kinematicConstraint::kinematicConstraint(const std::string& _name, int id, tjoint jType, vector3d location, int ip, vector3d fi, vector3d gi, int jp, vector3d fj, vector3d gj) : i(0) , j(0) , lm(NULL) , reactionForce(NULL) , sRow(0) , iCol(0) , jCol(0) , nConst(0) , max_nnz(0) , principal_axis(0) { type = jType; name = _name; //iName = ip; //jName = jp; i = ip; j = jp; ID = id; axis = 0.0; sp_i = 0.0; sp_j = 0.0; f_i = fi; f_j = fj; g_i = gi; g_j = gj; h_i = fi.cross(gi); h_j = fj.cross(gj); loc = location; //setCoordinates(); }