SoNode* ViewProviderDocumentObject::findFrontRootOfType(const SoType& type) const
{
    // first get the document this object is part of and get its GUI counterpart
    App::Document* pAppDoc = pcObject->getDocument();
    Gui::Document* pGuiDoc = Gui::Application::Instance->getDocument(pAppDoc);

    SoSearchAction searchAction;
    searchAction.setType(type);
    searchAction.setInterest(SoSearchAction::FIRST);

    // search in all view providers for the node type
    std::vector<App::DocumentObject*> obj = pAppDoc->getObjects();
    for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) {
        const ViewProvider* vp = pGuiDoc->getViewProvider(*it);
        // Ignore 'this' view provider. It could also happen that vp is 0, e.g. when
        // several objects have been added to the App::Document before notifying the
        // Gui::Document
        if (!vp || vp == this)
            continue;
        SoSeparator* front = vp->getFrontRoot();
        //if (front && front->getTypeId() == type)
        //    return front;
        if (front) {
            searchAction.apply(front);
            SoPath* path = searchAction.getPath();
            if (path)
                return path->getTail();
        }
    }

    return 0;
}
示例#2
0
/**
 *  Constructs a VisualInspection as a child of 'parent', with the
 *  name 'name' and widget flags set to 'f'.
 */
VisualInspection::VisualInspection(QWidget* parent, Qt::WFlags fl)
    : QDialog(parent, fl), ui(new Ui_VisualInspection)
{
    ui->setupUi(this);
    connect(ui->treeWidgetActual, SIGNAL(itemClicked(QTreeWidgetItem*, int)), 
            this, SLOT(onActivateItem(QTreeWidgetItem*)));
    connect(ui->treeWidgetNominal, SIGNAL(itemClicked(QTreeWidgetItem*, int)), 
            this, SLOT(onActivateItem(QTreeWidgetItem*)));
    connect(ui->buttonBox, SIGNAL(helpRequested()),
            Gui::getMainWindow(), SLOT(whatsThis()));

    //FIXME: Not used yet
    ui->textLabel2->hide();
    ui->prefFloatSpinBox2->hide();
    ui->prefFloatSpinBox1->setDecimals(Base::UnitsApi::getDecimals());
    ui->prefFloatSpinBox2->setDecimals(Base::UnitsApi::getDecimals());

    App::Document* doc = App::GetApplication().getActiveDocument();
    // disable Ok button and enable of at least one item in each view is on
    buttonOk = ui->buttonBox->button(QDialogButtonBox::Ok);
    buttonOk->setDisabled(true);

    if (!doc) {
        ui->treeWidgetActual->setDisabled(true);
        ui->treeWidgetNominal->setDisabled(true);
        return;
    }

    Gui::Document* gui = Gui::Application::Instance->getDocument(doc);

    std::vector<App::DocumentObject*> obj = doc->getObjects();
    Base::Type point = Base::Type::fromName("Points::Feature");
    Base::Type mesh  = Base::Type::fromName("Mesh::Feature");
    Base::Type shape = Base::Type::fromName("Part::Feature");
    for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) {
        if ((*it)->getTypeId().isDerivedFrom(point) ||
            (*it)->getTypeId().isDerivedFrom(mesh)  ||
            (*it)->getTypeId().isDerivedFrom(shape)) {
            Gui::ViewProvider* view = gui->getViewProvider(*it);
            QIcon px = view->getIcon();
            SingleSelectionItem* item1 = new SingleSelectionItem(ui->treeWidgetActual);
            item1->setText(0, QString::fromUtf8((*it)->Label.getValue()));
            item1->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument()));
            item1->setCheckState(0, Qt::Unchecked);
            item1->setIcon(0, px);

            SingleSelectionItem* item2 = new SingleSelectionItem(ui->treeWidgetNominal);
            item2->setText(0, QString::fromUtf8((*it)->Label.getValue()));
            item2->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument()));
            item2->setCheckState(0, Qt::Unchecked);
            item2->setIcon(0, px);

            item1->setCompetitiveItem(item2);
            item2->setCompetitiveItem(item1);
        }
    }

    loadSettings();
}
void SelectionView::search(QString text)
{
    if (!text.isEmpty()) {
        App::Document* doc = App::GetApplication().getActiveDocument();
        std::vector<App::DocumentObject*> objects;
        if (doc) {
            Gui::Selection().clearSelection();
            objects = doc->getObjects();
            for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) {
                QString label = QString::fromUtf8((*it)->Label.getValue());
                if (label.contains(text,Qt::CaseInsensitive)) {
                    if (!Gui::Selection().hasSelection((*it)->getNameInDocument())) {
                        Gui::Selection().addSelection(doc->getName(),(*it)->getNameInDocument(),0);
                    }
                }
            }
        }
    }
}
示例#4
0
void CmdPartDesignMigrate::activated(int iMsg)
{
    Q_UNUSED(iMsg);
    App::Document *doc = getDocument();

    std::set<PartDesign::Feature*> migrateFeatures;


    // Retrive all PartDesign Features objects and filter out features already belongs to some body
    for ( const auto & feat: doc->getObjects(  ) ) {
         if( feat->isDerivedFrom( PartDesign::Feature::getClassTypeId() ) &&
                 !PartDesign::Body::findBodyOf( feat ) && PartDesign::Body::isSolidFeature ( feat ) ) {
             migrateFeatures.insert ( static_cast <PartDesign::Feature *>( feat ) );
         }
    }

    if ( migrateFeatures.empty() ) {
        if ( !PartDesignGui::isModernWorkflow ( doc ) ) {
            // If there is nothing to migrate and workflow is still old just set it to modern
            PartDesignGui::WorkflowManager::instance()->forceWorkflow (
                    doc, PartDesignGui::Workflow::Modern );
        } else {
            // Huh? nothing to migrate?
            QMessageBox::warning ( 0, QObject::tr ( "Nothing to migrate" ),
                    QObject::tr ( "No PartDesign features which doesn't belong to a body found."
                        " Nothing to migrate." ) );
        }
        return;
    }

    // Note: this action is undoable, should it be?
    PartDesignGui::WorkflowManager::instance()->forceWorkflow ( doc, PartDesignGui::Workflow::Modern );

    // Put features into chains. Each chain should become a separate body.
    std::list< std::list<PartDesign::Feature *> > featureChains;
    std::list<PartDesign::Feature *> chain; //< the current chain we are working on

    for (auto featIt = migrateFeatures.begin(); !migrateFeatures.empty(); ) {
        Part::Feature *base = (*featIt)->getBaseObject( /*silent =*/ true );

        chain.push_front ( *featIt );

        if ( !base || !base->isDerivedFrom (PartDesign::Feature::getClassTypeId () ) ||
                PartDesignGui::isAnyNonPartDesignLinksTo ( static_cast <PartDesign::Feature *>(base),
                                                           /*respectGroups=*/ true ) ) {
            // a feature based on nothing as well as on non-partdesign solid starts a new chain
            auto newChainIt = featureChains.emplace (featureChains.end());
            newChainIt->splice (newChainIt->end(), chain);
        } else {
            // we are basing on some partdesign feature which supposed to belong to some body
            PartDesign::Feature *baseFeat = static_cast <PartDesign::Feature *>( base );

            auto baseFeatSetIt = find ( migrateFeatures.begin (), migrateFeatures.end (), baseFeat );

            if ( baseFeatSetIt != migrateFeatures.end() ) {
                // base feature is pending for migration, switch to it and continue over
                migrateFeatures.erase(featIt);
                featIt = baseFeatSetIt;
                continue;
            } else {
                // The base feature seems already assigned to some chain
                // Find which
                std::list<PartDesign::Feature *>::iterator baseFeatIt;
                auto chainIt = std::find_if( featureChains.begin(), featureChains.end(),
                        [baseFeat, &baseFeatIt] ( std::list<PartDesign::Feature *>&chain ) mutable -> bool {
                            baseFeatIt = std::find( chain.begin(), chain.end(), baseFeat );
                            return baseFeatIt !=  chain.end();
                        } );

                if ( chainIt != featureChains.end() ) {
                    assert (baseFeatIt != chainIt->end());
                    if ( std::next ( baseFeatIt ) == chainIt->end() ) {
                        // just append our chain to already found
                        chainIt->splice ( chainIt->end(), chain );
                        // TODO If we will hit a third part everything will be messed up again.
                        //      Probably it will require a yet another smart-ass find_if. (2015-08-10, Fat-Zer)
                    } else {
                        // We have a fork of a partDesign feature here
                        // add a chain for current body
                        auto newChainIt = featureChains.emplace (featureChains.end());
                        newChainIt->splice (newChainIt->end(), chain);
                        // add a chain for forked one
                        newChainIt = featureChains.emplace (featureChains.end());
                        newChainIt->splice (newChainIt->end(), *chainIt,
                                std::next ( baseFeatIt ), chainIt->end());
                    }
                } else {
                    // The feature is not present in list pending for migration,
                    // This generally shouldn't happen but may be if we run into some broken file
                    // Try to find out the body we should insert into
                    // TODO Some error/warning is needed here (2015-08-10, Fat-Zer)
                    auto newChainIt = featureChains.emplace (featureChains.end());
                    newChainIt->splice (newChainIt->end(), chain);
                }
            }
        }
        migrateFeatures.erase ( featIt );
        featIt = migrateFeatures.begin ();
        // TODO Align visibility (2015-08-17, Fat-Zer)
    } /* for */

    // TODO make it work without parts (2015-09-04, Fat-Zer)
    // add a part if there is no active yet
    App::Part *actPart = PartDesignGui::assertActivePart ();

    if (!actPart) {
        return;
    }

    // do the actual migration
    Gui::Command::openCommand("Migrate legacy part design features to Bodies");

    for ( auto chainIt = featureChains.begin(); !featureChains.empty();
            featureChains.erase (chainIt), chainIt = featureChains.begin () ) {
#ifndef FC_DEBUG
        if ( chainIt->empty () ) { // prevent crash in release in case of errors
            continue;
        }
#else
        assert ( !chainIt->empty () );
#endif
        Part::Feature *base = chainIt->front()->getBaseObject ( /*silent =*/ true );

        // Find a suitable chain to work with
        for( ; chainIt != featureChains.end(); chainIt ++) {
            base = chainIt->front()->getBaseObject ( /*silent =*/ true );
            if (!base || !base->isDerivedFrom ( PartDesign::Feature::getClassTypeId () ) ) {
                break;   // no base is ok
            } else {
                // The base feature is a PartDesign, it's a fork, try to reassign it to a body...
                base = PartDesign::Body::findBodyOf ( base );
                if ( base ) {
                    break;
                }
            }
        }

        if ( chainIt == featureChains.end() ) {
            // Shouldn't happen, may be only in case of some circular dependency?
            // TODO Some error message (2015-08-11, Fat-Zer)
            chainIt = featureChains.begin();
            base = chainIt->front()->getBaseObject ( /*silent =*/ true );
        }

        // Construct a Pretty Body name based on the Tip
        std::string bodyName = getUniqueObjectName (
                std::string ( chainIt->back()->getNameInDocument() ).append ( "Body" ).c_str () ) ;

        // Create a body for the chain
        doCommand ( Doc,"App.activeDocument().addObject('PartDesign::Body','%s')", bodyName.c_str () );
        doCommand ( Doc,"App.activeDocument().%s.addObject(App.ActiveDocument.%s)",
                actPart->getNameInDocument (), bodyName.c_str () );
        if (base) {
            doCommand ( Doc,"App.activeDocument().%s.BaseFeature = App.activeDocument().%s",
                bodyName.c_str (), base->getNameInDocument () );
        }

        // Fill the body with features
        for ( auto feature: *chainIt ) {
            if ( feature->isDerivedFrom ( PartDesign::ProfileBased::getClassTypeId() ) ) {
                // add the sketch and also reroute it if needed
                PartDesign::ProfileBased *sketchBased = static_cast<PartDesign::ProfileBased *> ( feature );
                Part::Part2DObject *sketch = sketchBased->getVerifiedSketch( /*silent =*/ true);
                if ( sketch ) {
                    doCommand ( Doc,"App.activeDocument().%s.addObject(App.activeDocument().%s)",
                            bodyName.c_str (), sketch->getNameInDocument() );

                    if ( sketch->isDerivedFrom ( Sketcher::SketchObject::getClassTypeId() ) ) {
                        try {
                            PartDesignGui::fixSketchSupport ( static_cast<Sketcher::SketchObject *> ( sketch ) );
                        } catch (Base::Exception &) {
                            QMessageBox::critical(Gui::getMainWindow(),
                                    QObject::tr("Sketch plane cannot be migrated"),
                                    QObject::tr("Please edit '%1' and redefine it to use a Base or "
                                        "Datum plane as the sketch plane.").
                                    arg(QString::fromUtf8(sketch->Label.getValue()) ) );
                        }
                    } else {
                        // TODO Message that sketchbased is based not on a sketch (2015-08-11, Fat-Zer)
                    }
                }
            }
            doCommand ( Doc,"App.activeDocument().%s.addObject(App.activeDocument().%s)",
                    bodyName.c_str (), feature->getNameInDocument() );

            PartDesignGui::relinkToBody ( feature );
        }

    }

    updateActive();
}
示例#5
0
QMap<QString, CallTip> CallTipsList::extractTips(const QString& context) const
{
    Base::PyGILStateLocker lock;
    QMap<QString, CallTip> tips;
    if (context.isEmpty())
        return tips;

    try {
        Py::Module module("__main__");
        Py::Dict dict = module.getDict();
#if 0
        QStringList items = context.split(QLatin1Char('.'));
        QString modname = items.front();
        items.pop_front();
        if (!dict.hasKey(std::string(modname.toLatin1())))
            return tips; // unknown object

        // get the Python object we need
        Py::Object obj = dict.getItem(std::string(modname.toLatin1()));
        while (!items.isEmpty()) {
            QByteArray name = items.front().toLatin1();
            std::string attr = name.constData();
            items.pop_front();
            if (obj.hasAttr(attr))
                obj = obj.getAttr(attr);
            else
                return tips;
        }
#else
        // Don't use hasattr & getattr because if a property is bound to a method this will be executed twice.
        PyObject* code = Py_CompileString(static_cast<const char*>(context.toLatin1()), "<CallTipsList>", Py_eval_input);
        if (!code) {
            PyErr_Clear();
            return tips;
        }

        PyObject* eval = 0;
        if (PyCode_Check(code)) {
            eval = PyEval_EvalCode(reinterpret_cast<PyCodeObject*>(code), dict.ptr(), dict.ptr());
        }
        Py_DECREF(code);
        if (!eval) {
            PyErr_Clear();
            return tips;
        }
        Py::Object obj(eval, true);
#endif

        // Checks whether the type is a subclass of PyObjectBase because to get the doc string
        // of a member we must get it by its type instead of its instance otherwise we get the
        // wrong string, namely that of the type of the member. 
        // Note: 3rd party libraries may use their own type object classes so that we cannot 
        // reliably use Py::Type. To be on the safe side we should use Py::Object to assign
        // the used type object to.
        //Py::Object type = obj.type();
        Py::Object type(PyObject_Type(obj.ptr()), true);
        Py::Object inst = obj; // the object instance 
        union PyType_Object typeobj = {&Base::PyObjectBase::Type};
        union PyType_Object typedoc = {&App::DocumentObjectPy::Type};
        union PyType_Object basetype = {&PyBaseObject_Type};

        if (PyObject_IsSubclass(type.ptr(), typedoc.o) == 1) {
            // From the template Python object we don't query its type object because there we keep
            // a list of additional methods that we won't see otherwise. But to get the correct doc
            // strings we query the type's dict in the class itself.
            // To see if we have a template Python object we check for the existence of supportedProperties
            if (!type.hasAttr("supportedProperties")) {
                obj = type;
            }
        }
        else if (PyObject_IsSubclass(type.ptr(), typeobj.o) == 1) {
            obj = type;
        }
        else if (PyInstance_Check(obj.ptr())) {
            // instances of old style classes
            PyInstanceObject* inst = reinterpret_cast<PyInstanceObject*>(obj.ptr());
            PyObject* classobj = reinterpret_cast<PyObject*>(inst->in_class);
            obj = Py::Object(classobj);
        }
        else if (PyObject_IsInstance(obj.ptr(), basetype.o) == 1) {
            // New style class which can be a module, type, list, tuple, int, float, ...
            // Make sure it's not a type objec
            union PyType_Object typetype = {&PyType_Type};
            if (PyObject_IsInstance(obj.ptr(), typetype.o) != 1) {
                // this should be now a user-defined Python class
                // http://stackoverflow.com/questions/12233103/in-python-at-runtime-determine-if-an-object-is-a-class-old-and-new-type-instan
                if (Py_TYPE(obj.ptr())->tp_flags & Py_TPFLAGS_HEAPTYPE) {
                    obj = type;
                }
            }
        }

        // If we have an instance of PyObjectBase then determine whether it's valid or not
        if (PyObject_IsInstance(inst.ptr(), typeobj.o) == 1) {
            Base::PyObjectBase* baseobj = static_cast<Base::PyObjectBase*>(inst.ptr());
            const_cast<CallTipsList*>(this)->validObject = baseobj->isValid();
        }
        else {
            // PyObject_IsInstance might set an exception
            PyErr_Clear();
        }

        Py::List list(obj.dir());

        // If we derive from PropertyContainerPy we can search for the properties in the
        // C++ twin class.
        union PyType_Object proptypeobj = {&App::PropertyContainerPy::Type};
        if (PyObject_IsSubclass(type.ptr(), proptypeobj.o) == 1) {
            // These are the attributes of the instance itself which are NOT accessible by
            // its type object
            extractTipsFromProperties(inst, tips);
        }

        // If we derive from App::DocumentPy we have direct access to the objects by their internal
        // names. So, we add these names to the list, too.
        union PyType_Object appdoctypeobj = {&App::DocumentPy::Type};
        if (PyObject_IsSubclass(type.ptr(), appdoctypeobj.o) == 1) {
            App::DocumentPy* docpy = (App::DocumentPy*)(inst.ptr());
            App::Document* document = docpy->getDocumentPtr();
            // Make sure that the C++ object is alive
            if (document) {
                std::vector<App::DocumentObject*> objects = document->getObjects();
                Py::List list;
                for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it)
                    list.append(Py::String((*it)->getNameInDocument()));
                extractTipsFromObject(inst, list, tips);
            }
        }

        // If we derive from Gui::DocumentPy we have direct access to the objects by their internal
        // names. So, we add these names to the list, too.
        union PyType_Object guidoctypeobj = {&Gui::DocumentPy::Type};
        if (PyObject_IsSubclass(type.ptr(), guidoctypeobj.o) == 1) {
            Gui::DocumentPy* docpy = (Gui::DocumentPy*)(inst.ptr());
            if (docpy->getDocumentPtr()) {
                App::Document* document = docpy->getDocumentPtr()->getDocument();
                // Make sure that the C++ object is alive
                if (document) {
                    std::vector<App::DocumentObject*> objects = document->getObjects();
                    Py::List list;
                    for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it)
                        list.append(Py::String((*it)->getNameInDocument()));
                    extractTipsFromObject(inst, list, tips);
                }
            }
        }

        // These are the attributes from the type object
        extractTipsFromObject(obj, list, tips);
    }
    catch (Py::Exception& e) {
        // Just clear the Python exception
        e.clear();
    }

    return tips;
}
示例#6
0
文件: CallTips.cpp 项目: 5263/FreeCAD
QMap<QString, CallTip> CallTipsList::extractTips(const QString& context) const
{
    Base::PyGILStateLocker lock;
    QMap<QString, CallTip> tips;
    if (context.isEmpty())
        return tips;

    try {
        QStringList items = context.split(QLatin1Char('.'));
        Py::Module module("__main__");
        Py::Dict dict = module.getDict();
        QString modname = items.front();
        items.pop_front();
        if (!dict.hasKey(std::string(modname.toAscii())))
            return tips; // unknown object

        // get the Python object we need
        Py::Object obj = dict.getItem(std::string(modname.toAscii()));
        while (!items.isEmpty()) {
            QByteArray name = items.front().toAscii();
            std::string attr = name.constData();
            items.pop_front();
            if (obj.hasAttr(attr))
                obj = obj.getAttr(attr);
            else
                return tips;
        }
        
        // Checks whether the type is a subclass of PyObjectBase because to get the doc string
        // of a member we must get it by its type instead of its instance otherwise we get the
        // wrong string, namely that of the type of the member. 
        // Note: 3rd party libraries may use their own type object classes so that we cannot 
        // reliably use Py::Type. To be on the safe side we should use Py::Object to assign
        // the used type object to.
        //Py::Object type = obj.type();
        Py::Object type(PyObject_Type(obj.ptr()), true);
        Py::Object inst = obj; // the object instance 
        union PyType_Object typeobj = {&Base::PyObjectBase::Type};
        union PyType_Object typedoc = {&App::DocumentObjectPy::Type};
        if (PyObject_IsSubclass(type.ptr(), typedoc.o) == 1) {
            // From the template Python object we don't query its type object because there we keep
            // a list of additional methods that we won't see otherwise. But to get the correct doc
            // strings we query the type's dict in the class itself.
            // To see if we have a template Python object we check for the existence of supportedProperties
            if (!type.hasAttr("supportedProperties")) {
                obj = type;
            }
        }
        else if (PyObject_IsSubclass(type.ptr(), typeobj.o) == 1) {
            obj = type;
        }
        
        // If we have an instance of PyObjectBase then determine whether it's valid or not
        if (PyObject_IsInstance(inst.ptr(), typeobj.o) == 1) {
            Base::PyObjectBase* baseobj = static_cast<Base::PyObjectBase*>(inst.ptr());
            const_cast<CallTipsList*>(this)->validObject = baseobj->isValid();
        }
        else {
            // PyObject_IsInstance might set an exception
            PyErr_Clear();
        }

        Py::List list(PyObject_Dir(obj.ptr()), true);

        // If we derive from PropertyContainerPy we can search for the properties in the
        // C++ twin class.
        union PyType_Object proptypeobj = {&App::PropertyContainerPy::Type};
        if (PyObject_IsSubclass(type.ptr(), proptypeobj.o) == 1) {
            // These are the attributes of the instance itself which are NOT accessible by
            // its type object
            extractTipsFromProperties(inst, tips);
        }

        // If we derive from App::DocumentPy we have direct access to the objects by their internal
        // names. So, we add these names to the list, too.
        union PyType_Object appdoctypeobj = {&App::DocumentPy::Type};
        if (PyObject_IsSubclass(type.ptr(), appdoctypeobj.o) == 1) {
            App::DocumentPy* docpy = (App::DocumentPy*)(inst.ptr());
            App::Document* document = docpy->getDocumentPtr();
            // Make sure that the C++ object is alive
            if (document) {
                std::vector<App::DocumentObject*> objects = document->getObjects();
                Py::List list;
                for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it)
                    list.append(Py::String((*it)->getNameInDocument()));
                extractTipsFromObject(inst, list, tips);
            }
        }

        // If we derive from Gui::DocumentPy we have direct access to the objects by their internal
        // names. So, we add these names to the list, too.
        union PyType_Object guidoctypeobj = {&Gui::DocumentPy::Type};
        if (PyObject_IsSubclass(type.ptr(), guidoctypeobj.o) == 1) {
            Gui::DocumentPy* docpy = (Gui::DocumentPy*)(inst.ptr());
            if (docpy->getDocumentPtr()) {
                App::Document* document = docpy->getDocumentPtr()->getDocument();
                // Make sure that the C++ object is alive
                if (document) {
                    std::vector<App::DocumentObject*> objects = document->getObjects();
                    Py::List list;
                    for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it)
                        list.append(Py::String((*it)->getNameInDocument()));
                    extractTipsFromObject(inst, list, tips);
                }
            }
        }

        // These are the attributes from the type object
        extractTipsFromObject(obj, list, tips);
    }
    catch (Py::Exception& e) {
        // Just clear the Python exception
        e.clear();
    }

    return tips;
}