int main (void) { string blah; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } cout << "Attached, DF should be suspended now" << endl; getline(cin, blah); DF->Resume(); cout << "Resumed, DF should be running" << endl; getline(cin, blah); DF->Suspend(); cout << "Suspended, DF should be suspended now" << endl; getline(cin, blah); DF->Resume(); cout << "Resumed, testing ForceResume. Suspend using SysInternals Process Explorer" << endl; getline(cin, blah); DF->ForceResume(); cout << "ForceResumed. DF should be running." << endl; getline(cin, blah); if(!DF->Detach()) { cerr << "Can't detach from DF" << endl; return 1; } cout << "Detached, DF should be running again" << endl; getline(cin, blah); return 0; }
int main (int numargs, const char ** args) { map<string, string> buildCommands; buildCommands["building_stockpilest"]=""; buildCommands["building_zonest"]=""; buildCommands["building_construction_blueprintst"]=""; buildCommands["building_wagonst"]=""; buildCommands["building_armor_standst"]="a"; buildCommands["building_bedst"]="b"; buildCommands["building_seatst"]="c"; buildCommands["building_burial_receptaclest"]="n"; buildCommands["building_doorst"]="d"; buildCommands["building_floodgatest"]="x"; buildCommands["building_floor_hatchst"]="H"; buildCommands["building_wall_gratest"]="W"; buildCommands["building_floor_gratest"]="G"; buildCommands["building_vertical_barsst"]="B"; buildCommands["building_floor_barsst"]="alt-b"; buildCommands["building_cabinetst"]="f"; buildCommands["building_containerst"]="h"; buildCommands["building_shopst"]=""; buildCommands["building_workshopst"]=""; buildCommands["building_alchemists_laboratoryst"]="wa"; buildCommands["building_carpenters_workshopst"]="wc"; buildCommands["building_farmers_workshopst"]="ww"; buildCommands["building_masons_workshopst"]="wm"; buildCommands["building_craftdwarfs_workshopst"]="wr"; buildCommands["building_jewelers_workshopst"]="wj"; buildCommands["building_metalsmiths_workshopst"]="wf"; buildCommands["building_magma_forgest"]=""; buildCommands["building_bowyers_workshopst"]="wb"; buildCommands["building_mechanics_workshopst"]="wt"; buildCommands["building_siege_workshopst"]="ws"; buildCommands["building_butchers_shopst"]="wU"; buildCommands["building_leather_worksst"]="we"; buildCommands["building_tanners_shopst"]="wn"; buildCommands["building_clothiers_shopst"]="wk"; buildCommands["building_fisheryst"]="wh"; buildCommands["building_stillst"]="wl"; buildCommands["building_loomst"]="wo"; buildCommands["building_quernst"]="wq"; buildCommands["building_kennelsst"]="k"; buildCommands["building_kitchenst"]="wz"; buildCommands["building_asheryst"]="wy"; buildCommands["building_dyers_shopst"]="wd"; buildCommands["building_millstonest"]="wM"; buildCommands["building_farm_plotst"]="p"; buildCommands["building_weapon_rackst"]="r"; buildCommands["building_statuest"]="s"; buildCommands["building_tablest"]="t"; buildCommands["building_paved_roadst"]="o"; buildCommands["building_bridgest"]="g"; buildCommands["building_wellst"]="l"; buildCommands["building_siege enginest"]="i"; buildCommands["building_catapultst"]="ic"; buildCommands["building_ballistast"]="ib"; buildCommands["building_furnacest"]=""; buildCommands["building_wood_furnacest"]="ew"; buildCommands["building_smelterst"]="es"; buildCommands["building_glass_furnacest"]="ek"; buildCommands["building_kilnst"]="ek"; buildCommands["building_magma_smelterst"]="es"; buildCommands["building_magma_glass_furnacest"]="ek"; buildCommands["building_magma_kilnst"]="ek"; buildCommands["building_glass_windowst"]="y"; buildCommands["building_gem_windowst"]="Y"; buildCommands["building_tradedepotst"]="D"; buildCommands["building_mechanismst"]=""; buildCommands["building_leverst"]="Tl"; buildCommands["building_pressure_platest"]="Tp"; buildCommands["building_cage_trapst"]="Tc"; buildCommands["building_stonefall_trapst"]="Ts"; buildCommands["building_weapon_trapst"]="Tw"; buildCommands["building_spikest"]=""; buildCommands["building_animal_trapst"]="m"; buildCommands["building_screw_pumpst"]="Ms"; buildCommands["building_water_wheelst"]="Mw"; buildCommands["building_windmillst"]="Mm"; buildCommands["building_gear_assemblyst"]="Mg"; buildCommands["building_horizontal_axlest"]="Mh"; buildCommands["building_vertical_axlest"]="Mv"; buildCommands["building_supportst"]="S"; buildCommands["building_cagest"]="j"; buildCommands["building_archery_targetst"]="A"; buildCommands["building_restraintst"]="v"; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); try { DF->Attach(); } catch (std::exception& e) { std::cerr << e.what() << std::endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Gui *Gui = DF->getGui(); DFHack::VersionInfo* mem = DF->getMemoryInfo(); DFHack::Process * p = DF->getProcess(); OffsetGroup * OG_Maps = mem->getGroup("Maps"); OffsetGroup * OG_MapBlock = OG_Maps->getGroup("block"); OffsetGroup * OG_LocalFt = OG_Maps->getGroup("features")->getGroup("local"); uint32_t designations = OG_MapBlock->getOffset("designation"); uint32_t block_feature1 = OG_MapBlock->getOffset("feature_local"); uint32_t block_feature2 = OG_MapBlock->getOffset("feature_global"); uint32_t region_x_offset = OG_Maps->getAddress("region_x"); uint32_t region_y_offset = OG_Maps->getAddress("region_y"); uint32_t region_z_offset = OG_Maps->getAddress("region_z"); uint32_t feature1_start_ptr = OG_LocalFt->getAddress("start_ptr"); int32_t regionX, regionY, regionZ; // read position of the region inside DF world p->readDWord (region_x_offset, (uint32_t &)regionX); p->readDWord (region_y_offset, (uint32_t &)regionY); p->readDWord (region_z_offset, (uint32_t &)regionZ); while(1){ int32_t cx1,cy1,cz1; cx1 = -30000; while(cx1 == -30000) { DF->ForceResume(); cout << "Set cursor at first position, then press any key"; cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx1,cy1,cz1); } uint32_t tx1,ty1,tz1; tx1 = cx1/16; ty1 = cy1/16; tz1 = cz1; int32_t cx2,cy2,cz2; cx2 = -30000; while(cx2 == -30000) { DF->Resume(); cout << "Set cursor at second position, then press any key"; cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx2,cy2,cz2); } uint32_t tx2,ty2,tz2; tx2 = cx2/16; ty2 = cy2/16; tz2 = cz2; sort(tx1,tx2); sort(ty1,ty2); sort(tz1,tz2); sort(cx1,cx2); sort(cy1,cy2); sort(cz1,cz2); vector <vector<vector<string> > >dig(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1))); vector <vector<vector<string> > >build(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1))); mapblock40d block; DFHack::Maps *Maps = DF->getMaps(); Maps->Start(); for(uint32_t y = ty1;y<=ty2;y++) { for(uint32_t x = tx1;x<=tx2;x++) { for(uint32_t z = tz1;z<=tz2;z++) { if(Maps->isValidBlock(x,y,z)) { if(Maps->ReadBlock40d(x,y,z,&block)) { int ystart,yend,xstart,xend; ystart=xstart=0; yend=xend=15; if(y == ty2) { yend = cy2 % 16; } if(y == ty1) { ystart = cy1 % 16; } if(x == tx2) { xend = cx2 % 16; } if(x == tx1) { xstart = cx1 % 16; } int zidx = z-tz1; for(int yy = ystart; yy <= yend;yy++) { int yidx = yy+(16*(y-ty1)-(cy1%16)); for(int xx = xstart; xx <= xend;xx++) { int xidx = xx+(16*(x-tx1)-(cx1%16)); int16_t tt = block.tiletypes[xx][yy]; DFHack::TileShape ts = DFHack::tileShape(tt); if(DFHack::isOpenTerrain(tt) || DFHack::isFloorTerrain(tt)) { dig[zidx][yidx][xidx] = "d"; } else if(DFHack::STAIR_DOWN == ts) { dig [zidx][yidx][xidx] = "j"; build [zidx][yidx][xidx] = "Cd"; } else if(DFHack::STAIR_UP == ts) { dig [zidx][yidx][xidx] = "u"; build [zidx][yidx][xidx] = "Cu"; } else if(DFHack::STAIR_UPDOWN == ts) { dig [zidx][yidx][xidx] = "i"; build [zidx][yidx][xidx] = "Cx"; } else if(DFHack::isRampTerrain(tt)) { dig [zidx][yidx][xidx] = "r"; build [zidx][yidx][xidx] = "Cr"; } else if(DFHack::isWallTerrain(tt)) { build [zidx][yidx][xidx] = "Cw"; } } yidx++; } } } } } } DFHack::Buildings * Bld = DF->getBuildings(); std::map <uint32_t, std::string> custom_workshop_types; uint32_t numBuildings; if(Bld->Start(numBuildings)) { Bld->ReadCustomWorkshopTypes(custom_workshop_types); for(uint32_t i = 0; i < numBuildings; i++) { DFHack::t_building temp; Bld->Read(i, temp); if(temp.type != 0xFFFFFFFF) // check if type isn't invalid { std::string typestr; mem->resolveClassIDToClassname(temp.type, typestr); if(temp.z == cz1 && cx1 <= temp.x1 && cx2 >= temp.x2 && cy1 <= temp.y1 && cy2 >= temp.y2) { string currStr = build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1]; stringstream stream; string newStr = buildCommands[typestr]; if(temp.x1 != temp.x2) { stream << "(" << temp.x2-temp.x1+1 << "x" << temp.y2-temp.y1+1 << ")"; newStr += stream.str(); } build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1] = newStr + currStr; } } } } // for testing purposes //ofstream outfile("test.txt"); // printVecOfVec(outfile, dig,'\t'); // outfile << endl; // printVecOfVec(outfile, build,'\t'); // outfile << endl; // outfile.close(); int32_t cx3,cy3,cz3,cx4,cy4,cz4; uint32_t tx3,ty3,tz3,tx4,ty4,tz4; char result; while(1){ cx3 = -30000; while(cx3 == -30000){ DF->Resume(); cout << "Set cursor at new position, then press any key:"; result = cin.get(); DF->Suspend(); Gui->getCursorCoords(cx3,cy3,cz3); } if(result == 'q'){ break; } cx4 = cx3+cx2-cx1; cy4 = cy3+cy2-cy1; cz4 = cz3+cz2-cz1; tx3=cx3/16; ty3=cy3/16; tz3=cz3; tx4=cx4/16; ty4=cy4/16; tz4=cz4; DFHack::WindowIO * Win = DF->getWindowIO(); designations40d designationBlock; for(uint32_t y = ty3;y<=ty4;y++) { for(uint32_t x = tx3;x<=tx4;x++) { for(uint32_t z = tz3;z<=tz4;z++) { Maps->Start(); Maps->ReadBlock40d(x,y,z,&block); Maps->ReadDesignations(x,y,z,&designationBlock); int ystart,yend,xstart,xend; ystart=xstart=0; yend=xend=15; if(y == ty4){ yend = cy4 % 16; } if(y == ty3){ ystart = cy3 % 16; } if(x == tx4){ xend = cx4 % 16; } if(x == tx3){ xstart = cx3 % 16; } int zidx = z-tz3; for(int yy = ystart; yy <= yend;yy++){ int yidx = yy+(16*(y-ty3)-(cy3%16)); for(int xx = xstart; xx <= xend;xx++){ int xidx = xx+(16*(x-tx3)-(cx3%16)); if(dig[zidx][yidx][xidx] != ""){ char test = dig[zidx][yidx][xidx].c_str()[0]; switch (test){ case 'd': designationBlock[xx][yy].bits.dig = DFHack::designation_default; break; case 'i': designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair; break; case 'u': designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair; break; case 'j': designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair; break; case 'r': designationBlock[xx][yy].bits.dig = DFHack::designation_ramp; break; } } } yidx++; } Maps->Start(); Maps->WriteDesignations(x,y,z,&designationBlock); } } } } } DF->Detach(); #ifndef LINUX_BUILD std::cout << "Done. Press any key to continue" << std::endl; cin.ignore(); #endif return 0; }
int main (int argc, char* argv[]) { // Command line options bool updown = false; if(argc > 1 && strcmp(argv[1],"-x") == 0) updown = true; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } uint32_t x_max,y_max,z_max; DFHack::Maps * Maps = DF->getMaps(); DFHack::Gui * Gui = DF->getGui(); // init the map if(!Maps->Start()) { cerr << "Can't init map. Make sure you have a map loaded in DF." << endl; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); while(cx == -30000) { cerr << "Cursor is not active. Point the cursor at a vein." << endl; DF->Resume(); cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx,cy,cz); } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { cerr << "I won't dig the borders. That would be cheating!" << endl; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } MapCache * MCache = new MapCache(Maps); DFHack::t_designation des = MCache->designationAt(xy); int16_t tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); if( veinmat == -1 ) { cerr << "This tile is non-vein. Bye :)" << endl; delete MCache; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack <DFHack::DFCoord> flood; flood.push(xy); while( !flood.empty() ) { DFHack::DFCoord current = flood.top(); flood.pop(); int16_t vmat2 = MCache->veinMaterialAt(current); tt = MCache->tiletypeAt(current); if(!DFHack::isWallTerrain(tt)) continue; if(vmat2!=veinmat) continue; // found a good tile, dig+unset material DFHack::t_designation des = MCache->designationAt(current); DFHack::t_designation des_minus; DFHack::t_designation des_plus; des_plus.whole = des_minus.whole = 0; int16_t vmat_minus = -1; int16_t vmat_plus = -1; bool below = 0; bool above = 0; if(updown) { if(MCache->testCoord(current-1)) { below = 1; des_minus = MCache->designationAt(current-1); vmat_minus = MCache->veinMaterialAt(current-1); } if(MCache->testCoord(current+1)) { above = 1; des_plus = MCache->designationAt(current+1); vmat_plus = MCache->veinMaterialAt(current+1); } } if(MCache->testCoord(current)) { MCache->clearMaterialAt(current); if(current.x < tx_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(current.x > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(updown) { if(current.z > 0 && below && vmat_minus == vmat2) { flood.push(current-1); if(des_minus.bits.dig == DFHack::designation_d_stair) des_minus.bits.dig = DFHack::designation_ud_stair; else des_minus.bits.dig = DFHack::designation_u_stair; MCache->setDesignationAt(current-1,des_minus); des.bits.dig = DFHack::designation_d_stair; } if(current.z < z_max - 1 && above && vmat_plus == vmat2) { flood.push(current+ 1); if(des_plus.bits.dig == DFHack::designation_u_stair) des_plus.bits.dig = DFHack::designation_ud_stair; else des_plus.bits.dig = DFHack::designation_d_stair; MCache->setDesignationAt(current+1,des_plus); if(des.bits.dig == DFHack::designation_d_stair) des.bits.dig = DFHack::designation_ud_stair; else des.bits.dig = DFHack::designation_u_stair; } } if(des.bits.dig == DFHack::designation_no) des.bits.dig = DFHack::designation_default; MCache->setDesignationAt(current,des); } } MCache->WriteAll(); delete MCache; DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main(int argc, char *argv[]) { /* initialize your non-curses data structures here */ signal(SIGINT, finish); /* arrange interrupts to terminate */ setlocale(LC_ALL,""); initscr(); /* initialize the curses library */ keypad(stdscr, TRUE); /* enable keyboard mapping */ nonl(); /* tell curses not to do NL->CR/NL on output */ cbreak(); /* take input chars one at a time, no wait for \n */ noecho(); /* don't echo input */ //nodelay(stdscr, true); keypad(stdscr, TRUE); scrollok(stdscr, TRUE); if (has_colors()) { start_color(); /* * Simple color assignment, often all we need. */ init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK); init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK); init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK); init_color(COLOR_CYAN, 700, 700, 700); // lt grey init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK); init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK); } int x_max,y_max,z_max; uint32_t x_max_a,y_max_a,z_max_a; /* uint16_t tiletypes[16][16]; DFHack::t_designation designations[16][16]; uint8_t regionoffsets[16]; */ map <int16_t, uint32_t> materials; materials.clear(); mapblock40d blocks[3][3]; vector<DFHack::t_effect_df40d> effects; vector< vector <uint16_t> > layerassign; vector<t_vein> veinVector; vector<t_frozenliquidvein> IceVeinVector; vector<t_spattervein> splatter; vector<t_grassvein> grass; vector<t_worldconstruction> wconstructs; t_temperatures b_temp1; t_temperatures b_temp2; DFHack::Materials * Mats = 0; DFHack::Maps * Maps = 0; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context* DF; try { pDF = DF = DFMgr.getSingleContext(); DF->Attach(); Maps = DF->getMaps(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif finish(0); } bool hasmats = true; try { Mats = DF->getMaterials(); } catch (exception& e) { hasmats = false; } // init the map if(!Maps->Start()) { error = "Can't find a map to look at."; finish(0); } Maps->getSize(x_max_a,y_max_a,z_max_a); x_max = x_max_a; y_max = y_max_a; z_max = z_max_a; bool hasInorgMats = false; bool hasPlantMats = false; bool hasCreatureMats = false; if(hasmats) { // get stone matgloss mapping if(Mats->ReadInorganicMaterials()) { hasInorgMats = true; } if(Mats->ReadCreatureTypes()) { hasCreatureMats = true; } if(Mats->ReadOrganicMaterials()) { hasPlantMats = true; } } /* // get region geology if(!DF.ReadGeology( layerassign )) { error = "Can't read local geology."; pDF = 0; finish(0); } */ // FIXME: could fail on small forts int cursorX = x_max/2 - 1; int cursorY = y_max/2 - 1; int cursorZ = z_max/2 - 1; bool dig = false; bool dump = false; bool digbit = false; bool dotwiddle; unsigned char twiddle = 0; int vein = 0; int filenum = 0; bool dirtybit = false; uint32_t blockaddr = 0; uint32_t blockaddr2 = 0; t_blockflags bflags; bflags.whole = 0; enum e_tempmode { TEMP_NO, TEMP_1, TEMP_2, WATER_SALT, WATER_STAGNANT }; e_tempmode temperature = TEMP_NO; // resume so we don't block DF while we wait for input DF->Resume(); for (;;) { dig = false; dump = false; dotwiddle = false; digbit = false; int c = getch(); /* refresh, accept single keystroke of input */ flushinp(); clrscr(); /* process the command keystroke */ switch(c) { case KEY_DOWN: cursorY ++; break; case KEY_UP: cursorY --; break; case KEY_LEFT: cursorX --; break; case KEY_RIGHT: cursorX ++; break; case KEY_NPAGE: cursorZ --; break; case KEY_PPAGE: cursorZ ++; break; case '+': vein ++; break; case 'd': dig = true; break; case 'o': dump = true; break; case '-': vein --; break; case 'z': digbit = true; break; case '/': if(twiddle != 0) twiddle--; break; case '*': twiddle++; break; case 't': dotwiddle = true; break; case 'b': temperature = TEMP_NO; break; case 'n': temperature = TEMP_1; break; case 'm': temperature = TEMP_2; break; case 'c': temperature = WATER_SALT; break; case 'v': temperature = WATER_STAGNANT; break; case 27: // escape key DF->Detach(); return 0; break; default: break; } cursorX = max(cursorX, 0); cursorY = max(cursorY, 0); cursorZ = max(cursorZ, 0); cursorX = min(cursorX, x_max - 1); cursorY = min(cursorY, y_max - 1); cursorZ = min(cursorZ, z_max - 1); if(twiddle > 31) twiddle = 31; // clear data before we suspend memset(blocks,0,sizeof(blocks)); veinVector.clear(); IceVeinVector.clear(); effects.clear(); splatter.clear(); grass.clear(); dirtybit = 0; // Supend, read/write data DF->Suspend(); // restart cleared modules Maps->Start(); if(hasmats) { Mats->Start(); if(hasInorgMats) { Mats->ReadInorganicMaterials(); } if(hasPlantMats) { Mats->ReadOrganicMaterials(); } if(hasCreatureMats) { Mats->ReadCreatureTypes(); } } /* if(DF.InitReadEffects(effectnum)) { for(uint32_t i = 0; i < effectnum;i++) { t_effect_df40d effect; DF.ReadEffect(i,effect); effects.push_back(effect); } } */ for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++) { mapblock40d * Block = &blocks[i+1][j+1]; if(Maps->isValidBlock(cursorX+i,cursorY+j,cursorZ)) { Maps->ReadBlock40d(cursorX+i,cursorY+j,cursorZ, Block); // extra processing of the block in the middle if(i == 0 && j == 0) { if(hasInorgMats) do_features(DF, Block, cursorX, cursorY, 50,10, Mats->inorganic); // read veins Maps->ReadVeins(cursorX+i,cursorY+j,cursorZ,&veinVector,&IceVeinVector,&splatter,&grass, &wconstructs); // get pointer to block blockaddr = Maps->getBlockPtr(cursorX+i,cursorY+j,cursorZ); blockaddr2 = Block->origin; // dig all veins and trees if(dig) { for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { int16_t tiletype = Block->tiletypes[x][y]; TileShape tc = tileShape(tiletype); TileMaterial tm = tileMaterial(tiletype); if( tc == WALL && tm == VEIN || tc == TREE_OK || tc == TREE_DEAD) { Block->designation[x][y].bits.dig = designation_default; } } Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation)); } // read temperature data Maps->ReadTemperatures(cursorX+i,cursorY+j,cursorZ,&b_temp1, &b_temp2 ); if(dotwiddle) { bitset<32> bs = Block->designation[0][0].whole; bs.flip(twiddle); Block->designation[0][0].whole = bs.to_ulong(); Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation)); dotwiddle = false; } // do a dump of the block data if(dump) { hexdump(DF,blockaddr,0x1E00,filenum); filenum++; } // read/write dirty bit of the block Maps->ReadDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit); Maps->ReadBlockFlags(cursorX+i,cursorY+j,cursorZ,bflags); if(digbit) { dirtybit = !dirtybit; Maps->WriteDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit); } } } } // Resume, print stuff to the terminal DF->Resume(); for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++) { mapblock40d * Block = &blocks[i+1][j+1]; for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { int color = COLOR_BLACK; color = pickColor(Block->tiletypes[x][y]); /* if(!Block->designation[x][y].bits.hidden) { puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color); } else*/ { attron(A_STANDOUT); puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color); attroff(A_STANDOUT); } } // print effects for the center tile /* if(i == 0 && j == 0) { for(uint zz = 0; zz < effects.size();zz++) { if(effects[zz].z == cursorZ && !effects[zz].isHidden) { // block coords to tile coords uint16_t x = effects[zz].x - (cursorX * 16); uint16_t y = effects[zz].y - (cursorY * 16); if(x < 16 && y < 16) { putch(x + 16,y + 16,'@',COLOR_WHITE); } } } } */ } gotoxy(50,0); cprintf("arrow keys, PGUP, PGDN = navigate"); gotoxy(50,1); cprintf("+,- = switch vein"); gotoxy(50,2); uint32_t mineralsize = veinVector.size(); uint32_t icesize = IceVeinVector.size(); uint32_t splattersize = splatter.size(); uint32_t grasssize = grass.size(); uint32_t wconstrsize = wconstructs.size(); uint32_t totalVeinSize = mineralsize+ icesize + splattersize + grasssize + wconstrsize; if(vein == totalVeinSize) vein = totalVeinSize - 1; if(vein < -1) vein = -1; cprintf("X %d/%d, Y %d/%d, Z %d/%d. Vein %d of %d",cursorX+1,x_max,cursorY+1,y_max,cursorZ,z_max,vein+1,totalVeinSize); if(!veinVector.empty() || !IceVeinVector.empty() || !splatter.empty() || !grass.empty() || !wconstructs.empty()) { if(vein != -1 && vein < totalVeinSize) { uint32_t realvein = 0; if(vein < mineralsize) { realvein = vein; //iterate through vein rows for(uint32_t j = 0;j<16;j++) { //iterate through the bits for (uint32_t k = 0; k< 16;k++) { // and the bit array with a one-bit mask, check if the bit is set bool set = !!(((1 << k) & veinVector[realvein].assignment[j]) >> k); if(set) { putch(k+16,j+16,'$',COLOR_RED); } } } if(hasInorgMats) { gotoxy(50,3); cprintf("Mineral: %s",Mats->inorganic[veinVector[vein].type].id); } } else if (vein < mineralsize + icesize) { realvein = vein - mineralsize; t_frozenliquidvein &frozen = IceVeinVector[realvein]; for(uint32_t i = 0;i<16;i++) { for (uint32_t j = 0; j< 16;j++) { int color = COLOR_BLACK; int tile = frozen.tiles[i][j]; color = pickColor(tile); attron(A_STANDOUT); puttile(i+16,j+16,tile, color); attroff(A_STANDOUT); } } gotoxy(50,3); cprintf("ICE"); } else if(vein < mineralsize + icesize + splattersize) { realvein = vein - mineralsize - icesize; for(uint32_t yyy = 0; yyy < 16; yyy++) { for(uint32_t xxx = 0; xxx < 16; xxx++) { uint8_t intensity = splatter[realvein].intensity[xxx][yyy]; if(intensity) { attron(A_STANDOUT); putch(xxx+16,yyy+16,'*', COLOR_RED); attroff(A_STANDOUT); } } } if(hasCreatureMats) { gotoxy(50,3); cprintf("Spatter: %s",PrintSplatterType(splatter[realvein].mat1,splatter[realvein].mat2,Mats->race).c_str()); } } else if(vein < mineralsize + icesize + splattersize + grasssize) { realvein = vein - mineralsize - icesize - splattersize; t_grassvein & grassy =grass[realvein]; for(uint32_t yyy = 0; yyy < 16; yyy++) { for(uint32_t xxx = 0; xxx < 16; xxx++) { uint8_t intensity = grassy.intensity[xxx][yyy]; if(intensity) { attron(A_STANDOUT); putch(xxx+16,yyy+16,'X', COLOR_RED); attroff(A_STANDOUT); } } } if(hasPlantMats) { gotoxy(50,3); cprintf("Grass: 0x%x, %s",grassy.address_of, Mats->organic[grassy.material].id); } } else { realvein = vein - mineralsize - icesize - splattersize - grasssize; t_worldconstruction & wconstr=wconstructs[realvein]; for(uint32_t j = 0; j < 16; j++) { for(uint32_t k = 0; k < 16; k++) { bool set = !!(((1 << k) & wconstr.assignment[j]) >> k); if(set) { putch(k+16,j+16,'$',COLOR_RED); } } } if(hasInorgMats) { gotoxy(50,3); cprintf("Road: 0x%x, %d - %s", wconstr.address_of, wconstr.material,Mats->inorganic[wconstr.material].id); } } }
int main (void) { uint32_t x_max,y_max,z_max; DFHack::designations40d designations; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Maps *Maps =DF->getMaps(); DFHack::Gui *Gui =DF->getGui(); // walk the map, save the hide bits, reveal. cout << "Pausing..." << endl; // horrible hack to make sure the pause is really set // preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame. // that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame* // this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends. Gui->SetPauseState(true); DF->Resume(); waitmsec(1000); DF->Suspend(); // init the map if(!Maps->Start()) { cerr << "Can't init map." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } cout << "Revealing, please wait..." << endl; Maps->getSize(x_max,y_max,z_max); vector <hideblock> hidesaved; for(uint32_t x = 0; x< x_max;x++) { for(uint32_t y = 0; y< y_max;y++) { for(uint32_t z = 0; z< z_max;z++) { if(Maps->isValidBlock(x,y,z)) { hideblock hb; hb.x = x; hb.y = y; hb.z = z; // read block designations Maps->ReadDesignations(x,y,z, &designations); // change the hidden flag to 0 for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { hb.hiddens[i][j] = designations[i][j].bits.hidden; designations[i][j].bits.hidden = 0; } hidesaved.push_back(hb); // write the designations back Maps->WriteDesignations(x,y,z, &designations); } } } } // FIXME: force game pause here! DF->Detach(); cout << "Map revealed. The game has been paused for you." << endl; cout << "Unpausing can unleash the forces of hell!" << endl << endl; cout << "Press any key to unreveal." << endl; cout << "Close to keep the map revealed." << endl; cin.ignore(); cout << "Unrevealing... please wait." << endl; // FIXME: do some consistency checks here! DF->Attach(); Maps = DF->getMaps(); Maps->Start(); for(int i = 0; i < hidesaved.size();i++) { hideblock & hb = hidesaved[i]; Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations); for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { designations[i][j].bits.hidden = hb.hiddens[i][j]; } Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations); } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (void) { int32_t x,y,z,tx,ty; //DFHack::designations40d designations; DFHack::tiletypes40d tiles; //DFHack::t_temperatures temp1,temp2; uint32_t x_max,y_max,z_max; int32_t oldT, newT; int count, dirty; //Brush defaults DFHack::TileShape BrushClass = DFHack::WALL; DFHack::TileMaterial BrushMat = DFHack::tilematerial_invalid; int BrushType = -1; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; DFHack::Maps * Maps; DFHack::Gui * Gui; try { DF=DFMgr.getSingleContext(); DF->Attach(); Maps = DF->getMaps(); Maps->Start(); Maps->getSize(x_max,y_max,z_max); Gui = DF->getGui(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } bool end = false; cout << "Welcome to the Tile Drawing tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl; string mode = "wall"; string command = ""; while(!end) { DF->Resume(); cout << endl << ":"; getline(cin, command); int ch = command[0]; if(command.length()<=0) ch=0; if( ((int)command.find("help")) >=0 ) ch='?'; //under windows, find was casting unsigned! switch(ch) { case '?': cout << "Modes:" << endl << "O - draw Open Space" << endl << "M - draw material only (shape unchanged)" << endl << "m number - use Material value entered" << endl << "r - use Rock/stone material" << endl << "l - use Soil material" << endl << "v - use Vein material" << endl << "H - draw tile shape only (material unchanged)" << endl << "h number - draw Tile Shape value entered" << endl << "w - draw Wall tiles" << endl << "f - draw Floor tiles" << endl << "t number - draw exact tile type entered" << endl << "Commands:" << endl << "p - print tile shapes and materials, and current brush" << endl << "P - print all tile types" << endl << "q - quit" << endl << "help OR ? - print this list of commands" << endl << "d - being drawing" << endl << endl << "Usage:\nChoose a mode (default is walls), then enter 'd' to being drawing.\nMove the cursor in DF wherever you want to draw.\nPress any key to pause drawing." << endl; break; case 'p': //Classes printf("\nTile Type Classes:\n"); for(int i=0;i<DFHack::tileshape_count;++i) { printf("%4i ; %s\n", i, DFHack::TileShapeString[i] ,0 ); } //Materials printf("\nTile Type Materials:\n"); for(int i=0;i<DFHack::tilematerial_count;++i) { printf("%4i ; %s\n", i, DFHack::TileMaterialString[i] ,0 ); } //fall through... case 10: case 13: case 0: //Print current cursor & brush settings. cout << "\nCurrent Brush:\n"; cout << "tile = "; if(BrushClass<0) cout<<"(not drawing)"; else cout<<DFHack::TileShapeString[BrushClass]; cout << endl; cout << "mat = "; if(BrushMat<0) cout<<"(not drawing)"; else cout<<DFHack::TileMaterialString[BrushMat]; cout << endl; cout << "type = "; if(BrushType<0){ cout<<"(not drawing)"; }else{ printtiletype(BrushType); } break; case 'P': cout << "\nAll Valid Tile Types:\n"; for(int i=0;i<TILE_TYPE_ARRAY_LENGTH;++i) { if( DFHack::tileTypeTable[i].name ) printtiletype(i); } case 'w': BrushType=-1; BrushClass = DFHack::WALL; cout << "Tile brush shape set to Wall." << endl; break; case 'f': BrushType=-1; BrushClass = DFHack::FLOOR; cout << "Tile brush shape set to Floor." << endl; break; case 'h': BrushType=-1; BrushClass = (DFHack::TileShape)atol( command.c_str()+1 ); cout << "Tile brush shape set to " << BrushClass << endl; break; case 'M': BrushClass = DFHack::tileshape_invalid; cout << "Tile brush will not draw tile shape." << endl; break; case 'r': BrushType=-1; BrushMat = DFHack::STONE; cout << "Tile brush material set to Rock." << endl; break; case 'l': BrushType=-1; BrushMat = DFHack::SOIL; cout << "Tile brush material set to Soil." << endl; break; case 'v': BrushType=-1; BrushMat = DFHack::VEIN; cout << "Tile brush material set to Vein." << endl; break; case 'm': BrushType=-1; BrushMat = (DFHack::TileMaterial)atol( command.c_str()+1 ); cout << "Tile brush material set to " << BrushMat << endl; break; case 'H': BrushMat = DFHack::tilematerial_invalid; cout << "Tile brush will not draw material." << endl; break; case 'O': BrushType=-1; BrushClass = DFHack::EMPTY; BrushMat = DFHack::AIR; cout << "Tile brush will draw Open Space." << endl; break; case 't': BrushClass = DFHack::tileshape_invalid ; BrushMat = DFHack::tilematerial_invalid; BrushType = atol( command.c_str()+1 ); cout << "Tile brush type set to:" << endl; printtiletype(BrushType); break; case 'q': end = true; cout << "Bye!" << endl; break; case 'd': { count=0; cout << "Beginning to draw at cursor." << endl << "Press any key to stop drawing." << endl; //DF->Suspend(); kbhit(); //throw away, just to be sure. for(;;) { if(!Maps->Start()) { cout << "Can't see any DF map loaded." << endl; break; } if(!Gui->getCursorCoords(x,y,z)) { cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl; break; } //cout << "cursor coords: " << x << "/" << y << "/" << z << endl; tx=x%16; ty=y%16; if(!Maps->isValidBlock(x/16,y/16,z)) { cout << "Invalid block." << endl; break; } //Read the tiles. dirty=0; Maps->ReadTileTypes((x/16),(y/16),z, &tiles); oldT = tiles[tx][ty]; newT = -1; if( 0<BrushType ){ //Explicit tile type set. Trust the user. newT = BrushType; }else if( 0==BrushMat && 0==BrushClass ){ //Special case, Empty Air. newT = 32; }else if( BrushMat>=0 && BrushClass>=0 && ( BrushClass != DFHack::tileTypeTable[oldT].shape || BrushMat != DFHack::tileTypeTable[oldT].material) ){ //Set tile material and class newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid, DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 ); }else if( BrushMat<0 && BrushClass>=0 && BrushClass != DFHack::tileTypeTable[oldT].shape ){ //Set current tile class only, as accurately as can be expected newT = DFHack::findSimilarTileType(oldT,BrushClass); }else if( BrushClass<0 && BrushMat>=0 && BrushMat != DFHack::tileTypeTable[oldT].material ){ //Set current tile material only newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 ); } //If no change, skip it (couldn't find a good tile type, or already what we want) if ( newT > 0 && oldT != newT ){ //Set new tile type tiles[tx][ty] = newT; dirty=-1; } //If anything was changed, write it all. if (dirty) { //Maps->WriteDesignations(x/16,y/16,z/16, &designations); Maps->WriteTileTypes(x/16,y/16,z, &tiles); printf("(%4d,%4d,%4d)",x,y,z); ++count; } Maps->Finish(); Sleep(10); if( kbhit() ) break; } cin.clear(); cout << endl << count << " tiles were drawn." << endl << "Drawing halted. Entering command mode." << endl; } continue; break; default: cout << "Unknown command: " << command << endl; } } DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (int argc, char** argv) { string command = ""; bool quiet = false; bool cmdarg = false; for(int i = 1; i < argc; i++) { string test = argv[i]; if(test == "-q") { quiet = true; } else { command = test; cmdarg = true; } } DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); try { DF->Attach(); } catch (std::exception& e) { std::cerr << e.what() << std::endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } World *W = DF->getWorld(); W->Start(); bool end = false; while(!end) { WeatherType current = (WeatherType) W->ReadCurrentWeather(); DF->Resume(); printWeather(current); if (command == "") getline(cin, command); // only read from stdin if command hasn't been passed on the console DF->Suspend(); if(command == "c") { W->SetCurrentWeather(CLEAR); } else if(command == "r") { W->SetCurrentWeather(RAINING); } else if(command == "s") { W->SetCurrentWeather(SNOWING); } else if(command == "q") { end = true; } command = ""; if(cmdarg) end = true; // exit the loop when a cmd line arg has been passed. } #ifndef LINUX_BUILD if (!quiet) { std::cout << "Done. Press any key to continue" << std::endl; cin.ignore(); } #endif DF->Resume(); DF->Detach(); return 0; }
int main (int argc, char** argv) { bool temporary_terminal = TemporaryTerminal(); bool quiet = false; for(int i = 1; i < argc; i++) { string test = argv[i]; if(test == "-q") { quiet = true; } } int32_t x,y,z; uint32_t x_max,y_max,z_max; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; DFHack::Maps * Maps; DFHack::Gui * Position; Brush * brush = new RectangleBrush(1,1); string brushname = "point"; try { DF=DFMgr.getSingleContext(); DF->Attach(); Maps = DF->getMaps(); Maps->Start(); Maps->getSize(x_max,y_max,z_max); Position = DF->getGui(); } catch (exception& e) { cerr << e.what() << endl; if(temporary_terminal) cin.ignore(); return 1; } bool end = false; cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl; string mode="magma"; string flowmode="f+"; string setmode ="s."; unsigned int amount = 7; int width = 1, height = 1, z_levels = 1; while(!end) { DF->Resume(); string command = ""; cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# "; getline(cin, command); if (std::cin.eof()) { command = "q"; std::cout << std::endl; // No newline from the user here! } if(command=="help" || command == "?") { cout << "Modes:" << endl << "m - switch to magma" << endl << "w - switch to water" << endl << "o - make obsidian wall instead" << endl << "of - make obsidian floors" << endl << "rs - make a river source" << endl << "f - flow bits only" << endl << "Set-Modes (only for magma/water):" << endl << "s+ - only add" << endl << "s. - set" << endl << "s- - only remove" << endl << "Properties (only for magma/water):" << endl << "f+ - make the spawned liquid flow" << endl << "f. - don't change flow state (read state in flow mode)" << endl << "f- - make the spawned liquid static" << endl << "0-7 - set liquid amount" << endl << "Brush:" << endl << "point - single tile [p]" << endl << "range - block with cursor at bottom north-west [r]" << endl << " (any place, any size)" << endl << "block - DF map block with cursor in it" << endl << " (regular spaced 16x16x1 blocks)" << endl << "column - Column from cursor, up through free space" << endl << "Other:" << endl << "q - quit" << endl << "help or ? - print this list of commands" << endl << "empty line - put liquid" << endl << endl << "Usage: point the DF cursor at a tile you want to modify" << endl << "and use the commands available :)" << endl; } else if(command == "m") { mode = "magma"; } else if(command == "o") { mode = "obsidian"; } else if(command == "of") { mode = "obsidian_floor"; } else if(command == "w") { mode = "water"; } else if(command == "f") { mode = "flowbits"; } else if(command == "rs") { mode = "riversource"; } else if(command == "point" || command == "p") { delete brush; brushname = "point"; brush = new RectangleBrush(1,1); } else if(command == "range" || command == "r") { cout << " :set range width<" << width << "># "; getline(cin, command); width = command == "" ? width : atoi (command.c_str()); if(width < 1) width = 1; cout << " :set range height<" << height << "># "; getline(cin, command); height = command == "" ? height : atoi (command.c_str()); if(height < 1) height = 1; cout << " :set range z-levels<" << z_levels << "># "; getline(cin, command); z_levels = command == "" ? z_levels : atoi (command.c_str()); if(z_levels < 1) z_levels = 1; delete brush; if(width == 1 && height == 1 && z_levels == 1) { brushname="point"; } else { brushname = "range"; } brush = new RectangleBrush(width,height,z_levels,0,0,0); } else if(command == "block") { delete brush; brushname = "block"; brush = new BlockBrush(); } else if(command == "column") { delete brush; brushname = "column"; brush = new ColumnBrush(); } else if(command == "q") { end = true; } else if(command == "f+") { flowmode = "f+"; } else if(command == "f-") { flowmode = "f-"; } else if(command == "f.") { flowmode = "f."; } else if(command == "s+") { setmode = "s+"; } else if(command == "s-") { setmode = "s-"; } else if(command == "s.") { setmode = "s."; } // blah blah, bad code, bite me. else if(command == "0") amount = 0; else if(command == "1") amount = 1; else if(command == "2") amount = 2; else if(command == "3") amount = 3; else if(command == "4") amount = 4; else if(command == "5") amount = 5; else if(command == "6") amount = 6; else if(command == "7") amount = 7; else if(command.empty()) { DF->Suspend(); do { if(!Maps->Start()) { cout << "Can't see any DF map loaded." << endl; break; } if(!Position->getCursorCoords(x,y,z)) { cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl; break; } cout << "cursor coords: " << x << "/" << y << "/" << z << endl; MapCache mcache(Maps); DFHack::DFCoord cursor(x,y,z); coord_vec all_tiles = brush->points(mcache,cursor); cout << "working..." << endl; if(mode == "obsidian") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 331); mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); DFHack::t_designation des = mcache.designationAt(*iter); des.bits.flow_size = 0; mcache.setDesignationAt(*iter, des); iter ++; } } if(mode == "obsidian_floor") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 340); iter ++; } } else if(mode == "riversource") { set <Block *> seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 90); DFHack::t_designation a = mcache.designationAt(*iter); a.bits.liquid_type = DFHack::liquid_water; a.bits.liquid_static = false; a.bits.flow_size = 7; mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); mcache.setDesignationAt(*iter,a); Block * b = mcache.BlockAt((*iter)/16); DFHack::t_blockflags bf = b->BlockFlags(); bf.bits.liquid_1 = true; bf.bits.liquid_2 = true; b->setBlockFlags(bf); iter++; } } else if(mode== "magma" || mode== "water" || mode == "flowbits") { set <Block *> seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { DFHack::DFCoord current = *iter; DFHack::t_designation des = mcache.designationAt(current); uint16_t tt = mcache.tiletypeAt(current); DFHack::naked_designation & flow = des.bits; // don't put liquids into places where they don't belong... if(!DFHack::FlowPassable(tt)) { iter++; continue; } if(mode != "flowbits") { if(setmode == "s.") { flow.flow_size = amount; } else if(setmode == "s+") { if(flow.flow_size < amount) flow.flow_size = amount; } else if(setmode == "s-") { if (flow.flow_size > amount) flow.flow_size = amount; } if(amount != 0 && mode == "magma") { flow.liquid_type = DFHack::liquid_magma; mcache.setTemp1At(current,12000); mcache.setTemp2At(current,12000); } else if(amount != 0 && mode == "water") { flow.liquid_type = DFHack::liquid_water; mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } else if(amount == 0 && (mode == "water" || mode == "magma")) { // reset temperature to sane default mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } mcache.setDesignationAt(current,des); } seen_blocks.insert(mcache.BlockAt((*iter) / 16)); iter++; } set <Block *>::iterator biter = seen_blocks.begin(); while (biter != seen_blocks.end()) { DFHack::t_blockflags bflags = (*biter)->BlockFlags(); if(flowmode == "f+") { bflags.bits.liquid_1 = true; bflags.bits.liquid_2 = true; (*biter)->setBlockFlags(bflags); } else if(flowmode == "f-") { bflags.bits.liquid_1 = false; bflags.bits.liquid_2 = false; (*biter)->setBlockFlags(bflags); } else { cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl; cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl; } biter ++; } } if(mcache.WriteAll()) cout << "OK" << endl; else cout << "Something failed horribly! RUN!" << endl; Maps->Finish(); } while (0); } else { cout << command << " : unknown command." << endl; } } DF->Detach(); if(temporary_terminal && !quiet) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } return 0; }