示例#1
0
void wxSVGCanvas::GetLinearGradientVector(wxSVGPoint& p1, wxSVGPoint& p2, const wxSVGLinearGradientElement& gradElem,
		wxSVGCanvasPath& path) {
    p1.SetX(gradElem.GetX1().GetAnimVal());
	p1.SetY(gradElem.GetY1().GetAnimVal());
	p2.SetX(gradElem.GetX2().GetAnimVal());
	p2.SetY(gradElem.GetY2().GetAnimVal());
    
    if (gradElem.GetGradientUnits().GetAnimVal() == wxSVG_UNIT_TYPE_UNKNOWN ||
        gradElem.GetGradientUnits().GetAnimVal() == wxSVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
    {
        wxSVGRect bbox = path.GetBBox();
        p1.SetX(bbox.GetX() + p1.GetX()*bbox.GetWidth());
        p1.SetY(bbox.GetY() + p1.GetY()*bbox.GetHeight());
        p2.SetX(bbox.GetX() + p2.GetX()*bbox.GetWidth());
        p2.SetY(bbox.GetY() + p2.GetY()*bbox.GetHeight());
    }
    
	// Compute gradient transformation matrix
    wxSVGMatrix lg_matrix;
	const wxSVGTransformList& transforms =  gradElem.GetGradientTransform().GetAnimVal();
	for (int i=0; i<(int)transforms.Count(); i++)
        lg_matrix = lg_matrix.Multiply(transforms[i].GetMatrix());
	
	p1 = p1.MatrixTransform(lg_matrix);
	p2 = p2.MatrixTransform(lg_matrix);
}
示例#2
0
void wxSVGCanvas::GetRadialGradientTransform(wxSVGPoint& focus,
  wxSVGMatrix& matrix, const wxSVGRadialGradientElement& gradElem,
  wxSVGCanvasPath& path, bool scale)
{
    double r, cx, cy, fx, fy;
	r = gradElem.GetR().GetAnimVal();
	cx = gradElem.GetCx().GetAnimVal();
	cy = gradElem.GetCy().GetAnimVal();
	fx = gradElem.GetFx().GetAnimVal();
	fy = gradElem.GetFy().GetAnimVal();
    
    if (gradElem.GetGradientUnits().GetAnimVal() == wxSVG_UNIT_TYPE_UNKNOWN ||
        gradElem.GetGradientUnits().GetAnimVal() == wxSVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
    {
        wxSVGRect bbox = path.GetBBox();
        r = r*sqrt(bbox.GetWidth()*bbox.GetWidth() + bbox.GetHeight()*bbox.GetHeight());
        cx = bbox.GetX() + cx*bbox.GetWidth();
        cy = bbox.GetY() + cy*bbox.GetHeight();
        fx = bbox.GetX() + fx*bbox.GetWidth();
        fy = bbox.GetY() + fy*bbox.GetHeight();
    }

	// Compute gradient transformation matrix
	const wxSVGTransformList& transforms =  gradElem.GetGradientTransform().GetAnimVal();
	for (int i=0; i<(int)transforms.Count(); i++)
		matrix = matrix.Multiply(transforms[i].GetMatrix());
	
	// Apply Gradient parameters to transformation
	matrix = matrix.Translate(cx, cy); //.Scale(r);
    if (scale)
      matrix = matrix.Scale(r);
	
	// Change Focus reference to gradient reference
	focus.SetX((fx - cx) / r);
	focus.SetY((fy - cy) / r);
}