示例#1
0
// UpgradeType action
ActionTypeData::ActionTypeData(BWAPI::UpgradeType t, const ActionID id) 
	: type(UpgradeType)
	, upgrade(t)
	, actionID(id)
    , raceID(GetRaceID(t.getRace()))
	, mineralPriceVal(t.mineralPrice() * Constants::RESOURCE_SCALE)
	, gasPriceVal(t.gasPrice() * Constants::RESOURCE_SCALE)
	, supplyRequiredVal(0)
	, supplyProvidedVal(0)
	, buildTimeVal(t.upgradeTime())
	, numberProduced(1)
	, name(t.getName())
	, metaName(t.getName())
	, building(false)
	, worker(false)
	, refinery(false)
	, resourceDepot(false)
	, supplyProvider(false)
	, canProduceBool(false)
	, canAttackBool(false)
	, whatBuildsUnitType(t.whatUpgrades())
    , addon(false)
    , reqAddon(false)
    , reqAddonID(0)
    , morphed(false)
{
    setShortName();
}
示例#2
0
ActionID ActionTypeData::GetActionID(const BWAPI::UpgradeType & type) 
{
    const RaceID raceID = GetRaceID(type.getRace());
    for (ActionID a(0); a < ActionTypeData::GetNumActionTypes(raceID); ++a)
    {
        const ActionTypeData & data = GetActionTypeData(raceID, a);
        if (data.isUpgrade() && data.getUpgradeType() == type)
        {
            return data.getActionID();
        }
    }
   
	BOSS_ASSERT(false, "Could not find TechType: %d %s", type.getID(), type.getName().c_str());
    return 0;
}