void WXEffectEditDialog::OnDelElementButtonDown(wxCommandEvent &e) { wxPGId id = mPropertiesViewer->GetSelectedProperty(); if ( true == id.IsOk() && false == mPropertiesViewer->IsPropertyEnabled(id) ) { unsigned short index = mPropertiesViewer->GetPropertyIndex(id); Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); if (index < effect->getNumElements()) { // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { effect->destroyElement(index); } mPropertiesViewer->Delete(id); } } } }
void WXEffectEditDialog::OnAddElementButtonDown(wxCommandEvent &e) { AddEffectElementDialog *dlg = new AddEffectElementDialog(this, wxID_ANY, _("特效元素类型")); bool ok = (dlg->ShowModal() == wxID_OK); if(ok) { Ogre::String type = wxDynamicCast(dlg->FindWindow(feID_COMBOCTRL_ELEMENT_TYPE),wxComboBox)->GetValue().c_str(); if ( false == type.empty() ) { Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { effect->addElement(type); } } InitEffectDialog(mEffect, mSceneManipulator); } } dlg->Destroy(); }
void WXEffectEditDialog::OnSaveAsButtonDown(wxCommandEvent &e) { SaveAsEffectDialog *dlg = new SaveAsEffectDialog(this, wxID_ANY, _("保存特效"), mEffect); bool ok = (dlg->ShowModal() == wxID_OK); if(ok) { // bool append = true; // 如果模板名称不一样了,说明是要存成一个新的模板 /*if ( dlg->mTextCtrl->GetValue().c_str() == mEffect->getTemplateName() ) { append = false; }*/ Ogre::StringVector templates; const Ogre::String fileName = dlg->mComboBox->GetValue().c_str(); const Ogre::String templateName = dlg->mTextCtrl->GetValue().c_str(); Ogre::StringVector strings = Ogre::StringUtil::split( fileName, "." ); if ( (strings.size() != 2) || (strings[1] != "effect") ) { wxMessageBox ( _("The Script File Name Is Wrong!") ); return; } Fairy::EffectManager::getSingleton().getTemplatesFromScriptFile(fileName, templates); std::ofstream outFile; Ogre::String pathFileName = EFFECT_PATH+fileName; outFile.open ( pathFileName.c_str(), std::ios::out | std::ios::trunc ); // append to file if (!outFile.is_open()) { return; } bool newTemplate = true; // 把所有的模板都写入该文件中 for ( size_t i=0; i<templates.size(); ++i ) { // if (templates[i] != mEffect->getTemplateName()) ///{ Fairy::Effect *effect = Fairy::EffectManager::getSingleton().getTemplate(templates[i]); assert (effect); if (effect->getTemplateName() == dlg->mTextCtrl->GetValue().c_str()) { saveEffect(mEffect, dlg->mTextCtrl->GetValue().c_str(), outFile ); *effect = *mEffect; newTemplate = false; } else saveEffect(effect, effect->getTemplateName(), outFile); } if (newTemplate) { saveEffect(mEffect, templateName, outFile ); mEffect->setTemplateName(templateName); // 刷新EffectManager中的模板内容 Fairy::Effect *effect = Fairy::EffectManager::getSingleton().createEffectTemplate(mEffect->getTemplateName()); *effect = *mEffect; Fairy::EffectManager::getSingleton().addToEffectTemplateScriptFileMap(templateName, fileName); } outFile.close(); } dlg->Destroy(); }
void WXEffectEditDialog::OnPropertyChanged(wxPropertyGridEvent& e) { // Skip parent properties if (e.GetPropertyPtr()->GetParentingType() != 0) return; wxPGId id = e.GetPropertyPtr()->GetId(); wxPGId parentId = mPropertiesViewer->GetPropertyParent(id); const wxString &parentLabel = mPropertiesViewer->GetPropertyLabel(parentId); unsigned short index = mPropertiesViewer->GetPropertyIndex(parentId); Fairy::String propertyName = e.GetPropertyName().c_str(); Fairy::String propertyValue = e.GetPropertyValueAsString().c_str(); Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { if (index < effect->getNumElements()) { Fairy::EffectElement *element = effect->getElement(index); assert (element); element->setParameter(propertyName, propertyValue); } else { effect->setParameter(propertyName, propertyValue); } } } // 更新当前的skill if (gEffectSettingGlobalData.mCurrentSkill) { for ( unsigned short i = 0; i < gEffectSettingGlobalData.mCurrentSkill->getNumAnimationEffectInfos(); ++i ) { Fairy::AnimationEffectInfo *effectInfo = gEffectSettingGlobalData.mCurrentSkill->getAnimationEffectInfo(i); assert (effectInfo); Fairy::Effect *effect = effectInfo->getEffect(); assert (effect); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { if (index < effect->getNumElements()) { Fairy::EffectElement *element = effect->getElement(index); assert (element); element->setParameter(propertyName, propertyValue); } else { effect->setParameter(propertyName, propertyValue); } } } } }