprect, 0,0);
	draw_sprites(bitmap,cliprect);
	m_tx_tilemap->draw(bitmap, cliprect, 0,0);
	return 0;
}
示例#25
0
UINT32 igs_m027_state::screen_update_igs_majhong(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	//??????????
	bitmap.fill(get_black_pen(machine()), cliprect);

	//??????
	m_igs_bg_tilemap->draw(bitmap, cliprect, 0,0);

	//CG??????

	//??????
	m_igs_tx_tilemap->draw(bitmap, cliprect, 0,0);
	//fprintf(stdout,"Video UPDATE OK!\n");
	return 0;
}
示例#26
0
uint32_t sbowling_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(0x18, cliprect);
	m_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	copybitmap_trans(bitmap, *m_tmpbitmap, 0, 0, 0, 0, cliprect, m_color_prom_address);
	return 0;
}
示例#27
0
UINT32 mgolf_state::screen_update_mgolf(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
    int i;

    /* draw playfield */
    m_bg_tilemap->draw(bitmap, cliprect, 0, 0);

    /* draw sprites */
    for (i = 0; i < 2; i++)
    {
        drawgfx_transpen(bitmap, cliprect, machine().gfx[1],
                         m_video_ram[0x399 + 4 * i],
                         i,
                         0, 0,
                         m_video_ram[0x390 + 2 * i] - 7,
                         m_video_ram[0x398 + 4 * i] - 16, 0);

        drawgfx_transpen(bitmap, cliprect, machine().gfx[1],
                         m_video_ram[0x39b + 4 * i],
                         i,
                         0, 0,
                         m_video_ram[0x390 + 2 * i] - 15,
                         m_video_ram[0x39a + 4 * i] - 16, 0);
    }
    return 0;
}
示例#28
0
文件: mgolf.c 项目: hstampfl/mame
UINT32 mgolf_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int i;

	/* draw playfield */
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	/* draw sprites */
	for (i = 0; i < 2; i++)
	{
		m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
			m_video_ram[0x399 + 4 * i],
			i,
			0, 0,
			m_video_ram[0x390 + 2 * i] - 7,
			m_video_ram[0x398 + 4 * i] - 16, 0);

		m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
			m_video_ram[0x39b + 4 * i],
			i,
			0, 0,
			m_video_ram[0x390 + 2 * i] - 15,
			m_video_ram[0x39a + 4 * i] - 16, 0);
	}
	return 0;
}
示例#29
0
UINT32 umipoker_state::screen_update_umipoker(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_tilemap_0->set_scrolly(0, m_umipoker_scrolly[0]);
	m_tilemap_1->set_scrolly(0, m_umipoker_scrolly[1]);
	m_tilemap_2->set_scrolly(0, m_umipoker_scrolly[2]);
	m_tilemap_3->set_scrolly(0, m_umipoker_scrolly[3]);

	bitmap.fill(get_black_pen(machine()), cliprect);

	m_tilemap_0->draw(screen, bitmap, cliprect, 0,0);
	m_tilemap_1->draw(screen, bitmap, cliprect, 0,0);
	m_tilemap_2->draw(screen, bitmap, cliprect, 0,0);
	m_tilemap_3->draw(screen, bitmap, cliprect, 0,0);

	return 0;
}
示例#30
0
uint32_t carjmbre_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(m_bgcolor, cliprect);
	m_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	draw_sprites(bitmap, cliprect);
	return 0;
}