static void blender_camera_border(BlenderCamera *bcam, BL::RenderEngine b_engine, BL::RenderSettings b_render, BL::Scene b_scene, BL::SpaceView3D b_v3d,
	BL::RegionView3D b_rv3d, int width, int height)
{
	bool is_camera_view;

	/* camera view? */
	is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;

	if(!is_camera_view) {
		/* for non-camera view check whether render border is enabled for viewport
		 * and if so use border from 3d viewport
		 * assume viewport has got correctly clamped border already
		 */
		if(b_v3d.use_render_border()) {
			bcam->border.left = b_v3d.render_border_min_x();
			bcam->border.right = b_v3d.render_border_max_x();
			bcam->border.bottom = b_v3d.render_border_min_y();
			bcam->border.top = b_v3d.render_border_max_y();
		}
		return;
	}

	BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();

	if(!b_ob)
		return;

	/* Determine camera border inside the viewport. */
	BoundBox2D full_border;
	blender_camera_border_subset(b_engine,
	                             b_render,
	                             b_scene,
	                             b_v3d,
	                             b_rv3d,
	                             b_ob,
	                             width, height,
	                             full_border,
	                             &bcam->viewport_camera_border);

	if(!b_render.use_border()) {
		return;
	}

	bcam->border.left = b_render.border_min_x();
	bcam->border.right = b_render.border_max_x();
	bcam->border.bottom = b_render.border_min_y();
	bcam->border.top = b_render.border_max_y();

	/* Determine viewport subset matching camera border. */
	blender_camera_border_subset(b_engine,
	                             b_render,
	                             b_scene,
	                             b_v3d,
	                             b_rv3d,
	                             b_ob,
	                             width, height,
	                             bcam->border,
	                             &bcam->border);
	bcam->border.clamp();
}
示例#2
0
static void blender_camera_init(BlenderCamera *bcam,
                                BL::RenderSettings& b_render)
{
	memset(bcam, 0, sizeof(BlenderCamera));

	bcam->type = CAMERA_PERSPECTIVE;
	bcam->zoom = 1.0f;
	bcam->pixelaspect = make_float2(1.0f, 1.0f);
	bcam->sensor_width = 32.0f;
	bcam->sensor_height = 18.0f;
	bcam->sensor_fit = BlenderCamera::AUTO;
	bcam->shuttertime = 1.0f;
	bcam->motion_position = Camera::MOTION_POSITION_CENTER;
	bcam->rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
	bcam->rolling_shutter_duration = 0.1f;
	bcam->border.right = 1.0f;
	bcam->border.top = 1.0f;
	bcam->pano_viewplane.right = 1.0f;
	bcam->pano_viewplane.top = 1.0f;
	bcam->viewport_camera_border.right = 1.0f;
	bcam->viewport_camera_border.top = 1.0f;

	/* render resolution */
	bcam->full_width = render_resolution_x(b_render);
	bcam->full_height = render_resolution_y(b_render);

	/* pixel aspect */
	bcam->pixelaspect.x = b_render.pixel_aspect_x();
	bcam->pixelaspect.y = b_render.pixel_aspect_y();
}
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_scene);

	/* pixel aspect */
	BL::RenderSettings r = b_scene.render();

	bcam.pixelaspect.x = r.pixel_aspect_x();
	bcam.pixelaspect.y = r.pixel_aspect_y();
	bcam.shuttertime = r.motion_blur_shutter();

	/* border */
	if(r.use_border()) {
		bcam.border.left = r.border_min_x();
		bcam.border.right = r.border_max_x();
		bcam.border.bottom = r.border_min_y();
		bcam.border.top = r.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		blender_camera_from_object(&bcam, b_ob);
		bcam.matrix = get_transform(b_ob.matrix_world());
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
示例#5
0
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height,
                              const char *viewname)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	bcam.motion_position =
	        (Camera::MotionPosition)get_enum(cscene,
	                                         "motion_blur_position",
	                                         Camera::MOTION_NUM_POSITIONS,
	                                         Camera::MOTION_POSITION_CENTER);
	bcam.rolling_shutter_type =
		(Camera::RollingShutterType)get_enum(cscene,
		                                     "rolling_shutter_type",
		                                     Camera::ROLLING_SHUTTER_NUM_TYPES,
		                                     Camera::ROLLING_SHUTTER_NONE);
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height, viewname);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create the Blender session and all Octane session data structures
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSession::create_session() {
	SessionParams session_params    = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, interactive);
    session_params.width            = width;
    session_params.height           = height;

    BL::RenderSettings r    = b_scene.render();
    motion_blur             = r.use_motion_blur();
    shuttertime             = r.motion_blur_shutter();
    mb_samples              = r.motion_blur_samples();
    mb_cur_sample           = 0;
    mb_sample_in_work       = 0;

    PointerRNA oct_scene    = RNA_pointer_get(&b_scene.ptr, "octane");
    mb_type                 = static_cast<MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
    mb_direction            = static_cast<MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
    mb_frame_time_sampling  = motion_blur && mb_type == INTERNAL ? 1.0f / session_params.fps : -1.0f;

	// Reset status/progress
	last_status		= "";
	last_progress	= -1.0f;

	// Create session
	string cur_path = blender_absolute_path(b_data, b_scene, b_scene.render().filepath().c_str());
    cur_path += "/alembic_export.abc";
	session = new Session(session_params, cur_path.c_str());
	session->set_blender_session(this);
	session->set_pause(BlenderSync::get_session_pause_state(b_scene, interactive));

	// Create scene
    scene = new Scene(session, interactive || !b_engine.is_animation() ? true : (b_scene.frame_current() == b_scene.frame_start()));
	session->scene = scene;

    scene->server = session->server;

	// Create sync
	sync = new BlenderSync(b_engine, b_data, b_scene, scene, interactive, session->progress);

	if(b_rv3d)
		sync->sync_view(b_v3d, b_rv3d, width, height);
	else
		sync->sync_camera(b_engine.camera_override(), width, height);

	// Set buffer parameters
	BufferParams buffer_params = BlenderSync::get_display_buffer_params(scene->camera, width, height);

    if(interactive || !b_engine.is_animation() || b_scene.frame_current() == b_scene.frame_start())
        session->reset(buffer_params, mb_frame_time_sampling);
} //create_session()
BufferParams BlenderSync::get_buffer_params(BL::RenderSettings b_render, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
{
	BufferParams params;
	bool use_border = false;

	params.full_width = width;
	params.full_height = height;

	if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
		use_border = b_v3d.use_render_border();
	else
		use_border = b_render.use_border();

	if(use_border) {
		/* border render */
		/* the viewport may offset the border outside the view */
		BoundBox2D border = cam->border.clamp();
		params.full_x = (int)(border.left * (float)width);
		params.full_y = (int)(border.bottom * (float)height);
		params.width = (int)(border.right * (float)width) - params.full_x;
		params.height = (int)(border.top * (float)height) - params.full_y;

		/* survive in case border goes out of view or becomes too small */
		params.width = max(params.width, 1);
		params.height = max(params.height, 1);
	}
	else {
		params.width = width;
		params.height = height;
	}

	return params;
}
示例#8
0
static void blender_camera_border(BlenderCamera *bcam, BL::RenderSettings b_render, BL::Scene b_scene, BL::SpaceView3D b_v3d,
	BL::RegionView3D b_rv3d, int width, int height)
{
	bool is_camera_view;

	/* camera view? */
	is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;

	if(!is_camera_view) {
		/* for non-camera view check whether render border is enabled for viewport
		 * and if so use border from 3d viewport
		 * assume viewport has got correctly clamped border already
		 */
		if(b_v3d.use_render_border()) {
			bcam->border.left = b_v3d.render_border_min_x();
			bcam->border.right = b_v3d.render_border_max_x();
			bcam->border.bottom = b_v3d.render_border_min_y();
			bcam->border.top = b_v3d.render_border_max_y();

			return;
		}
	}
	else if(!b_render.use_border())
		return;

	BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();

	if(!b_ob)
		return;

	bcam->border.left = b_render.border_min_x();
	bcam->border.right = b_render.border_max_x();
	bcam->border.bottom = b_render.border_min_y();
	bcam->border.top = b_render.border_max_y();

	/* determine camera viewport subset */
	BoundBox2D view_box, cam_box;

	blender_camera_view_subset(b_render, b_scene, b_ob, b_v3d, b_rv3d, width, height,
		&view_box, &cam_box);

	/* determine viewport subset matching camera border */
	cam_box = cam_box.make_relative_to(view_box);
	bcam->border = cam_box.subset(bcam->border).clamp();
}
CCL_NAMESPACE_BEGIN

BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b_userpref_,
	BL::BlendData b_data_, BL::Scene b_scene_)
: b_engine(b_engine_), b_userpref(b_userpref_), b_data(b_data_), b_scene(b_scene_),
  b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL),
  b_rr(PointerRNA_NULL), b_rlay(PointerRNA_NULL)
{
	/* offline render */
	BL::RenderSettings r = b_scene.render();

	width = (int)(r.resolution_x()*r.resolution_percentage()/100);
	height = (int)(r.resolution_y()*r.resolution_percentage()/100);
	background = true;
	last_redraw_time = 0.0f;

	create_session();
}
示例#10
0
static void blender_camera_init(BlenderCamera *bcam, BL::Scene b_scene)
{
	memset(bcam, 0, sizeof(BlenderCamera));

	bcam->type = CAMERA_PERSPECTIVE;
	bcam->zoom = 1.0f;
	bcam->pixelaspect = make_float2(1.0f, 1.0f);
	bcam->sensor_width = 32.0f;
	bcam->sensor_height = 18.0f;
	bcam->sensor_fit = BlenderCamera::AUTO;
	bcam->shuttertime = 1.0f;
	bcam->border.right = 1.0f;
	bcam->border.top = 1.0f;
	bcam->pano_viewplane.right = 1.0f;
	bcam->pano_viewplane.top = 1.0f;

	/* render resolution */
	BL::RenderSettings r = b_scene.render();

	bcam->full_width = (int)(r.resolution_x()*r.resolution_percentage()/100);
	bcam->full_height = (int)(r.resolution_y()*r.resolution_percentage()/100);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered Camera from blender scene to Octane data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::sync_camera(BL::Object b_override, int width, int height) {
    Camera* cam     = scene->camera;
    Camera  prevcam = *cam;

    BL::RenderSettings r = b_scene.render();
    cam->pixelaspect.x   = r.pixel_aspect_x();
    cam->pixelaspect.y   = r.pixel_aspect_y();
    cam->use_border      = r.use_border();
    if(cam->use_border) {
        /* border render */
        cam->border.x = (uint32_t)(r.border_min_x() * (float)width);
        cam->border.y = (uint32_t)((1.0f - r.border_max_y()) * (float)height);
        cam->border.z = (uint32_t)(r.border_max_x() * (float)width);
        cam->border.w = (uint32_t)((1.0f - r.border_min_y()) * (float)height);
    }
    else {
        cam->border.x = 0;
        cam->border.y = 0;
        cam->border.z = 0;
        cam->border.w = 0;
    }
    if(cam->modified(prevcam)) cam->tag_update();

    BL::Object b_ob = b_scene.camera();
    if(b_override) b_ob = b_override;

    if(b_ob) {
        cam->matrix = scene->matrix * get_transform(b_ob.matrix_world());
        float2 offset = {0};
        cam->zoom = 1.0f;
        load_camera_from_object(cam, b_ob, width, height, offset);
        cam->is_hidden = (scene->use_viewport_hide ? b_ob.hide() : b_ob.hide_render());
    }
    else
        cam->is_hidden = true;

    if(cam->modified(prevcam)) cam->tag_update();
} //sync_camera()
示例#12
0
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	switch(RNA_enum_get(&cscene, "motion_blur_position")) {
		case 0:
			bcam.motion_position = Camera::MOTION_POSITION_START;
			break;
		case 1:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
		case 2:
			bcam.motion_position = Camera::MOTION_POSITION_END;
			break;
		default:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
	}

	switch(RNA_enum_get(&cscene, "rolling_shutter_type")) {
		case 0:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
		case 1:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP;
			break;
		default:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
	}
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered View from blender scene to Octane camera data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::get_camera_border(Camera *cam, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height) {
    BL::RenderSettings r = b_scene.render();

    /* camera view? */
    if(b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA) {
        /* for non-camera view check whether render border is enabled for viewport
        * and if so use border from 3d viewport assume viewport has got correctly clamped border already */
        cam->use_border = b_v3d.use_render_border();
        if(cam->use_border) {
            cam->border.x = (uint32_t)(b_v3d.render_border_min_x() * (float)width);
            cam->border.y = (uint32_t)((1.0f - b_v3d.render_border_max_y()) * (float)height);
            cam->border.z = (uint32_t)(b_v3d.render_border_max_x() * (float)width);
            cam->border.w = (uint32_t)((1.0f - b_v3d.render_border_min_y()) * (float)height);
            return;
        }
    }
    else {
        cam->use_border = r.use_border();
        if(!cam->use_border) return;

        BL::Object b_ob = (b_v3d.lock_camera_and_layers()) ? b_scene.camera() : b_v3d.camera();
        if(!b_ob) return;

        float aspectratio, xaspect, yaspect;
        bool horizontal_fit;

        // Get View plane
        float xratio = (float)width * cam->pixelaspect.x;
        float yratio = (float)height * cam->pixelaspect.y;

        if(cam->sensor_fit == Camera::AUTO)             horizontal_fit = (xratio > yratio);
        else if(cam->sensor_fit == Camera::HORIZONTAL)  horizontal_fit = true;
        else                                            horizontal_fit = false;

        if(horizontal_fit) {
            aspectratio = xratio / yratio;
            xaspect     = aspectratio;
            yaspect     = 1.0f;
        }
        else {
            aspectratio = yratio / xratio;
            xaspect     = 1.0f;
            yaspect     = aspectratio;
        }

        BoundBox2D view_box(-xaspect, xaspect, -yaspect, yaspect);
        view_box = view_box * cam->zoom;

        //float view_dx = 2.0f * (aspectratio * cam->lens_shift_x + cam->offset_x * xaspect * 2.0f);
        //float view_dy = 2.0f * (aspectratio * cam->lens_shift_y + cam->offset_y * yaspect * 2.0f);

        //view_box.left   += view_dx;
        //view_box.right  += view_dx;
        //view_box.bottom += view_dy;
        //view_box.top    += view_dy;
        view_box = view_box  / aspectratio;

        // Get camera plane
        BL::ID b_ob_data = b_ob.data();
        BL::Camera b_camera(b_ob_data);

        xratio = (float)r.resolution_x() * r.resolution_percentage() / 100;
        yratio = (float)r.resolution_y() * r.resolution_percentage() / 100;

        if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO)            horizontal_fit = (xratio > yratio);
        else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL) horizontal_fit = true;
        else                                                                horizontal_fit = false;

        if(horizontal_fit) {
            aspectratio = xratio / yratio;
            xaspect     = aspectratio;
            yaspect     = 1.0f;
        }
        else {
            aspectratio = yratio / xratio;
            xaspect     = 1.0f;
            yaspect     = aspectratio;
        }

        BoundBox2D cam_box(-xaspect, xaspect, -yaspect, yaspect);

        //float cam_dx = 2.0f * aspectratio * b_camera.shift_x();
        //float cam_dy = 2.0f * aspectratio * b_camera.shift_y();

        //cam_box.left    += cam_dx;
        //cam_box.right   += cam_dx;
        //cam_box.bottom  += cam_dy;
        //cam_box.top     += cam_dy;
        cam_box = cam_box / aspectratio;

        // Get render region
        cam_box = cam_box.make_relative_to(view_box);
        BoundBox2D orig_border(r.border_min_x(), r.border_max_x(), r.border_min_y(), r.border_max_y());
        BoundBox2D border = cam_box.subset(orig_border).clamp();

        cam->border.x = (uint32_t)(border.left * (float)width);
        cam->border.y = (uint32_t)((1.0f - border.top) * (float)height);
        cam->border.z = (uint32_t)(border.right * (float)width);
        cam->border.w = (uint32_t)((1.0f - border.bottom) * (float)height);
    }
} //get_camera_border()
示例#14
0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Get additional Octane scene settings.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::sync_kernel() {
    PointerRNA oct_scene = RNA_pointer_get(&b_scene.ptr, "octane");

    Kernel *kernel = scene->kernel;
    Kernel prevkernel = *kernel;

    BL::RenderSettings r = b_scene.render();
    if(r.use_motion_blur()) {
        float fps                                           = (float)b_scene.render().fps() / b_scene.render().fps_base();
        float shuttertime                                   = r.motion_blur_shutter();
        BlenderSession::MotionBlurType mb_type              = static_cast<BlenderSession::MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
        float mb_frame_time_sampling                        = mb_type == BlenderSession::INTERNAL ? 1.0f / fps : 0.0f;
        kernel->oct_node->fShutterTime                      = mb_frame_time_sampling != 0.0f ? shuttertime / mb_frame_time_sampling : 0.0f;
        BlenderSession::MotionBlurDirection mb_direction    = static_cast<BlenderSession::MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
        switch(mb_direction) {
            case BlenderSession::BEFORE:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::BEFORE;
                break;
            case BlenderSession::AFTER:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::AFTER;
                break;
            case BlenderSession::SYMMETRIC:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::SYMMETRIC;
                break;
            default:
                break;
        }
    }
    else kernel->oct_node->fShutterTime = 0.0f;

    kernel->oct_node->type = static_cast< ::OctaneEngine::Kernel::KernelType>(RNA_enum_get(&oct_scene, "kernel_type"));
    kernel->oct_node->infoChannelType = channel_translator[RNA_enum_get(&oct_scene, "info_channel_type")];

    ::Octane::RenderPassId cur_pass_type = Passes::pass_type_translator[RNA_enum_get(&oct_scene, "cur_pass_type")];
    if(cur_pass_type == ::Octane::RenderPassId::RENDER_PASS_BEAUTY) {
        kernel->oct_node->iMaxSamples = interactive ? get_int(oct_scene, "max_preview_samples") : get_int(oct_scene, "max_samples");
        //kernel->oct_node->iMaxPreviewSamples = get_int(oct_scene, "max_preview_samples");
        //if(kernel->oct_node->iMaxPreviewSamples == 0) kernel->oct_node->iMaxPreviewSamples = 16000;
    }
    else if(cur_pass_type == ::Octane::RenderPassId::RENDER_PASS_AMBIENT_OCCLUSION) {
        kernel->oct_node->iMaxSamples = get_int(oct_scene, "pass_ao_max_samples");
        //kernel->oct_node->iMaxPreviewSamples = kernel->oct_node->iMaxSamples;
    }
    else {
        kernel->oct_node->iMaxSamples = get_int(oct_scene, "pass_max_samples");
        //kernel->oct_node->iMaxPreviewSamples = kernel->oct_node->iMaxSamples;
    }
    if(scene->session->b_session && scene->session->b_session->motion_blur && scene->session->b_session->mb_type == BlenderSession::SUBFRAME && scene->session->b_session->mb_samples > 1)
        kernel->oct_node->iMaxSamples = kernel->oct_node->iMaxSamples / scene->session->b_session->mb_samples;
    if(kernel->oct_node->iMaxSamples < 1) kernel->oct_node->iMaxSamples = 1;

    kernel->oct_node->fFilterSize = get_float(oct_scene, "filter_size");
    kernel->oct_node->fRayEpsilon = get_float(oct_scene, "ray_epsilon");
    kernel->oct_node->bAlphaChannel = get_boolean(oct_scene, "alpha_channel");
    kernel->oct_node->bAlphaShadows = get_boolean(oct_scene, "alpha_shadows");
    kernel->oct_node->bBumpNormalMapping = get_boolean(oct_scene, "bump_normal_mapping");
    kernel->oct_node->bBkFaceHighlight = get_boolean(oct_scene, "wf_bkface_hl");
    kernel->oct_node->fPathTermPower = get_float(oct_scene, "path_term_power");

    kernel->oct_node->bKeepEnvironment = get_boolean(oct_scene, "keep_environment");

    kernel->oct_node->fCausticBlur = get_float(oct_scene, "caustic_blur");
    kernel->oct_node->iMaxDiffuseDepth = get_int(oct_scene, "max_diffuse_depth");
    kernel->oct_node->iMaxGlossyDepth = get_int(oct_scene, "max_glossy_depth");

    kernel->oct_node->fCoherentRatio = get_float(oct_scene, "coherent_ratio");
    kernel->oct_node->bStaticNoise = get_boolean(oct_scene, "static_noise");

    kernel->oct_node->iSpecularDepth = get_int(oct_scene, "specular_depth");
    kernel->oct_node->iGlossyDepth = get_int(oct_scene, "glossy_depth");
    kernel->oct_node->fAODist = get_float(oct_scene, "ao_dist");
    kernel->oct_node->GIMode = static_cast< ::OctaneEngine::Kernel::DirectLightMode>(RNA_enum_get(&oct_scene, "gi_mode"));
    kernel->oct_node->iDiffuseDepth = get_int(oct_scene, "diffuse_depth");
    kernel->oct_node->sAoTexture = get_string(oct_scene, "ao_texture");

    kernel->oct_node->fExploration = get_float(oct_scene, "exploration");
    kernel->oct_node->fGIClamp = get_float(oct_scene, "gi_clamp");
    kernel->oct_node->fDLImportance = get_float(oct_scene, "direct_light_importance");
    kernel->oct_node->iMaxRejects = get_int(oct_scene, "max_rejects");
    kernel->oct_node->iParallelism = get_int(oct_scene, "parallelism");

    kernel->oct_node->fZdepthMax = get_float(oct_scene, "zdepth_max");
    kernel->oct_node->fUVMax = get_float(oct_scene, "uv_max");
    kernel->oct_node->iSamplingMode = RNA_enum_get(&oct_scene, "sampling_mode");
    kernel->oct_node->fMaxSpeed = get_float(oct_scene, "max_speed");

    kernel->oct_node->bLayersEnable = get_boolean(oct_scene, "layers_enable");
    kernel->oct_node->iLayersCurrent = get_int(oct_scene, "layers_current");
    kernel->oct_node->bLayersInvert = get_boolean(oct_scene, "layers_invert");
    kernel->oct_node->layersMode = static_cast< ::OctaneEngine::Kernel::LayersMode>(RNA_enum_get(&oct_scene, "layers_mode"));

    kernel->oct_node->iParallelSamples = get_int(oct_scene, "parallel_samples");
    kernel->oct_node->iMaxTileSamples = get_int(oct_scene, "max_tile_samples");
    kernel->oct_node->bMinimizeNetTraffic = get_boolean(oct_scene, "minimize_net_traffic");
    kernel->oct_node->bDeepImageEnable = get_boolean(oct_scene, "deep_image");
    kernel->oct_node->iMaxDepthSamples = get_int(oct_scene, "max_depth_samples");
    kernel->oct_node->fDepthTolerance = get_float(oct_scene, "depth_tolerance");
    kernel->oct_node->iWorkChunkSize = get_int(oct_scene, "work_chunk_size");
    kernel->oct_node->bAoAlphaShadows = get_boolean(oct_scene, "ao_alpha_shadows");
    kernel->oct_node->fOpacityThreshold = get_float(oct_scene, "opacity_threshold");

    if(kernel->modified(prevkernel)) kernel->tag_update();

    // GPUs
    int iValues[8] = {0, 0, 0, 0, 0, 0, 0, 0};
    RNA_boolean_get_array(&oct_scene, "devices", iValues);
    kernel->uiGPUs = 0;
    for(int i = 0; i < 8; ++i)
        if(iValues[i]) kernel->uiGPUs |= 0x01 << i;

    if(kernel->uiGPUs != prevkernel.uiGPUs) kernel->tag_updateGPUs();
} //sync_kernel()
示例#15
0
void BlenderSession::render()
{
	/* get buffer parameters */
	SessionParams session_params = BlenderSync::get_session_params(b_userpref, b_scene, background);
	BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_rv3d, width, height);
	int w = buffer_params.width, h = buffer_params.height;

	/* create render result */
	RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, w, h);
	PointerRNA rrptr;
	RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
	b_rr = BL::RenderResult(rrptr);

	BL::RenderSettings r = b_scene.render();
	BL::RenderResult::layers_iterator b_iter;
	BL::RenderLayers b_rr_layers(r.ptr);
	
	int active = 0;

	/* render each layer */
	for(b_rr.layers.begin(b_iter); b_iter != b_rr.layers.end(); ++b_iter, ++active) {
		/* single layer render */
		if(r.use_single_layer())
			active = b_rr_layers.active_index();

		/* set layer */
		b_rlay = *b_iter;

		/* add passes */
		vector<Pass> passes;
		Pass::add(PASS_COMBINED, passes);

		if(session_params.device.advanced_shading) {
			BL::RenderLayer::passes_iterator b_pass_iter;
			
			for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) {
				BL::RenderPass b_pass(*b_pass_iter);
				PassType pass_type = get_pass_type(b_pass);

				if(pass_type != PASS_NONE)
					Pass::add(pass_type, passes);
			}
		}

		buffer_params.passes = passes;
		scene->film->passes = passes;
		scene->film->tag_update(scene);

		/* update session */
		session->reset(buffer_params, session_params.samples);

		/* update scene */
		sync->sync_data(b_v3d, active);

		/* render */
		session->start();
		session->wait();

		if(session->progress.get_cancel())
			break;

		/* write result */
		write_render_result();
	}

	/* delete render result */
	RE_engine_end_result((RenderEngine*)b_engine.ptr.data, (RenderResult*)b_rr.ptr.data);
}