/* ** Draws a bevel inside the given area */ void Meter::DrawBevel(Gfx::Canvas& canvas, const D2D1_RECT_F& rect, const D2D1_COLOR_F& light, const D2D1_COLOR_F& dark) { const FLOAT l = rect.left; const FLOAT r = rect.right - 1.0f; const FLOAT t = rect.top; const FLOAT b = rect.bottom - 1.0f; canvas.DrawLine(light, l, t, l, b, 2.0f); canvas.DrawLine(light, l, t, r, t, 2.0f); canvas.DrawLine(light, l + 1.0f, t + 1.0f, l + 1.0f, b - 1.0f, 2.0f); canvas.DrawLine(light, l + 1.0f, t + 1.0f, r - 1.0f, t + 1.0f, 2.0f); canvas.DrawLine(dark, l, b, r, b, 2.0f); canvas.DrawLine(dark, r, t, r, b, 2.0f); canvas.DrawLine(dark, l + 1.0f, b - 1.0f, r - 1.0f, b - 1.0f, 2.0f); canvas.DrawLine(dark, r - 1.0f, t + 1.0f, r - 1.0f, b - 1.0f, 2.0f); }