// Remove one of the tab set's panels and its corresponding tab. void ElementTabSet::RemoveTab(int tab_index) { if (tab_index < 0) return; Core::Element* panels = GetChildByTag("panels"); Core::Element* tabs = GetChildByTag("tabs"); if (panels->GetNumChildren() > tab_index && tabs->GetNumChildren() > tab_index) { panels->RemoveChild(panels->GetChild(tab_index)); tabs->RemoveChild(tabs->GetChild(tab_index)); } }
// Adds the cell contents, and marks the row as loaded. void ElementDataGridRow::Load(const DataQuery& row_information) { // Check for a data source. If they're both set then we set // ourselves up with it. if (row_information.IsFieldSet(DataSource::CHILD_SOURCE)) { Rocket::Core::String data_source = row_information.Get< Rocket::Core::String >(DataSource::CHILD_SOURCE, ""); if (!data_source.Empty()) { SetDataSource(data_source); } else { // If we've no data source, then we should remove any children. RemoveChildren(); } } // Now load our cells. for (int i = 0; i < parent_grid->GetNumColumns(); i++) { Core::Element* cell = GetChild(i); if (cell) { // Fetch the column: const ElementDataGrid::Column* column = parent_grid->GetColumn(i); // Now we use the column's formatter to process the raw data into the // XML string, and parse that into the actual Core::Elements. If there is // no formatter, then we just send through the raw text, in CVS form. Rocket::Core::StringList raw_data; for (size_t i = 0; i < column->fields.size(); i++) { if (column->fields[i] == DataSource::DEPTH) { raw_data.push_back(Rocket::Core::String(8, "%d", depth)); } else if (column->fields[i] == DataSource::NUM_CHILDREN) { raw_data.push_back(Rocket::Core::String(8, "%d", children.size())); } else { raw_data.push_back(row_information.Get< Rocket::Core::String >(column->fields[i], "")); } } Rocket::Core::String cell_string; if (column->formatter) { column->formatter->FormatData(cell_string, raw_data); } else { for (size_t i = 0; i < raw_data.size(); i++) { if (i > 0) { cell_string.Append(","); } cell_string.Append(raw_data[i]); } } // Remove all the cell's current contents. while (cell->GetNumChildren(true) > 0) { cell->RemoveChild(cell->GetChild(0)); } // Add the new contents to the cell. Core::Factory::InstanceElementText(cell, cell_string); } else { ROCKET_ERROR; } } dirty_cells = false; }