bool GUIManager::handleDSActivation ( CEGUI::EventArgs const & e ) { CEGUI::Window *tab = static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent(); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0)); ListboxItem *item = static_cast<ListboxItem *>(lb->getFirstSelectedItem()); if (item != NULL) { DataManager *dm = static_cast<DataManager *>(item->getUserData()); CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2)); std::vector<unsigned int> const & dims = dm->getDimensions(); unsigned int dim = dims[int(sb->getScrollPosition()*(dims.size()-1))]; float scrollPos = sb->getScrollPosition(); dm->activate(dim); // Enable global scrollbar CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton(); sb = static_cast<CEGUI::Scrollbar *>(wm.getWindow("Sheet/DimensionSlider")); sb->enable(); CEGUI::WindowEventArgs w(sb); sb->fireEvent(CEGUI::Scrollbar::EventScrollPositionChanged, w); // Set the global scrollbar to the right position. sb->setScrollPosition(scrollPos); CEGUI::Window *desc = wm.getWindow("Sheet/DimensionText"); desc->show(); } // TODO handle else-error return true; }
bool MoveCamera(const CEGUI::EventArgs& event){ CEGUI::Scrollbar * sb = static_cast<const CEGUI::Scrollbar *>(CEGUI::WindowManager::getSingleton().getWindow("OSD/Scrollbar1")); dbg(0,"moving : %f\n",sb->getScrollPosition()); eyeZ=-sb->getScrollPosition(); if (eyeZ>-100){ eyeZ=-100; } }
float CGUIMemo_Impl::GetVerticalScrollPosition ( void ) { CEGUI::Scrollbar* pScrollbar = reinterpret_cast < CEGUI::MultiLineEditbox* > ( m_pWindow )->d_vertScrollbar; if ( pScrollbar ) { return pScrollbar->getScrollPosition (); } return 0.0f; }
float CGUIGridList_Impl::GetVerticalScrollPosition ( void ) { try { CEGUI::Scrollbar* pScrollbar = reinterpret_cast < CEGUI::MultiColumnList* > ( m_pWindow )->d_vertScrollbar; if ( pScrollbar ) return ( pScrollbar->getScrollPosition () / ( pScrollbar->getDocumentSize () - pScrollbar->getPageSize () ) ); } catch ( CEGUI::Exception ) {} return 0.0f; }
bool MainGameScreen::DepthSliderMoved(const CEGUI::EventArgs& pEventArgs) { CEGUI::Scrollbar* DepthSliderTop = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerTop")); CEGUI::Scrollbar* DepthSliderBottom = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerBottom")); if (DepthSliderTop != NULL && DepthSliderBottom != NULL) { int32_t ZMax = GAME->getMap()->getHighest() - GAME->getMap()->getLowest(); RENDERER->getActiveCamera()->SetSlice(ZMax - DepthSliderTop->getScrollPosition(), ZMax - DepthSliderBottom->getScrollPosition()); } return true; }
bool GUIManager::handleBigScrollbarChanged ( CEGUI::EventArgs const & e ) { CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton(); try { if (_selectedDM != NULL) { CEGUI::Window *desc = wm.getWindow("Sheet/DimensionText"); CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>( static_cast<CEGUI::WindowEventArgs const &>(e).window); float f = sb->getScrollPosition(); std::vector<unsigned int> const & dims = _selectedDM->getDimensions(); unsigned int newDim = dims[int(f*(dims.size()-1))]; std::ostringstream ss; ss << newDim; desc->setText(ss.str()); CEGUI::Scrollbar *otherSB; switch (_selectedDM->type) { case DM_Height: otherSB = static_cast<CEGUI::Scrollbar *>(wm.getWindow( "Sheet/DatasetFrame/TabControl/HTab/Scrollbar")); break; case DM_Pattern: otherSB = static_cast<CEGUI::Scrollbar *>(wm.getWindow( "Sheet/DatasetFrame/TabControl/PTab/Scrollbar")); break; case DM_Color: otherSB = static_cast<CEGUI::Scrollbar *>(wm.getWindow( "Sheet/DatasetFrame/TabControl/CTab/Scrollbar")); break; default: break; }; otherSB->setScrollPosition(f); _selectedDM->activate(newDim); } } catch (DataManagerException & e) { std::cerr << e.what() << std::endl; } return true; }
void MainGameScreen::resetDeepthSliders() { CEGUI::Scrollbar* DepthSliderTop = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerTop")); if (DepthSliderTop != NULL) { int32_t ZMax = GAME->getMap()->getHighest() - GAME->getMap()->getLowest(); DepthSliderTop->setDocumentSize(ZMax); } CEGUI::Scrollbar* DepthSliderBottom = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerBottom")); if (DepthSliderBottom != NULL) { int32_t ZMax = GAME->getMap()->getHighest() - GAME->getMap()->getLowest(); float OldPosition = DepthSliderBottom->getScrollPosition(); if (OldPosition > ZMax) { DepthSliderBottom->setDocumentSize(ZMax); DepthSliderBottom->setScrollPosition(ZMax); } else { DepthSliderBottom->setScrollPosition(ZMax); } } }