float32 FMODSoundEvent::GetMaxDistance() const { float32 distance = 0; FMOD::Event * fmodEventInfo = 0; SoundSystem::Instance()->fmodEventSystem->getEvent(eventName.c_str(), FMOD_EVENT_INFOONLY, &fmodEventInfo); if(fmodEventInfo) { fmodEventInfo->getPropertyByIndex(FMOD_EVENTPROPERTY_3D_MAXDISTANCE, &distance); } return distance; }
FMODSoundEvent::FMODSoundEvent(const FastName & _eventName) : is3D(false) { DVASSERT(_eventName.c_str()[0] != '/'); eventName = _eventName; FMOD::Event * fmodEventInfo = 0; SoundSystem::Instance()->fmodEventSystem->getEvent(eventName.c_str(), FMOD_EVENT_INFOONLY, &fmodEventInfo); if(fmodEventInfo) { FMOD_MODE mode = 0; fmodEventInfo->getPropertyByIndex(FMOD_EVENTPROPERTY_MODE, &mode); is3D = (mode == FMOD_3D); InitParamsMap(); isDirectional = IsParameterExists(FMOD_SYSTEM_EVENTANGLE_PARAMETER); } }