virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); std::string functionName = instruction.GetParameter(0).GetPlainString(); const gd::Project & project = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName); if ( !functionEvent ) { std::cout << "Function \""+functionName+"\" not found!" << std::endl; return "//Function \""+functionName+"\" not found.\n"; } std::string code; //Generate code for objects passed as arguments std::string objectsAsArgumentCode; { objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()"; std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context); for (unsigned int i = 0;i<realObjects.size();++i) { context.EmptyObjectsListNeeded(realObjects[i]); objectsAsArgumentCode += ".AddObjectListToMap(\""+codeGenerator.ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")"; } objectsAsArgumentCode += ".ReturnObjectListsMap()"; } //Generate code for evaluating parameters code += "std::vector<std::string> functionParameters;\n"; for (unsigned int i = 1;i<8;++i) { std::string parameterCode; gd::CallbacksForGeneratingExpressionCode callbacks(parameterCode, codeGenerator, context); gd::ExpressionParser parser(instruction.GetParameter(i).GetPlainString()); parser.ParseStringExpression(CppPlatform::Get(), project, scene, callbacks); if (parameterCode.empty()) parameterCode = "\"\""; code += "functionParameters.push_back("+parameterCode+");\n"; } code += "std::vector<std::string> * oldFunctionParameters = currentFunctionParameters;\n"; code += "currentFunctionParameters = &functionParameters;\n"; code += FunctionEvent::MangleFunctionName(*functionEvent)+"(runtimeContext, "+objectsAsArgumentCode+");\n"; code += "currentFunctionParameters = oldFunctionParameters;\n"; return code; };
gd::String EventsCodeGenerator::GenerateParameterCodes(const gd::String & parameter, const gd::ParameterMetadata & metadata, gd::EventsCodeGenerationContext & context, const gd::String & previousParameter, std::vector < std::pair<gd::String, gd::String> > * supplementaryParametersTypes) { gd::String argOutput; //Code only parameter type if ( metadata.type == "currentScene" ) { argOutput += "*runtimeContext->scene"; } //Code only parameter type else if ( metadata.type == "objectList" ) { std::vector<gd::String> realObjects = ExpandObjectsName(parameter, context); argOutput += "runtimeContext->ClearObjectListsMap()"; for (std::size_t i = 0;i<realObjects.size();++i) { context.ObjectsListNeeded(realObjects[i]); argOutput += ".AddObjectListToMap(\""+ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")"; } argOutput += ".ReturnObjectListsMap()"; } //Code only parameter type else if ( metadata.type == "objectListWithoutPicking" ) { std::vector<gd::String> realObjects = ExpandObjectsName(parameter, context); argOutput += "runtimeContext->ClearObjectListsMap()"; for (std::size_t i = 0;i<realObjects.size();++i) { context.EmptyObjectsListNeeded(realObjects[i]); argOutput += ".AddObjectListToMap(\""+ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")"; } argOutput += ".ReturnObjectListsMap()"; } //Code only parameter type else if ( metadata.type == "objectPtr") { std::vector<gd::String> realObjects = ExpandObjectsName(parameter, context); if ( find(realObjects.begin(), realObjects.end(), context.GetCurrentObject()) != realObjects.end() && !context.GetCurrentObject().empty()) { //If object currently used by instruction is available, use it directly. argOutput += ManObjListName(context.GetCurrentObject())+"[i]"; } else { for (std::size_t i = 0;i<realObjects.size();++i) { context.ObjectsListNeeded(realObjects[i]); argOutput += "(!"+ManObjListName(realObjects[i])+".empty() ? "+ManObjListName(realObjects[i])+"[0] : "; } argOutput += "NULL"; for (std::size_t i = 0;i<realObjects.size();++i) argOutput += ")"; } } else if (metadata.type == "scenevar") { VariableCodeGenerationCallbacks callbacks(argOutput, *this, context, VariableCodeGenerationCallbacks::LAYOUT_VARIABLE); gd::VariableParser parser(parameter); if ( !parser.Parse(callbacks) ) { cout << "Error :" << parser.firstErrorStr << " in: "<< parameter << endl; argOutput = "runtimeContext->GetSceneVariables().GetBadVariable()"; } } else if (metadata.type == "globalvar") { VariableCodeGenerationCallbacks callbacks(argOutput, *this, context, VariableCodeGenerationCallbacks::PROJECT_VARIABLE); gd::VariableParser parser(parameter); if ( !parser.Parse(callbacks) ) { cout << "Error :" << parser.firstErrorStr << " in: "<< parameter << endl; argOutput = "runtimeContext->GetGameVariables().GetBadVariable()"; } } else if (metadata.type == "objectvar") { //Object is either the object of the previous parameter or, if it is empty, //the object being picked by the instruction. gd::String object = previousParameter; if ( object.empty() ) object = context.GetCurrentObject(); VariableCodeGenerationCallbacks callbacks(argOutput, *this, context, object); gd::VariableParser parser(parameter); if ( !parser.Parse(callbacks) ) { cout << "Error :" << parser.firstErrorStr << " in: "<< parameter << endl; argOutput = "runtimeContext->GetGameVariables().GetBadVariable()"; } } else { argOutput += gd::EventsCodeGenerator::GenerateParameterCodes(parameter, metadata, context, previousParameter, supplementaryParametersTypes); } return argOutput; }