void Solver::aspCallsOnNewRowFromChild(ItemTree::Children::const_iterator newRow, const DecompositionPtr& originatingChild, Clasp::ClaspFacade& clasp) { std::vector<std::pair<Decomposition*, ItemTree::Children::const_iterator>> rowIterators; // Key: Child node; Value: Row in the item tree at this child rowIterators.reserve(decomposition.getChildren().size()); // At index 0 we will store newRow. This iterator will not be incremented. rowIterators.emplace_back(originatingChild.get(), newRow); for(const auto& child : decomposition.getChildren()) { if(child != originatingChild) { rowIterators.emplace_back(child.get(), dynamic_cast<Solver&>(child->getSolver()).getItemTreeSoFar()->getChildren().begin()); assert(rowIterators.back().second != dynamic_cast<Solver&>(child->getSolver()).getItemTreeSoFar()->getChildren().end()); } } do { ItemTreeNode::ExtensionPointerTuple extendedRows; for(const auto& nodeAndRow : rowIterators) extendedRows.emplace(nodeAndRow.first->getNode().getGlobalId(), (*nodeAndRow.second)->getNode()); claspCallback->setExtendedRows(std::move(extendedRows)); { Clasp::Asp::LogicProgram& prg = static_cast<Clasp::Asp::LogicProgram&>(clasp.update()); for(const auto& nodeAndRow : rowIterators) { for(const auto& item : (*nodeAndRow.second)->getNode()->getItems()) { // std::cout << "W " << std::this_thread::get_id() << " [" << decomposition.getNode().getGlobalId() << "]: Setting " << item << " to true\n"; prg.freeze(itemsToVars.at(item), Clasp::value_true); } } } clasp.prepare(); claspCallback->prepare(clasp.ctx.symbolTable()); clasp.solve(claspCallback.get()); { // XXX Necessary to update so often? Is the overhead bad? Clasp::Asp::LogicProgram& prg = static_cast<Clasp::Asp::LogicProgram&>(clasp.update()); for(const auto& nodeAndRow : rowIterators) { for(const auto& item : (*nodeAndRow.second)->getNode()->getItems()) { // std::cout << "W " << std::this_thread::get_id() << " [" << decomposition.getNode().getGlobalId() << "]: Setting " << item << " to false\n"; prg.freeze(itemsToVars.at(item), Clasp::value_false); } } } } while(nextRowCombination(rowIterators)); }
void Solver::workerThreadMain() { std::unique_lock<std::mutex> lock(workerMutex); // Set up ASP solver Clasp::ClaspFacade clasp; Clasp::ClaspConfig config; config.solve.numModels = 0; Clasp::Asp::LogicProgram& claspProgramBuilder = dynamic_cast<Clasp::Asp::LogicProgram&>(clasp.startAsp(config, true)); std::unique_ptr<Gringo::Output::LparseOutputter> lpOut(new GringoOutputProcessor(claspProgramBuilder)); claspCallback.reset(new ClaspCallback(dynamic_cast<GringoOutputProcessor&>(*lpOut), app, *this, lock)); std::unique_ptr<Gringo::Output::OutputBase> out(new Gringo::Output::OutputBase({}, *lpOut)); Gringo::Input::Program program; Gringo::Scripts scripts; Gringo::Defines defs; Gringo::Input::NongroundProgramBuilder gringoProgramBuilder(scripts, program, *out, defs); Gringo::Input::NonGroundParser parser(gringoProgramBuilder); // Input: Original problem instance std::unique_ptr<std::stringstream> instanceInput(new std::stringstream); *instanceInput << app.getInputString(); // Input: Decomposition std::unique_ptr<std::stringstream> decompositionInput(new std::stringstream); solver::asp::Solver::declareDecomposition(decomposition, *decompositionInput); app.getPrinter().solverInvocationInput(decomposition, decompositionInput->str()); // Pass input to ASP solver for(const auto& file : encodingFiles) parser.pushFile(std::string(file)); parser.pushStream("<instance>", std::move(instanceInput)); parser.pushStream("<decomposition>", std::move(decompositionInput)); parser.parse(); // Ground program.rewrite(defs); program.check(); if(Gringo::message_printer()->hasError()) throw std::runtime_error("Grounding stopped because of errors"); auto gPrg = program.toGround(out->domains); Gringo::Ground::Parameters params; params.add("base", {}); gPrg.ground(params, scripts, *out); params.clear(); // Prepare for solving. (This makes clasp's symbol table available.) clasp.prepare(); claspCallback->prepare(clasp.ctx.symbolTable()); // We need to know which clasp variable corresponds to each childItem(_) atom. for(const auto& pair : clasp.ctx.symbolTable()) { if(!pair.second.name.empty()) { const std::string name = pair.second.name.c_str(); if(name.compare(0, 10, "childItem(") == 0) { const std::string argument = name.substr(10, name.length()-11); itemsToVars.emplace(argument, pair.first); } } } // Let main thread finish the constructor wakeMainThreadRequested = true; wakeMainThread.notify_one(); // Wait until we should do work wakeWorkerThread.wait(lock, [&]() { return wakeWorkerThreadRequested; }); wakeWorkerThreadRequested = false; if(decomposition.getChildren().empty()) { // This is a leaf solver. clasp.solve(claspCallback.get()); } else { // Get the first row from each child node std::unordered_map<unsigned int, ItemTree::Children::const_iterator> childRows; childRows.reserve(decomposition.getChildren().size()); for(const auto& child : decomposition.getChildren()) { const ItemTree::Children::const_iterator newRow = dynamic_cast<Solver&>(child->getSolver()).nextRow(); if(newRow == dynamic_cast<Solver&>(child->getSolver()).getItemTreeSoFar()->getChildren().end()) { // Notify main thread that solving is complete noMoreModels = true; wakeMainThreadRequested = true; wakeMainThread.notify_one(); return; } childRows.emplace(child->getNode().getGlobalId(), newRow); } // Let the combination of these rows be the input for our ASP call ItemTreeNode::ExtensionPointerTuple rootExtensionPointers; for(const auto& child : decomposition.getChildren()) rootExtensionPointers.emplace(child->getNode().getGlobalId(), dynamic_cast<Solver&>(child->getSolver()).getItemTreeSoFar()->getNode()); claspCallback->setRootExtensionPointers(std::move(rootExtensionPointers)); ItemTreeNode::ExtensionPointerTuple extendedRows; for(const auto& nodeIdAndRow : childRows) extendedRows.emplace(nodeIdAndRow.first, (*nodeIdAndRow.second)->getNode()); claspCallback->setExtendedRows(std::move(extendedRows)); { Clasp::Asp::LogicProgram& prg = static_cast<Clasp::Asp::LogicProgram&>(clasp.update()); for(const auto& nodeIdAndRow : childRows) { for(const auto& item : (*nodeIdAndRow.second)->getNode()->getItems()) { prg.freeze(itemsToVars.at(item), Clasp::value_true); } } } clasp.prepare(); claspCallback->prepare(clasp.ctx.symbolTable()); clasp.solve(claspCallback.get()); { // XXX Necessary to update so often? Is the overhead bad? Clasp::Asp::LogicProgram& prg = static_cast<Clasp::Asp::LogicProgram&>(clasp.update()); for(const auto& nodeIdAndRow : childRows) { for(const auto& item : (*nodeIdAndRow.second)->getNode()->getItems()) { prg.freeze(itemsToVars.at(item), Clasp::value_false); } } } // Now there are no models anymore for this row combination // Until there are no new rows anymore, generate one new row at some child node and combine it with all rows from other child nodes bool foundNewRow; do { foundNewRow = false; for(const auto& child : decomposition.getChildren()) { ItemTree::Children::const_iterator newRow = dynamic_cast<Solver&>(child->getSolver()).nextRow(); if(newRow != dynamic_cast<Solver&>(child->getSolver()).getItemTreeSoFar()->getChildren().end()) { foundNewRow = true; aspCallsOnNewRowFromChild(newRow, child, clasp); } } } while(foundNewRow); } // Notify main thread that solving is complete noMoreModels = true; wakeMainThreadRequested = true; wakeMainThread.notify_one(); }