void Message::MakeModalMessage() { Box::Ptr box = Box::Create(Box::Orientation::VERTICAL, 0); box->Pack(Label::Create(Message_)); Box::Ptr spacer = Box::Create(); spacer->SetRequisition(sf::Vector2f(10, 10)); box->Pack(spacer, true, true); Win->Add(box); Module::Get()->QueueEvent(Event("SCREEN_ADD_WINDOW", Win)); }
void Message::MakeChoiceMessage() { Box::Ptr box = Box::Create(Box::Orientation::VERTICAL, 0); box->Pack(Label::Create(Message_)); Box::Ptr buttonBox = Box::Create(Box::Orientation::HORIZONTAL, 0); { Box::Ptr spacer = Box::Create(); spacer->SetRequisition(sf::Vector2f(10, 10)); buttonBox->Pack(spacer, true, true); } Button::Ptr abort = Button::Create("Abort"); abort->SetRequisition(sf::Vector2f(50, 10)); abort->GetSignal(Button::OnLeftClick).Connect(std::bind(&Message::Abort, this)); buttonBox->Pack(abort, false, false); Button::Ptr confirm = Button::Create("Confirm"); confirm->SetRequisition(sf::Vector2f(50, 10)); confirm->GetSignal(Button::OnLeftClick).Connect(std::bind(&Message::Confirm, this)); buttonBox->Pack(confirm, false, false); { Box::Ptr spacer = Box::Create(); spacer->SetRequisition(sf::Vector2f(10, 10)); buttonBox->Pack(spacer, true, true); } box->Pack(buttonBox); Win->Add(box); Module::Get()->QueueEvent(Event("SCREEN_ADD_WINDOW", Win)); }
void Message::MakeOkMessage() { Box::Ptr box = Box::Create(Box::Orientation::VERTICAL, 0); box->Pack(Label::Create(Message_)); Box::Ptr buttonBox = Box::Create(Box::Orientation::HORIZONTAL, 0); { Box::Ptr spacer = Box::Create(); spacer->SetRequisition(sf::Vector2f(10, 10)); buttonBox->Pack(spacer, true, true); } Button::Ptr ok = Button::Create("OK"); ok->GetSignal(Button::OnLeftClick).Connect(std::bind(&Message::Ok, this)); ok->SetRequisition(sf::Vector2f(50, 10)); buttonBox->Pack(ok, false, false); box->Pack(buttonBox, false, false); { Box::Ptr spacer = Box::Create(); spacer->SetRequisition(sf::Vector2f(10, 10)); buttonBox->Pack(spacer, true, true); } Win->Add(box); Module::Get()->QueueEvent(Event("SCREEN_ADD_WINDOW", Win)); }
void Control::InitWindow( const glm::ivec2 Size ) { Win = Window::Create(); Win->SetStyle( 0 ); Win->SetRequisition( sf::Vector2f( Size.x, Size.y ) ); // main box, vertical Box::Ptr box( Box::Create( Box::Orientation::VERTICAL, 5.0f ) ); Box::Ptr buttonBox( Box::Create( Box::Orientation::HORIZONTAL, 5.0f ) ); buttonBox->SetRequisition({ (float)Size.x, 0}); BtnMnMnWin = ToggleButton::Create( "MainMenu [Esc]" ); BtnIPanWin = ToggleButton::Create( "InfoPanel [F1]" ); BtnSimPause = ToggleButton::Create( "Pause [F2]" ); BtnDbgWin = ToggleButton::Create( "Console [F3]" ); BtnGraBoWin = ToggleButton::Create( "GraphBook [F4]" ); BtnSimReset = Button::Create( "Reset [F5]" ); BtnSimSingleFrame = Button::Create( ">|" ); BtnSimFrames = Button::Create( ">>|" ); SclTickSlider = sfg::Scale::Create(); Box::Ptr boxTickSlider = Box::Create( Box::Orientation::HORIZONTAL, 5.0f ); boxTickSlider->SetRequisition({ 100, 30 }); SclTickSlider->SetRequisition({ 100, 20 }); SclTickSlider->SetIncrements(1,500); SclTickSlider->SetValue(0); SclTickSlider->Show(Engine::getCfg()->get<bool>("sim.paused")); SclTickSlider->GetSignal(sfg::Scale::OnMouseLeftRelease).Connect( std::bind( &Control::TickSliderReleased, this) ); SclTickSlider->GetSignal(sfg::Scale::OnMouseMove).Connect( std::bind( &Control::TickSliderLabelUpdate, this) ); TickScaleDisplay = Entry::Create( "0 / 0" ); TickScaleDisplay->SetRequisition({ 100, 0 }); TickScaleDisplay->SetState( Widget::State::INSENSITIVE ); boxTickSlider->Pack( SclTickSlider, true, true ); boxTickSlider->Pack( TickScaleDisplay, false, false ); Box::Ptr framesframe( Box::Create( Box::Orientation::HORIZONTAL, 0 ) ); Framesdisplay = Entry::Create(); Framesdisplay->SetRequisition( { 60, 0 } ); //Framesdisplay->SetState( Widget::State::INSENSITIVE ); Framesdisplay->SetText( boost::lexical_cast<std::string>( Frames ) ); textchangeavoidrecursive = false; Framesdisplay->GetSignal( Entry::OnTextChanged ).Connect( std::bind( &Control::EntryTextChange , this )); Framesdisplay->GetSignal( Entry::OnGainFocus ).Connect( std::bind( &Control::EntryGainFocus , this )); Framesdisplay->GetSignal( Entry::OnLostFocus ).Connect( std::bind( &Control::EntryLostFocus , this )); Button::Ptr down = Button::Create( "<" ); Button::Ptr up = Button::Create( ">" ); down->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Control::BtnFramesDownClick, this )); down->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); up->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Control::BtnFramesUpClick, this )); up->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); framesframe->Pack( down, false, false ); framesframe->Pack( Framesdisplay, false, false ); framesframe->Pack( up, false, false ); //init the first look of the buttons BEFORE they are connected with their actions. BtnDbgWin->SetActive( true ); BtnIPanWin->SetActive( true ); BtnSimPause->SetActive( true ); BtnDbgWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Control::BtnDbgWinClick, this )); BtnDbgWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnIPanWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Control::BtnIPanWinClick, this )); BtnIPanWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnMnMnWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Control::BtnMnMnWinClick, this )); BtnMnMnWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnGraBoWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Control::BtnGraBoWinClick, this )); BtnGraBoWin->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); simPauseConnectionSerial = BtnSimPause->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Control::BtnSimPauseClick, this )); BtnSimPause->GetSignal( ToggleButton::OnToggle ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnSimReset->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Control::BtnSimResetClick, this )); BtnSimReset->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnSimSingleFrame->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Control::BtnSimSingleFrameClick, this )); BtnSimSingleFrame->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); BtnSimFrames->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Control::BtnSimFramesClick, this )); BtnSimFrames->GetSignal( Button::OnLeftClick ).Connect( std::bind( &Screen::OnHandledEvent, Screen::get() )); buttonBox->Pack( BtnMnMnWin, false, false ); buttonBox->Pack( BtnIPanWin, false, false ); buttonBox->Pack( BtnSimPause, false, false ); buttonBox->Pack( BtnDbgWin, false, false ); buttonBox->Pack( BtnGraBoWin, false, false ); buttonBox->Pack( BtnSimReset, false, false ); buttonBox->Pack( framesframe, false, false ); buttonBox->Pack( BtnSimSingleFrame, false, false ); buttonBox->Pack( BtnSimFrames, false, false ); box->Pack( boxTickSlider, true, true ); box->Pack( buttonBox, false, false ); Win->Add( box ); Win->SetTitle( "Control" ); updatePosition(); Module::Get()->QueueEvent( Event( "SCREEN_ADD_WINDOW", Win ) ); }