示例#1
0
void PicButtonWidget::drawWidget() {
	if (_showButton)
		g_gui.theme()->drawButton(Common::Rect(_x, _y, _x + _w, _y + _h), "", _state, getFlags());

	Graphics::Surface *gfx;

	if (_state == ThemeEngine::kStateHighlight)
		gfx = &_gfx[kPicButtonHighlight];
	else if (_state == ThemeEngine::kStateDisabled)
		gfx = &_gfx[kPicButtonStateDisabled];
	else if (_state == ThemeEngine::kStatePressed)
		gfx = &_gfx[kPicButtonStatePressed];
	else
		gfx = &_gfx[kPicButtonStateEnabled];

	if (!gfx->getPixels())
		gfx = &_gfx[kPicButtonStateEnabled];

	if (gfx->getPixels()) {
		// Check whether the set up surface needs to be converted to the GUI
		// color format.
		const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
		if (gfx->format != requiredFormat) {
			gfx->convertToInPlace(requiredFormat);
		}

		const int x = _x + (_w - gfx->w) / 2;
		const int y = _y + (_h - gfx->h) / 2;

		g_gui.theme()->drawSurface(Common::Rect(x, y, x + gfx->w, y + gfx->h), *gfx, _transparency);
	}
}
示例#2
0
void CTargaDecode::decode(OSVideoSurface &surface, const CString &name) {
	// Open up the resource
	StdCWadFile file;
	file.open(name);

	// Use the ScucmmVM deoder to decode it
	loadStream(*file.readStream());
	const Graphics::Surface *srcSurf = getSurface();

	// Resize the surface if necessary
	if (!surface.hasSurface() || surface.getWidth() != srcSurf->w
			|| surface.getHeight() != srcSurf->h)
		surface.recreate(srcSurf->w, srcSurf->h);

	// Convert the decoded surface to the correct pixel format, and then copy it over
	surface.lock();
	Graphics::Surface *convertedSurface = srcSurf->convertTo(surface._rawSurface->format);

	Common::copy((byte *)convertedSurface->getPixels(), (byte *)convertedSurface->getPixels() +
		surface.getPitch() * surface.getHeight(), (byte *)surface._rawSurface->getPixels());

	convertedSurface->free();
	delete convertedSurface;
	surface.unlock();
}
示例#3
0
void MystCursorManager::setCursor(uint16 id) {
	// Zero means empty cursor
	if (id == 0) {
		static const byte emptyCursor[4] = { 0, 0, 0, 0 };
		CursorMan.replaceCursor(&emptyCursor, 2, 2, 0, 0, 0);
		return;
	}

	// Both Myst and Myst ME use the "MystBitmap" format for cursor images.
	MohawkSurface *mhkSurface = _bmpDecoder->decodeImage(_vm->getResource(ID_WDIB, id));
	Graphics::Surface *surface = mhkSurface->getSurface();
	Common::SeekableReadStream *clrcStream = _vm->getResource(ID_CLRC, id);
	uint16 hotspotX = clrcStream->readUint16LE();
	uint16 hotspotY = clrcStream->readUint16LE();
	delete clrcStream;

	// Myst ME stores some cursors as 24bpp images instead of 8bpp
	if (surface->format.bytesPerPixel == 1) {
		CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, 0);
		CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
	} else {
		Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
		CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat);
	}

	_vm->_needsUpdate = true;
	delete mhkSurface;
}
示例#4
0
void splashScreen() {
	Common::MemoryReadStream stream(logo_data, ARRAYSIZE(logo_data));

	Image::BitmapDecoder bitmap;

	if (!bitmap.loadStream(stream)) {
		warning("Error loading logo file");
		return;
	}

	g_system->showOverlay();

	// Fill with blue - ResidualVM theme
	Graphics::Surface screen;
	screen.create(g_system->getOverlayWidth(), g_system->getOverlayHeight(), g_system->getOverlayFormat());
	screen.fillRect(Common::Rect(screen.w, screen.h), screen.format.ARGBToColor(0xff, 0x1e, 0x6f, 0x95)); // ResidualVM theme

	// Load logo
	Graphics::Surface *logo = bitmap.getSurface()->convertTo(g_system->getOverlayFormat(), bitmap.getPalette());
	int lx = MAX((g_system->getOverlayWidth() - logo->w) / 2, 0);
	int ly = MAX((g_system->getOverlayHeight() - logo->h) / 2, 0);

	// Print version information
	const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
	int w = font->getStringWidth(gScummVMVersionDate);
	int x = g_system->getOverlayWidth() - w - 5; // lx + logo->w - w + 5;
	int y = g_system->getOverlayHeight() - font->getFontHeight() - 5; //ly + logo->h + 5;
	font->drawString(&screen, gScummVMVersionDate, x, y, w, screen.format.ARGBToColor(0xff, 0, 0, 0));

	g_system->copyRectToOverlay(screen.getPixels(), screen.pitch, 0, 0, screen.w, screen.h);
	screen.free();

	// Draw logo
	int lw = MIN<uint16>(logo->w, g_system->getOverlayWidth() - lx);
	int lh = MIN<uint16>(logo->h, g_system->getOverlayHeight() - ly);

	g_system->copyRectToOverlay(logo->getPixels(), logo->pitch, lx, ly, lw, lh);
	logo->free();
	delete logo;

	g_system->updateScreen();

	// Delay 0.6 secs
	uint time0 = g_system->getMillis();
	Common::Event event;
	while (time0 + 600 > g_system->getMillis()) {
		(void)g_system->getEventManager()->pollEvent(event);
		g_system->delayMillis(10);
	}
	g_system->hideOverlay();

	splash = true;
}
示例#5
0
void RenderManager::blitSurfaceToBkgScaled(const Graphics::Surface &src, const Common::Rect &_dstRect, int32 colorkey) {
	if (src.w == _dstRect.width() && src.h == _dstRect.height()) {
		blitSurfaceToBkg(src, _dstRect.left, _dstRect.top, colorkey);
	} else {
		Graphics::Surface *tmp = new Graphics::Surface;
		tmp->create(_dstRect.width(), _dstRect.height(), src.format);
		scaleBuffer(src.getPixels(), tmp->getPixels(), src.w, src.h, src.format.bytesPerPixel, _dstRect.width(), _dstRect.height());
		blitSurfaceToBkg(*tmp, _dstRect.left, _dstRect.top, colorkey);
		tmp->free();
		delete tmp;
	}
}
示例#6
0
void Events::setCursor(const Graphics::Surface &src, int hotspotX, int hotspotY) {
	_cursorId = INVALID_CURSOR;
	_hotspotPos = Common::Point(hotspotX, hotspotY);
	
	if (!IS_3DO) {
		// PC 8-bit palettized
		CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0xff);
	} else {
		// 3DO RGB565
		CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0x0000, false, &src.format);
	}
	showCursor();
}
示例#7
0
文件: events.cpp 项目: 0xf1sh/scummvm
void EventsManager::setCursor(CursorType cursorId) {
	if (cursorId == _cursorId)
		return;	
	_cursorId = cursorId;
	
	if (cursorId == CURSOR_INVENTORY) {
		// Set the cursor
		CursorMan.replaceCursor(_invCursor.getPixels(), _invCursor.w, _invCursor.h,
			_invCursor.w / 2, _invCursor.h / 2, 0);
	} else {
		// Get a pointer to the mouse data to use, and get the cursor hotspot
		const byte *srcP = Amazon::CURSORS[cursorId];
		int hotspotX = (int16)READ_LE_UINT16(srcP);
		int hotspotY = (int16)READ_LE_UINT16(srcP + 2);
		srcP += 4;

		// Create a surface to build up the cursor on
		Graphics::Surface cursorSurface;
		cursorSurface.create(16, 16, Graphics::PixelFormat::createFormatCLUT8());
		byte *destP = (byte *)cursorSurface.getPixels();
		Common::fill(destP, destP + CURSOR_WIDTH * CURSOR_HEIGHT, 0);

		// Loop to build up the cursor
		for (int y = 0; y < CURSOR_HEIGHT; ++y) {
			destP = (byte *)cursorSurface.getBasePtr(0, y);
			int width = CURSOR_WIDTH;
			int skip = *srcP++;
			int plot = *srcP++;
			if (skip >= width)
				break;

			// Skip over pixels
			destP += skip;
			width -= skip;

			// Write out the pixels to plot
			while (plot > 0 && width > 0) {
				*destP++ = *srcP++;
				--plot;
				--width;
			}
		}

		// Set the cursor
		CursorMan.replaceCursor(cursorSurface.getPixels(), CURSOR_WIDTH, CURSOR_HEIGHT,
			hotspotX, hotspotY, 0);

		// Free the cursor surface
		cursorSurface.free();
	}
}
示例#8
0
文件: bitmap.cpp 项目: Akz-/residual
bool BitmapData::loadTGA(Common::SeekableReadStream *data) {
	Image::TGADecoder dec;
	bool success = dec.loadStream(*data);

	if (!success)
		return false;

	const Graphics::Surface *origSurf = dec.getSurface();
	Graphics::PixelFormat pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
	Graphics::Surface *surf = origSurf->convertTo(pixelFormat);

	_width = surf->w;
	_height = surf->h;
	_format = 1;
	_x = _y = 0;
	_bpp = 4;
	_colorFormat = BM_RGBA;
	_numImages = 1;
	_data = new Graphics::PixelBuffer[1];
	_data[0].set(pixelFormat, (unsigned char *)surf->getPixels());

	g_driver->createBitmap(this);

	freeData();
	delete surf;

	return true;
}
示例#9
0
void Mouse::updateCursor() {

    if (!_surface)
        return;

    if (_doDeltaX) {
        _surface->getDrawRect().x = filterX(_x - _drawOffset.width - _drawOffset.x + 1);
    } else {
        _surface->getDrawRect().x = filterX(_x + _drawOffset.x);
    }

    if (_doDeltaY) {
        _surface->getDrawRect().y = filterY(_y - _drawOffset.height - _drawOffset.y + 1);
    } else {
        _surface->getDrawRect().y = filterY(_y + _drawOffset.y);
    }

    if (_needRefresh) {
        _needRefresh = false;
        _drawOffset = _mouseCursorResource.getRect();
        _surface->drawMouseCursorResource(_mouseCursorResource, _frameNum / 2);
        Graphics::Surface *cursorSurface = _surface->getSurface();
        CursorMan.replaceCursor((const byte*)cursorSurface->getPixels(),
                                cursorSurface->w, cursorSurface->h, -_drawOffset.x, -_drawOffset.y, 0);
    }

}
示例#10
0
Graphics::Surface *TinyGLRenderer::getScreenshot() {
	Graphics::Surface *s = new Graphics::Surface();
	s->create(kOriginalWidth, kOriginalHeight, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
	Graphics::PixelBuffer buf(s->format, (byte *)s->getPixels());
	_fb->copyToBuffer(buf);
	return s;
}
示例#11
0
文件: tm.cpp 项目: Botje/residualvm
	// BiffObject API
	void readData(ArchiveReadStream *stream, uint32 dataLength) override {
		TextureGroup *textureGroup = static_cast<TextureGroup *>(_parent);

		_name = stream->readString16();
		_u = stream->readByte();

		uint32 w = stream->readUint32LE();
		uint32 h = stream->readUint32LE();
		uint32 levels = stream->readUint32LE();

		_texture = StarkGfx->createTexture();
		_texture->setLevelCount(levels);

		for (uint32 i = 0; i < levels; ++i) {
			// Read the pixel data to a surface
			Graphics::Surface level;
			level.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
			stream->read(level.getPixels(), level.w * level.h);

			// Add the mipmap level to the texture
			_texture->addLevel(i, &level, textureGroup->getPalette());

			level.free();

			w /= 2;
			h /= 2;
		}
	}
示例#12
0
void DrasculaEngine::showFrame(Common::SeekableReadStream *stream, bool firstFrame) {
	int dataSize = stream->readSint32LE();
	byte *pcxData = (byte *)malloc(dataSize);
	stream->read(pcxData, dataSize);

	for (int i = 0; i < 256; i++) {
		cPal[i * 3 + 0] = stream->readByte();
		cPal[i * 3 + 1] = stream->readByte();
		cPal[i * 3 + 2] = stream->readByte();
	}

	byte *prevFrame = (byte *)malloc(64000);
	Graphics::Surface *screenSurf = _system->lockScreen();
	byte *screenBuffer = (byte *)screenSurf->getPixels();
	uint16 screenPitch = screenSurf->pitch;
	for (int y = 0; y < 200; y++) {
		memcpy(prevFrame+y*320, screenBuffer+y*screenPitch, 320);
	}

	decodeRLE(pcxData, screenBuffer, screenPitch);
	free(pcxData);

	if (!firstFrame)
		mixVideo(screenBuffer, prevFrame, screenPitch);

	_system->unlockScreen();
	_system->updateScreen();

	if (firstFrame)
		setPalette(cPal);

	free(prevFrame);
}
示例#13
0
void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) {
	// Write out a savegame header
	out->write(savegameStr, kSavegameStrSize + 1);

	out->writeByte(kSavegameVersion);

	// Write savegame name
	out->write(header.saveName.c_str(), header.saveName.size() + 1);

	// Get the active palette
	uint8 thumbPalette[256 * 3];
	g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);

	// Create a thumbnail and save it
	Graphics::Surface *thumb = new Graphics::Surface();
	Graphics::Surface *s = _vga->_page[0];
	::createThumbnail(thumb, (const byte *)s->getPixels(), kScrWidth, kScrHeight, thumbPalette);
	Graphics::saveThumbnail(*out, *thumb);
	thumb->free();
	delete thumb;

	// Write out the save date/time
	TimeDate td;
	g_system->getTimeAndDate(td);
	out->writeSint16LE(td.tm_year + 1900);
	out->writeSint16LE(td.tm_mon + 1);
	out->writeSint16LE(td.tm_mday);
	out->writeSint16LE(td.tm_hour);
	out->writeSint16LE(td.tm_min);
}
示例#14
0
void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header) {
	// Write out a savegame header
	out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);

	out->writeByte(TSAGE_SAVEGAME_VERSION);

	// Write savegame name
	out->write(header.saveName.c_str(), header.saveName.size() + 1);

	// Get the active palette
	uint8 thumbPalette[256 * 3];
	g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);

	// Create a thumbnail and save it
	Graphics::Surface *thumb = new Graphics::Surface();
	Graphics::Surface s = g_globals->_screenSurface.lockSurface();
	::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
	Graphics::saveThumbnail(*out, *thumb);
	g_globals->_screenSurface.unlockSurface();
	thumb->free();
	delete thumb;

	// Write out the save date/time
	TimeDate td;
	g_system->getTimeAndDate(td);
	out->writeSint16LE(td.tm_year + 1900);
	out->writeSint16LE(td.tm_mon + 1);
	out->writeSint16LE(td.tm_mday);
	out->writeSint16LE(td.tm_hour);
	out->writeSint16LE(td.tm_min);
	out->writeUint32LE(g_globals->_events.getFrameNumber());
}
示例#15
0
bool MoviePlayerDXA::processFrame() {
	Graphics::Surface *screen = _vm->_system->lockScreen();
	copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
	_vm->_system->unlockScreen();

	uint32 soundTime = _mixer->getSoundElapsedTime(_bgSound);
	uint32 nextFrameStartTime = ((Video::VideoDecoder::VideoTrack *)getTrack(0))->getNextFrameStartTime();

	if ((_bgSoundStream == NULL) || soundTime < nextFrameStartTime) {

		if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
			while (_mixer->isSoundHandleActive(_bgSound) && soundTime < nextFrameStartTime) {
				_vm->_system->delayMillis(10);
				soundTime = _mixer->getSoundElapsedTime(_bgSound);
			}
			// In case the background sound ends prematurely, update
			// _ticks so that we can still fall back on the no-sound
			// sync case for the subsequent frames.
			_ticks = _vm->_system->getMillis();
		} else {
			_ticks += getTimeToNextFrame();
			while (_vm->_system->getMillis() < _ticks)
				_vm->_system->delayMillis(10);
		}

		return true;
	}

	warning("dropped frame %i", getCurFrame());
	return false;
}
示例#16
0
文件: menu.cpp 项目: Akz-/residual
Graphics::Surface *Menu::createThumbnail(Graphics::Surface *big) {
	assert(big->format.bytesPerPixel == 4);

	Graphics::Surface *small = new Graphics::Surface();
	small->create(GameState::kThumbnailWidth, GameState::kThumbnailHeight,
			Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));

	uint bigHeight = big->h - Renderer::kTopBorderHeight - Renderer::kBottomBorderHeight;
	uint bigYOffset = Renderer::kBottomBorderHeight;

	uint32 *dst = (uint32 *)small->getPixels();
	for (uint i = 0; i < small->h; i++) {
		for (uint j = 0; j < small->w; j++) {
			uint32 srcX = big->w * j / small->w;
			uint32 srcY = bigYOffset + bigHeight - bigHeight * i / small->h;
			uint32 *src = (uint32 *)big->getBasePtr(srcX, srcY - 1);

			// Copy RGBA pixel
			*dst++ = *src;
		}
	}

	// The thumbnail is stored on disk in BGRA
	small->convertToInPlace(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));

	return small;
}
Graphics::Surface *ShaderRenderer::getScreenshot() {
  Graphics::Surface *s = new Graphics::Surface();
  s->create(kOriginalWidth, kOriginalHeight, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));

  glReadPixels(0, 0, kOriginalWidth, kOriginalHeight, GL_RGBA, GL_UNSIGNED_BYTE, s->getPixels());

  return s;
}
示例#18
0
void AGOSEngine::vc61() {
	uint16 a = vcReadNextWord();
	byte *src, *dst, *dstPtr;
	uint h, tmp;

	Graphics::Surface *screen = _system->lockScreen();
	dstPtr = (byte *)screen->getPixels();

	if (a == 6) {
		src = _curVgaFile2 + 800;
		dst = dstPtr;

		for (int i = 0; i < _screenHeight; i++) {
			memcpy(dst, src, _screenWidth);
			src += 320;
			dst += screen->pitch;
		}

		tmp = 4 - 1;
	} else {
		tmp = a - 1;
	}

	src = _curVgaFile2 + 3840 * 16 + 3360;
	while (tmp--)
		src += 1536 * 16 + 1712;

	src += 800;

	if (a != 5) {
		dst = dstPtr + 23 * screen->pitch + 88;
		for (h = 0; h < 177; h++) {
			memcpy(dst, src, 144);
			src += 144;
			dst += screen->pitch;
		}

		if (a != 6) {
			_system->unlockScreen();
			return;
		}

		src = _curVgaFile2 + 9984 * 16 + 15344;
	}

	dst = dstPtr + 157 * screen->pitch + 56;
	for (h = 0; h < 17; h++) {
		memcpy(dst, src, 208);
		src += 208;
		dst += screen->pitch;
	}

	_system->unlockScreen();

	if (a == 6)
		fullFade();
}
示例#19
0
void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
	MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
	mhkSurface->convertToTrueColor();
	Graphics::Surface *surface = mhkSurface->getSurface();

	_vm->_system->copyRectToScreen(surface->getPixels(), surface->pitch, rect->left, rect->top, surface->w, surface->h);

	delete mhkSurface;
}
示例#20
0
bool EventRecorder::grabScreenAndComputeMD5(Graphics::Surface &screen, uint8 md5[16]) {
	if (!createScreenShot(screen)) {
		warning("Can't save screenshot");
		return false;
	}
	Common::MemoryReadStream bitmapStream((const byte*)screen.getPixels(), screen.w * screen.h * screen.format.bytesPerPixel);
	computeStreamMD5(bitmapStream, md5);
	return true;
}
示例#21
0
void EventsClass::setCursor(GfxSurface &cursor) {
	Graphics::Surface s = cursor.lockSurface();

	const byte *cursorData = (const byte *)s.getPixels();
	CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(),
		cursor._centroid.x, cursor._centroid.y, cursor._transColor);

	_lastCursor = CURSOR_NONE;
}
示例#22
0
文件: console.cpp 项目: Cruel/scummvm
bool Console::cmdDumpImage(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Use %s <TGA/TGZ name> to dump a Z-Vision TGA/TGZ image into a regular BMP image\n", argv[0]);
		return true;
	}

	Common::String fileName = argv[1];
	if (!fileName.hasSuffix(".tga")) {
		debugPrintf("%s is not an image file", argv[1]);
	}

	Common::File f;
	if (!_engine->getSearchManager()->openFile(f, argv[1])) {
		warning("File not found: %s", argv[1]);
		return true;
	}

	Graphics::Surface surface;
	_engine->getRenderManager()->readImageToSurface(argv[1], surface, false);

	// Open file
	Common::DumpFile out;

	fileName.setChar('b', fileName.size() - 3);
	fileName.setChar('m', fileName.size() - 2);
	fileName.setChar('p', fileName.size() - 1);

	out.open(fileName);

	// Write BMP header
	out.writeByte('B');
	out.writeByte('M');
	out.writeUint32LE(surface.h * surface.pitch + 54);
	out.writeUint32LE(0);
	out.writeUint32LE(54);
	out.writeUint32LE(40);
	out.writeUint32LE(surface.w);
	out.writeUint32LE(surface.h);
	out.writeUint16LE(1);
	out.writeUint16LE(16);
	out.writeUint32LE(0);
	out.writeUint32LE(0);
	out.writeUint32LE(0);
	out.writeUint32LE(0);
	out.writeUint32LE(0);
	out.writeUint32LE(0);

	// Write pixel data to BMP
	out.write(surface.getPixels(), surface.pitch * surface.h);

	out.flush();
	out.close();

	surface.free();

	return true;
}
示例#23
0
int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) {
	PictureResource *flex = _vm->_res->getPicture(argv[2]);
	if (flex) {
		Graphics::Surface *surf = flex->getPicture();
		CursorMan.replaceCursor(surf->getPixels(), surf->getWidth(), surf->getHeight(), argv[1], argv[0], 0);
		_vm->_res->freeResource(flex);
	}
	return 0;
}
示例#24
0
bool BladeRunnerEngine::saveGame(Common::WriteStream &stream, const Graphics::Surface &thumbnail) {
	if (!playerHasControl() || _sceneScript->isInsideScript() || _aiScripts->isInsideScript()) {
		return false;
	}

	Common::MemoryWriteStreamDynamic memoryStream(DisposeAfterUse::YES);
	SaveFileWriteStream s(memoryStream);

	s.write(thumbnail.getPixels(), SaveFileManager::kThumbnailSize);
	s.writeFloat(1.0f);
	_settings->save(s);
	_scene->save(s);
	_scene->_exits->save(s);
	_scene->_regions->save(s);
	_scene->_set->save(s);
	for (uint i = 0; i != _gameInfo->getGlobalVarCount(); ++i) {
		s.writeInt(_gameVars[i]);
	}
	_music->save(s);
	// _audioPlayer->save(s) // zero func
	// _audioSpeech->save(s) // zero func
	_combat->save(s);
	_gameFlags->save(s);
	_items->save(s);
	_sceneObjects->save(s);
	_ambientSounds->save(s);
	_overlays->save(s);
	_spinner->save(s);
	_scores->save(s);
	_dialogueMenu->save(s);
	_obstacles->save(s);
	_actorDialogueQueue->save(s);
	_waypoints->save(s);

	for (uint i = 0; i != _gameInfo->getActorCount(); ++i) {
		_actors[i]->save(s);

		int animationState, animationFrame, animationStateNext, nextAnimation;
		_aiScripts->queryAnimationState(i, &animationState, &animationFrame, &animationStateNext, &nextAnimation);
		s.writeInt(animationState);
		s.writeInt(animationFrame);
		s.writeInt(animationStateNext);
		s.writeInt(nextAnimation);
	}
	_actors[kActorVoiceOver]->save(s);
	_policeMaze->save(s);
	_crimesDatabase->save(s);

	s.finalize();

	stream.writeUint32LE(memoryStream.size() + 4);
	stream.write(memoryStream.getData(), memoryStream.size());
	stream.flush();

	return true;
}
示例#25
0
文件: gfx.cpp 项目: Akz-/residual
Graphics::Surface *OSystem_Android::lockScreen() {
	ENTER();

	GLTHREADCHECK;

	Graphics::Surface *surface = _game_texture->surface();
	assert(surface->getPixels());

	return surface;
}
示例#26
0
Graphics::Surface *OpenGLSDriver::getViewportScreenshot() const {
	Graphics::Surface *s = new Graphics::Surface();
	s->create(_viewport.width(), _viewport.height(), getRGBAPixelFormat());

	glReadPixels(_viewport.left, g_system->getHeight() - _viewport.bottom, _viewport.width(), _viewport.height(),
	             GL_RGBA, GL_UNSIGNED_BYTE, s->getPixels());

	flipVertical(s);

	return s;
}
示例#27
0
void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale) {
	debugC(5, kDebugAnim, "drawFrameWithMaskAndScale(surface, %d, %d, %d, %d, mask, %d)", frame, xx, yy, zz, scale);
	
	int16 dataFrame = frame;

	if (_frames[frame]._ref != -1)
		dataFrame = _frames[frame]._ref;

	int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
	int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;

	int16 finalWidth = rectX * scale / 1024;
	int16 finalHeight = rectY * scale / 1024;

	// compute final x1, y1, x2, y2
	int16 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
	int16 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
	int16 xx2 = xx1 + finalWidth;
	int16 yy2 = yy1 + finalHeight;
	int16 w = _frames[frame]._x2 - _frames[frame]._x1;

	_vm->addDirtyRect(xx1, yy1, xx2, yy2);

	int32 destPitch = surface.getPitch();
	int32 destPitchMask = mask->getWidth();
	uint8 *c = _frames[dataFrame]._data;
	uint8 *curRow = (uint8 *)surface.getPixels();
	uint8 *curRowMask = mask->getDataPtr();

	bool shadowFlag = false;
	if (strstr(_name, "SHADOW"))
		shadowFlag = true;

	for (int16 y = yy1; y < yy2; y++) {
		for (int16 x = xx1; x < xx2; x++) {
			if (x < 0 || x >= 1280 || y < 0 || y >= 400)
				continue;

			uint8 *cur = curRow + x + y * destPitch;
			uint8 *curMask = curRowMask + x + y * destPitchMask;

			// find the good c
			int16 xs = (x - xx1) * 1024 / scale;
			int16 ys = (y - yy1) * 1024 / scale;
			uint8 *cc = &c[ys * w + xs];
			if (*cc && ((*curMask) >= zz)) {
				if (shadowFlag)
					*cur = _vm->getShadowLUT()[*cur];
				else
					*cur = *cc;
			}
		}
	}
}
示例#28
0
void AGOSEngine::fillBackGroundFromFront() {
	Graphics::Surface *screen = _system->lockScreen();
	byte *src = (byte *)screen->getPixels();
	byte *dst = getBackGround();

	for (int i = 0; i < _screenHeight; i++) {
		memcpy(dst, src, _screenWidth);
		src += screen->getPitch();
		dst += _backGroundBuf->getPitch();
	}
	_system->unlockScreen();
}
示例#29
0
void MystCursorManager::setCursor(uint16 id) {
	// Zero means empty cursor
	if (id == 0) {
		static const byte emptyCursor[4] = { 0, 0, 0, 0 };
		CursorMan.replaceCursor(&emptyCursor, 2, 2, 0, 0, 0);
		return;
	}

	Common::SeekableReadStream *clrcStream = _vm->getResource(ID_CLRC, id);
	uint16 hotspotX = clrcStream->readUint16LE();
	uint16 hotspotY = clrcStream->readUint16LE();
	delete clrcStream;

	// Both Myst and Myst ME use the "MystBitmap" format for cursor images.
	MohawkSurface *mhkSurface = _vm->_gfx->findImage(id);
	Graphics::Surface *surface = mhkSurface->getSurface();

	// Myst ME stores some cursors as 24bpp images instead of 8bpp
	if (surface->format.bytesPerPixel == 1) {
		// The transparent color is almost always 255, except for the main cursor (100)
		// in the D'ni archive, where it is 0.
		// Using the color of the first pixel as the transparent color for the main cursor always works.
		byte transparentColor;
		if (id == kDefaultMystCursor) {
			transparentColor = ((byte *)surface->getPixels())[0];
		} else {
			transparentColor = 255;
		}
		CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, transparentColor);

		// We're using the screen palette for the original game, but we need
		// to use this for any 8bpp cursor in ME.
		if (_vm->getFeatures() & GF_ME)
			CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
	} else {
		Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
		CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat);
	}
}
示例#30
0
void EventsClass::pushCursor(CursorType cursorType) {
	const byte *cursor;
	bool delFlag = true;
	uint size;

	switch (cursorType) {
	case CURSOR_NONE:
		// No cursor
		cursor = g_resourceManager->getSubResource(4, 1, 6, &size);
		break;

	case CURSOR_LOOK:
		// Look cursor
		cursor = g_resourceManager->getSubResource(4, 1, 5, &size);
		break;

	case CURSOR_USE:
		// Use cursor
		cursor = g_resourceManager->getSubResource(4, 1, 4, &size);
		break;

	case CURSOR_TALK:
		// Talk cursor
		cursor = g_resourceManager->getSubResource(4, 1, 3, &size);
		break;

	case CURSOR_ARROW:
		// Arrow cursor
		cursor = CURSOR_ARROW_DATA;
		delFlag = false;
		break;

	case CURSOR_WALK:
	default:
		// Walk cursor
		cursor = CURSOR_WALK_DATA;
		delFlag = false;
		break;
	}

	// Decode the cursor
	GfxSurface s = surfaceFromRes(cursor);

	Graphics::Surface surface = s.lockSurface();
	const byte *cursorData = (const byte *)surface.getPixels();
	CursorMan.pushCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
	s.unlockSurface();

	if (delFlag)
		DEALLOCATE(cursor);
}