示例#1
0
C4StartupAboutDlg::C4StartupAboutDlg() : C4StartupDlg(LoadResStr("IDS_DLG_ABOUT"))
{
	// ctor
	UpdateSize();

	CStdFont &rUseFont = ::GraphicsResource.TextFont;
	C4Rect rcClient = GetContainedClientRect();

	// bottom line buttons and copyright messages
	C4GUI::ComponentAligner caMain(rcClient, 0,0, true);
	C4GUI::ComponentAligner caButtons(caMain.GetFromBottom(caMain.GetHeight()*1/8), 0,0, false);
	C4GUI::CallbackButton<C4StartupAboutDlg> *btn;
#if AUDIO_TK == AUDIO_TK_FMOD
	AddElement(new C4GUI::Label("Using FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd., 1994-2010.",
		caMain.GetFromBottom(rUseFont.GetLineHeight())));
#endif
	int32_t iButtonWidth = caButtons.GetInnerWidth() / 4;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetGridCell(0,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnBackBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
#ifdef WITH_AUTOMATIC_UPDATE
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_CHECKFORUPDATES"), caButtons.GetGridCell(2,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnUpdateBtn));
	btn->SetToolTip(LoadResStr("IDS_DESC_CHECKONLINEFORNEWVERSIONS"));
#endif

	AddElement(new C4GUI::Label("'Clonk' is a registered trademark of Matthes Bender.",
		caButtons.GetFromBottom(rUseFont.GetLineHeight())));
}
示例#2
0
C4GameOverDlg::C4GameOverDlg() : C4GUI::Dialog( (C4GUI::GetScreenWdt() < 800) ? (C4GUI::GetScreenWdt()-10) : Min<int32_t>(C4GUI::GetScreenWdt()-150, 800),
																							  (C4GUI::GetScreenHgt() < 600) ? (C4GUI::GetScreenHgt()-10) : Min<int32_t>(C4GUI::GetScreenHgt()-150, 600),
																								LoadResStr("IDS_TEXT_EVALUATION"), 
																								false), pNetResultLabel(NULL), fIsNetDone(false), fHasNextMissionButton(false)
	{
	is_shown = true; // assume dlg will be shown, soon
	UpdateOwnPos();
	// indents / sizes
	int32_t iDefBtnHeight = 32;
	int32_t iIndentX1=10;
	int32_t iIndentY1=6, iIndentY2=0;
	// main screen components
	C4GUI::ComponentAligner caMain(GetClientRect(), 0,iIndentY1,true);
	int32_t iMainTextWidth = caMain.GetWidth() - 6*iIndentX1;
	caMain.GetFromBottom(iIndentY2);
	// lower button-area
	C4GUI::ComponentAligner caBottom(caMain.GetFromBottom(iDefBtnHeight+iIndentY1*2), iIndentX1,0);
	int32_t iBottomButtonSize = caBottom.GetInnerWidth();
	iBottomButtonSize = Min<int32_t>(iBottomButtonSize/2-2*iIndentX1, C4GUI::GetRes()->CaptionFont.GetTextWidth("Quit it, baby! And some.")*2);
	// goal display
	const C4IDList &rGoals = Game.RoundResults.GetGoals();
	const C4IDList &rFulfilledGoals = Game.RoundResults.GetFulfilledGoals();
	if (rGoals.GetNumberOfIDs())
		{
		C4GoalDisplay *pGoalDisplay = new C4GoalDisplay(caMain.GetFromTop(C4GUI_IconExHgt));
		pGoalDisplay->SetGoals(rGoals, rFulfilledGoals, C4GUI_IconExHgt);
		AddElement(pGoalDisplay);
		// goal display may have resized itself; adjust component aligner
		caMain.ExpandTop(C4GUI_IconExHgt - pGoalDisplay->GetBounds().Hgt);
		}
	// league/network result, present or pending
	fIsNetDone = false;
	bool fHasNetResult = Game.RoundResults.HasNetResult();
	const char *szNetResult = NULL;
	if (Game.Parameters.isLeague() || fHasNetResult)
		{
		if (fHasNetResult)
			szNetResult = Game.RoundResults.GetNetResultString();
		else
			szNetResult = LoadResStr("IDS_TEXT_LEAGUEWAITINGFOREVALUATIO");
		pNetResultLabel = new C4GUI::Label("", caMain.GetFromTop(C4GUI::GetRes()->TextFont.GetLineHeight()*2, iMainTextWidth), ACenter, C4GUI_Caption2FontClr, NULL, false, false, true);
		AddElement(pNetResultLabel);
		// only add label - contents and fIsNetDone will be set in next update
		}
	else
		{
		// otherwise, network is always done
		fIsNetDone = true;
		}
	// extra evaluation string area
	const char *szCustomEvaluationStrings = Game.RoundResults.GetCustomEvaluationStrings();
	if (szCustomEvaluationStrings && *szCustomEvaluationStrings)
		{
		int32_t iMaxHgt = caMain.GetInnerHeight() / 3; // max 1/3rd of height for extra data
		C4GUI::MultilineLabel *pCustomStrings = new C4GUI::MultilineLabel(caMain.GetFromTop(0 /* resized later*/, iMainTextWidth), 0,0, "    ", true, true);
		pCustomStrings->AddLine(szCustomEvaluationStrings, &C4GUI::GetRes()->TextFont, C4GUI_MessageFontClr, true, false, NULL);
		C4Rect rcCustomStringBounds = pCustomStrings->GetBounds();
		if (rcCustomStringBounds.Hgt > iMaxHgt)
			{
			// Buffer too large: Use a scrollbox instead
			delete pCustomStrings;
			rcCustomStringBounds.Hgt = iMaxHgt;
			C4GUI::TextWindow *pCustomStringsWin = new C4GUI::TextWindow(rcCustomStringBounds, 0,0,0, 0,0,"    ",true, NULL,0, true);
			pCustomStringsWin->SetDecoration(false, false, NULL, false);
			pCustomStringsWin->AddTextLine(szCustomEvaluationStrings, &C4GUI::GetRes()->TextFont, C4GUI_MessageFontClr, true, false, NULL);
			caMain.ExpandTop(-iMaxHgt);
			AddElement(pCustomStringsWin);
			}
		else
			{
			// buffer size OK: Reserve required space
			caMain.ExpandTop(-rcCustomStringBounds.Hgt);
			AddElement(pCustomStrings);
			}
		}
	// player list area
	C4GUI::ComponentAligner caPlayerArea(caMain.GetAll(), iIndentX1,0);
	iPlrListCount = 1; bool fSepTeamLists = false;
	if (Game.Teams.GetTeamCount() == 2 && !Game.Teams.IsAutoGenerateTeams())
		{
		// exactly two predefined teams: Use two player list boxes; one for each team
		iPlrListCount = 2;
		fSepTeamLists = true;
		}
	ppPlayerLists = new C4PlayerInfoListBox *[iPlrListCount];
	for (int32_t i=0; i<iPlrListCount; ++i)
		{
		ppPlayerLists[i] = new C4PlayerInfoListBox(caPlayerArea.GetGridCell(i,iPlrListCount,0,1), C4PlayerInfoListBox::PILBM_Evaluation, fSepTeamLists ? Game.Teams.GetTeamByIndex(i)->GetID() : 0);
		/*if (fSepTeamLists) not necessary and popping up on too much area
			ppPlayerLists[i]->SetToolTip(FormatString(LoadResStr("IDS_DESC_TEAM"), Game.Teams.GetTeamByIndex(i)->GetName()).getData());
		else
			ppPlayerLists[i]->SetToolTip(LoadResStr("IDS_DESC_LISTOFPLAYERSWHOPARTICIPA"));*/
		//ppPlayerLists[i]->SetCustomFont(&Game.GraphicsResource.FontTooltip, 0xff000000); - display black on white?
		ppPlayerLists[i]->SetSelectionDiabled(true);
		ppPlayerLists[i]->SetDecoration(false, NULL, true, false);
		AddElement(ppPlayerLists[i]);
		}
	// add buttons
	C4GUI::CallbackButton<C4GameOverDlg> *btnExit;
	pBtnExit = btnExit = new C4GUI::CallbackButton<C4GameOverDlg>(LoadResStr("IDS_BTN_ENDROUND"), caBottom.GetGridCell(0,2, 0,1, iBottomButtonSize, -1, true), &C4GameOverDlg::OnExitBtn);
	btnExit->SetToolTip(LoadResStr("IDS_DESC_ENDTHEROUND"));
	AddElement(btnExit);
	C4GUI::CallbackButton<C4GameOverDlg> *btnContinue;
	pBtnContinue = btnContinue = new C4GUI::CallbackButton<C4GameOverDlg>(LoadResStr("IDS_BTN_CONTINUEGAME"), caBottom.GetGridCell(1,2, 0,1, iBottomButtonSize, -1, true), &C4GameOverDlg::OnContinueBtn);
	btnContinue->SetToolTip(LoadResStr("IDS_DESC_CONTINUETHEROUNDWITHNOFUR"));
	AddElement(btnContinue);
	// convert continue button to "next mission" button if available
	if (Game.NextMission)
		{
		// not available for regular replay and network clients, obviously
		// it is available for films though, so you can create cinematics for adventures
		if (Game.Control.isCtrlHost() || (Game.C4S.Head.Film == 2))
			{
			fHasNextMissionButton = true;
			btnContinue->SetText(Game.NextMissionText.getData());
			btnContinue->SetToolTip(Game.NextMissionDesc.getData());
			}
		}
	// updates
	pSec1Timer = new C4Sec1TimerCallback<C4GameOverDlg>(this);
	Update();
	// initial focus on quit button if visible, so space/enter/low gamepad buttons quit
	fIsQuitBtnVisible = fIsNetDone || !Game.Network.isHost();
	if (fIsQuitBtnVisible) SetFocus(btnExit, false);
	}
示例#3
0
C4StartupNetDlg::C4StartupNetDlg() : C4StartupDlg(LoadResStr("IDS_DLG_NETSTART"))
{
	// ctor
	// key bindings
	C4CustomKey::CodeList keys;
	keys.emplace_back(K_BACK); keys.emplace_back(K_LEFT);
	pKeyBack = new C4KeyBinding(keys, "StartupNetBack", KEYSCOPE_Gui,
	                            new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyBack), C4CustomKey::PRIO_Dlg);
	pKeyRefresh = new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupNetReload", KEYSCOPE_Gui,
	                               new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyRefresh), C4CustomKey::PRIO_CtrlOverride);

	// screen calculations
	UpdateSize();
	int32_t iIconSize = C4GUI_IconExWdt;
	int32_t iButtonWidth,iCaptionFontHgt, iSideSize = std::max<int32_t>(GetBounds().Wdt/6, iIconSize);
	int32_t iButtonHeight = C4GUI_ButtonHgt, iButtonIndent = GetBounds().Wdt/40;
	::GraphicsResource.CaptionFont.GetTextExtent("<< BACK", iButtonWidth, iCaptionFontHgt, true);
	iButtonWidth *= 3;
	C4GUI::ComponentAligner caMain(GetClientRect(), 0,0, true);
	C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(caMain.GetHeight()/7),0,0);
	int32_t iButtonAreaWdt = caButtonArea.GetWidth()*7/8;
	iButtonWidth = std::min<int32_t>(iButtonWidth, (iButtonAreaWdt - 8 * iButtonIndent)/4);
	iButtonIndent = (iButtonAreaWdt - 4 * iButtonWidth) / 8;
	C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered(iButtonAreaWdt, iButtonHeight),iButtonIndent,0);
	C4GUI::ComponentAligner caLeftBtnArea(caMain.GetFromLeft(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40);
	C4GUI::ComponentAligner caConfigArea(caMain.GetFromRight(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40);

	// left button area: Switch between chat and game list
	if (C4ChatDlg::IsChatEnabled())
	{
		btnGameList = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_GameList, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnGameList);
		btnGameList->SetToolTip(LoadResStr("IDS_DESC_SHOWSAVAILABLENETWORKGAME"));
		btnGameList->SetText(LoadResStr("IDS_BTN_GAMES"));
		AddElement(btnGameList);
		btnChat = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnChat);
		btnChat->SetToolTip(LoadResStr("IDS_DESC_CONNECTSTOANIRCCHATSERVER"));
		btnChat->SetText(LoadResStr("IDS_BTN_CHAT"));
		AddElement(btnChat);
	}
	else btnChat = nullptr;

	// main area: Tabular to switch between game list and chat
	pMainTabular = new C4GUI::Tabular(caMain.GetAll(), C4GUI::Tabular::tbNone);
	pMainTabular->SetDrawDecoration(false);
	pMainTabular->SetSheetMargin(0);
	AddElement(pMainTabular);

	// main area: game selection sheet
	C4GUI::Tabular::Sheet *pSheetGameList = pMainTabular->AddSheet(nullptr);
	C4GUI::ComponentAligner caGameList(pSheetGameList->GetContainedClientRect(), 0,0, false);
	C4GUI::WoodenLabel *pGameListLbl; int32_t iCaptHgt = C4GUI::WoodenLabel::GetDefaultHeight(&::GraphicsResource.TextFont);
	pGameListLbl = new C4GUI::WoodenLabel(LoadResStr("IDS_NET_GAMELIST"), caGameList.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft);
	// search field
	C4GUI::WoodenLabel *pSearchLbl;
	const char *szSearchLblText = LoadResStr("IDS_NET_MSSEARCH");
	int32_t iSearchWdt=100, iSearchHgt;
	::GraphicsResource.TextFont.GetTextExtent(szSearchLblText, iSearchWdt, iSearchHgt, true);
	C4GUI::ComponentAligner caSearch(caGameList.GetFromTop(iSearchHgt), 0,0);
	pSearchLbl = new C4GUI::WoodenLabel(szSearchLblText, caSearch.GetFromLeft(iSearchWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont);
	const char *szSearchTip = LoadResStr("IDS_NET_MSSEARCH_DESC");
	pSearchLbl->SetToolTip(szSearchTip);
	pSheetGameList->AddElement(pSearchLbl);
	pSearchFieldEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caSearch.GetAll(), this, &C4StartupNetDlg::OnSearchFieldEnter);
	pSearchFieldEdt->SetToolTip(szSearchTip);
	pSheetGameList->AddElement(pSearchFieldEdt);
	pSheetGameList->AddElement(pGameListLbl);
	pGameSelList = new C4GUI::ListBox(caGameList.GetFromTop(caGameList.GetHeight() - iCaptHgt));
	pGameSelList->SetDecoration(true, nullptr, true, true);
	pGameSelList->UpdateElementPositions();
	pGameSelList->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelDblClick));
	pGameSelList->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelChange));
	pSheetGameList->AddElement(pGameSelList);
	C4GUI::ComponentAligner caIP(caGameList.GetAll(), 0,0);
	C4GUI::WoodenLabel *pIPLbl;
	const char *szIPLblText = LoadResStr("IDS_NET_IP");
	int32_t iIPWdt=100, Q;
	::GraphicsResource.TextFont.GetTextExtent(szIPLblText, iIPWdt, Q, true);
	pIPLbl = new C4GUI::WoodenLabel(szIPLblText, caIP.GetFromLeft(iIPWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont);
	const char *szIPTip = LoadResStr("IDS_NET_IP_DESC");
	pIPLbl->SetToolTip(szIPTip);
	pSheetGameList->AddElement(pIPLbl);
	pJoinAddressEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caIP.GetAll(), this, &C4StartupNetDlg::OnJoinAddressEnter);
	pJoinAddressEdt->SetToolTip(szIPTip);
	pSheetGameList->AddElement(pJoinAddressEdt);

	// main area: chat sheet
	if (C4ChatDlg::IsChatEnabled())
	{
		C4GUI::Tabular::Sheet *pSheetChat = pMainTabular->AddSheet(nullptr);
		C4GUI::ComponentAligner caChat(pSheetChat->GetContainedClientRect(), 0,0, false);
		pSheetChat->AddElement(pChatTitleLabel = new C4GUI::WoodenLabel("", caChat.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft, false));
		C4GUI::GroupBox *pChatGroup = new C4GUI::GroupBox(caChat.GetAll());
		pChatGroup->SetColors(0u, C4GUI_CaptionFontClr, C4GUI_StandardBGColor);
		pChatGroup->SetMargin(2);
		pSheetChat->AddElement(pChatGroup);
		pChatCtrl = new C4ChatControl(&Application.IRCClient);
		pChatCtrl->SetBounds(pChatGroup->GetContainedClientRect());
		pChatCtrl->SetTitleChangeCB(new C4GUI::InputCallback<C4StartupNetDlg>(this, &C4StartupNetDlg::OnChatTitleChange));
		StdStrBuf sCurrTitle; sCurrTitle.Ref(pChatCtrl->GetTitle()); OnChatTitleChange(sCurrTitle);
		pChatGroup->AddElement(pChatCtrl);
	}

	// config area
	btnInternet = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Config.Network.MasterServerSignUp ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnInternet);
	btnInternet->SetToolTip(LoadResStr("IDS_DLGTIP_SEARCHINTERNETGAME"));
	btnInternet->SetText(LoadResStr("IDS_CTL_INETSERVER"));
	AddElement(btnInternet);
	btnRecord = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Game.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnRecord);
	btnRecord->SetToolTip(LoadResStr("IDS_DLGTIP_RECORD"));
	btnRecord->SetText(LoadResStr("IDS_CTL_RECORD"));
	AddElement(btnRecord);
#ifdef WITH_AUTOMATIC_UPDATE
	btnUpdate = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Update, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnUpdate);
	btnUpdate->SetVisibility(false); // update only available if masterserver notifies it
	btnUpdate->SetToolTip(LoadResStr("IDS_DLGTIP_UPDATE"));
	btnUpdate->SetText(LoadResStr("IDS_CTL_UPDATE"));
	AddElement(btnUpdate);
#endif

	// button area
	C4GUI::CallbackButton<C4StartupNetDlg> *btn;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnBackBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
	AddElement(btnRefresh = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_RELOAD"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnRefreshBtn));
	btnRefresh->SetToolTip(LoadResStr("IDS_NET_RELOAD_DESC"));
	AddElement(btnJoin = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_JOINGAME_BTN"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnJoinGameBtn));
	btnJoin->SetToolTip(LoadResStr("IDS_NET_JOINGAME_DESC"));
	AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_NEWGAME"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnCreateGameBtn));
	btn->SetToolTip(LoadResStr("IDS_NET_NEWGAME_DESC"));

	// initial dlg mode
	UpdateDlgMode();

	// initial focus
	SetFocus(GetDlgModeFocusControl(), false);

	// initialize discovery
	DiscoverClient.Init(Config.Network.PortDiscovery);
	DiscoverClient.StartDiscovery();
	iGameDiscoverInterval = C4NetGameDiscoveryInterval;

	// register timer
	Application.Add(this);

	// register as receiver of reference notifies
	Application.InteractiveThread.SetCallback(Ev_HTTP_Response, this);

}
示例#4
0
C4StartupMainDlg::C4StartupMainDlg()
    : C4StartupDlg(NULL)  // create w/o title; it is drawn in custom draw proc
{
  // ctor
  fFirstShown = true;
  // screen calculations
  int iButtonPadding = 2;
  int iButtonHeight = C4GUI_BigButtonHgt;
  C4GUI::ComponentAligner caMain(rcBounds, 0, 0, true);
  C4GUI::ComponentAligner caRightPanel(
      caMain.GetFromRight(rcBounds.Wdt * 2 / 5), rcBounds.Wdt / 26,
      40 + rcBounds.Hgt / 8);
  // C4GUI::ComponentAligner
  // caButtons(caRightPanel.GetCentered(caRightPanel.GetWidth(),
  // (iButtonHeight+iButtonPadding) * iButtonCount - iButtonPadding), 0,
  // iButtonPadding);
  C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding);
  // main menu buttons
  C4GUI::CallbackButton<C4StartupMainDlg> *btn;
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_BTN_LOCALGAME"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnStartBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_STARTGAME"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
  pStartButton = btn;
#ifdef NETWORK
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_BTN_NETWORKGAME"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnNetJoinBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_NETWORKGAME"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
#endif
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_DLG_PLAYERSELECTION"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnPlayerSelectionBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_PLAYERSELECTION"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_DLG_OPTIONS"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnOptionsBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_DLG_ABOUT"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnAboutBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(
                 LoadResStr("IDS_DLG_EXIT"),
                 caButtons.GetFromTop(iButtonHeight),
                 &C4StartupMainDlg::OnExitBtn));
  btn->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT"));
  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons,
                         &C4Startup::Get()->Graphics.barMainButtonsDown);
  // list of selected players
  AddElement(pParticipantsLbl = new C4GUI::Label(
                 "test", GetClientRect().Wdt * 39 / 40,
                 GetClientRect().Hgt * 9 / 10, ARight, 0xffffffff,
                 &C4GUI::GetRes()->TitleFont, false));
  pParticipantsLbl->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTEDPLAYERS"));
  // player selection shortcut - to be made optional
  UpdateParticipants();
  pParticipantsLbl->SetContextHandler(
      new C4GUI::CBContextHandler<C4StartupMainDlg>(
          this, &C4StartupMainDlg::OnPlayerSelContext));
  /*new C4GUI::ContextButton(pParticipantsLbl, true, 0,0);*/
  // key bindings
  C4CustomKey::CodeList keys;
  keys.push_back(C4KeyCodeEx(K_DOWN));
  keys.push_back(C4KeyCodeEx(K_RIGHT));
  if (Config.Controls.GamepadGuiControl) {
    keys.push_back(C4KeyCodeEx(
        KEY_Gamepad(0, KEY_JOY_Down)));  // right will be done by Dialog already
  }
  pKeyDown =
      new C4KeyBinding(keys, "StartupMainCtrlNext", KEYSCOPE_Gui,
                       new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(
                           *this, false, &C4StartupMainDlg::KeyAdvanceFocus),
                       C4CustomKey::PRIO_CtrlOverride);
  keys.clear();
  keys.push_back(C4KeyCodeEx(K_UP));
  keys.push_back(C4KeyCodeEx(K_LEFT));
  if (Config.Controls.GamepadGuiControl) {
    keys.push_back(C4KeyCodeEx(
        KEY_Gamepad(0, KEY_JOY_Up)));  // left will be done by Dialog already
  }
  pKeyUp =
      new C4KeyBinding(keys, "StartupMainCtrlPrev", KEYSCOPE_Gui,
                       new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(
                           *this, true, &C4StartupMainDlg::KeyAdvanceFocus),
                       C4CustomKey::PRIO_CtrlOverride);
  keys.clear();
  keys.push_back(C4KeyCodeEx(K_RETURN));
  pKeyEnter = new C4KeyBinding(keys, "StartupMainOK", KEYSCOPE_Gui,
                               new C4GUI::DlgKeyCB<C4StartupMainDlg>(
                                   *this, &C4StartupMainDlg::KeyEnterDown,
                                   &C4StartupMainDlg::KeyEnterUp),
                               C4CustomKey::PRIO_CtrlOverride);
  keys.clear();
  keys.push_back(C4KeyCodeEx(K_F6));
  pKeyEditor =
      new C4KeyBinding(keys, "StartupMainEditor", KEYSCOPE_Gui,
                       new C4GUI::DlgKeyCB<C4StartupMainDlg>(
                           *this, &C4StartupMainDlg::SwitchToEditor, NULL),
                       C4CustomKey::PRIO_CtrlOverride);
}
C4StartupMainDlg::C4StartupMainDlg() : C4StartupDlg(NULL) // create w/o title; it is drawn in custom draw proc
{
	// ctor
	fFirstShown = true;
	// screen calculations
	int iButtonPadding = 2;
	int iButtonHeight = C4GUI_BigButtonHgt;
	C4GUI::ComponentAligner caMain(rcBounds, 0, 0, true);
	C4GUI::ComponentAligner caRightPanel(caMain.GetFromLeft(rcBounds.Wdt * 2 / 5), rcBounds.Wdt / 26, 40 + rcBounds.Hgt / 5);
	C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding);
	//infobox
	C4GUI::TextWindow* instructionsWindow;
	C4Rect rcInstructionsWindow = C4Rect(rcBounds.Wdt / 2, rcBounds.Hgt / 11, rcBounds.Wdt * 5 / 16, rcBounds.Hgt * 5 / 12);
	AddElement(instructionsWindow = new C4GUI::TextWindow(rcInstructionsWindow, 0, 0, 0, 100, 4096, "  ", false, NULL, 0, true));
	instructionsWindow->SetDecoration(true, true, &C4Startup::Get()->Graphics.sfctBookScroll, true);
	instructionsWindow->UpdateHeight();
	instructionsWindow->AddTextLine(FormatString(LoadResStr("GAME_INSTRUCTIONS1")).getData(), &C4Startup::Get()->Graphics.BookFont, 4294967295U, false, false);
//	instructionsWindow->AddTextLine(FormatString(LoadResStr("GAME_INSTRUCTIONS2")).getData(), &C4Startup::Get()->Graphics.BookFont, 4294967295U, false, false);
	instructionsWindow->AddTextLine(FormatString(LoadResStr("GAME_INSTRUCTIONS3")).getData(), &C4Startup::Get()->Graphics.BookFont, 4294967295U, false, false);
	instructionsWindow->AddTextLine(FormatString(LoadResStr("GAME_INSTRUCTIONS4")).getData(), &C4Startup::Get()->Graphics.BookFont, 4294967295U, false, false);
	instructionsWindow->AddTextLine(FormatString(LoadResStr("GAME_INSTRUCTIONS5")).getData(), &C4Startup::Get()->Graphics.BookFont, 4294967295U, false, false);
	// main menu buttons
	C4GUI::CallbackButton<C4StartupMainDlg> *btn;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_LOCALGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnStartBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_STARTGAME"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
	pStartButton = btn;

//	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_QUESTIONNAIRE"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnQuestionnaireBtn));
	//	btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
//	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);

	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_SURVEY"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnSurveyBtn));
	//	btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);

//	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_NETWORKGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnNetJoinBtn));
//	btn->SetToolTip(LoadResStr("IDS_DLGTIP_NETWORKGAME"));
//	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_PLAYERSELECTION"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnPlayerSelectionBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_PLAYERSELECTION"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_OPTIONS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnOptionsBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_ABOUT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnAboutBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);

	AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EXIT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnExitBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT"));
	btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
	// list of selected players
	AddElement(pParticipantsLbl = new C4GUI::Label("test", GetClientRect().Wdt * 39 / 40, GetClientRect().Hgt * 9 / 10, ARight, 0xffffffff, &::GraphicsResource.TitleFont, false));
	pParticipantsLbl->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTEDPLAYERS"));
	// player selection shortcut - to be made optional
	UpdateParticipants();
	pParticipantsLbl->SetContextHandler(new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContext));
	// key bindings
	C4CustomKey::CodeList keys;
	keys.push_back(C4KeyCodeEx(K_DOWN)); keys.push_back(C4KeyCodeEx(K_RIGHT));
	if (Config.Controls.GamepadGuiControl)
	{
		keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_Down))); // right will be done by Dialog already
	}
	pKeyDown = new C4KeyBinding(keys, "StartupMainCtrlNext", KEYSCOPE_Gui,
		new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, false, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride);
	keys.clear(); keys.push_back(C4KeyCodeEx(K_UP)); keys.push_back(C4KeyCodeEx(K_LEFT));
	if (Config.Controls.GamepadGuiControl)
	{
		keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_Up))); // left will be done by Dialog already
	}
	pKeyUp = new C4KeyBinding(keys, "StartupMainCtrlPrev", KEYSCOPE_Gui,
		new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, true, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride);
	keys.clear(); keys.push_back(C4KeyCodeEx(K_RETURN));
	pKeyEnter = new C4KeyBinding(keys, "StartupMainOK", KEYSCOPE_Gui,
		new C4GUI::DlgKeyCB<C4StartupMainDlg>(*this, &C4StartupMainDlg::KeyEnterDown, &C4StartupMainDlg::KeyEnterUp), C4CustomKey::PRIO_CtrlOverride);
}
C4StartupAboutDlg::C4StartupAboutDlg() : C4StartupDlg("")
	{
	// ctor
	UpdateSize();
	
	// key bindings: No longer back on any key
	pKeyBack = NULL;
	//C4CustomKey::CodeList keys;
	//keys.push_back(C4KeyCodeEx(KEY_Any)); keys.push_back(C4KeyCodeEx(KEY_JOY_AnyButton));
	//pKeyBack = new C4KeyBinding(keys, "StartupAboutBack", KEYSCOPE_Gui,
	//	new C4GUI::DlgKeyCB<C4StartupAboutDlg>(*this, &C4StartupAboutDlg::KeyBack), C4CustomKey::PRIO_Dlg);

	// version and registration info in topright corner
	C4Rect rcClient = GetContainedClientRect();
	StdStrBuf sVersion; sVersion.Format(LoadResStr("IDS_DLG_VERSION"), C4VERSION);
	CStdFont &rUseFont = C4GUI::GetRes()->TextFont;
	int32_t iInfoWdt = Min<int32_t>(rcClient.Wdt/2, rUseFont.GetTextWidth("General info text width")*2);
	C4GUI::ComponentAligner caInfo(C4Rect(rcClient.x + rcClient.Wdt - iInfoWdt, rcClient.y, iInfoWdt, rcClient.Hgt/8), 0,0, false);
	AddElement(new C4GUI::Label(sVersion.getData(), caInfo.GetGridCell(0,1,0,4), ARight));
	StdStrBuf sRegStr, sKeyFile;
	if (Config.Registered())
		{
		StdStrBuf sRegName, sFirstName, sLastName, sNick;
		sFirstName.Copy(Config.GetRegistrationData("FirstName"));
		sLastName.Copy(Config.GetRegistrationData("LastName"));
		sNick.Copy(Config.GetRegistrationData("Nick"));
		sRegName.Format("%s %s (%s)", sFirstName.getData(), sLastName.getData(), sNick.getData());
		sRegStr.Format(LoadResStr("IDS_PRC_REG"), sRegName.getData());
		sKeyFile.Format(LoadResStr("IDS_CTL_KEYFILE")); sKeyFile+=" "; sKeyFile+=Config.GetKeyFilename();
		C4GUI::Label *pLbl;
		AddElement(pLbl = new C4GUI::Label(sRegStr.getData(), caInfo.GetGridCell(0,1,1,4), ARight));
		pLbl->SetToolTip(sKeyFile.getData());
		AddElement(pLbl = new C4GUI::Label(FormatString("%s %s", LoadResStr("IDS_CTL_CUID"), Config.GetRegistrationData("Cuid")).getData(), caInfo.GetGridCell(0,1,2,4), ARight));
		pLbl->SetToolTip(sKeyFile.getData());
		AddElement(pWebCodeLbl = new C4GUI::Label("", caInfo.GetGridCell(0,1,3,4), ARight));
		pWebCodeLbl ->SetToolTip(sKeyFile.getData());
		}
	else
		{
		/*AddElement(new C4GUI::Label(FormatString("%s - %s", "FREEWARE", LoadResStr("IDS_CTL_UNREGISTERED")).getData(), caInfo.GetGridCell(0,1,1,4), ARight));*/
		AddElement(new C4GUI::Label("FREEWARE", caInfo.GetGridCell(0,1,1,4), ARight));
		AddElement(new C4GUI::Label(Config.GetRegistrationError(), caInfo.GetGridCell(0,1,2,4), ARight));
		pWebCodeLbl = NULL;
		}
	// webcode-display timer
	iWebCodeTimer = C4AboutWebCodeShowTime + 1;
	pSec1Timer = new C4Sec1TimerCallback<C4StartupAboutDlg>(this);
	OnSec1Timer();

	// bottom line buttons
	C4GUI::ComponentAligner caMain(rcClient, 0,0, true);
	C4GUI::ComponentAligner caButtons(caMain.GetFromBottom(caMain.GetHeight()*1/8), 0,0, false);
	C4GUI::CallbackButton<C4StartupAboutDlg> *btn;
	int32_t iButtonWidth = caButtons.GetInnerWidth() / 4;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetGridCell(0,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnBackBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
	/*if (!Config.Registered())
		{
		AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_REGISTERNOW"), caButtons.GetGridCell(1,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnRegisterBtn));
		btn->SetToolTip(LoadResStr("IDS_DESC_GOTOTHEONLINEREGISTRATION"));
		}*/
#ifdef NETWORK
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_CHECKFORUPDATES"), caButtons.GetGridCell(2,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnUpdateBtn));
	btn->SetToolTip(LoadResStr("IDS_DESC_CHECKONLINEFORNEWVERSIONS"));
#endif
	}