uint32_t ObjectStore::mapObjectNB( Object* object, const base::UUID& id, const uint128_t& version ) { EQ_TS_NOT_THREAD( _commandThread ); EQ_TS_NOT_THREAD( _receiverThread ); EQLOG( LOG_OBJECTS ) << "Mapping " << base::className( object ) << " to id " << id << " version " << version << std::endl; EQASSERT( object ); EQASSERT( !object->isAttached( )); EQASSERT( !object->isMaster( )); EQASSERT( !_localNode->inCommandThread( )); EQASSERTINFO( id.isGenerated(), id ); object->notifyAttach(); if( !id.isGenerated( )) return EQ_UNDEFINED_UINT32; NodePtr master = _connectMaster( id ); EQASSERT( master ); return mapObjectNB( object, id, version, master ); }
void Object::setID( const base::UUID& identifier ) { EQASSERT( !isAttached( )); EQASSERT( identifier.isGenerated( )); _id = identifier; }