void Database_SQLite3::listAllLoadableBlocks(core::list<v3s16> &dst) { verifyDatabase(); while(sqlite3_step(m_database_list) == SQLITE_ROW) { sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0); v3s16 p = getIntegerAsBlock(block_i); //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl; dst.push_back(p); } }
void MapSector::getBlocks(core::list<MapBlock*> &dest) { core::list<MapBlock*> ref_list; core::map<s16, MapBlock*>::Iterator bi; bi = m_blocks.getIterator(); for(; bi.atEnd() == false; bi++) { MapBlock *b = bi.getNode()->getValue(); dest.push_back(b); } }
void fillBodyList(core::list<scene::ISceneNode *> &aPlanes, scene::ISceneNode *pNode, const c8 *sClassName, u32 iMax, ode::CIrrOdeWorld *pWorld) { if (pNode->getType()==ode::IRR_ODE_BODY_ID) { ode::CIrrOdeBody *p=(ode::CIrrOdeBody *)pNode; if (p->getOdeClassname().equals_ignore_case(sClassName)) { printf("%s found (%i)\n",sClassName,aPlanes.size()); if (aPlanes.size()<iMax) aPlanes.push_back(pNode); else { m_pCtrlReceiver->removeFromScene(pNode); return; } } } core::list<scene::ISceneNode *> children=pNode->getChildren(); core::list<scene::ISceneNode *>::Iterator it; for (it=children.begin(); it!=children.end(); it++) fillBodyList(aPlanes,*it,sClassName,iMax, pWorld); }