示例#1
0
void wml_animation_internal(unit_animator &animator, const vconfig &cfg, const map_location &default_location)
{
	unit_const_ptr u;

	unit_map::const_iterator u_it = resources::units->find(default_location);
	if (u_it.valid()) {
		u = u_it.get_shared_ptr();
	}

	// Search for a valid unit filter,
	// and if we have one, look for the matching unit
	vconfig filter = cfg.child("filter");
	if(!filter.null()) {
		const unit_filter ufilt(filter, resources::filter_con);
		u = ufilt.first_match_on_map();
	}

	// We have found a unit that matches the filter
	if (u && !resources::screen->fogged(u->get_location()))
	{
		attack_type *primary = nullptr;
		attack_type *secondary = nullptr;
		Uint32 text_color;
		unit_animation::hit_type hits=  unit_animation::hit_type::INVALID;
		std::vector<attack_type> attacks = u->attacks();
		std::vector<attack_type>::iterator itor;
		std::unique_ptr<attack_type> dummy_primary;
		std::unique_ptr<attack_type> dummy_secondary;

		// death and victory animations are handled here because usually
		// the code iterates through all the unit's attacks
		// but in these two specific cases we need to create dummy attacks
		// to fire correctly certain animations
		// this is especially evident with the Wose's death animations
		if (cfg["flag"] == "death" || cfg["flag"] == "victory") {
			filter = cfg.child("primary_attack");
			if(!filter.null()) {
				dummy_primary.reset(new attack_type(filter.get_config()));
				primary = dummy_primary.get();
			}
			filter = cfg.child("secondary_attack");
			if(!filter.null()) {
				dummy_secondary.reset(new attack_type(filter.get_config()));
				secondary = dummy_secondary.get();
			}
		}

		else {
			filter = cfg.child("primary_attack");
			if(!filter.null()) {
				for(itor = attacks.begin(); itor != attacks.end(); ++itor){
					if(itor->matches_filter(filter.get_parsed_config())) {
						primary = &*itor;
						break;
					}
				}
			}

			filter = cfg.child("secondary_attack");
			if(!filter.null()) {
				for(itor = attacks.begin(); itor != attacks.end(); ++itor){
					if(itor->matches_filter(filter.get_parsed_config())) {
						secondary = &*itor;
						break;
					}
				}
			}
		}

		if(cfg["hits"] == "yes" || cfg["hits"] == "hit") {
			hits = unit_animation::hit_type::HIT;
		}
		if(cfg["hits"] == "no" || cfg["hits"] == "miss") {
			hits = unit_animation::hit_type::MISS;
		}
		if( cfg["hits"] == "kill" ) {
			hits = unit_animation::hit_type::KILL;
		}
		if(cfg["red"].empty() && cfg["green"].empty() && cfg["blue"].empty()) {
			text_color = display::rgb(0xff,0xff,0xff);
		} else {
			text_color = display::rgb(cfg["red"], cfg["green"], cfg["blue"]);
		}
		resources::screen->scroll_to_tile(u->get_location(), game_display::ONSCREEN, true, false);
		vconfig t_filter = cfg.child("facing");
		map_location secondary_loc = map_location::null_location();
		if(!t_filter.empty()) {
			terrain_filter filter(t_filter, resources::filter_con);
			std::set<map_location> locs;
			filter.get_locations(locs);
			if (!locs.empty() && u->get_location() != *locs.begin()) {
				map_location::DIRECTION dir =u->get_location().get_relative_dir(*locs.begin());
				u->set_facing(dir);
				secondary_loc = u->get_location().get_direction(dir);
			}
		}
		config::attribute_value text = u->gender() == unit_race::FEMALE ? cfg["female_text"] : cfg["male_text"];
		if(text.blank()) {
			text = cfg["text"];
		}
		animator.add_animation(&*u, cfg["flag"], u->get_location(),
			secondary_loc, cfg["value"], cfg["with_bars"].to_bool(),
			text.str(), text_color, hits, primary, secondary,
			cfg["value_second"]);
	}
	const vconfig::child_list sub_anims = cfg.get_children("animate");
	vconfig::child_list::const_iterator anim_itor;
	for(anim_itor = sub_anims.begin(); anim_itor != sub_anims.end();++anim_itor) {
		wml_animation_internal(animator, *anim_itor);
	}

}
示例#2
0
bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc, const unit* u2) const
{
	if (!vcfg["name"].blank() && vcfg["name"].t_str() != u.name()) {
		return false;
	}

	if (!vcfg["id"].empty()) {
		std::vector<std::string> id_list = utils::split(vcfg["id"]);
		if (std::find(id_list.begin(), id_list.end(), u.id()) == id_list.end()) {
			return false;
		}
	}

	// Allow 'speaker' as an alternative to id, since people use it so often
	if (!vcfg["speaker"].blank() && vcfg["speaker"].str() != u.id()) {
		return false;
	}

	if (vcfg.has_child("filter_location")) {
		if (vcfg.count_children("filter_location") > 1) {
			FAIL("Encountered multiple [filter_location] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		terrain_filter filt(vcfg.child("filter_location"), &fc_, use_flat_tod_);
		if (!filt.match(loc)) {
			return false;
		}
	}

	if(vcfg.has_child("filter_side")) {
		if (vcfg.count_children("filter_side") > 1) {
			FAIL("Encountered multiple [filter_side] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		side_filter filt(vcfg.child("filter_side"), &fc_);
		if(!filt.match(u.side()))
			return false;
	}

	// Also allow filtering on location ranges outside of the location filter
	if (!vcfg["x"].blank() || !vcfg["y"].blank()){
		if(vcfg["x"] == "recall" && vcfg["y"] == "recall") {
			//locations on the map are considered to not be on a recall list
			if (fc_.get_disp_context().map().on_board(loc))
			{
				return false;
			}
		} else if(vcfg["x"].empty() && vcfg["y"].empty()) {
			return false;
		} else if(!loc.matches_range(vcfg["x"], vcfg["y"])) {
			return false;
		}
	}

	// The type could be a comma separated list of types
	if (!vcfg["type"].empty()) {
		std::vector<std::string> types = utils::split(vcfg["type"]);
		if (std::find(types.begin(), types.end(), u.type_id()) == types.end()) {
			return false;
		}
	}

	// Shorthand for all advancements of a given type
	if (!vcfg["type_tree"].empty()) {
		std::set<std::string> types;
		for(const std::string type : utils::split(vcfg["type_tree"])) {
			if(types.count(type)) {
				continue;
			}
			if(const unit_type* ut = unit_types.find(type)) {
				const auto& tree = ut->advancement_tree();
				types.insert(tree.begin(), tree.end());
				types.insert(type);
			}
		}
		if(types.find(u.type_id()) == types.end()) {
			return false;
		}
	}

	// The variation_type could be a comma separated list of types
	if (!vcfg["variation"].empty())
	{
		std::vector<std::string> types = utils::split(vcfg["variation"]);
		if (std::find(types.begin(), types.end(), u.variation()) == types.end()) {
			return false;
		}
	}

	// The has_variation_type could be a comma separated list of types
	if (!vcfg["has_variation"].empty())
	{
		bool match = false;
		// If this unit is a variation itself then search in the base unit's variations.
		const unit_type* const type = u.variation().empty() ? &u.type() : unit_types.find(u.type().base_id());
		assert(type);

		for (const std::string& variation_id : utils::split(vcfg["has_variation"])) {
			if (type->has_variation(variation_id)) {
				match = true;
				break;
			}
		}
		if (!match) return false;
	}

	if (!vcfg["ability"].empty())
	{
		bool match = false;

		for (const std::string& ability_id : utils::split(vcfg["ability"])) {
			if (u.has_ability_by_id(ability_id)) {
				match = true;
				break;
			}
		}
		if (!match) return false;
	}

	if (!vcfg["race"].empty()) {
		std::vector<std::string> races = utils::split(vcfg["race"]);
		if (std::find(races.begin(), races.end(), u.race()->id()) == races.end()) {
			return false;
		}
	}

	if (!vcfg["gender"].blank() && string_gender(vcfg["gender"]) != u.gender()) {
		return false;
	}

	if (!vcfg["side"].empty() && vcfg["side"].to_int(-999) != u.side()) {
		std::vector<std::string> sides = utils::split(vcfg["side"]);
		const std::string u_side = std::to_string(u.side());
		if (std::find(sides.begin(), sides.end(), u_side) == sides.end()) {
			return false;
		}
	}

	// handle statuses list
	if (!vcfg["status"].empty()) {
		bool status_found = false;

		for (const std::string status : utils::split(vcfg["status"])) {
			if(u.get_state(status)) {
				status_found = true;
				break;
			}
		}

		if(!status_found) {
			return false;
		}
	}

	if (vcfg.has_child("has_attack")) {
		const vconfig& weap_filter = vcfg.child("has_attack");
		bool has_weapon = false;
		for(const attack_type& a : u.attacks()) {
			if(a.matches_filter(weap_filter.get_parsed_config())) {
				has_weapon = true;
				break;
			}
		}
		if(!has_weapon) {
			return false;
		}
	} else if (!vcfg["has_weapon"].blank()) {
		std::string weapon = vcfg["has_weapon"];
		bool has_weapon = false;
		for(const attack_type& a : u.attacks()) {
			if(a.id() == weapon) {
				has_weapon = true;
				break;
			}
		}
		if(!has_weapon) {
			return false;
		}
	}

	if (!vcfg["role"].blank() && vcfg["role"].str() != u.get_role()) {
		return false;
	}

	if (!vcfg["ai_special"].blank() && ((vcfg["ai_special"].str() == "guardian") != u.get_state(unit::STATE_GUARDIAN))) {
		return false;
	}

	if (!vcfg["canrecruit"].blank() && vcfg["canrecruit"].to_bool() != u.can_recruit()) {
		return false;
	}

	if (!vcfg["recall_cost"].blank() && vcfg["recall_cost"].to_int(-1) != u.recall_cost()) {
		return false;
	}

	if (!vcfg["level"].blank() && vcfg["level"].to_int(-1) != u.level()) {
		return false;
	}

	if (!vcfg["defense"].blank() && vcfg["defense"].to_int(-1) != u.defense_modifier(fc_.get_disp_context().map().get_terrain(loc))) {
		return false;
	}

	if (!vcfg["movement_cost"].blank() && vcfg["movement_cost"].to_int(-1) != u.movement_cost(fc_.get_disp_context().map().get_terrain(loc))) {
		return false;
	}

	// Now start with the new WML based comparison.
	// If a key is in the unit and in the filter, they should match
	// filter only => not for us
	// unit only => not filtered
	config unit_cfg; // No point in serializing the unit once for each [filter_wml]!
	for (const vconfig& wmlcfg : vcfg.get_children("filter_wml")) {
			config fwml = wmlcfg.get_parsed_config();
			/* Check if the filter only cares about variables.
			   If so, no need to serialize the whole unit. */
			config::all_children_itors ci = fwml.all_children_range();
			if (fwml.all_children_count() == 1 && 
				fwml.attribute_count() == 1 &&
			    ci.front().key == "variables") {
				if (!u.variables().matches(ci.front().cfg))
					return false;
			} else {
				if (unit_cfg.empty())
					u.write(unit_cfg);
				if (!unit_cfg.matches(fwml))
					return false;
			}
	}

	for (const vconfig& vision : vcfg.get_children("filter_vision")) {
		std::set<int> viewers;

		// Use standard side filter
		side_filter ssf(vision, &fc_);
		std::vector<int> sides = ssf.get_teams();
		viewers.insert(sides.begin(), sides.end());

		bool found = false;
		for (const int viewer : viewers) {
			bool fogged = fc_.get_disp_context().teams()[viewer - 1].fogged(loc);
			bool hiding = u.invisible(loc, fc_.get_disp_context());
			bool unit_hidden = fogged || hiding;
			if (vision["visible"].to_bool(true) != unit_hidden) {
				found = true;
				break;
			}
		}
		if (!found) {return false;}
	}

	if (vcfg.has_child("filter_adjacent")) {
		const unit_map& units = fc_.get_disp_context().units();
		map_location adjacent[6];
		get_adjacent_tiles(loc, adjacent);

		for (const vconfig& adj_cfg : vcfg.get_children("filter_adjacent")) {
			int match_count=0;
			unit_filter filt(adj_cfg, &fc_, use_flat_tod_);

			config::attribute_value i_adjacent = adj_cfg["adjacent"];
			std::vector<map_location::DIRECTION> dirs;
			if (i_adjacent.blank()) {
				dirs = map_location::default_dirs();
			} else {
				dirs = map_location::parse_directions(i_adjacent);
			}

			std::vector<map_location::DIRECTION>::const_iterator j, j_end = dirs.end();
			for (j = dirs.begin(); j != j_end; ++j) {
				unit_map::const_iterator unit_itor = units.find(adjacent[*j]);
				if (unit_itor == units.end() || !filt(*unit_itor, u)) {
					continue;
				}
				boost::optional<bool> is_enemy;
				if (!adj_cfg["is_enemy"].blank()) {
					is_enemy = adj_cfg["is_enemy"].to_bool();
				}
				if (!is_enemy || *is_enemy ==
				    fc_.get_disp_context().teams()[u.side() - 1].is_enemy(unit_itor->side())) {
					++match_count;
				}
			}

			static std::vector<std::pair<int,int> > default_counts = utils::parse_ranges("1-6");
			config::attribute_value i_count = adj_cfg["count"];
			if(!in_ranges(match_count, !i_count.blank() ? utils::parse_ranges(i_count) : default_counts)) {
				return false;
			}
		}
	}

	if (!vcfg["find_in"].blank()) {
		// Allow filtering by searching a stored variable of units
		if (const game_data * gd = fc_.get_game_data()) {
			try
			{
				variable_access_const vi = gd->get_variable_access_read(vcfg["find_in"]);
				bool found_id = false;
				for (const config& c : vi.as_array())
				{
					if(c["id"] == u.id())
						found_id = true;
				}
				if(!found_id)
				{
					return false;
				}
			}
			catch(const invalid_variablename_exception&)
			{
				return false;
			}
		}
	}
	if (!vcfg["formula"].blank()) {
		try {
			const unit_callable main(loc,u);
			game_logic::map_formula_callable callable(&main);
			if (u2) {
				std::shared_ptr<unit_callable> secondary(new unit_callable(*u2));
				callable.add("other", variant(secondary.get()));
				// It's not destroyed upon scope exit because the variant holds a reference
			}
			const game_logic::formula form(vcfg["formula"]);
			if(!form.evaluate(callable).as_bool()) {
				return false;
			}
			return true;
		} catch(game_logic::formula_error& e) {
			lg::wml_error() << "Formula error in unit filter: " << e.type << " at " << e.filename << ':' << e.line << ")\n";
			// Formulae with syntax errors match nothing
			return false;
		}
	}

	if (!vcfg["lua_function"].blank()) {
		if (game_lua_kernel * lk = fc_.get_lua_kernel()) {
			bool b = lk->run_filter(vcfg["lua_function"].str().c_str(), u);
			if (!b) return false;
		}
	}

	return true;
}
示例#3
0
文件: part.cpp 项目: jamesp-/wesnoth
void part::resolve_wml(const vconfig &cfg)
{
	if(cfg.null()) {
		return;
	}

	// Converts shortcut syntax to members of [background_layer]
	background_layer bl;

	if(cfg.has_attribute("background")) {
		bl.set_file(cfg["background"].str());
	}
	if(cfg.has_attribute("scale_background")) {
		bl.set_scale_horizontally(cfg["scale_background"].to_bool(true));
		bl.set_scale_vertically(cfg["scale_background"].to_bool(true));
	} else {
		if(cfg.has_attribute("scale_background_vertically")) {
			bl.set_scale_vertically(cfg["scale_background_vertically"].to_bool(true));
		}
		if(cfg.has_attribute("scale_background_horizontally")) {
			bl.set_scale_horizontally(cfg["scale_background_horizontally"].to_bool(true));
		}
	}
	if(cfg.has_attribute("tile_background")) {
		bl.set_tile_horizontally(cfg["tile_background"].to_bool(false));
		bl.set_tile_vertically(cfg["tile_background"].to_bool(false));
	} else {
		if(cfg.has_attribute("tile_background_vertically")) {
			bl.set_tile_vertically(cfg["tile_background_vertically"].to_bool(false));
		}
		if(cfg.has_attribute("tile_background_horizontally")) {
			bl.set_tile_vertically(cfg["tile_background_horizontally"].to_bool(false));
		}
	}
	if(cfg.has_attribute("keep_aspect_ratio")) {
		bl.set_keep_aspect_ratio(cfg["keep_aspect_ratio"].to_bool(true));
	}
	background_layers_.push_back(bl);


	if(cfg.has_attribute("show_title")) {
		show_title_ = cfg["show_title"].to_bool();
	}
	if(cfg.has_attribute("story")) {
		text_ = cfg["story"].str();
	}
	if(cfg.has_attribute("title")) {
		text_title_ = cfg["title"].str();
		if(!cfg.has_attribute("show_title")) {
			show_title_ = true;
		}
	}
	if(cfg.has_attribute("text_layout")) {
		text_block_loc_ = string_tblock_loc(cfg["text_layout"]);
	}
	if(cfg.has_attribute("title_alignment")) {
		title_alignment_ = string_title_align(cfg["title_alignment"]);
	}
	if(cfg.has_attribute("music")) {
		music_ = cfg["music"].str();
	}
	if(cfg.has_attribute("sound")) {
		sound_ = cfg["sound"].str();
	}

	// Execution flow/branching/[image]
	for(vconfig::all_children_iterator i = cfg.ordered_begin(); i != cfg.ordered_end(); ++ i) {
		// i->first and i->second are goddamn temporaries; do not make references
		const std::string key = i->first;
		const vconfig node = i->second;

		// [background_layer]
		if (key == "background_layer") {
			background_layers_.push_back(node.get_parsed_config());
		}
		// [image]
		else if(key == "image") {
			floating_images_.push_back(node.get_parsed_config());
		}
		// [if]
		else if(key == "if") {
			// check if the [if] tag has a [then] child;
			// if we try to execute a non-existing [then], we get a segfault
			if (game_events::conditional_passed(node)) {
				if (node.has_child("then")) {
					resolve_wml(node.child("then"));
				}
			}
			// condition not passed, check [elseif] and [else]
			else {
				// get all [elseif] children and set a flag
				vconfig::child_list elseif_children = node.get_children("elseif");
				bool elseif_flag = false;
				// for each [elseif]: test if it has a [then] child
				// if the condition matches, execute [then] and raise flag
				for (vconfig::child_list::const_iterator elseif = elseif_children.begin(); elseif != elseif_children.end(); ++elseif) {
					if (game_events::conditional_passed(*elseif)) {
						if (elseif->has_child("then")) {
							resolve_wml(elseif->child("then"));
						}
						elseif_flag = true;
						break;
					}
				}
				// if we have an [else] tag and no [elseif] was successful (flag not raised), execute it
				if (node.has_child("else") && !elseif_flag) {
					resolve_wml(node.child("else"));
				}
			}
		}
		// [switch]
		else if(key == "switch") {
			const std::string var_name = node["variable"];
			const std::string var_actual_value = resources::gamedata->get_variable_const(var_name);
			bool case_not_found = true;

			for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
				if(j->first != "case") continue;

				// Enter all matching cases.
				const std::string var_expected_value = (j->second)["value"];
			    if(var_actual_value == var_expected_value) {
					case_not_found = false;
					resolve_wml(j->second);
			    }
			}

			if(case_not_found) {
				for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
					if(j->first != "else") continue;

					// Enter all elses.
					resolve_wml(j->second);
				}
			}
		}
		// [deprecated_message]
		else if(key == "deprecated_message") {
			// Won't appear until the scenario start event finishes.
			lg::wml_error() << node["message"] << '\n';
		}
		// [wml_message]
		else if(key == "wml_message") {
			// As with [deprecated_message],
			// it won't appear until the scenario start event is complete.
			resources::game_events->pump().put_wml_message(node["logger"],node["message"],node["in_chat"]);
		}
	}
}
示例#4
0
void controller::resolve_wml(const vconfig& cfg)
{
	for(vconfig::all_children_iterator i = cfg.ordered_begin(); i != cfg.ordered_end(); ++i)
	{
		// i->first and i->second are goddamn temporaries; do not make references
		const std::string key = i->first;
		const vconfig node = i->second;

		if(key == "part" && !node.empty()) {
			part_pointer_type const story_part(new part(node));
			// Use scenario name as part title if the WML doesn't supply a custom one.
			if((*story_part).show_title() && (*story_part).title().empty()) {
				(*story_part).set_title( scenario_name_ );
			}
			parts_.push_back(story_part);
		}
		// [if]
		else if(key == "if") {
			// check if the [if] tag has a [then] child;
			// if we try to execute a non-existing [then], we get a segfault
			if (game_events::conditional_passed(node)) {
				if (node.has_child("then")) {
					resolve_wml(node.child("then"));
				}
			}
			// condition not passed, check [elseif] and [else]
			else {
				// get all [elseif] children and set a flag
				vconfig::child_list elseif_children = node.get_children("elseif");
				bool elseif_flag = false;
				// for each [elseif]: test if it has a [then] child
				// if the condition matches, execute [then] and raise flag
				for (vconfig::child_list::const_iterator elseif = elseif_children.begin(); elseif != elseif_children.end(); ++elseif) {
					if (game_events::conditional_passed(*elseif)) {
						if (elseif->has_child("then")) {
							resolve_wml(elseif->child("then"));
						}
						elseif_flag = true;
						break;
					}
				}
				// if we have an [else] tag and no [elseif] was successful (flag not raised), execute it
				if (node.has_child("else") && !elseif_flag) {
					resolve_wml(node.child("else"));
				}
			}
		}
		// [switch]
		else if(key == "switch") {
			const std::string var_name = node["variable"];
			const std::string var_actual_value = resources::gamedata->get_variable_const(var_name);
			bool case_not_found = true;

			for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
				if(j->first != "case") continue;

				// Enter all matching cases.
				const std::string var_expected_value = (j->second)["value"];
			    if(var_actual_value == var_expected_value) {
					case_not_found = false;
					resolve_wml(j->second);
			    }
			}

			if(case_not_found) {
				for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
					if(j->first != "else") continue;

					// Enter all elses.
					resolve_wml(j->second);
				}
			}
		}
		// [deprecated_message]
		else if(key == "deprecated_message") {
			// Won't appear until the scenario start event finishes.
			game_events::handle_deprecated_message(node.get_parsed_config());
		}
		// [wml_message]
		else if(key == "wml_message") {
			// Pass to game events handler. As with [deprecated_message],
			// it won't appear until the scenario start event is complete.
			game_events::handle_wml_log_message(node.get_parsed_config());
		}
	}
}