示例#1
0
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {

#ifdef DATA_PATH
	// Add the global DATA_PATH to the directory search list
	// FIXME: We use depth = 4 for now, to match the old code. May want to change that
	Common::FSNode dataNode(DATA_PATH);
	if (dataNode.exists() && dataNode.isDirectory()) {
		s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
	}
#endif

#ifdef MACOSX
	// Get URL of the Resource directory of the .app bundle
	CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
	if (fileUrl) {
		// Try to convert the URL to an absolute path
		UInt8 buf[MAXPATHLEN];
		if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
			// Success: Add it to the search path
			Common::String bundlePath((const char *)buf);
			s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
		}
		CFRelease(fileUrl);
	}

#endif

}
示例#2
0
void JNI::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	JNIEnv *env = JNI::getEnv();

	s.add("ASSET", _asset_archive, priority, false);

	jobjectArray array =
		(jobjectArray)env->CallObjectMethod(_jobj, _MID_getSysArchives);

	if (env->ExceptionCheck()) {
		LOGE("Error finding system archive path");

		env->ExceptionDescribe();
		env->ExceptionClear();

		return;
	}

	jsize size = env->GetArrayLength(array);
	for (jsize i = 0; i < size; ++i) {
		jstring path_obj = (jstring)env->GetObjectArrayElement(array, i);
		const char *path = env->GetStringUTFChars(path_obj, 0);

		if (path != 0) {
			s.addDirectory(path, path, priority);
			env->ReleaseStringUTFChars(path_obj, path);
		}

		env->DeleteLocalRef(path_obj);
	}
}
示例#3
0
void OSystem_GP2XWIZ::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {

	/* Setup default extra data paths for engine data files and plugins */
	char workDirName[PATH_MAX+1];

	if (getcwd(workDirName, PATH_MAX) == NULL) {
		error("Error: Could not obtain current working directory.");
	}

	Common::FSNode workdirNode(workDirName);
	if (workdirNode.exists() && workdirNode.isDirectory()) {
		s.add("__GP2XWIZ_WORKDIR__", new Common::FSDirectory(workDirName), priority);
	}

	char enginedataPath[PATH_MAX+1];

	strcpy(enginedataPath, workDirName);
	strcat(enginedataPath, "/engine-data");

	Common::FSNode engineNode(enginedataPath);
	if (engineNode.exists() && engineNode.isDirectory()) {
		s.add("__GP2XWIZ_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
	}

	char pluginsPath[PATH_MAX+1];

	strcpy(pluginsPath, workDirName);
	strcat(pluginsPath, "/plugins");

	Common::FSNode pluginsNode(pluginsPath);
	if (pluginsNode.exists() && pluginsNode.isDirectory()) {
		s.add("__GP2XWIZ_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
	}
}
示例#4
0
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {

#ifdef DATA_PATH
	// Add the global DATA_PATH to the directory search list
	// FIXME: We use depth = 4 for now, to match the old code. May want to change that
	Common::FSNode dataNode(DATA_PATH);
	if (dataNode.exists() && dataNode.isDirectory()) {
		s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
	}
#endif

}
示例#5
0
void OSystem_IPHONE::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	// Get URL of the Resource directory of the .app bundle
	CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
	if (fileUrl) {
		// Try to convert the URL to an absolute path
		UInt8 buf[MAXPATHLEN];
		if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
			// Success: Add it to the search path
			Common::String bundlePath((const char *)buf);
			s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
		}
		CFRelease(fileUrl);
	}
}
示例#6
0
void OSystem_POSIX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
	const char *snap = getenv("SNAP");
	if (snap) {
		Common::String dataPath = Common::String(snap) + DATA_PATH;
		Common::FSNode dataNode(dataPath);
		if (dataNode.exists() && dataNode.isDirectory()) {
			// This is the same priority which is used for the data path (below),
			// but we insert this one first, so it will be searched first.
			s.add(dataPath, new Common::FSDirectory(dataNode, 4), priority);
		}
	}
#endif

	// For now, we always add the data path, just in case SNAP doesn't make sense.
	OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}
示例#7
0
void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {

	/* Setup default extra data paths for engine data files and plugins */
	char workDirName[PATH_MAX+1];

	if (getcwd(workDirName, PATH_MAX) == NULL) {
		error("Error: Could not obtain current working directory.");
	}

	char enginedataPath[PATH_MAX+1];

	strcpy(enginedataPath, workDirName);
	strcat(enginedataPath, "/../data");
	printf("Default engine data directory: %s\n", enginedataPath);

	Common::FSNode engineNode(enginedataPath);
	if (engineNode.exists() && engineNode.isDirectory()) {
		s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
	}
}
示例#8
0
void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	Common::FSNode pluginsNode(Symbian::GetExecutablePath());
	if (pluginsNode.exists() && pluginsNode.isDirectory()) {
			s.add("SYMBIAN_DATAFOLDER", new Common::FSDirectory(Symbian::GetExecutablePath()), priority);
		}
}
示例#9
0
文件: win32.cpp 项目: 86400/scummvm
void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	s.add("Win32Res", new Win32ResourceArchive(), priority);

	OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}
示例#10
0
void TizenSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	// allow translations.dat and game .DAT files to be found
	s.addDirectory(_resourcePath, _resourcePath, priority);
}
示例#11
0
void BadaSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
    // allow translations.dat and game .DAT files to be found
    s.addDirectory(RESOURCE_PATH, RESOURCE_PATH, priority);
}