SoNode* ViewProviderDocumentObject::findFrontRootOfType(const SoType& type) const { // first get the document this object is part of and get its GUI counterpart App::Document* pAppDoc = pcObject->getDocument(); Gui::Document* pGuiDoc = Gui::Application::Instance->getDocument(pAppDoc); SoSearchAction searchAction; searchAction.setType(type); searchAction.setInterest(SoSearchAction::FIRST); // search in all view providers for the node type std::vector<App::DocumentObject*> obj = pAppDoc->getObjects(); for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) { const ViewProvider* vp = pGuiDoc->getViewProvider(*it); // Ignore 'this' view provider. It could also happen that vp is 0, e.g. when // several objects have been added to the App::Document before notifying the // Gui::Document if (!vp || vp == this) continue; SoSeparator* front = vp->getFrontRoot(); //if (front && front->getTypeId() == type) // return front; if (front) { searchAction.apply(front); SoPath* path = searchAction.getPath(); if (path) return path->getTail(); } } return 0; }
/** * Constructs a VisualInspection as a child of 'parent', with the * name 'name' and widget flags set to 'f'. */ VisualInspection::VisualInspection(QWidget* parent, Qt::WFlags fl) : QDialog(parent, fl), ui(new Ui_VisualInspection) { ui->setupUi(this); connect(ui->treeWidgetActual, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(onActivateItem(QTreeWidgetItem*))); connect(ui->treeWidgetNominal, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(onActivateItem(QTreeWidgetItem*))); connect(ui->buttonBox, SIGNAL(helpRequested()), Gui::getMainWindow(), SLOT(whatsThis())); //FIXME: Not used yet ui->textLabel2->hide(); ui->prefFloatSpinBox2->hide(); ui->prefFloatSpinBox1->setDecimals(Base::UnitsApi::getDecimals()); ui->prefFloatSpinBox2->setDecimals(Base::UnitsApi::getDecimals()); App::Document* doc = App::GetApplication().getActiveDocument(); // disable Ok button and enable of at least one item in each view is on buttonOk = ui->buttonBox->button(QDialogButtonBox::Ok); buttonOk->setDisabled(true); if (!doc) { ui->treeWidgetActual->setDisabled(true); ui->treeWidgetNominal->setDisabled(true); return; } Gui::Document* gui = Gui::Application::Instance->getDocument(doc); std::vector<App::DocumentObject*> obj = doc->getObjects(); Base::Type point = Base::Type::fromName("Points::Feature"); Base::Type mesh = Base::Type::fromName("Mesh::Feature"); Base::Type shape = Base::Type::fromName("Part::Feature"); for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) { if ((*it)->getTypeId().isDerivedFrom(point) || (*it)->getTypeId().isDerivedFrom(mesh) || (*it)->getTypeId().isDerivedFrom(shape)) { Gui::ViewProvider* view = gui->getViewProvider(*it); QIcon px = view->getIcon(); SingleSelectionItem* item1 = new SingleSelectionItem(ui->treeWidgetActual); item1->setText(0, QString::fromUtf8((*it)->Label.getValue())); item1->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument())); item1->setCheckState(0, Qt::Unchecked); item1->setIcon(0, px); SingleSelectionItem* item2 = new SingleSelectionItem(ui->treeWidgetNominal); item2->setText(0, QString::fromUtf8((*it)->Label.getValue())); item2->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument())); item2->setCheckState(0, Qt::Unchecked); item2->setIcon(0, px); item1->setCompetitiveItem(item2); item2->setCompetitiveItem(item1); } } loadSettings(); }
void SelectionView::search(QString text) { if (!text.isEmpty()) { App::Document* doc = App::GetApplication().getActiveDocument(); std::vector<App::DocumentObject*> objects; if (doc) { Gui::Selection().clearSelection(); objects = doc->getObjects(); for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) { QString label = QString::fromUtf8((*it)->Label.getValue()); if (label.contains(text,Qt::CaseInsensitive)) { if (!Gui::Selection().hasSelection((*it)->getNameInDocument())) { Gui::Selection().addSelection(doc->getName(),(*it)->getNameInDocument(),0); } } } } } }
void CmdPartDesignMigrate::activated(int iMsg) { Q_UNUSED(iMsg); App::Document *doc = getDocument(); std::set<PartDesign::Feature*> migrateFeatures; // Retrive all PartDesign Features objects and filter out features already belongs to some body for ( const auto & feat: doc->getObjects( ) ) { if( feat->isDerivedFrom( PartDesign::Feature::getClassTypeId() ) && !PartDesign::Body::findBodyOf( feat ) && PartDesign::Body::isSolidFeature ( feat ) ) { migrateFeatures.insert ( static_cast <PartDesign::Feature *>( feat ) ); } } if ( migrateFeatures.empty() ) { if ( !PartDesignGui::isModernWorkflow ( doc ) ) { // If there is nothing to migrate and workflow is still old just set it to modern PartDesignGui::WorkflowManager::instance()->forceWorkflow ( doc, PartDesignGui::Workflow::Modern ); } else { // Huh? nothing to migrate? QMessageBox::warning ( 0, QObject::tr ( "Nothing to migrate" ), QObject::tr ( "No PartDesign features which doesn't belong to a body found." " Nothing to migrate." ) ); } return; } // Note: this action is undoable, should it be? PartDesignGui::WorkflowManager::instance()->forceWorkflow ( doc, PartDesignGui::Workflow::Modern ); // Put features into chains. Each chain should become a separate body. std::list< std::list<PartDesign::Feature *> > featureChains; std::list<PartDesign::Feature *> chain; //< the current chain we are working on for (auto featIt = migrateFeatures.begin(); !migrateFeatures.empty(); ) { Part::Feature *base = (*featIt)->getBaseObject( /*silent =*/ true ); chain.push_front ( *featIt ); if ( !base || !base->isDerivedFrom (PartDesign::Feature::getClassTypeId () ) || PartDesignGui::isAnyNonPartDesignLinksTo ( static_cast <PartDesign::Feature *>(base), /*respectGroups=*/ true ) ) { // a feature based on nothing as well as on non-partdesign solid starts a new chain auto newChainIt = featureChains.emplace (featureChains.end()); newChainIt->splice (newChainIt->end(), chain); } else { // we are basing on some partdesign feature which supposed to belong to some body PartDesign::Feature *baseFeat = static_cast <PartDesign::Feature *>( base ); auto baseFeatSetIt = find ( migrateFeatures.begin (), migrateFeatures.end (), baseFeat ); if ( baseFeatSetIt != migrateFeatures.end() ) { // base feature is pending for migration, switch to it and continue over migrateFeatures.erase(featIt); featIt = baseFeatSetIt; continue; } else { // The base feature seems already assigned to some chain // Find which std::list<PartDesign::Feature *>::iterator baseFeatIt; auto chainIt = std::find_if( featureChains.begin(), featureChains.end(), [baseFeat, &baseFeatIt] ( std::list<PartDesign::Feature *>&chain ) mutable -> bool { baseFeatIt = std::find( chain.begin(), chain.end(), baseFeat ); return baseFeatIt != chain.end(); } ); if ( chainIt != featureChains.end() ) { assert (baseFeatIt != chainIt->end()); if ( std::next ( baseFeatIt ) == chainIt->end() ) { // just append our chain to already found chainIt->splice ( chainIt->end(), chain ); // TODO If we will hit a third part everything will be messed up again. // Probably it will require a yet another smart-ass find_if. (2015-08-10, Fat-Zer) } else { // We have a fork of a partDesign feature here // add a chain for current body auto newChainIt = featureChains.emplace (featureChains.end()); newChainIt->splice (newChainIt->end(), chain); // add a chain for forked one newChainIt = featureChains.emplace (featureChains.end()); newChainIt->splice (newChainIt->end(), *chainIt, std::next ( baseFeatIt ), chainIt->end()); } } else { // The feature is not present in list pending for migration, // This generally shouldn't happen but may be if we run into some broken file // Try to find out the body we should insert into // TODO Some error/warning is needed here (2015-08-10, Fat-Zer) auto newChainIt = featureChains.emplace (featureChains.end()); newChainIt->splice (newChainIt->end(), chain); } } } migrateFeatures.erase ( featIt ); featIt = migrateFeatures.begin (); // TODO Align visibility (2015-08-17, Fat-Zer) } /* for */ // TODO make it work without parts (2015-09-04, Fat-Zer) // add a part if there is no active yet App::Part *actPart = PartDesignGui::assertActivePart (); if (!actPart) { return; } // do the actual migration Gui::Command::openCommand("Migrate legacy part design features to Bodies"); for ( auto chainIt = featureChains.begin(); !featureChains.empty(); featureChains.erase (chainIt), chainIt = featureChains.begin () ) { #ifndef FC_DEBUG if ( chainIt->empty () ) { // prevent crash in release in case of errors continue; } #else assert ( !chainIt->empty () ); #endif Part::Feature *base = chainIt->front()->getBaseObject ( /*silent =*/ true ); // Find a suitable chain to work with for( ; chainIt != featureChains.end(); chainIt ++) { base = chainIt->front()->getBaseObject ( /*silent =*/ true ); if (!base || !base->isDerivedFrom ( PartDesign::Feature::getClassTypeId () ) ) { break; // no base is ok } else { // The base feature is a PartDesign, it's a fork, try to reassign it to a body... base = PartDesign::Body::findBodyOf ( base ); if ( base ) { break; } } } if ( chainIt == featureChains.end() ) { // Shouldn't happen, may be only in case of some circular dependency? // TODO Some error message (2015-08-11, Fat-Zer) chainIt = featureChains.begin(); base = chainIt->front()->getBaseObject ( /*silent =*/ true ); } // Construct a Pretty Body name based on the Tip std::string bodyName = getUniqueObjectName ( std::string ( chainIt->back()->getNameInDocument() ).append ( "Body" ).c_str () ) ; // Create a body for the chain doCommand ( Doc,"App.activeDocument().addObject('PartDesign::Body','%s')", bodyName.c_str () ); doCommand ( Doc,"App.activeDocument().%s.addObject(App.ActiveDocument.%s)", actPart->getNameInDocument (), bodyName.c_str () ); if (base) { doCommand ( Doc,"App.activeDocument().%s.BaseFeature = App.activeDocument().%s", bodyName.c_str (), base->getNameInDocument () ); } // Fill the body with features for ( auto feature: *chainIt ) { if ( feature->isDerivedFrom ( PartDesign::ProfileBased::getClassTypeId() ) ) { // add the sketch and also reroute it if needed PartDesign::ProfileBased *sketchBased = static_cast<PartDesign::ProfileBased *> ( feature ); Part::Part2DObject *sketch = sketchBased->getVerifiedSketch( /*silent =*/ true); if ( sketch ) { doCommand ( Doc,"App.activeDocument().%s.addObject(App.activeDocument().%s)", bodyName.c_str (), sketch->getNameInDocument() ); if ( sketch->isDerivedFrom ( Sketcher::SketchObject::getClassTypeId() ) ) { try { PartDesignGui::fixSketchSupport ( static_cast<Sketcher::SketchObject *> ( sketch ) ); } catch (Base::Exception &) { QMessageBox::critical(Gui::getMainWindow(), QObject::tr("Sketch plane cannot be migrated"), QObject::tr("Please edit '%1' and redefine it to use a Base or " "Datum plane as the sketch plane."). arg(QString::fromUtf8(sketch->Label.getValue()) ) ); } } else { // TODO Message that sketchbased is based not on a sketch (2015-08-11, Fat-Zer) } } } doCommand ( Doc,"App.activeDocument().%s.addObject(App.activeDocument().%s)", bodyName.c_str (), feature->getNameInDocument() ); PartDesignGui::relinkToBody ( feature ); } } updateActive(); }
QMap<QString, CallTip> CallTipsList::extractTips(const QString& context) const { Base::PyGILStateLocker lock; QMap<QString, CallTip> tips; if (context.isEmpty()) return tips; try { Py::Module module("__main__"); Py::Dict dict = module.getDict(); #if 0 QStringList items = context.split(QLatin1Char('.')); QString modname = items.front(); items.pop_front(); if (!dict.hasKey(std::string(modname.toLatin1()))) return tips; // unknown object // get the Python object we need Py::Object obj = dict.getItem(std::string(modname.toLatin1())); while (!items.isEmpty()) { QByteArray name = items.front().toLatin1(); std::string attr = name.constData(); items.pop_front(); if (obj.hasAttr(attr)) obj = obj.getAttr(attr); else return tips; } #else // Don't use hasattr & getattr because if a property is bound to a method this will be executed twice. PyObject* code = Py_CompileString(static_cast<const char*>(context.toLatin1()), "<CallTipsList>", Py_eval_input); if (!code) { PyErr_Clear(); return tips; } PyObject* eval = 0; if (PyCode_Check(code)) { eval = PyEval_EvalCode(reinterpret_cast<PyCodeObject*>(code), dict.ptr(), dict.ptr()); } Py_DECREF(code); if (!eval) { PyErr_Clear(); return tips; } Py::Object obj(eval, true); #endif // Checks whether the type is a subclass of PyObjectBase because to get the doc string // of a member we must get it by its type instead of its instance otherwise we get the // wrong string, namely that of the type of the member. // Note: 3rd party libraries may use their own type object classes so that we cannot // reliably use Py::Type. To be on the safe side we should use Py::Object to assign // the used type object to. //Py::Object type = obj.type(); Py::Object type(PyObject_Type(obj.ptr()), true); Py::Object inst = obj; // the object instance union PyType_Object typeobj = {&Base::PyObjectBase::Type}; union PyType_Object typedoc = {&App::DocumentObjectPy::Type}; union PyType_Object basetype = {&PyBaseObject_Type}; if (PyObject_IsSubclass(type.ptr(), typedoc.o) == 1) { // From the template Python object we don't query its type object because there we keep // a list of additional methods that we won't see otherwise. But to get the correct doc // strings we query the type's dict in the class itself. // To see if we have a template Python object we check for the existence of supportedProperties if (!type.hasAttr("supportedProperties")) { obj = type; } } else if (PyObject_IsSubclass(type.ptr(), typeobj.o) == 1) { obj = type; } else if (PyInstance_Check(obj.ptr())) { // instances of old style classes PyInstanceObject* inst = reinterpret_cast<PyInstanceObject*>(obj.ptr()); PyObject* classobj = reinterpret_cast<PyObject*>(inst->in_class); obj = Py::Object(classobj); } else if (PyObject_IsInstance(obj.ptr(), basetype.o) == 1) { // New style class which can be a module, type, list, tuple, int, float, ... // Make sure it's not a type objec union PyType_Object typetype = {&PyType_Type}; if (PyObject_IsInstance(obj.ptr(), typetype.o) != 1) { // this should be now a user-defined Python class // http://stackoverflow.com/questions/12233103/in-python-at-runtime-determine-if-an-object-is-a-class-old-and-new-type-instan if (Py_TYPE(obj.ptr())->tp_flags & Py_TPFLAGS_HEAPTYPE) { obj = type; } } } // If we have an instance of PyObjectBase then determine whether it's valid or not if (PyObject_IsInstance(inst.ptr(), typeobj.o) == 1) { Base::PyObjectBase* baseobj = static_cast<Base::PyObjectBase*>(inst.ptr()); const_cast<CallTipsList*>(this)->validObject = baseobj->isValid(); } else { // PyObject_IsInstance might set an exception PyErr_Clear(); } Py::List list(obj.dir()); // If we derive from PropertyContainerPy we can search for the properties in the // C++ twin class. union PyType_Object proptypeobj = {&App::PropertyContainerPy::Type}; if (PyObject_IsSubclass(type.ptr(), proptypeobj.o) == 1) { // These are the attributes of the instance itself which are NOT accessible by // its type object extractTipsFromProperties(inst, tips); } // If we derive from App::DocumentPy we have direct access to the objects by their internal // names. So, we add these names to the list, too. union PyType_Object appdoctypeobj = {&App::DocumentPy::Type}; if (PyObject_IsSubclass(type.ptr(), appdoctypeobj.o) == 1) { App::DocumentPy* docpy = (App::DocumentPy*)(inst.ptr()); App::Document* document = docpy->getDocumentPtr(); // Make sure that the C++ object is alive if (document) { std::vector<App::DocumentObject*> objects = document->getObjects(); Py::List list; for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) list.append(Py::String((*it)->getNameInDocument())); extractTipsFromObject(inst, list, tips); } } // If we derive from Gui::DocumentPy we have direct access to the objects by their internal // names. So, we add these names to the list, too. union PyType_Object guidoctypeobj = {&Gui::DocumentPy::Type}; if (PyObject_IsSubclass(type.ptr(), guidoctypeobj.o) == 1) { Gui::DocumentPy* docpy = (Gui::DocumentPy*)(inst.ptr()); if (docpy->getDocumentPtr()) { App::Document* document = docpy->getDocumentPtr()->getDocument(); // Make sure that the C++ object is alive if (document) { std::vector<App::DocumentObject*> objects = document->getObjects(); Py::List list; for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) list.append(Py::String((*it)->getNameInDocument())); extractTipsFromObject(inst, list, tips); } } } // These are the attributes from the type object extractTipsFromObject(obj, list, tips); } catch (Py::Exception& e) { // Just clear the Python exception e.clear(); } return tips; }
QMap<QString, CallTip> CallTipsList::extractTips(const QString& context) const { Base::PyGILStateLocker lock; QMap<QString, CallTip> tips; if (context.isEmpty()) return tips; try { QStringList items = context.split(QLatin1Char('.')); Py::Module module("__main__"); Py::Dict dict = module.getDict(); QString modname = items.front(); items.pop_front(); if (!dict.hasKey(std::string(modname.toAscii()))) return tips; // unknown object // get the Python object we need Py::Object obj = dict.getItem(std::string(modname.toAscii())); while (!items.isEmpty()) { QByteArray name = items.front().toAscii(); std::string attr = name.constData(); items.pop_front(); if (obj.hasAttr(attr)) obj = obj.getAttr(attr); else return tips; } // Checks whether the type is a subclass of PyObjectBase because to get the doc string // of a member we must get it by its type instead of its instance otherwise we get the // wrong string, namely that of the type of the member. // Note: 3rd party libraries may use their own type object classes so that we cannot // reliably use Py::Type. To be on the safe side we should use Py::Object to assign // the used type object to. //Py::Object type = obj.type(); Py::Object type(PyObject_Type(obj.ptr()), true); Py::Object inst = obj; // the object instance union PyType_Object typeobj = {&Base::PyObjectBase::Type}; union PyType_Object typedoc = {&App::DocumentObjectPy::Type}; if (PyObject_IsSubclass(type.ptr(), typedoc.o) == 1) { // From the template Python object we don't query its type object because there we keep // a list of additional methods that we won't see otherwise. But to get the correct doc // strings we query the type's dict in the class itself. // To see if we have a template Python object we check for the existence of supportedProperties if (!type.hasAttr("supportedProperties")) { obj = type; } } else if (PyObject_IsSubclass(type.ptr(), typeobj.o) == 1) { obj = type; } // If we have an instance of PyObjectBase then determine whether it's valid or not if (PyObject_IsInstance(inst.ptr(), typeobj.o) == 1) { Base::PyObjectBase* baseobj = static_cast<Base::PyObjectBase*>(inst.ptr()); const_cast<CallTipsList*>(this)->validObject = baseobj->isValid(); } else { // PyObject_IsInstance might set an exception PyErr_Clear(); } Py::List list(PyObject_Dir(obj.ptr()), true); // If we derive from PropertyContainerPy we can search for the properties in the // C++ twin class. union PyType_Object proptypeobj = {&App::PropertyContainerPy::Type}; if (PyObject_IsSubclass(type.ptr(), proptypeobj.o) == 1) { // These are the attributes of the instance itself which are NOT accessible by // its type object extractTipsFromProperties(inst, tips); } // If we derive from App::DocumentPy we have direct access to the objects by their internal // names. So, we add these names to the list, too. union PyType_Object appdoctypeobj = {&App::DocumentPy::Type}; if (PyObject_IsSubclass(type.ptr(), appdoctypeobj.o) == 1) { App::DocumentPy* docpy = (App::DocumentPy*)(inst.ptr()); App::Document* document = docpy->getDocumentPtr(); // Make sure that the C++ object is alive if (document) { std::vector<App::DocumentObject*> objects = document->getObjects(); Py::List list; for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) list.append(Py::String((*it)->getNameInDocument())); extractTipsFromObject(inst, list, tips); } } // If we derive from Gui::DocumentPy we have direct access to the objects by their internal // names. So, we add these names to the list, too. union PyType_Object guidoctypeobj = {&Gui::DocumentPy::Type}; if (PyObject_IsSubclass(type.ptr(), guidoctypeobj.o) == 1) { Gui::DocumentPy* docpy = (Gui::DocumentPy*)(inst.ptr()); if (docpy->getDocumentPtr()) { App::Document* document = docpy->getDocumentPtr()->getDocument(); // Make sure that the C++ object is alive if (document) { std::vector<App::DocumentObject*> objects = document->getObjects(); Py::List list; for (std::vector<App::DocumentObject*>::iterator it = objects.begin(); it != objects.end(); ++it) list.append(Py::String((*it)->getNameInDocument())); extractTipsFromObject(inst, list, tips); } } } // These are the attributes from the type object extractTipsFromObject(obj, list, tips); } catch (Py::Exception& e) { // Just clear the Python exception e.clear(); } return tips; }