wxString wxFontPickerCtrl::Font2String(const wxFont &f) { wxString ret = f.GetNativeFontInfoUserDesc(); #ifdef __WXMSW__ // on wxMSW the encoding of the font is appended at the end of the string; // since encoding is not very user-friendly we remove it. wxFontEncoding enc = f.GetEncoding(); if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM ) ret = ret.BeforeLast(wxT(' ')); #endif return ret; }
wxString xsFontPropIO::ToString(wxFont value) { return value.GetNativeFontInfoUserDesc(); }
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) ) { wxPaintDC dc(this); PrepareDC(dc); // set background dc.SetBackground(*wxWHITE_BRUSH); dc.Clear(); dc.SetFont(m_font); // one text line height wxCoord hLine = dc.GetCharHeight(); // the current text origin wxCoord x = 5, y = 5; // output the font name/info wxString fontInfo; fontInfo.Printf(wxT("Face name: %s, family: %s"), m_font.GetFaceName().c_str(), m_font.GetFamilyString().c_str()); dc.DrawText(fontInfo, x, y); y += hLine; fontInfo.Printf(wxT("Size: %d points or %d pixels; %d*%d average char size"), m_font.GetPointSize(), m_font.GetPixelSize().y, dc.GetCharWidth(), dc.GetCharHeight()); dc.DrawText(fontInfo, x, y); y += hLine; fontInfo.Printf(wxT("Style: %s, weight: %s, fixed width: %s, encoding: %s"), m_font.GetStyleString().c_str(), m_font.GetWeightString().c_str(), m_font.IsFixedWidth() ? wxT("yes") : wxT("no"), wxFontMapper::GetEncodingDescription(m_font.GetEncoding())); dc.DrawText(fontInfo, x, y); y += hLine; if ( m_font.IsOk() ) { const wxNativeFontInfo *info = m_font.GetNativeFontInfo(); if ( info ) { wxString fontDesc = m_font.GetNativeFontInfoUserDesc(); fontInfo.Printf(wxT("Native font info: %s"), fontDesc.c_str()); dc.DrawText(fontInfo, x, y); y += hLine; } } y += hLine; // prepare to draw the font dc.SetTextForeground(m_colour); // the size of one cell (Normally biggest char + small margin) wxCoord maxCharWidth, maxCharHeight; dc.GetTextExtent(wxT("W"), &maxCharWidth, &maxCharHeight); int w = maxCharWidth + 5, h = maxCharHeight + 4; // print all font symbols from 32 to 256 in 7 rows of 32 chars each for ( int i = 0; i < 7; i++ ) { for ( int j = 0; j < 32; j++ ) { wxChar c = (wxChar)(32 * (i + 1) + j); wxCoord charWidth, charHeight; dc.GetTextExtent(c, &charWidth, &charHeight); dc.DrawText ( c, x + w*j + (maxCharWidth - charWidth) / 2 + 1, y + h*i + (maxCharHeight - charHeight) / 2 ); } } // draw the lines between them dc.SetPen(*wxBLUE_PEN); int l; // horizontal for ( l = 0; l < 8; l++ ) { int yl = y + h*l - 2; dc.DrawLine(x - 2, yl, x + 32*w - 1, yl); } // and vertical for ( l = 0; l < 33; l++ ) { int xl = x + w*l - 2; dc.DrawLine(xl, y - 2, xl, y + 7*h - 1); } }
// wxFont static wxString FontToString(const wxFont & font) { return font.GetNativeFontInfoUserDesc(); }