示例#1
0
  int  DeleteCollinearBorder(CMeshO &m, float threshold)
  {
    int total=0;
    CMeshO::FaceIterator fi;
    for(fi=m.face.begin();fi!=m.face.end();++fi)
      if(!(*fi).IsD())
        {
          for(int i=0;i<3;++i)
          {
            if(face::IsBorder(*fi,i) && !face::IsBorder(*fi,(i+1)%3))
            {
              CMeshO::VertexPointer V0= (*fi).V0(i);
              CMeshO::VertexPointer V1= (*fi).V1(i);
              CMeshO::VertexPointer V2=0;
              CMeshO::FacePointer fadj = (*fi).FFp((i+1)%3);
              int adjBordInd =  (*fi).FFi((i+1)%3);
              if(fadj->V1(adjBordInd) == V1)
                V2 = fadj->V2(adjBordInd);
              else
                continue; // non coerent face ordering.
              if(face::IsBorder(*fadj,(adjBordInd+1)%3))
              {
                // the colinearity test;
                Point3f pp;
                float dist;
                SegmentPointDistance(Segment3f(V0->cP(),V2->cP()),V1->cP(),pp,dist);
                if(dist* threshold <  Distance(V0->cP(),V2->cP()) )
                {
                  (*fi).V1(i)=V2;
                  if(face::IsBorder(*fadj,(adjBordInd+2)%3))
                  {
                    (*fi).FFp((i+1)%3)=&*fi;
                    (*fi).FFi((i+1)%3)=(i+1)%3;
                  }
                  else
                  {
                    CMeshO::FacePointer fj = fadj->FFp((adjBordInd+2)%3);
                    int ij = fadj->FFi((adjBordInd+2)%3);
                    (*fi).FFp((i+1)%3)= fj;
                    (*fi).FFi((i+1)%3)= ij;
                    fj->FFp(ij)=&*fi;
                    fj->FFi(ij)=(i+1)%3;
                  }
                  tri::Allocator<CMeshO>::DeleteFace(m,*fadj);
                  total++;
                }
              }
            }
          }
        }
	  return total;

}
示例#2
0
/**
@def Compute the intersection of the segment from p1 to p2 and the face f

@param CoordType p1 - position of the first point
@param Coordtype p2 - position of the second point
@param Facepointer f - pointer to the face
@param CoordType int_point - intersection point this is a return parameter for the function.
@param FacePointer face - pointer to the new face

@return the intersection edge index if there is an intersection -1 elsewhere
Step
*/
int ComputeIntersection(CMeshO::CoordType p1,CMeshO::CoordType p2,CMeshO::FacePointer &f,CMeshO::FacePointer &new_f,CMeshO::CoordType &int_point){

    CMeshO::CoordType v0=f->V(0)->P();
    CMeshO::CoordType v1=f->V(1)->P();
    CMeshO::CoordType v2=f->V(2)->P();
    float dist[3];
    Point3f int_points[3];
    dist[0]=PSDist(p2,v0,v1,int_points[0]);
    dist[1]=PSDist(p2,v1,v2,int_points[1]);
    dist[2]=PSDist(p2,v2,v0,int_points[2]);
    int edge=-1;
    if(dist[0]<dist[1]){
        if(dist[0]<dist[2]) edge=0;
        else edge=2;
    }else{
        if(dist[1]<dist[2]) edge=1;
        else edge=2;
    }

    CMeshO::VertexType* v;
    if(Distance(int_points[edge],f->V(edge)->P())<Distance(int_points[edge],f->V((edge+1) % 3)->P())) v=f->V(edge);
    else v=f->V((edge+1) % 3);
    vcg::face::Pos<CMeshO::FaceType> p(f,edge,v);
    new_f=f->FFp(edge);
    if(new_f==f) return -1;

    if(Distance(int_points[edge],v->P())<EPSILON){
        p.FlipF();
        CMeshO::FacePointer tmp_f=p.F();

        int n_face=0;
        while(tmp_f!=f){
            p.FlipE();
            p.FlipF();
            tmp_f=p.F();
            n_face++;
        }
        if(n_face!=0){
            int r=(rand()%(n_face-1))+2;
            for(int i=0;i<r;i++){
                p.FlipE();
                p.FlipF();
            }
            new_f=p.F();
        }
    }
    int_point=GetSafePosition(int_points[edge],new_f);
    return edge;
}