//---------------------------------------------- CHANGE RACE ----------------------------------------------- void GameImpl::_changeRace(int slot, BWAPI::Race race) { if ( race == Races::Unknown || race == Races::None ) return; // Obtain the single player dialog BW::dialog *custom = BW::FindDialogGlobal("Create"); if ( custom ) { slot = clamp(slot, 0, 7); // Apply the single player change BW::dialog *slotCtrl = custom->findIndex((short)(28 + slot)); // 28 is the CtrlID of the first slot if ( slotCtrl && (int)slotCtrl->getSelectedValue() != race ) slotCtrl->setSelectedByValue(race); return; } // Obtain the multi-player dialog custom = BW::FindDialogGlobal("Chat"); if ( !custom ) // return if not found return; // Obtain the countdown control BW::dialog *countdown = custom->findIndex(24); if ( !countdown ) // return if not found return; // Obtain the countdown control's text const char *txt = countdown->getText(); if ( txt && txt[0] && txt[0] < '2' ) return; // return if the countdown is less than 2 // Send the change race command for multi-player QUEUE_COMMAND(BW::Orders::RequestChangeRace, slot, race); }
bool SendHotkey(BW::dlgEvent *pEvent) { BW::dialog *dlg = BW::BWDATA::EventDialogs[pEvent->wNo]; if ( dlg && dlg->pfcnInteract(dlg, pEvent) ) return true; dlg = (*BW::BWDATA::DialogList); while ( dlg ) { if ( dlg->pfcnInteract(dlg, pEvent) ) return true; dlg = dlg->next(); } return false; }
bool SendHotkey(BW::dlgEvent *pEvent) { #ifndef SHADOW_BROODWAR BW::dialog *dlg = BW::BWDATA::EventDialogs[pEvent->wNo]; if ( dlg && dlg->pfcnInteract(dlg, pEvent) ) return true; dlg = BW::BWDATA::DialogList; while ( dlg ) { if ( dlg->pfcnInteract(dlg, pEvent) ) return true; dlg = dlg->next(); } #endif return false; }
void __stdcall DrawDialogHook(BW::bitmap *pSurface, BW::bounds *pBounds) { if ( BW::pOldDrawDialogProc && !hideHUD ) BW::pOldDrawDialogProc(pSurface, pBounds); if ( *BW::BWDATA_gwGameMode == BW::GAME_GLUES ) BWAPI::BroodwarImpl.onMenuFrame(); BW::dialog *timeout = BW::FindDialogGlobal("TimeOut"); if ( timeout ) { BW::dialog *dropbtn = timeout->findIndex(2); if ( !dropbtn->isDisabled() ) BWAPI::BroodwarImpl.dropPlayers(); } // NOSOUND config option if ( !nosound ) { nosound = true; if ( LoadConfigString("starcraft", "sound", "ON") == "OFF" ) BW::BWDATA_DSoundDestroy(); } // WMODE config option if ( switchToWMode && ghMainWnd ) { switchToWMode = false; SetWMode(windowRect.right, windowRect.bottom, true); } //click the menu dialog that pops up when you win/lose a game BW::dialog *endDialog = BW::FindDialogGlobal("LMission"); if ( !endDialog ) endDialog = BW::FindDialogGlobal("WMission"); if ( endDialog ) endDialog->findIndex(-2)->activate(); }
void AutoMenuManager::onMenuFrame() { static DWORD createdTimer; static DWORD waitJoinTimer; static DWORD waitSelRaceTimer; static DWORD waitRestartTimer; // Don't attempt auto-menu if we run into 50 error message boxes if (this->autoMapTryCount > 50) return; // Return if autoMenu is not enabled if (this->autoMenuMode == "" || this->autoMenuMode == "OFF") return; #ifdef _DEBUG // Wait for a debugger if autoMenuPause is enabled, and in DEBUG if (this->autoMenuPause != "OFF" && !IsDebuggerPresent()) return; #endif // Get the menu mode int menu = BW::BWDATA::glGluesMode; // Declare a commonly used dialog pointer BW::dialog *tempDlg = nullptr; // Get some autoMenu properties bool isAutoSingle = this->autoMenuMode == "SINGLE_PLAYER"; bool isCreating = !this->autoMenuMapPath.empty(); bool isJoining = !this->autoMenuGameName.empty(); // Reset raceSel flag if (menu != BW::GLUE_CHAT) { this->actRaceSel = false; this->actStartedGame = false; } // Iterate through the menus switch (menu) { case BW::GLUE_MAIN_MENU: // Main menu if (BW::FindDialogGlobal("TitleDlg")) // skip if at title break; // Choose single or multi pressDialogKey(BW::FindDialogGlobal("MainMenu")->findIndex(isAutoSingle ? 3 : 4)); // choose original or expansion (we always choose expansion) if (BW::FindDialogGlobal("Delete")) pressDialogKey(BW::FindDialogGlobal("Delete")->findIndex(7)); break; case BW::GLUE_EX_CAMPAIGN: // Campaign selection menu case BW::GLUE_CAMPAIGN: // Choose "Custom" pressDialogKey(BW::FindDialogGlobal("RaceSelection")->findIndex(10)); break; case BW::GLUE_CREATE: // Game creation menu case BW::GLUE_CREATE_MULTI: // Store the tick count while in this menu, and refer to it in the next createdTimer = GetTickCount(); tempDlg = BW::FindDialogGlobal("Create"); if (!this->lastMapGen.empty()) { if (getFileType(this->lastMapGen) == 1) { // convert to game type GameType gt = GameType::getType(this->autoMenuGameType); // retrieve gametype dropdown BW::dialog *gameTypeDropdown = tempDlg->findIndex(17); if (gt != GameTypes::None && gt != GameTypes::Unknown && (int)gameTypeDropdown->getSelectedValue() != gt) gameTypeDropdown->setSelectedByValue(gt); // if this is single player if (isAutoSingle) { // Set player race GameImpl::_changeRace(0, GameImpl::getMenuRace(this->autoMenuRace)); // Set enemy races for (unsigned int i = 1; i <= this->autoMenuEnemyCount; ++i) GameImpl::_changeRace(i, GameImpl::getMenuRace(this->autoMenuEnemyRace[i])); //close remaining slots for (int i = this->autoMenuEnemyCount; i < 7; ++i) { BW::dialog *slot = tempDlg->findIndex((short)(21 + i)); if (slot->getSelectedIndex() != 0) slot->setSelectedIndex(0); } } // if single } // if map is playable // if we encounter an unknown error when attempting to load the map if (BW::FindDialogGlobal("gluPOk")) { this->chooseNewRandomMap(); ++this->autoMapTryCount; pressDialogKey(BW::FindDialogGlobal("gluPOk")->findIndex(1)); } pressDialogKey(tempDlg->findIndex(12)); } // if lastmapgen break; case BW::GLUE_CONNECT: tempDlg = BW::FindDialogGlobal("ConnSel"); // Press hotkey if trying to get to BNET // or press it after the LAN mode has been selected if (this->autoMenuMode == "BATTLE_NET" || (tempDlg->findIndex(5)->isVisible() && tempDlg->findIndex(5)->setSelectedByString(this->autoMenuLanMode))) pressDialogKey(tempDlg->findIndex(9)); waitJoinTimer = 0; break; case BW::GLUE_GAME_SELECT: // Games listing { if (waitJoinTimer == 0) waitJoinTimer = GetTickCount(); tempDlg = BW::FindDialogGlobal("GameSel"); if (!tempDlg) break; if (isJoining && !tempDlg->findIndex(5)->setSelectedByString(this->autoMenuGameName) && waitJoinTimer + (3000 * (BroodwarImpl.getInstanceNumber() + 1)) > GetTickCount()) break; waitJoinTimer = GetTickCount(); isHost = !(isJoining && tempDlg->findIndex(5)->setSelectedByString(this->autoMenuGameName)); if (isCreating && isHost) { pressDialogKey(tempDlg->findIndex(15)); // Create Game } else // is joining { this->lastMapGen.clear(); pressDialogKey(tempDlg->findIndex(13)); // OK } } break; case BW::GLUE_CHAT: waitJoinTimer = 0; if (!actRaceSel && BW::FindDialogGlobal("Chat") && GameImpl::_currentPlayerId() >= 0 && GameImpl::_currentPlayerId() < 8 && waitSelRaceTimer + 300 < GetTickCount()) { waitSelRaceTimer = GetTickCount(); // Determine the current player's race Race playerRace = GameImpl::getMenuRace(this->autoMenuRace); if (playerRace != Races::Unknown && playerRace != Races::None) { // Check if the race was selected correctly, and prevent further changing afterwords u8 currentRace = BW::BWDATA::Players[GameImpl::_currentPlayerId()].nRace; if ((currentRace == playerRace || (this->autoMenuRace == "RANDOMTP" && (currentRace == Races::Terran || currentRace == Races::Protoss)) || (this->autoMenuRace == "RANDOMTZ" && (currentRace == Races::Terran || currentRace == Races::Zerg)) || (this->autoMenuRace == "RANDOMPZ" && (currentRace == Races::Protoss || currentRace == Races::Zerg)) )) { actRaceSel = true; } // Set the race if (!actRaceSel) GameImpl::_changeRace(8, playerRace); }// if player race is valid } // if dialog "chat" exists if (BW::FindDialogGlobal("gluPOk")) { pressDialogKey(BW::FindDialogGlobal("gluPOk")->findIndex(1)); actStartedGame = false; waitRestartTimer = GetTickCount(); } // Start the game if creating and auto-menu requirements are met if (isCreating && waitRestartTimer + 2000 < GetTickCount() && !actStartedGame && isHost && getLobbyPlayerReadyCount() > 0 && getLobbyPlayerReadyCount() == getLobbyPlayerCount() && (getLobbyPlayerReadyCount() >= this->autoMenuMinPlayerCount || getLobbyOpenCount() == 0)) { if (getLobbyPlayerReadyCount() >= this->autoMenuMaxPlayerCount || getLobbyOpenCount() == 0 || GetTickCount() > createdTimer + this->autoMenuWaitPlayerTime) { if (!BW::FindDialogGlobal("Chat")->findIndex(7)->isDisabled()) { actStartedGame = true; BW::FindDialogGlobal("Chat")->findIndex(7)->activate(); } } // if lobbyPlayerCount etc } // if isCreating etc break; case BW::GLUE_LOGIN: // Registry/Character screen // Type in "BWAPI" if no characters available tempDlg = BW::FindDialogGlobal("gluPEdit"); if (tempDlg) { tempDlg->findIndex(4)->setText("BWAPI"); pressDialogKey(tempDlg->findIndex(1)); } else { pressDialogKey(BW::FindDialogGlobal("Login")->findIndex(4)); } break; case BW::GLUE_SCORE_Z_DEFEAT: case BW::GLUE_SCORE_Z_VICTORY: case BW::GLUE_SCORE_T_DEFEAT: case BW::GLUE_SCORE_T_VICTORY: case BW::GLUE_SCORE_P_DEFEAT: case BW::GLUE_SCORE_P_VICTORY: if (this->autoMenuRestartGame != "" && this->autoMenuRestartGame != "OFF") pressDialogKey(BW::FindDialogGlobal("End")->findIndex(7)); break; case BW::GLUE_READY_T: // Mission Briefing case BW::GLUE_READY_Z: case BW::GLUE_READY_P: pressDialogKey(BW::FindDialogGlobal(menu == BW::GLUE_READY_Z ? "ReadyZ" : "TerranRR")->findIndex(13)); break; } // menu switch }