void t_chessGui::initServer() { CEGUI::FrameWindow *server = static_cast<CEGUI::FrameWindow *>(wmgr->loadWindowLayout("server.layout")); myRoot->addChildWindow(server); server->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked,CEGUI::Event::Subscriber(boost::bind(closeServer,server,_1))); CEGUI::MenuItem *serverItem = static_cast<CEGUI::MenuItem *>(wmgr->getWindow("Root/FrameWindow/Menubar/File/New")); serverItem->subscribeEvent(CEGUI::MenuItem::EventClicked,CEGUI::Event::Subscriber(boost::bind(openServer,server,_1))); CEGUI::MultiColumnList *testing = static_cast<CEGUI::MultiColumnList *>(wmgr->getWindow("Lols3")); testing->addColumn("Names",0,CEGUI::UDim(.25,0)); testing->addColumn("Action",1,CEGUI::UDim(.25,0)); testing->addColumn("Wins",2,CEGUI::UDim(.25,0)); testing->addColumn("Losses",3,CEGUI::UDim(.25,0)); testing->addRow(); testing->addRow(); testing->setItem(new CEGUI::ListboxTextItem("What, wow,"),0u,0u); server->hide(); }
void PropertiesWindow::addPropertyArray(const Property& prop, const CeGuiString& key) { // Create the new MultiColumnList with two columns // Type and Value and set tab text to key int tabCount = mTabPane->getTabCount(); CEGUI::MultiColumnList* newTable = static_cast<CEGUI::MultiColumnList*> (CEGUI::WindowManager::getSingleton().createWindow("RastullahLook/MultiColumnList", "PropertiesWindow/PropertiesTabControl/" + key)); // Set table properties newTable->setText(key); newTable->setPosition(CEGUI::UVector2( CEGUI::UDim(0,0), CEGUI::UDim(0,0))); newTable->setSize(CEGUI::UVector2( CEGUI::UDim(1,0), CEGUI::UDim(1,0))); newTable->setUserSortControlEnabled(false); newTable->setFont("Vera Serif-8"); newTable->addColumn("Type", 0, cegui_reldim(0.3)); newTable->addColumn("Value", 1, cegui_reldim(0.7)); // Add the MultiColumnList to the tab pane mTabPane->addTab(newTable); // Get access to the vector PropertyArray vProp = prop.toArray(); // Iterate through the vector entries and add them // to the table for(PropertyArray::const_iterator it = vProp.begin(); it != vProp.end(); it++) { // Check for Int if (it->isInt() ) { addPropertyInt(*it, newTable); } // Check for IntPair else if (it->isIntPair() ) { addPropertyIntPair(*it, newTable); int rowCount = newTable->getRowCount(); newTable->addRow(rowCount); newTable->setItem(new ListboxTextItem(""), 0, rowCount); } // Check for IntTriple else if (it->isIntTriple() ) { addPropertyIntTriple(*it, newTable); int rowCount = newTable->getRowCount(); newTable->addRow(rowCount); newTable->setItem(new ListboxTextItem(""), 0, rowCount); } // Check for String else if (it->isString() ) { addPropertyString(*it, newTable); } // Check for Bool else if (it->isBool() ) { addPropertyBool(*it, newTable); } // Check for Real else if (it->isReal() ) { addPropertyReal(*it, newTable); } // Check for Vector3 else if (it->isVector3() ) { addPropertyArray3(*it, newTable); int rowCount = newTable->getRowCount(); newTable->addRow(rowCount); newTable->setItem(new ListboxTextItem(""), 0, rowCount); } // Check for Quaternion else if (it->isQuaternion() ) { addPropertyQuaternion(*it, newTable); int rowCount = newTable->getRowCount(); newTable->addRow(rowCount); newTable->setItem(new ListboxTextItem(""), 0, rowCount); } } newTable->autoSizeColumnHeader(0); newTable->autoSizeColumnHeader(1); }