int ded_s::getMaterialNum(de::Uri const &uri) const { if(uri.isEmpty()) return -1; // Not found. if(uri.scheme().isEmpty()) { // Caller doesn't care which scheme - use a priority search order. de::Uri temp(uri); temp.setScheme("Sprites"); int idx = getMaterialNum(temp); if(idx >= 0) return idx; temp.setScheme("Textures"); idx = getMaterialNum(temp); if(idx >= 0) return idx; temp.setScheme("Flats"); idx = getMaterialNum(temp); /*if(idx >= 0)*/ return idx; } if(Record const *def = materials.tryFind("id", uri.compose())) { return def->geti("__order__"); } return -1; // Not found. }
void Hu_DrawMapTitle(float alpha, dd_bool mapIdInsteadOfAuthor) { de::Uri const mapUri = COMMON_GAMESESSION->mapUri(); de::String const title = G_MapTitle(mapUri); de::String const author = G_MapAuthor(mapUri, CPP_BOOL(cfg.common.hideIWADAuthor)); float y = 0; DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, alpha); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], alpha); #if __JDOOM__ || __JDOOM64__ patchid_t patchId = 0; de::Uri const titleImage = G_MapTitleImage(mapUri); if(!titleImage.isEmpty()) { if(!titleImage.scheme().compareWithoutCase("Patches")) { patchId = R_DeclarePatch(titleImage.path().toUtf8().constData()); } } WI_DrawPatch(patchId, Hu_ChoosePatchReplacement(PRM_ALLOW_TEXT, patchId, title), de::Vector2i(), ALIGN_TOP, 0, DTF_ONLY_SHADOW); // Following line of text placed according to patch height. y += Hu_MapTitleFirstLineHeight(); #elif __JHERETIC__ || __JHEXEN__ if(!title.isEmpty()) { FR_DrawTextXY3(title.toUtf8().constData(), 0, 0, ALIGN_TOP, DTF_ONLY_SHADOW); y += 20; } #endif if(mapIdInsteadOfAuthor) { FR_SetFont(FID(GF_FONTA)); #if defined(__JHERETIC__) || defined(__JHEXEN__) FR_SetColorAndAlpha(.85f, .85f, .85f, alpha); #else FR_SetColorAndAlpha(.6f, .6f, .6f, alpha); #endif FR_DrawTextXY3(mapUri.path().toUtf8().constData(), 0, y, ALIGN_TOP, DTF_ONLY_SHADOW); } else if(!author.isEmpty()) { FR_SetFont(FID(GF_FONTA)); FR_SetColorAndAlpha(.5f, .5f, .5f, alpha); FR_DrawTextXY3(author.toUtf8().constData(), 0, y, ALIGN_TOP, DTF_ONLY_SHADOW); } DGL_Disable(DGL_TEXTURE_2D); }