示例#1
0
/************************************************************************
Handle click on a mine button
************************************************************************/
bool MinesweeperSample::handleMineButtonClicked(const CEGUI::EventArgs& event)
{
    const CEGUI::WindowEventArgs* evt = static_cast<const CEGUI::WindowEventArgs*>(&event);
    CEGUI::PushButton* button = static_cast<CEGUI::PushButton*>(evt->window);
    Location* buttonLoc = static_cast<Location*>(button->getUserData());
    if (button->getID() > 0)
    {
        // dont touch flagged buttons
        return true;
    }
    if (boardDiscover(*buttonLoc))
    {
        // We did not find a mine
        button->setText(CEGUI::PropertyHelper<CEGUI::uint>::toString(d_board[buttonLoc->d_row][buttonLoc->d_col]));
        if (isGameWin())
            gameEnd(true);
    }
    else
    {
        for(size_t i = 0 ; i < MinesweeperSize ; ++i)
        {
            for (size_t j = 0 ;  j < MinesweeperSize ; ++j)
            {
                if (! d_buttons[i][j]->isDisabled())
                {
                    if (d_board[i][j] > 8)
                    {
                        d_buttons[i][j]->setText("B");
                        d_buttons[i][j]->setProperty("DisabledTextColour", "FFFF1010");
                    }
                    else
                    {
                        d_buttons[i][j]->setText(CEGUI::PropertyHelper<CEGUI::uint>::toString(d_board[i][j]));
                    }
                }
                d_buttons[i][j]->setEnabled(false);
            }
        }
        gameEnd(false);
    }
    return true;
}
示例#2
0
bool MinesweeperSample::boardDiscover(const Location& loc)
{
    CEGUI::PushButton* btn = d_buttons[loc.d_row][loc.d_col];
    if (btn->isDisabled() || btn->getID() > 0)
        return true;

    if (d_board[loc.d_row][loc.d_col] > 8)
        return false;
    d_buttons[loc.d_row][loc.d_col]->setText(CEGUI::PropertyHelper<CEGUI::uint>::toString(d_board[loc.d_row][loc.d_col]));
    d_buttons[loc.d_row][loc.d_col]->setEnabled(false);
    ++d_boardCellDiscovered;
    // Discover surrounding case
    if (d_board[loc.d_row][loc.d_col] == 0)
    {
        Location l;
        if (loc.d_row > 0)
        {
            l.d_row = loc.d_row - 1;
            if ( loc.d_col > 0)
            {
                l.d_col = loc.d_col - 1;
                boardDiscover(l);
            }
            l.d_col = loc.d_col;
            boardDiscover(l);
            if ( loc.d_col < MinesweeperSize - 1)
            {
                l.d_col = loc.d_col + 1;
                boardDiscover(l);
            }
        }
        l.d_row = loc.d_row;
        if ( loc.d_col > 0)
        {
            l.d_col = loc.d_col - 1;
            boardDiscover(l);
        }
        if ( loc.d_col < MinesweeperSize  - 1)
        {
            l.d_col = loc.d_col + 1;
            boardDiscover(l);
        }
        if (loc.d_row < MinesweeperSize - 1)
        {
            l.d_row = loc.d_row + 1;
            if ( loc.d_col > 0)
            {
                l.d_col = loc.d_col - 1;
                boardDiscover(l);
            }
            l.d_col = loc.d_col;
            boardDiscover(l);
            if ( loc.d_col < MinesweeperSize - 1)
            {
                l.d_col = loc.d_col + 1;
                boardDiscover(l);
            }
        }
    }
    return true;
}